In a charming twist of the arcade-styled 'Snake' games with a more grounded genre like puzzles helping to differentiate itself from the crowd, Snakebird presents the player with 52 levels to solve on an island featuring different biomes by guiding the three colourful and charming characters, taking the form of a cube-like snake but with the face of an avian bird, towards a shimmering rainbow portal to clear the stage. How you go about doing just that though is where the interesting elements of this indie's grid-based puzzle design comes into play, seeing as the comparison with those games in the Snake genre is not without fair comparison here, largely in part due to the presence of various fruits that are often seen in many of these levels for the three snakes to consume and grow in length. (fun fact here for those curious, as the arcade game 'Blockade' by Lane Huack for then-prominent Gremlin game cabinet manufacturer in the growing arcading scene is essentially the 'godfather' of this genre, releasing way back in 1976!) Why the length of these snakes is so important is down to how the snakes themselves interact with the various platforms and obstacles of each level, seeing how it starts off fairly simple with gathering the fruit in such a way that your one single snake doesn't get stuck trying to eat them without a way out or having multiple snakes support each other to levy themselves over longer platforms that they wouldn't be able to cross on their own. From there though, Snakebird becomes increasingly more difficult as new mechanics are introduced over time that feature moveable blocks in varying shapes and portals that teleport the snake to the other portal in its exact position relative to where it first connects. Alongside this includes more advanced techniques up to and including juggling blocks and snakes from underneath another to help them reach higher up places, making use of fruits as temporary platforms (since they can be safely stood on until consumed directly) and repositioning snakes in ways that they can not do by themselves such as pushing a snake facing you back so it can move forward again when needed. It may come as a surprise to some that, despite the colourful world and having a more welcoming premise than most puzzle games, the puzzle gameplay quickly goes from being just a chill brain-teaser to more of a genuinely difficult logical test that you'd expect to see in more mature-themed titles (less so with violent/sexual tones but rather the kind that has a more grounded and realistic take on the world it presents) as, depending on your perspective, this may come as either a pleasant surprise or a considerable disappointment. Seeing how I managed to work my way through all of the early levels without any issue, that isn't to say that I coasted my way through the rest of the game so easily as many of Snakebird's puzzles did give me pause for thought whilst learning how to solve these puzzles, with even a few of them being stuck on for extended periods of time that I had to resort to looking up a guide to see what part of the process I was missing to finally clearing said level! (Levels 17, 19, 26 and 35 all gave me a pretty hard time alongside most of the Winter levels and the especially-brutal 'star' levels, albeit I am quite proud of having beaten the 2nd and 6th star levels and learning new ways of approaching puzzles that I never thought previously possible!) Outside of the difficulty of Snakebird being considerably harder than most would expect when going into a game with such a wholesome artstyle portraying the world and its denizens here, I would say that the music is a little lackluster as it takes a more 'minimalist' style of sorts, something I found didn't do much to get your 'thinking cap' on as it were. It goes without saying though that, if you fancy a short puzzle game that has a simple premise but with interesting angles to play with from a gameplay persective, then Snakebird has you easily covered for those who are looking for a good challenge! However, for those who love the idea and world that this indie presents but aren't in the mood for a more strenuous puzzle experience, thankfully the developers behind this game, Noumenon Games, created a 'sequel' of sorts four years later in 2019 aptly called 'Snakebird Primer' which expands on the world and puzzles, but with a surprising twist that they focused on a casual approach to the puzzle gameplay instead that offers a more palatable for those who want a lighter burden on their brains when solving these physics-based puzzles with their favourite trio of snakes now accompanied by a fourth yellow snakebird for extra fun and complexity later down the road! https://store.steampowered.com/app/1014140/Snakebird_Primer/ To wrap things up here, Snakebird is quite effective at presenting its players with mixing the concept of the snake genre of gameplay and merging it with a more puzzle-focused foundation for gamers to enjoy and experiment with. Seeing as I am not the most puzzle-oriented player myself, I will express a small regret in not having played Snakebird Primer first before going into this title, but otherwise I had a fairly decent time flexing my brain muscles with the odd charming puzzle here and there and I wager that, chances are, so will you too if you should find yourself trying this indie out! TLDR Version: • A charming puzzle game that blends the retro action gameplay of 'Snake' with a grid-based physics puzzle very well (+) • Snakebird's wholesome graphics helps to immerse you into the more easygoing world with the trio of avian-faced snakes (+) • 52 different levels that gradually become harder the further you progress from the west starting point in terms of complexity and new mechanics/obstacles thrown into puzzles (+) • Most puzzles have several different solutions to solving them, prompting creative approaches to the puzzles with making use of various techniques to best position your snakebirds and the platforms/obstacles present on each level (+) • Despite the cute artstyle, the challenge can catch many off-guard for a puzzle game with such a lighthearted tone on the world and its colourful characters (-) • Snakebird's music is rather lacking with the 'minimalist' style of songs not leaving as much of an impression as the visuals compared to comparable puzzle games (-) • Those looking for an easier puzzle game to chill out with will quickly find this game frustrating, however Snakebird Primer alleviates this issue if played first (-)
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