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Slice & Dice on Steam

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Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

Slice & Dice is a turn-based strategy, roguelike and dungeon crawler game developed and published by Tann.
Released on March 20th 2024 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 6 languages: English, French, Italian, Spanish - Spain, Portuguese - Brazil and Russian.

It has received 2,498 reviews of which 2,398 were positive and 100 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 8.79€ on Steam.


The Steam community has classified Slice & Dice into these genres:


Here is the detailed breakdown of supported languages for Slice & Dice:

UI Subtitle Audio
English
French
Italian
Spanish - Spain
Russian
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Slice & Dice through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 100 MB available space
MacOS
  • OS: OSX 10.14+
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 100 MB available space
Linux
  • OS: Ubuntu 14.04 LTS
  • Processor: Ubuntu 14.04 LTS
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

186 hours played
Aug. 2026
Bought and played this game 3 times over, from itch to mobile to steam. Continues to be one of my favorite roguelikes, literally endless replayability.
8 hours played
June 2026
I only have 6 hours on this game because I have already played unhealthy amounts of it on my phone it's so peak, and Zaggurath cooked so hard with the music.
12 hours played
April 2026
The great German industrial designer Dieter Rams, who as of this writing is still with us at age 93, famously stated “good design is as little design as possible” as the tenth of his ten principles for design. Minimalism itself can be slippery to define or assign. One can be minimalist in the execution of one or several elements, and yet grandiose in those that remain. It’s a matter of semantics, debate, and even self-definition. Philip Glass prefers to describe most of his work as "music with repetitive structures” instead of minimal. Successful minimalism, in the eye of the beholder, tends to host depth. The simple repeats and becomes a journey into a chthonic abyss. How much can you do with a little? What can you accomplish with that which is simple? That which repeats? Choreographer Merce Cunningham and composer John Cage, partners in both art and life, relied on what they called “chance operations” to form both music and movement. They rolled dice and flipped coins to determine what might happen next. It is within these currents that we find Slice & Dice, a meeting of chance operations and minimalism, two forces of 20th century art and performance that coursed through the same set of decades. The game is a worthy entry in the attempt to reverse the unstated ethos of the AAA (large, if not open world) game - “a mile wide and an inch deep.” Slice & Dice attempts the opposite. Take the simplest act. The throw of dice. Repeat it. Draw options from lists. Binary choices. This or that. An inch wide and miles deep. Not a single element is unnecessary. Not a pixel wasted. Good design, Rams would call it, as would Strunk & White, “omit needless words.” The underlying promise of Dungeons and Dragons was that you could derive a story from chance. Dice, pencils, paper, predetermined lists, and you can erupt forward into narrative cohesion. This was not new. The French novelist Georges Perec, member of the Oulipo, constructed his novel Life: A User’s Manual by creating massive lists of characters, personality traits, stories, objects, and backgrounds, and algorithmically populated them all within a Parisian apartment building by using the simple trick of a Knight’s Tour, the path by which a Knight in chess can traverse the entire board and touch every square only once. You can in fact build a story, or a world, by simply casting dice over and over. The iconic choreographer Lucinda Childs, who can take the smallest of movements and turn them into a hypnotic and virtuosic explosion, put it like this - “Some of my phrases develop from simple changes of direction—half turns, full turns—and this generates the movement of the upper body and arms while the footwork is very precise and bound by a certain tempo, which all the dancers abide by. Sol LeWitt’s famous line drawings inspired my structures. In one of them he chose a progressive sequence—1 with 2, 1 with 3, and so on—which consists of arcs from the four corners of a square, with arcs from the center of its four sides, and the same with straight lines, not-straight lines, and finally broken lines. If I try to include all the options for any given dance, however, it would take forever to perform, and I’m obliged to limit the length of each piece to no more than fifteen minutes, which even then demands enormous energy and concentration from the dancers.“ Think of these things while you play Slice & Dice, limited to twenty battles in a run. "I have nothing to say, and I am saying it,” said John Cage. "Chance is a way of going beyond the control of the ego,” said Merce Cunningham. Your characters do not speak long dialogues while investigating a world. They merely roll and react. Determine an action. A choreography. A sequence. Click. Roll. Repeat.
11 hours played
March 2026
Nothing plays quite like Slice & Dice. Mixing the chance aspects of rolling dice with truly unique character designs, abilities and an incredible customization system makes this one of those small indie gems I would love to play more of. Truly an outstanding game to add to anyone's library, if only to play it for single digit hours, or hundreds if you really dig your teeth into the numerous gamemodes and challenges, god forbid the achievements.
14 hours played
Feb. 2026
This is, probably without exaggeration, the greatest game ever made in terms of design, mechanics, and literally infinite replayability. On top of that, it's endlessly and easily mod-friendly. Highly recommend, especially on your phone, as the ultimate way to waste time. If this game looks even vaguely interesting to you, buy it and don't look back!

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Frequently Asked Questions

Slice & Dice is currently priced at 8.79€ on Steam.

No, Slice & Dice is currently not on sale. You can purchase it for 8.79€ on Steam.

Yes, Slice & Dice received 2,398 positive votes out of a total of 2,498 achieving an impressive rating of 9.16.
😍

Slice & Dice was developed and published by Tann.

Yes, Slice & Dice is playable and fully supported on Windows.

Yes, Slice & Dice is playable and fully supported on MacOS.

Yes, Slice & Dice is playable and fully supported on Linux.

Yes, Slice & Dice is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Slice & Dice is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Slice & Dice does not support VR.

Slice & Dice is a single-player game.

No, Slice & Dice does not currently offer any DLC.

No, Slice & Dice does not support mods via Steam Workshop.

No, Slice & Dice does not support Steam Remote Play.

Yes, Slice & Dice is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Slice & Dice.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 16:57 UTC
SteamSpy data 22 October 2026 09:20 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 18:03 UTC

If you'd like to dive deeper into the details about Slice & Dice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slice & Dice
  • SteamCharts - Analysis of Slice & Dice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slice & Dice compatibility
Slice & Dice
Rating
9.2
2,398
100
Game modes
Features
Online players
59
Developer
Tann
Publisher
Tann
Release 20 Mar 2024
Platforms