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Sine Mora EX on Steam - User reviews, Price & Information

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Sine Mora EX is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora EX is a gorgeous shoot'em up offering both a Story Mode that weaves an excessive tale and an Arcade Mode.

Sine Mora EX is a side scroller, shoot 'em up and bullet hell game developed by Digital Reality, Grasshopper Manufacture and Gyroscope Games and published by HandyGames.
Released on August 08th 2017 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil and Simplified Chinese.

It has received 634 reviews of which 415 were positive and 219 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 9.99€ on Steam, but you can find it for 0.67€ on Gamivo.


The Steam community has classified Sine Mora EX into these genres:

Media & Screenshots

Get an in-depth look at Sine Mora EX through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8, Windows 10 (32 or 64 bit)
  • Processor: 2GHz dual core or better
  • Memory: 2 GB RAM
  • Graphics: nVidia 8800, AMD 6850, Intel HD 3000, 1GB VRAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX®-compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
June 2026
This is an A-Tier shmup but there are some things you need to know to fully enjoy it (in order of importance): 1) The way DX9 was implemented in this game seems to cause all kinds of problems on modern Windows setups, up to and including making it completely unplayable. Thankfully the fix is very easy as long as you don't waste your time troubleshooting red herrings: if you are on Windows, just get a DLL from the DXKV project and drop it into your game folder as explained in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3643381804]this guide . Basically, this will translate all the problematic DX9 API calls into Vulkan, making the game run perfectly smoothly. If you are running Proton on SteamOS or another linux distro, you don't have to worry about this step, because this translation layer is already included by default. Either way, I recommend you test the game out and try the fix, if needed, during your refund window. 2) This game uses an analog controller stick , and was clearly designed and tested around that input method. At first I was using the d-pad + slow button, thinking these two velocities were just mapped onto the stick (as they are in many shmups). I was wrong. After a little testing it was obvious the stick was providing more precise analog input, giving far more control than using buttons. This is uncommon in shmups, where the diehards use arcade sticks or d-pads, both of which are digital inputs (such that many games have on-the-fly or powerup based ship speed settings to compensate for the lack of nuance), so it bears mentioning. After switching to the stick I immediately got my first "A" score. It makes a huge difference and feels much better, even though I'm sure the traditionalists will have some kind of beef with it. But if you want to fairly judge the game, this is important to know. Imagine panning a modern FPS because it plays horribly using a d-pad. It's not meant to be played that way. 3) Normal (beginner) mode sucks . Not because it is easy per se, but because it (via the time/life clock mechanic) enables you to brute force the early levels, kamikazeing through hails of bullets, without any skill or effort; not only is this boring but it short circuits the incentive to learn and practice the controls, mechanics, and timing (which is the whole point of early shmup levels) you will need in later stages and tougher difficulties. And something about it just feels much, much less fun. For this reason I don't recommend anyone play Normal mode, even if you are a beginner. It would be better to just die a few dozen times on Challenging mode until you get the hang of it, or go play a shmup that is better designed at easier difficulties. If you don't like dying over and over you probably don't really like shmups. That's ok. There are plenty of other games. This game is not that hard, by comparison, but like Steppenwolf's Magic Theater, it is not for everybody. 4) This game was designed with a cinematic (21:9) aspect ratio , reminiscent of early Darius games, but it defaults to the more standard 16:9. This makes a big difference in what you see on screen and how the game plays. Unless you are playing on a tiny screen, I highly recommend you switch to the wider ratio. On a more subjective note, this game seems to be quite polarizing. Partly I think this is because it has a lot of superficially "euroshmup"-adjacent features, which leads the inexperienced to try a punishing game they may not be prepared for, and the veterans to reflexively smear it based on "red flags." Yes, it's pretty (that shouldn't be a red flag). Yes, there is a story and a lot of cinematic fluff, but these can all be skipped more or less instantly. Yes, there is a "life gauge" of sorts, but it is carefully balanced (in non-Normal modes) to increase playstyle flexibility while enforcing performance floors, not as a kludge to cover up poor level design, and never as a requirement to get through a level. To my eyes, every "questionable" choice in this game turns out to be well thought-out and balanced with the rest of the design in a manner that leads to a coherent whole. They may not be to everyone's taste, but they aren't inherently flawed or misguided as some might claim. They are preferences. The most valid criticism I have seen is that the mechanics that make this game unique and interesting mostly disappear if you try to push for a high score, regardless of the other interesting aspects of scoring. To string the highest multipliers and scores, you need to AVOID using special weapons and abilities, and if you approach elite levels of efficiency in dodging and sniping, then the timer will always be full. This effectively turns all the coolest features in the game into training wheels if you decide to fully engage with the scoring system. All this makes for a game that is phenomenal for intermediate players , but isn't very fun or instructive for beginners (playing Normal mode) and is probably a little boring or mechanically bland for elite players. As a gambit at broad appeal it succeeded in some ways, but at its core it has the same fate as most shmups: it gives the best, intended experience only to players in a fairly narrow skill range. If you are there you will love it and grow as a player. If you aren't there, there are a lot of other options to explore. But I don't think this detracts from the game's excellence.
2 hours played
March 2026
Great shmup definitely from the top shelf. Visuals are nice, exhilarating boss fights, interesting levels. Not too long but gameplay is solid, can't expect more from such 3D shoot'em up.
3 hours played
Feb. 2026
Absolutely worth it for the setting and story alone. As a casual shmupper I found the campaign difficult but winnable (though I got low score-grades). While some of the 3d may be a bit outdated, the art design more than makes up for it. There are some points where it can be hard to tell what causes damage, or what you're even supposed to do. Is it the greatest shmup experience? No, but it's still a fun game and the developer's passion absolutely comes through the art and storytelling. No shmups have had me thinking about them after I've beaten them like this one.
3 hours played
Dec. 2025
Sine Mora EX suffers mainly from some of the misrepresenting delusional game reviews you can find on Steam, so keep an open mind. Now to the game itself. This is a heavily story-based shmup, with said story and great visuals being the strongest points. The writing is surprisingly thick, painting a dark scifi universe - almost feels too mature for the genre. Kept me highly entertained. Perhaps it also helped that the character voiceovers deliver professional quality. The gameplay is a simplified with a slowdown gimmick and seems to be mostly just a vehicle to connect said story and sprinkle the linear levels with cool boss designs. It's a flawed game on the whole but with a special something that shines bright, making it memorable beyond its imperfections. For the price it goes these days it's a no-brainer if you're looking for a laid back shmup dripping with cool lore.
4 hours played
Dec. 2025
Good game don't let the slow pace give you the idea it's easy you will be tested, very nice graphic, the story well do we play these games for the story lol

