Songs of Conquest on Steam - User reviews, Price & Information

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Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

Songs of Conquest is a local multiplayer, turn-based tactics and 4x game developed by Lavapotion and published by Coffee Stain Publishing.
Released on May 20th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian, Turkish and Japanese.

It has received 11,676 reviews of which 10,044 were positive and 1,632 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 33.99€ on Steam, but you can find it for 6.58€ on Gamivo.


The Steam community has classified Songs of Conquest into these genres:

Media & Screenshots

Get an in-depth look at Songs of Conquest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 Dual Core or Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Integrated graphics card
  • DirectX: Version 10
  • Storage: 4 GB available space
MacOS
  • OS: High Sierra 10.13
  • Processor: M1 or Intel 2,6 Ghz
  • Memory: 8 GB RAM
  • Graphics: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
  • Storage: 4 GB available space
  • Additional Notes: Requirements are temporary and will most likely change up until launch (for the better)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
In this review, I'll mostly compare this game to Heroes of Might and Magic (HOMM), which is very similar to it. I've only played through the first of the four campaigns, and so far, the game is great. Did I say campaign? Yes! It HAS a campaign—four of them, actually. And that point alone sets it apart from most of the other games in this genre. This is a dealbreaker for me. And it's well done, too: It gradually introduces new concepts, units, and gameplay mechanics so that you are not overwhelmed at the beginning. It brings you into the game without needing an extra tutorial. There is one thing that I absolutely hate about HOMM: level scaling. It makes all progress in the game completely pointless because when you become stronger, the enemy automatically adapts and becomes stronger as well. So what's the point of becoming stronger? The very core of games like this is to wander through the map, collect stuff, build camps, train troops, upgrade them, and research new and better things. But it's all pointless because no matter what you do to gain an advantage, the enemy gets it too. So guess what? This game has NO LEVEL SCALING! It's almost as if the game devs wanted you to play the game and have fun! Can't beat the enemy because they are too strong? Get stronger and come back later to beat the crap out of them with a smile of satisfaction on your face! As I said, I have only played the first campaign, which has two factions that you can control. And based on that, I have to say that the factions are lacking a bit of diversity. In HOMM, each faction had some unique mechanic, like the undead not actually dying but coming back to the camp to be recruited again (IIRC). I wish Songs of Conquest had something similar. The graphics are great, IMO—very moody and beautiful. The music ranges from okay to awesome. A bit too much repetition, maybe. But it could be worse.
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Dec. 2024
Yes, it's a pretty good game, it offers a lot of content, campaign and skirmish mode. The big majority of my hours is in hotseat sharing a mouse with my wife, after the kids are already in bed.
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Nov. 2024
As someone who's played HOMM2 & 3 (and yes, even 4), and would rather perform a full frontal lobotomy on myself than play whatever the hell Ubisoft eventually made out of the franchise, this ... sort of scratches the itch. The campaigns are fun, but more puzzle-ish than tactical, particularly the ones where you can't lose your primary hero. I find the magic system needlessly overburdened with complexity, to the point where I don't bother building a hero up to take advantage of spells. I find that the battles are not nearly as much fun. I don't know if I'm just not playing it correctly, or my brain has atrophied to the point where only HOMM 3 style combat makes logical sense, but I find that most battles I just do a quick resolution, rather than playing it out. I *should* want to play out the battles, it *should* be one of the more fun aspects of the game, but I just find them generally unfun, unintuitive (particularly the magic) and often unfair. I've tried a few combats where the auto-combat will crush an opponent with minimal losses, while I will barely make a dent in them (insert gif of Homer reading the "Am I retarded?" book here). Why can't all units elect to wait? Why do I have to use WASD to move around my view of the map? Mouselook worked fine back in the goddamn 90s, and that was (checks watch) 30 years ago. WHY CAN'T I MOVE MY UNITS FORWARD WHEN I AM DEFENDING A TOWN?? Maybe in scenario or free play some of my issues would resolve, I haven't finished the campaign yet and I've enjoyed the story (well, except for the Necro) enough to continue through those. I'd say if you want a break from HOMM3, give it a go.
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Sept. 2024
I wouldn't say it's a successor to HoMM3 (H3). It absolutely feels similar to it, but doesn't quite have the same pull. For starters it doesn't feel like there is enough content, The spell list is short, there aren't that many different units, a lot of abilities are shared across different factions which makes them feel less unique, the items are boring stat increases for the most part. The campaign is 16 missions across 4 campaigns, which can take a while to finish on the hardest difficulty, yet the story, while fine, seems not fully told with bits feeling missing. The campaign feels too easy on anything outside of the hardest difficulty, but on it can feel unfair in some scenarios. Mostly, you will win by outmaneuvering of the AI on the map, taking their towns as soon as they exit them. The game does introduce some new mechanics, some of which try to address some problems of H3. For example, spellcasting is tied to units which generate different types of mana. Which means both your might and magic are tied to your army size - you can't usually cast your best spells early on, but have to build towards them each turn, and getting less mana as your units die. Splitting units in H3 is tedious but is often optimal. You can still do that here, but because of the above mechanic picking them off will make you lose mana, but also give your opponent a permanent buff for each stack of units destroyed. This makes splitting both rewarding and risky which is a fairly satisfying take on it. Ultimately, some nice ideas, but too pricey and not enough variety in content.
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Aug. 2024
This game is a wonderful modern counterpart that compliments Heroes 3 in my eyes and doing so good. The tactical combat is more advanced ofcourse, especially the spell casting system. I have not encountered a single bug in this game and that is saying something considering the game development culture these days. I could potentially find myself in the Songs hours at a time in the future and would have no complaints whatsoever, maybe the only thing that the soundtracks are not my personal cup save for 1-2 tracks, but it is just an opinion and you cant really compete with god-tier expectations against Heroes 3 castle music anyway. I would solidly give this a 10 out of 10 and recommend it to any tactical combat strategy or old M&M fans. The only lacking thing being more races, but that's understandable. A Job. Well. Done.
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Frequently Asked Questions

Songs of Conquest is currently priced at 33.99€ on Steam.

Songs of Conquest is currently not on sale. You can purchase it for 33.99€ on Steam.

Songs of Conquest received 10,044 positive votes out of a total of 11,676 achieving a rating of 8.39.
😎

Songs of Conquest was developed by Lavapotion and published by Coffee Stain Publishing.

Songs of Conquest is playable and fully supported on Windows.

Songs of Conquest is playable and fully supported on MacOS.

Songs of Conquest is not playable on Linux.

Songs of Conquest offers both single-player and multi-player modes.

Songs of Conquest offers both Co-op and PvP modes.

There are 6 DLCs available for Songs of Conquest. Explore additional content available for Songs of Conquest on Steam.

Songs of Conquest does not support mods via Steam Workshop.

Songs of Conquest supports Remote Play Together. Discover more about Steam Remote Play.

Songs of Conquest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Songs of Conquest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 00:33
SteamSpy data 10 June 2025 05:54
Steam price 15 June 2025 04:47
Steam reviews 14 June 2025 00:02

If you'd like to dive deeper into the details about Songs of Conquest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Songs of Conquest
  • SteamCharts - Analysis of Songs of Conquest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Songs of Conquest compatibility
Songs of Conquest
8.4
10,044
1,632
Game modes
Multiplayer
Features
Online players
202
Developer
Lavapotion
Publisher
Coffee Stain Publishing
Release 20 May 2024
Platforms
Remote Play
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