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Shiren the Wanderer: The Tower of Fortune and the Dice of Fate on Steam - User reviews, Price & Information

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The Classic Roguelike Wanders Onto Steam! Adventure with Shiren the Wanderer and his sidekick Koppa, the talking ferret, through a world filled with cunning monsters, deadly traps and countless treasure.

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is a mystery dungeon, rogue-like and rpg game developed and published by Spike Chunsoft Co. and Ltd..
Released on December 02nd 2020 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 832 reviews of which 639 were positive and 193 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Shiren the Wanderer: The Tower of Fortune and the Dice of Fate into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) 2 Duo 2.4 GHz, or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 11.0 compatible GPU with at least 1GB of VRAM
  • DirectX: Version 11
  • Storage: 4GB MB available space
  • Sound Card: DirectX 11.0 compatible sound card

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User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
June 2026
It is like Azure Dreams, no city building/dating little monster raising. But It took me a while to find a fun mystery dungeon. Azure dreams is the goat. Shiren is good too. the genre is mystery dungeon as both are just that. Go here the place is random you are lvl 1 find item. Azure dreams is a bit easier with the location and items. It has monster raising and training focus. and there is dating, goofy skits, town customization, with a simpler mystery dungeon than shiren to balance it. The flaws with the azure dreams ps1 series were there, like no eggs or even random items in the hunter store the rust trap problem, floor 2 always having Ghosh. The Gameboy version fixed the rust with an oil so you can use other items and not get them too weak. Shiren, is a more punishing push your luck while exploring. So items are the main focus. You can get monsters, they level up and evolve, but they are more temporary allies that can simply run off. Your not just locked into 1 tower they are spread out. there are more types of traps, fake items. You also encounter npcs to recruit, but the do their own thing too. It could be argued that both games take place in different countries of the same world. Shiren has a system where other players can send you a revive. If you can figure it out. Anyways both game are good, i would love to see the monster system in shiren, or the item system in Azure dreams. They both get it right, but lack a little something more the others have. Not in a bad way, just koh was a rags to riches, figure out the mystery, help others. while shiren is just looking for that next adventure mystery helping other on the way.
155 hours played
May 2026
This game is basically Pokemon Mystery Dungeon for masochists (both are made by the same group). Shiren The Wanderer is a very slow-paced, turn-based dungeon crawler that inverts your testicles, steals your kidneys, and invites your parents to your friend's Discord, all for whiffing one regular attack against a normal enemy that you should've just used a staff on. Tips for people new to this very underrated franchise: run while you still can. JK, it's not that bad. In this game in particular, you just need to carry an Undo Grass everywhere you can, and don't push your luck; warp home when you get the option (Escape Scrolls are good too). You should stick with the Ordinary Stick and Plain Targe as your starting gear, since they level up so much faster than other stronger weapons. Keep Preservation Pots to boost your inventory space, and don't be afraid to use your items (Scrolls and Staves have 100% accuracy, as opposed to your regular attack, which has around 92%). When you get to night-time mode, set Concussive Cannon on all 8 of your necklace slots and kill everything like Goku (it's one of the best necklace skills). Also, if you're close to the end of a dungeon, it's usually better to gun for the stairs than look for items, especially if the enemies are giving you a hard time. Pick your fights, because trying to fight everything is a good way to die. Good luck, and may the winds of Kron always be at your back, or something.
403 hours played
Feb. 2026
At its core, Shiren is an interactive chess game. You and a handful of monsters all wander around a grid comprised of multiple rooms and tunnels between them. The goal is to reach the stairs to the next floor, and each dungeon ranges between 5-99 floors. The amount of content in this game is legit insane. The main story involves traversing 40-50 floors that will take an average player with no previous Shiren game experience 20-40 hours, assuming the dabble in the 40 odd tutorial dungeons and the 120 odd puzzle rooms on the side. Once that's done, more challenging dungeons open up, where the game wants you to start understanding the mechanics, be that mixing your weapons/shields in the field to give them bonus stats, bag management, item identification, and understanding what the various monsters can do and how best to handle