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SONG OF HORROR COMPLETE EDITION on Steam - User reviews, Price & Information

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A 3rd person, fixed-camera survival horror adventure. Fear the Presence, a mysterious entity you cannot fight: stay alert, hide, breathe slowly... Explore cursed places where unseen spirits and lost souls linger in a true horror story for the ages.

SONG OF HORROR COMPLETE EDITION is a survival horror, dark and horror game developed by Protocol Games and published by 🚀 Raiser Games.
Released on October 31st 2019 is available only on Windows in 4 languages: English, French, German and Spanish - Spain.

It has received 1,207 reviews of which 992 were positive and 215 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 4.21€ on Gamivo.


The Steam community has classified SONG OF HORROR COMPLETE EDITION into these genres:

Media & Screenshots

Get an in-depth look at SONG OF HORROR COMPLETE EDITION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8 or 10
  • Processor: Intel or AMD 64bit, 2.6 GHz.
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 660 GTX, Radeon HD 7950 or similar
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
Dec. 2025
One of my favorite horror games! My friend recommended me this game years ago and we've played it a while on her console back then. Later i bought it for myself on steam and even got all achievements! STORY It's about a cursed music box that plays a melody. Everyone who listened to the cursed song gets horrible nightmares and hallucinations until they kill others and/or themself. The main character is Daniel. He wants to find a way to get rid of the cursed music box. GAMEPLAY The game has 5 big chapters. In each chapter you can choose a new character. They all have strenghts and weaknesses. You can also choose between 4 difficulties. Be warned - the hardest difficulty (H.P. Lovecraft) is no joke and your character can die easily! Once a character dies, he stays dead for the rest of the game and a new character will continue the chapter. If you don't want that - make backup saves! In this game you have to find clues, solve puzzles, listen on doors, hide or fight against the darkness. There's a lot of walking and interacting. Fighting the darkness needs a lot of key spaming or precise mouse movement. GRAPHIC The graphics are ok. It has a certain charme to it. What you'll like is the atmosphere and the backround noise. It gives the chapters a specific vibe or creepyness. That's actually one point that stands out a lot for me. It's what gets me back into the game. ACHIEVEMENTS All achievements are kinda easy, they just take time and multiple playthroughs. I recommend PSNPROFILES (Website) for the full achievement guide. I also recommend making backup saves when playing on "Edgar Allan Poe" and higher. And here's a small tip for the achievement "A parting gift": - start Chapter 4 on M.R.James - choose Ernest - go to the insta-kill-door in the Refectory - RIP Ernest :,) - choose Sophie as the new character - continue the chapter - Ernest's ghost will spawn in the Refectory or in the close area - listen to what he says, if it sounds kinda positive, it's save to interact - if it's something negative, don't interact or you'll die BUGS I came agross one bug: Every time my character get's surrounded by tiny wind-storms and starts panicking, my game freezes. Then I'll have to go back to the library and repair the data and only then I'm able to continue playing.
33 hours played
Dec. 2025
This game is amazing! That more people don't know about it, is as tragic a story as the one in the game! The option for losing characters ups the stakes for solving the mystery. The scares are clever, and with them being random, I just had no idea what was coming next. I like a game that keeps me guessing. Sound design also helps to ratchet up the tension. My only real issue, and it wasn't a deal breaker, was that it didn't have a control scheme for a Playstation controller. I did just fine with keyboard and mouse though. The controls were easy to pick up. Highly recommend for anyone who loves that classic horror game feel, and likes a challenge.
51 hours played
Nov. 2025
Surprised this is indie. It is so well made in many various ways. Some puzzles were too cryptic tho and the Lovecraft difficulty was punishing as its a luck based game half the time, due to its unpredicable nature. The Gameplay is just like classic Resident Evil only you're more helpless than any protags in Outlast lol The goods outweigh the bads.
21 hours played
Oct. 2025
Great game! Song Of Horror starts off very strongly, with the most interesting chapter in the whole game in my opinion. The whole setting in this big, creepy, dark mansion, some unknown entity lurking around every corner, hiding behind every door, puzzles and the fact you can forever lose your characters. This sounds to me like a mixture for a good horror game. I enjoyed how mysterious The Presence was for the majority of the game. I absolutely loved the subtle little scares, there's hardly any real jumpscares in the game, and a lot of it (especially the amazing 1st episode) are a lot more subtle, maybe a figure appears somewhere, not really announcing itself, and then you look again and it silently disappeared, maybe a door closes itself around the corner. I feel like later in the game those particular, subtle events don't really happen anymore, and just resort to the more generic ones that can happen basically anywhere, but they still get the job done. I also find certain events that I'm pretty sure can kill your character if you wander into them (I can't really confirm this because if I enter a room that changed into an impossibly long corridor and wandering into it makes my vision blurry, I'm getting the f outta there, never to see the event ever again xd) very interesting, and I find that the game even upon loading - would not repeat same events and surprise me with a new one on a different occasion. The game uses some insta-kill spots too, but I will say - they don't feel cheap at all. They all really do make sense if you take the time to analyse the circumstances and the information at hand, and other times The Presence really does try and trick you very sneakily. Also, I have to compliment the usage of characters that you lose! They may appear again in the chapter, actually - and they may pose a new threat themselves, or they may not. I thought it