Snakebird on Steam - User reviews, Price & Information

Quick menu

Do you like puzzles, fruit and the notion of crossing a snake with a bird for no good reason? If the answer to at least one of those questions is yes, then Snakebird might be the game for you. Solve your way through this headscratcher of a puzzle game and help the snakebirds sate their hunger.

Snakebird is a puzzle, difficult and indie game developed and published by Noumenon Games.
Released on May 04th 2015 is available in English on Windows, MacOS and Linux.

It has received 1,172 reviews of which 1,099 were positive and 73 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Snakebird into these genres:

Media & Screenshots

Get an in-depth look at Snakebird through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Shader model 2 capable card
  • DirectX: Version 9.0c
  • Storage: 430 MB available space
MacOS
  • OS: Mac OS X 10.7+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Shader model 2 capable card
  • Storage: 430 MB available space
Linux
  • OS: Ubuntu 10.10+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Shader model 2 capable card
  • Storage: 430 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
This game really makes you think until your brain hurts, which you could see as a negative or a positive. It is kinda cruel to style a game aesthetically as if it was a children's game and have it be this difficult, but it is a worthwhile experience.
Expand the review
May 2025
In a charming twist of the arcade-styled 'Snake' games with a more grounded genre like puzzles helping to differentiate itself from the crowd, Snakebird presents the player with 52 levels to solve on an island featuring different biomes by guiding the three colourful and charming characters, taking the form of a cube-like snake but with the face of an avian bird, towards a shimmering rainbow portal to clear the stage. How you go about doing just that though is where the interesting elements of this indie's grid-based puzzle design comes into play, seeing as the comparison with those games in the Snake genre is not without fair comparison here, largely in part due to the presence of various fruits that are often seen in many of these levels for the three snakes to consume and grow in length. (fun fact here for those curious, as the arcade game 'Blockade' by Lane Huack for then-prominent Gremlin game cabinet manufacturer in the growing arcading scene is essentially the 'godfather' of this genre, releasing way back in 1976!) Why the length of these snakes is so important is down to how the snakes themselves interact with the various platforms and obstacles of each level, seeing how it starts off fairly simple with gathering the fruit in such a way that your one single snake doesn't get stuck trying to eat them without a way out or having multiple snakes support each other to levy themselves over longer platforms that they wouldn't be able to cross on their own. From there though, Snakebird becomes increasingly more difficult as new mechanics are introduced over time that feature moveable blocks in varying shapes and portals that teleport the snake to the other portal in its exact position relative to where it first connects. Alongside this includes more advanced techniques up to and including juggling blocks and snakes from underneath another to help them reach higher up places, making use of fruits as temporary platforms (since they can be safely stood on until consumed directly) and repositioning snakes in ways that they can not do by themselves such as pushing a snake facing you back so it can move forward again when needed. It may come as a surprise to some that, despite the colourful world and having a more welcoming premise than most puzzle games, the puzzle gameplay quickly goes from being just a chill brain-teaser to more of a genuinely difficult logical test that you'd expect to see in more mature-themed titles (less so with violent/sexual tones but rather the kind that has a more grounded and realistic take on the world it presents) as, depending on your perspective, this may come as either a pleasant surprise or a considerable disappointment. Seeing how I managed to work my way through all of the early levels without any issue, that isn't to say that I coasted my way through the rest of the game so easily as many of Snakebird's puzzles did give me pause for thought whilst learning how to solve these puzzles, with even a few of them being stuck on for extended periods of time that I had to resort to looking up a guide to see what part of the process I was missing to finally clearing said level! (Levels 17, 19, 26 and 35 all gave me a pretty hard time alongside most of the Winter levels and the especially-brutal 'star' levels, albeit I am quite proud of having beaten the 2nd and 6th star levels and learning new ways of approaching puzzles that I never thought previously possible!) Outside of the difficulty of Snakebird being considerably harder than most would expect when going into a game with such a wholesome artstyle portraying the world and its denizens here, I would say that the music is a little lackluster as it takes a more 'minimalist' style of sorts, something I found didn't do much to get your 'thinking cap' on as it were. It goes without saying though that, if you fancy a short puzzle game that has a simple premise but with interesting angles to play with from a gameplay persective, then Snakebird has you easily covered for those who are looking for a good challenge! However, for those who love the idea and world that this indie presents but aren't in the mood for a more strenuous puzzle experience, thankfully the developers behind this game, Noumenon Games, created a 'sequel' of sorts four years later in 2019 aptly called 'Snakebird Primer' which expands on the world and puzzles, but with a surprising twist that they focused on a casual approach to the puzzle gameplay instead that offers a more palatable for those who want a lighter burden on their brains when solving these physics-based puzzles with their favourite trio of snakes now accompanied by a fourth yellow snakebird for extra fun and complexity later down the road! https://store.steampowered.com/app/1014140/Snakebird_Primer/ To wrap things up here, Snakebird is quite effective at presenting its players with mixing the concept of the snake genre of gameplay and merging it with a more puzzle-focused foundation for gamers to enjoy and experiment with. Seeing as I am not the most puzzle-oriented player myself, I will express a small regret in not having played Snakebird Primer first before going into this title, but otherwise I had a fairly decent time flexing my brain muscles with the odd charming puzzle here and there and I wager that, chances are, so will you too if you should find yourself trying this indie out! TLDR Version: • A charming puzzle game that blends the retro action gameplay of 'Snake' with a grid-based physics puzzle very well (+) • Snakebird's wholesome graphics helps to immerse you into the more easygoing world with the trio of avian-faced snakes (+) • 52 different levels that gradually become harder the further you progress from the west starting point in terms of complexity and new mechanics/obstacles thrown into puzzles (+) • Most puzzles have several different solutions to solving them, prompting creative approaches to the puzzles with making use of various techniques to best position your snakebirds and the platforms/obstacles present on each level (+) • Despite the cute artstyle, the challenge can catch many off-guard for a puzzle game with such a lighthearted tone on the world and its colourful characters (-) • Snakebird's music is rather lacking with the 'minimalist' style of songs not leaving as much of an impression as the visuals compared to comparable puzzle games (-) • Those looking for an easier puzzle game to chill out with will quickly find this game frustrating, however Snakebird Primer alleviates this issue if played first (-)