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Frequently Asked Questions

Sine Mora EX is currently priced at 9.99€ on Steam.

No, Sine Mora EX is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Sine Mora EX received 415 positive votes out of a total of 634 achieving a rating of 6.32.
😐

Sine Mora EX was developed by Digital Reality, Grasshopper Manufacture and Gyroscope Games and published by HandyGames.

Yes, Sine Mora EX is playable and fully supported on Windows.

No, Sine Mora EX is not playable on MacOS.

No, Sine Mora EX is not playable on Linux.

Sine Mora EX offers both single-player and multi-player modes.

Sine Mora EX offers both Co-op and PvP modes.

No, Sine Mora EX does not currently offer any DLC.

No, Sine Mora EX does not support mods via Steam Workshop.

Yes, Sine Mora EX supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Sine Mora EX is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sine Mora EX.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 17:01 UTC
SteamSpy data 26 July 2026 15:46 UTC
Steam price 28 July 2026 18:42 UTC
Steam reviews 27 July 2026 22:07 UTC

If you'd like to dive deeper into the details about Sine Mora EX, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sine Mora EX
  • SteamCharts - Analysis of Sine Mora EX concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sine Mora EX compatibility
Sine Mora EX PEGI 16
Rating
6.3
415
219
Game modes
Multiplayer
Features
Online players
4
Developer
Digital Reality, Grasshopper Manufacture, Gyroscope Games
Publisher
HandyGames
Release 08 Aug 2017
Platforms
Remote Play
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