very creepy and very much in theme with the game. Each episode the game introduces a new threat. What that means is basically how you would defend yourself against it. And no - there is no combat in the game, you have to run and hide which adds to the tension, really making you feel like a powerless little bi*ch stacked against impossible odds. Every new encounter basically means a different minigame, from "go hide and hold your breath" to "hold the door down" etc. The controls may require more modern audience to get used to it, but if you're a little older, I don't think you should have a problem with tank control system. The only issue I had with it personally is when the camera angle changes as you're holding the button, adding another input or letting it go for split second will reset the orientation which can end up making your character spin in a circle when you really don't want to spin in a circle, just a mild annoyance really, very easy to get used to. Oh, and sometimes it feels like the camera angle should change a little bit quicker, like at times where it want's you to go to the end of the big room from one end to the other, you're meant to look at the items at the end there but the camera happily hangs in the opposite corner, not allowing you to see where you're going or what you're looking at. Doesn't happen very often but there were instances where it did happen. Graphically, I must say the game looks stunning, and the atmosphere is so thick you could slice it with a knife. Also, worth noting - the game only plays up to 60fps, can't go above that (maybe with some tinkering in the config apparently) but in all honesty - somehow I could barely even notice it, and I puke when I see games locked to 60fps normally. Audio is really creepy as well. Hardly any music really, but all the sounds mask up the lack of it. I could often hear floorboards creak behind me, something that sounded like footsteps would approach from behind every now and then, doors knocking and stuff like that. I feared a lot that the longer the game went on the less scary it would be, maybe the threat from The Presence is more trivial later on or something? Nope. Throughout the whole game I felt just as vulnerable. Similarly, I felt perhaps the levels would get a lot worse after the amazing mansion in the 1st episode? Well, at certain points I felt like it wasn't the same anymore, but honestly, there was not a single location I disliked. Well, apart from the library, which is a short section only thankfully. I had the same exact concern (once again) in regards of the "monster". Will the devs dumb it down at some point and turn this mysterious being into a dumb zombie or something? Well, once again in the library there was a part involving The Presence that made it seem really dumb to me. Like all the mystery was gone and it was just this stupid monster thing, but thankfully that came and went, and the game continued on being creepy. I think the very next level actually, involved something that looked like a zombie, and I fully expected the game to take a turn here and present me with Resident Evil-like creatures (hey, I love RE, but that's not what I wanted from this game) alas, I misjudged the game once again, and it managed to avoid slip-up. One actual issue I had were some of the puzzles. Most of them are perfectly fine! They can be fairly easy, others you're going to have to sit down and read what information you have, decipher this and that and it's really good, everything makes sense and everyone's happy. Then other times the puzzles feel so ridiculously obscure, even with a guide on the side (yes, some puzzles had me stomped to the point where I just looked them up to avoid frustration) and if my life depended on it - I could not tell you how the weight of the sun = the wind blows at 12,4mp/h in South Africa so therefore 13x4 = Eagle if you turn it upside down and count backwards. Seriously, some of the puzzles drained me like Sasha Grey drained you know what. Overall though, I really, really enjoyed the premise of the game, the setting, the atmosphere - all phenomenal, despite difficulties and a bit of frustration with certain puzzles.
17 hours played
July 2025
I honestly like this game. The pacing is slow, but that is what an investigative horror game should be. No CoD ground sliding and teabagging your enemies, which I can see from other reviews is apparently viewed as a negative. The atmosphere is intense and the game forcibly slows you down, with the risk of character permadeath, if you don't take it slow. I absolutely loathe quick time events, but they actually work quite well here. They are short and either you pass or you fail. The QTE doesn't overstay it's welcome. Not like Tombraider, where the entire game is basically one big QTE experience. I was hoping this game would be more investigative, but the puzzles are kept quite simple. This is not necessarily bad, I just had different expectations. At first I was put off by the random encounters mixed with the permadeath mechanic, but it actually works quite well. It means you can't just blaze through the game because "well, I've been here before and I know what happens". You still have to be cautious. There is still a difficulty setting that turns off permadeath and you simply start from last checkpoint, instead of replaying the entire chapter. Which is also not quite true as some progress is maintained, your "new" character somewhat picks up where the other left off. In general it is quite good. However, the controls for PC are absolutely horrendous. Hands down, they are terrible in conjunction with the camera style. So many times I've been spinning in circles or walk smack dab into a wall because of changing camera angles. Interacting with items can also be a pain because of this. I really like the decisions throughout the chapters. Especially the ones that remind of Silent Hill where you have to stick your hand in icky. In Silent Hill you should always stick your hand in to progress the story. But here, you should not always put your hand in the icky. If you can look past the obnoxious controls and camera angles this is really a good game. Not a master piece but not bad either. The achievements entice you to play through the chapters again with different characters. I don't think I will do that though, as the replay value is quite limited. The story is still the same and the experience is not that different, even with the random encounters.