Expand the review
March 2025
Snakebird is a rare, special puzzle game. One in which all of the cards are laid out on the table for you, and you feel like you have no idea what the fuck any of the cards say. A completely closed system of logic, Snakebird is all about your ability to work out a solution to 53 complex puzzles that are simply hard, nothing more. Once you understand the rules of the puzzles, there's no hidden information, no leaps or assumptions about what a clue might mean, and no ambiguous goal obscuring an otherwise easy puzzle solution. I appreciate that kind of straightforward puzzling. If you've ever played A Monster's Exhibition or Baba is You, there's some similarity between the titles. You'll control a player object in a two dimensional space, operating purely by moving in four cardinal directions, tasked with unraveling environmental navigation puzzles that gives you all you need to know from the moment you start each puzzle. The piece that sets Snakebird apart in my mind is the lack of intricate-to-a-fault meta-puzzles or highly technical and malleable rulesets the other titles bring. Snakebird is simple to the core. Move snake. Snake like food. Snake fall down. Spikes bad. Portal good. That's it. Aside from a couple movable blocks and a few teleporters, there isn't a single other mechanic in the game. And yet somehow as you play the game, the depth, variety, and complexity contained within that ruleset shines from about level 3 onward. Snakebird is constantly falling in unexpected positions, the direction they are facing is constantly a critical piece of the puzzle, you can create "infinite push machines" that allow you to repeatedly move an entire collection of objects with a single movement until a wall prevents you from moving further, snake on snake bridge action is consistently required to solve puzzles.... and more. The amount of unique techniques and puzzle setups the game's mechanics creates is truly staggering, and you'll experience from square one. Snakebird is a game somewhat famous for its difficulty curve, and to an extent I kind of disagree. While the game does dump you into the deep end of the pond by around level 10, the actual puzzles aren't too difficult to start. The game's creators just throw new an unexpected mechanical ideas at you early and often, and you have to be willing to think about different approaches to puzzles than you've tried before. Many of the game's puzzles, even some of the later ones, I was able to solve in 5 minutes or less. While there are some doozies, like the final level, and a coupe of levels where you have to manipulate movable objects in new and unique ways, I found much of this game to be much more approachable than people made it out to be. Part of the reason this game is approachable in spite of some of its more difficult moments, is that every single puzzle is solvable with logic. Spamming buttons won't get you anywhere, but the moment you stop and ask yourself "Okay so what is the objective I need to complete to set up the solve?" solutions start presenting themselves quickly. "How do I get to the end? I need this movable platform to be on this space so that I can reach this tile - let's figure out how to get it there". The existence of these very simple checkpoints to reach throughout each level take what could otherwise very daunting levels and turn them into perfectly manageable puzzles with clear goals at all points. Make no mistake, achieving those goals can be tricky, but therein lies the beauty of Snakebird. Every puzzle feels good to solve because as you fiddle with positioning your Snakebird friends in complex and sometimes confusing ways, you know exactly what kind of progress you're trying to achieve. You get all the fun of piecing together tricky sequences of moves without ever feeling like you're flailing around with unlimited possibilities and no idea what progress you're trying to luck into. Nowhere is this clearer than in the final level, where you do some of the trickiest, sneakiest movements with unexpected and clever positioning, yet you're never at a loss for what your immediate goal is. Working backwards from the level end, I was able to figure out the entire end of the level just by counting grid squares and thinking about where everything in the level had to be to make it all work. I just had to set up that mid-level state I had calculated. Despite the actual setup being very challenging, I was never at a loss for the very next checkpoint I was trying to end up at - only for the very clever details of how to get there. Every level follows this formula, even ones that people complain about (Looking at you level *2 complainers. You can figure out what a solution to that one should look like with just a little math, and by math I mean counting) So is Snakebird a perfect puzzle game? I'm not sure I can say that. There's a couple of really obscure interactions that in my opinion are first introduced (or at least forced) in environments that are a little too punishing. Levels 26 comes to mind, though there are a few others with similar shortcomings. I don't mind having to figure out a mechanical interaction, but for the most obscure ones, I would have loved to see the game force you to encounter them before I had to create and set them up myself. I also feel that even though I just defended *2 from people who claim it is a level that requires a brute force solution, the sort of "playing an awkward game of regular snake" style of level just didn't appeal to me or fit in with the rest of the game. But I digress. I've talked way too long about this game already, and the problems I have with it are relatively minor. From a pure puzzle solving, level design, and mechanical standpoint, this game kicked ass from start to finish. I loved every piece of it, and highly recommend you throw your money at it. 9.5/10
Expand the review
Feb. 2025
The mechanics of this game are quite simple, but it's hands down one of the most difficult puzzle games I've ever played. The concept and level design is just brilliant.
Expand the review
Jan. 2025
Exquisite sokoban, yet this game is so pure in its mechanics, that if you don't finish it in a couple of sittings, you may not finish it at all. For the last couple of months I've tried to play it from time to time, but got pretty bored of it. Excellent puzzle design, though. May pick it up again some time.
Expand the review