them. This part of the game can easily add another 100 hours of enjoyment, and I was still picking up tricks even after 120 hours of play. Then there's the endgame ... Should you also try to complete all the achievements, expect at least another 150 hours of pure grind on top of that. These involve completing a number of dungeons that are 99 floors, as well as collecting every item and a ridiculous amount of money. This is where RNG starts playing a major role, and the game became more frustrating than fun. The game feels like it's been balanced around the first 50 floors. By floor 30 monsters are already hitting hard enough that you want to stop exploring and begin locating the stairs asap. Beyond 50, many of them of them start getting dungeonwide abilities which will end your run should you not have the right items to counteract them. The problem is, the right items are often 1-3 things in a loot table of 200+, where only 5-6 items are on a floor. If you don't locate one of the two bracelets that allow you to see the monster locations on the minimap, you'll likely be dead by floor 35 after walking into monsters in corridors that you couldn't tell were there until you've faceplanted their fists. Miss the one shield that prevents you from being moved and you'll enter floors where magician rabbits immediately teleport you to them, along with 3-4 monsters just to be sure, and kill you. Fail to find something to nullify fire damage, and you'll have to cross 3-4 floors where dragons are literally spewing fire on you through the walls every other step. This sort of difficulty is all good and well, but when it can take upwards of 3-5 hours to reach these deeper regions, being destroyed due to the game deciding to not provide you the items you need to deal with stuff is a little demoralising. Spike Chuunsoft have also added a bunch of dungeons that spell out the letters of their name, which might be a fun easter egg in any other game, but when the whole point is to AVOID monsters, creating dungeons that are lines of rooms linked by a single passage ... yeah, not their best decision. RNG also rears its ugly head with the massive loot tables. Going 10+ without a single shield or weapon, or starving to death after 15+ floors without any food items sucks balls. And since the identifying portion of the game takes place in these earlier floors, wiping out after an hour of identifying because the game decided, "Nah, not this time" isn't great.0 But the worst RNG comes with the traps. I opened stating this is like chess, a game where you can see the whole board and know exactly what every piece can do. The fun is planning a strategy and reacting to what your opponent's pieces do. Now imagine a game of chess where you move your queen five squares, only three squares in you're told she stepped on a trap and is demoted to a pawn for 3 turns right in the line ofan enemy bishop. That's how the traps in Shiren work, and having an entire 3-4 hour run wasted because you got turned into an onigiri one step into a new floor where you've spawned in a room with 3+ monsters that will kill you in 2 hits ... I just don't know what they were thinking. Having a full bag of items ready to mix, reaching the three floors in every 25 where a monster who can merge said equipment spawns, only to step on a floor switch trap that teleports you three floors ahead, skipping all of said mixer floors, is quite frankly gaming aids. These traps were so bad I legit thought the game was picking the worst trap in every situation, but having reached a stage where I copy and pasted the game files to roll back deaths, I realised that no, all 99 floors are predetermined in the run you get given, including the traps. And yet despite knowing where those traps were, I STILL walked into them again and again, they are that devilishly placed. Mad respect to any who completed 99 floors legit, but damn, I've not got this angry at a game since I last played a Mario Party back in 2005. My final niggle is that the developers seem to have equated hard with punishing. Every death you lose your entire bag, death also including any time the game closes without saving. I had an issue when my PC crashed a couple of times due to overheating and the game "assumed" I'd died, so threw me back to the hub and removed all my items for the pleasure. That one of these crashes occurred while I was in the hub didn't seem to matter. Remaking your items is not that hard, but it doesn't make it acceptable. Considering the hardest dungeons don't allow you to take any items into them, the challenge coming from working with what's there, there's really no reason to have this item lose mechanic other than to waste the player's time and add another 20 odd hours onto the already ridiculous grind achievements. I assume this was probably leftover from the handheld version to prevent people turning the device off to cheese death, but again, there was really no reason to do this, and coupled with the fact that items that allow you to leave the instance with your bags intact are also ridiculously rare, all it achieves is rubbing every death in the player's face and making them question if they're not just wasting their time. But at the end of the day, for all those complaints, Shiren is weirdly addictive. 400 hours of gameplay and I still don't find myself bored walking through the dungeons. If you're ok for dungeon delving, consulting item charts outside the game, and not opposed to bag management, Shiren is a steal of a game. Just be prepared for the mental anguish if you're ambitious enough to clear everything it has to offer.
