Slime Rancher 2 on Steam - User reviews, Price & Information

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Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.

Slime Rancher 2 is a early access, cute and relaxing game developed and published by Monomi Park.
Released on September 22nd 2022 is available only on Windows in 9 languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America and Portuguese - Brazil.

It has received 33,083 reviews of which 31,219 were positive and 1,864 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 28.49€ on Steam, but you can find it for 12.41€ on Instant Gaming.


The Steam community has classified Slime Rancher 2 into these genres:

Media & Screenshots

Get an in-depth look at Slime Rancher 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2500K / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280 3GB
  • DirectX: Version 11
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
The first 15 hours of the game for me has been super fun. Some casual exploring and finding all kinds of new stuff. That was really fun and I got the slime hybrids I wanted and their favorite foods next to them. Money is plenty and I had a fun time exploring and collecting. There are a lot of nice plot upgrades and unique slime types to collect outside of the standard hybridization. At first, it was a very nice and relaxed slow-paced game. However, as you get more into it you start to realize just how slow paced it is. The game has some major issues I would like to criticize. Until they address it, for me I only recommend the game if it was on sale for like 30% off. I would have given up on this game if my friend didn't encourage me to play it with them each night (*by the way the game is singleplayer, we just play on call). The grind is EXCESSIVE. Despite having collected all the slimes I want so far, I'm still using first to second tier gear. Why? Well upgrades consist of two things. Resources and a vital part. The vital part is found in treasure pods that is placed by the developers which is fine if all of them were intuitive and part of exploration. Instead, to find most of them you will probably have to watch an hour long tutorial on YouTube to figure out where they are. All the easily findable pods are just base decorations. This was a major limiting factor until I caved and pulled out the hour long YouTube video which isn't even really playing the game. Additionally, the resources use a random spawn mechanic. They randomly spawn at potential spawn locations at the start of each day. Most of the resources are a little grindy but possible. However, there are two in particular that have limited my progress. Jellystone: you need like a thousand of and the total spawns for it is much smaller than others. Strange Diamond is absurdly rare it has been 2 hours of walking through cave since I found one and yet the main most important quality of life upgrades (Extra tank and two-way teleporters) are locked behind SEVERAL strange diamonds. I haven't even needed sunsap or the severe weather-dependent ones yet but I heard that was a huge issue as well with sunsap was just as rare as strange diamond and the weather-dependent ones can be even rarer depending on your look to actually get that weather event to occur. I didn't play the first game but I get that too many people called it easy. However, locking quality of life behind a mountain of an RNG grind is not the solution. Maybe consider adding a section to the store that randomly sells some resources each day for a high price since money is plentiful in the game. Many times when exploring I just have to stand there and wait for my jetpack to recharge. I think I've had waited at least an hour throughout the course of the game of just waiting for the jetpack to recharge because the game discourages travel without the jetpack instead of making it acessible by jumping but then hardly gives you any energy and makes the thing consume so much power. Don't get me wrong, locking progression behind a jetpack is a good idea because it's relatively easy to get. However, once you already gotten to the new areas locked behind jetpack there really doesn't need to be so many times where the only way to move vertically or through a giant gap is by jetpack so you just go up... wait for recharge... go up... wait for recharge... go up... wait for recharge. At that point it's not progression anymore and just making the player wait. The fact that jetpack shares the same energy as sprinting makes the game even slower. Sorry you sprinted to this vertical only section, now you have to wait even more. That or, you accidentally sprinted all your energy away and fell into the ocean because that disabled the jetpack, now restart your progress for the day! I understand making specific optional areas of exploration locked off behind jetpack usage as that is a fun and creative way to encourage OPTIONAL exploration that you wouldn't otherwise find, but ESSENTIAL exploration should not have to be such a tedious game of waiting if you've already progressed past the main block that requires jetpack. Once again the game has put me into a situation that does not include playing the game. Either I look up a YouTube video on the vital upgrade parts and where to grind its excessive resources or I just sit there and stare at the screen for a bit waiting for my jetpack to recharge each time. If only there was a way to teleport to my location, but those require strange diamonds. Many people have complained about needing 1000 shadow plorts for the new area is insane but ironically for me that's been the least painful grind because I can at least somewhat consistently get shadow plorts unlike strange diamonds. How is shooting 1000 slimes that actively dodge and jump off cliffs with an inventory full of chickens you raised and a max inventory space for 50 shadow plorts a more preferable alternative then making a "resource route" and walking through it/resetting it each day? Because at least you're doing something as opposed to just running through the same optimal route over and over hoping your resource is there. Go out hunting for these quality of life improvements for too long and you come home a slime revolt form hungry slimes. Regardless of leaving 100 food and setting the feeder to slow, by the time you get back from getting one strange diamond they'll be hungry and ready to revolt. Took care of it? Now you gotta take care of them and scoop their 200 plorts per plot which takes another 30 minutes unless you're just chill with it piling up all over the place. There should be some way to automate this or and upgrade to lower the responsibility time/revolt consequences so I don't have to worry about my rare dervish slime and yolk slimes being devoured by an escaped slime turn tarr. Hopefully in the future, since this game is still in early access, they consider a way of consistently getting it instead of hoping the RNG system favors you this day. Despite all my complaining the first portion was still a magical experience. I haven't played the first game but I see a lot of people talking about drills and drones from the first game and they would help out a lot so that's why I'm holding onto hope and still giving it a positive review. I heard Slime Rancher 1 had a lot of solution for these problems, but I didn't play it so I don't know. Regardless, if there was solutions, why did you wait to the very end of early-access as we near version 1.0.0 to add it to the game? That is if they even end up actually do adding it again.
Expand the review
Feb. 2025
It's decent but has lots of problems. Good: -Soundtrack is well composed and sounds excellent -Map is large and expansive -System requirements are light, game will run below minimum spec (I have tested personally) -Game is mostly well polished in terms of UI and graphics with only a few flaws. Bad: -Lot's of grinding and resource gathering doesn't always feel consistent -Some content isn't easy to figure out -Game is too expensive for what's given, I recommend it only if it's on sale for at least 33% off. I'm likely to remove this as more content is added to make it actually worth $29.99. -Game is too easy after health upgrades, you'd have to be braindead to die to anything unintentionally even with damage set to maximum Some suggestions for gameplay: -More consistent ways of resource gathering, such as drills like in Slime Rancher 1 and make resources area specific, maybe a hybrid approach would work where you'd find resources and a drill would provide a ton of the resource but over time. Or potentially ways to scan for items using the map or a new upgrade. -More enemies/hazards should be added and a difficulty slider to make the game actually feel like a challenge. Existing Tarr and damage settings could be linked to this. -Add more consistent guidance throughout the game on how to progress -Add ability to make waypoints on the map to allow players to mark important areas -More slimes need to be added. Slimes that are based on elements is an idea I came up with, similar to Pokemon. And also more rare slimes, potentially spawned by scripted events or just extremely low chance or specific situations. -Less focus on decorations/non-essentials and more on story/gameplay. Not everyone cares for cosmetic features, you already have more than enough especially in the latest versions of the game. -Add underwater gameplay and more water based features. For a game where a significant portion of the map is water, the Slime Sea isn't much more than a trash can for Tarrs or items you don't need. Technical things: -Add higher LOD settings, distance detail is far too low even at max settings and it's obvious. -Add MSAA back, Slime Rancher 1's 8X MSAA clearly looked better and it's easy to add to this type of game engine and graphics API. Please do not go towards the current trend of bad AA tech and upscaling like TAA, FSR, DLAA etc. which all look terrible. -Game still stutters even on the strongest of PCs, and even worse on low end systems. Although this has gotten much better since launch. I've played the Slime Rancher franchise since January or February 2016, not long after the game first came out in early access. I love this franchise so it's hard for me to say bad stuff about it but I don't like the direction some things are going in. TLDR: -Game has lots of good aspects but is currently a bad value at full price. Worth getting if on sale. -Difficulty is not consistent between different aspects of the game. -Technical aspects like performance and bugs are not major issues.
Expand the review
Dec. 2024
Remember the first game, where you'd wander through the Far, Far Range, collecting slimes and thinking "Wow, this is so beautiful"? Well, in the sequel everything is even more stunning. It's like the devs said, "What if we made this game so pretty it makes you want to cry?" I'm here to tell you, Monomi Park, mission accomplished. Slime rancher 2 takes everything I loved about the first game - bouncy slimes, serene exploration, and that sweet plot economy - and cranks it up to a 11. The new slimes are adorable little goobers (looking at you, Ringtail and Batty Slime) and the new world is full of secrets that make me feel like a kid on a treasure hunt. They even kept the chaotic charm of slimes that absolutely refuse to stay in their pens. I'm convinced the Boom Slimes do this on purpose. Why, Boom? Why? If you loved the first game, you'll feel right at home here. It's still the slime-filled adventure you remember, but now with even more charm, more chaos, and somehow more love. And on top of all that, it's still in Early Access! I can't wait to see what else they bring to this wonderful little slimy world ♡
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Oct. 2024
10/10 needs a multiplayer wanna be able to play this game with friends and loved ones but other than that keep up the awesome work looking forward to whats next in the game
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Oct. 2024
Co-op,I speak for Every single person who bought this game and plays/played it from kids to students to adults to couples, WE WANT MULTIPLAYER!
Expand the review