Similar games

View all
Cypher Cypher is a first person puzzle game about cryptography.

Similarity 77%
Price 4.99€
Rating 8.6
Release 20 Feb 2018
Tametsi Tametsi is a difficult logic game played on a set of tiles, in which you must use the clues provided to discover and mark hidden mines.

Similarity 75%
Price 2.99€
Rating 9.2
Release 18 Oct 2017
Baba Is You Baba Is You is a puzzle game where the rules you have to follow are present as blocks you can interact with. By manipulating them, you can change how the game works, repurpose things you find in the levels and cause surprising interactions!

Similarity 74%
Price -9% 11.49€
Rating 9.6
Release 13 Mar 2019
Recursed A puzzle game where the rooms are items and the items are rooms. Get to the goal by moving, rearranging and duplicating rooms and altering the structure of the world.

Similarity 73%
Price 7.79€
Rating 9.1
Release 30 Sep 2016
Toki Tori The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it's a puzzle game at heart. To progress through the game, the player must pick up each egg in a level using a set number of tools.

Similarity 73%
Price 4.99€
Rating 8.4
Release 28 Jan 2010
Press Ctrl A mind-bending puzzler where your avatar controls another avatar via an in-game keyboard.

Similarity 69%
Price 1.99€
Rating 8.4
Release 16 Mar 2021
Stephen's Sausage Roll A simple 3d puzzle game.

Similarity 69%
Price -56% 12.96€
Rating 9.1
Release 17 Apr 2016
aMAZE 2 aMAZE 2 is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze.

Similarity 67%
Price -75% 0.50€
Rating 8.1
Release 21 Apr 2017
Marble Mayhem: Fragile Ball Devilishly difficult but insanely rewarding physics puzzler. Play through 85 levels of diverse and ingenious physics-based challenges.

Similarity 67%
Price -72% 0.55€
Rating 6.5
Release 07 Jul 2015
English Country Tune English Country Tune is a luxuriant abstract 3D puzzle game containing more than a hundred levels situated throughout 17 worlds.

Similarity 66%
Price -83% 0.85€
Rating 7.5
Release 09 Aug 2012
Changed You are trapped in an experiment, trying to find ways to make you still "yourself" , persevere, and survive.

Similarity 63%
Price 4.99€
Rating 8.5
Release 04 Apr 2018
macdows 95 you have an update for your operating system...

Similarity 63%
Price 3.99€
Rating 8.6
Release 05 Sep 2019

Frequently Asked Questions

Snakebird is currently priced at 6.99€ on Steam.

Snakebird is currently not on sale. You can purchase it for 6.99€ on Steam.

Snakebird received 1,099 positive votes out of a total of 1,172 achieving a rating of 8.86.
😎

Snakebird was developed and published by Noumenon Games.

Snakebird is playable and fully supported on Windows.

Snakebird is playable and fully supported on MacOS.

Snakebird is playable and fully supported on Linux.

Snakebird is a single-player game.

Snakebird does not currently offer any DLC.

Snakebird does not support mods via Steam Workshop.

Snakebird does not support Steam Remote Play.

Snakebird is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Snakebird.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 07:07
SteamSpy data 27 January 2026 15:35
Steam price 28 January 2026 20:47
Steam reviews 28 January 2026 02:01

If you'd like to dive deeper into the details about Snakebird, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Snakebird
  • SteamCharts - Analysis of Snakebird concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Snakebird compatibility
Snakebird
Rating
8.9
1,099
73
Game modes
Features
Online players
2
Developer
Noumenon Games
Publisher
Noumenon Games
Release 04 May 2015
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.