126 hours played
Dec. 2025
A fantastic Mystery Dungeon experience! As someone who grew up playing Pokémon Mystery Dungeon on an emulator back in Class 9, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate felt like coming home. The classic “Fushigi no Dungeon” charm is all here—tough roguelike gameplay, smart mechanics, and that satisfying loop where every run teaches you something new. Spike Chunsoft (formerly Chunsoft), the studio behind the original Mystery Dungeon games, delivers one of the best entries in the genre. If you love deep strategy, unpredictable dungeons, and that classic Mystery Dungeon feel, this is absolutely worth playing. A must-play for any Mystery Dungeon fan!
314 hours played
Aug. 2025
Shiren: The The Tower of Fortune and the Dice of Fate is the fifth installment of this mystery dungeon series where permadeath is just 2nd nature to serious dungeon delvers. In the game, you play as the mysterious wanderer who one day comes to a village where the resident kind lady is dying due to a mysterious illness and you decide to venture forth to the tower of fortune to help her fiancee obtain all die of fate and change destiny itself. Each dungeon floor is randomly generated, the monsters are the same but the layout is not. Making this a roguelike game. If you lose and get taken out, you lose your items and your money, having to restart all over again back in town, defeated but wiser. but all is not lost, if you manage to bring back items, through an escape scroll or an Undo grass, you can prepare for the next run. Fuse two weapons you've found using synthesis to make them stronger and be able to use both their special traits, grab that sanctuary scroll you found and use it in a pinch so enemies can't harm you, bring that revival grass just in case things go sideways. The game is relatively short, you can finish the main storyline in a few days, the real challenge comes after. The achievements require you to beat very tough dungeons which do not allow to bring any outside help, so no items, no allies, no money, just the tricks to outsmart enemies you have picked up along the way. Took me around a month and a half to 100% this one, getting 99 million monies was a very long grind. Shiren 5 will be a fun time to those who enjoy games where enemies move only when you move requiring you to plan ahead one or three steps ahead and give you time to do it, the grind is horrible but only true completionists will have to suffer through it, 100% completion is not for the casual gamer. I award the game 45 times I accidentally threw my pot full of talismans at an enemy instead of grabbing one to use it out of 60 deaths caused by getting confused, enraged, striking a shopkeeper by mistake, losing my shield due to an enemy parrying it away from me and crying because a monster turned my only Undo Grass into an Onigiri making me despair as I had to accept that I had to either die and lose everything ot get to floor 99 and clear the dumb dungeon.

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Frequently Asked Questions

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is currently priced at 19.99€ on Steam.

No, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate received 639 positive votes out of a total of 832 achieving a rating of 7.33.
😊

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate was developed and published by Spike Chunsoft Co. and Ltd..

Yes, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is playable and fully supported on Windows.

No, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is not playable on MacOS.

No, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is not playable on Linux.

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is a single-player game.

No, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate does not currently offer any DLC.

No, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate does not support mods via Steam Workshop.

Yes, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shiren the Wanderer: The Tower of Fortune and the Dice of Fate.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 14:25 UTC
SteamSpy data 27 July 2026 12:13 UTC
Steam price 28 July 2026 18:25 UTC
Steam reviews 27 July 2026 01:50 UTC

If you'd like to dive deeper into the details about Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
  • SteamCharts - Analysis of Shiren the Wanderer: The Tower of Fortune and the Dice of Fate concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shiren the Wanderer: The Tower of Fortune and the Dice of Fate compatibility
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
Rating
7.3
639
193
Game modes
Features
Online players
19
Developer
Spike Chunsoft Co., Ltd.
Publisher
Spike Chunsoft Co., Ltd.
Release 02 Dec 2020
Platforms
Remote Play