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Frequently Asked Questions

SONG OF HORROR COMPLETE EDITION is currently priced at 29.99€ on Steam.

No, SONG OF HORROR COMPLETE EDITION is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, SONG OF HORROR COMPLETE EDITION received 992 positive votes out of a total of 1,207 achieving a rating of 7.84.
😊

SONG OF HORROR COMPLETE EDITION was developed by Protocol Games and published by 🚀 Raiser Games.

Yes, SONG OF HORROR COMPLETE EDITION is playable and fully supported on Windows.

No, SONG OF HORROR COMPLETE EDITION is not playable on MacOS.

No, SONG OF HORROR COMPLETE EDITION is not playable on Linux.

SONG OF HORROR COMPLETE EDITION is a single-player game.

No, SONG OF HORROR COMPLETE EDITION does not currently offer any DLC.

No, SONG OF HORROR COMPLETE EDITION does not support mods via Steam Workshop.

No, SONG OF HORROR COMPLETE EDITION does not support Steam Remote Play.

Yes, SONG OF HORROR COMPLETE EDITION is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SONG OF HORROR COMPLETE EDITION.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 14:23 UTC
SteamSpy data 22 July 2026 17:11 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 26 July 2026 03:53 UTC

If you'd like to dive deeper into the details about SONG OF HORROR COMPLETE EDITION, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SONG OF HORROR COMPLETE EDITION
  • SteamCharts - Analysis of SONG OF HORROR COMPLETE EDITION concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SONG OF HORROR COMPLETE EDITION compatibility
SONG OF HORROR COMPLETE EDITION
Rating
7.8
992
215
Game modes
Features
Online players
4
Developer
Protocol Games
Publisher
🚀 Raiser Games
Release 31 Oct 2019
Platforms
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