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Frequently Asked Questions

Slime Rancher 2 is currently priced at 28.49€ on Steam.

Slime Rancher 2 is currently not on sale. You can purchase it for 28.49€ on Steam.

Slime Rancher 2 received 31,219 positive votes out of a total of 33,083 achieving an impressive rating of 9.24.
😍

Slime Rancher 2 was developed and published by Monomi Park.

Slime Rancher 2 is playable and fully supported on Windows.

Slime Rancher 2 is not playable on MacOS.

Slime Rancher 2 is not playable on Linux.

Slime Rancher 2 is a single-player game.

There is a DLC available for Slime Rancher 2. Explore additional content available for Slime Rancher 2 on Steam.

Slime Rancher 2 does not support mods via Steam Workshop.

Slime Rancher 2 does not support Steam Remote Play.

Slime Rancher 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Slime Rancher 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2025 06:17
SteamSpy data 29 April 2025 20:11
Steam price 30 April 2025 04:54
Steam reviews 30 April 2025 05:56

If you'd like to dive deeper into the details about Slime Rancher 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slime Rancher 2
  • SteamCharts - Analysis of Slime Rancher 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slime Rancher 2 compatibility
Slime Rancher 2
9.2
31,219
1,864
Game modes
Features
Online players
376
Developer
Monomi Park
Publisher
Monomi Park
Release 22 Sep 2022
Platforms
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