Songs of Silence on Steam - User reviews, Price & Information

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Lead armies, rebuild fallen kingdoms, and rise to greatness! Embark on an epic journey of strategy in a visually stunning world. Fight intense battles and uncover a captivating story.

Songs of Silence is a management, turn-based and multiplayer game developed by Chimera Entertainment and published by Chimera Entertainment and H2 Interactive (Korea and Japan).
Released on November 13th 2024 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Turkish, Italian, Ukrainian and Traditional Chinese.

It has received 1,846 reviews of which 1,489 were positive and 357 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.99€ on Steam with a 50% discount, but you can find it for less on Gamivo.


The Steam community has classified Songs of Silence into these genres:

Media & Screenshots

Get an in-depth look at Songs of Silence through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 or newer
  • Processor: Intel® Core™ i5-8400T CPU @ 1.70GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050
  • DirectX: Version 10
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Don't let prejudice turn you away from this game. Regretably, I read some of the reviews some time ago and decided to stay away from the game assuming it would not be as fun as I imagined. I read it was an auto battler and thought that was nonsensical in a supposed strategy game. In my prejudice, I wasn't a fan of the card aspect of it initially either, but it seemed interesting nonetheless. I was wrong. Thankfully. The game is actually great, the art direction of it is gorgeous and the music... oh, the music , it was such a stroke of perfection to have Hitoshi Sakimoto do the tracks for the game. I was skeptical at first regarding this last point because I thought it wouldnt fit well all the time and, honestly, wasn't aware of his involvement in the game until I launched the game and immediately recognized his characteristic style for music. I was happy to be wrong again, because the music style was a perfect fit. As a long time fan of a lot of his work in several games (FFT, Vagrant Story, Tactics Ogre, Valkyria Chronicles, etc.) I'm always happy and thankful to listen more of his compositions. But that's not all. The narrative aspect of the game is actually great: many times I still haven't finished the campaign due to busy schedule but the story behind it is very interesting and I constantly want to learn more about the heroes, the units available for each faction, even silly stuff like "Why are knights riding bulls?" and so on. The story and music combined with the amazing art style the devs decided to go for... It all condenses into a sublime experience: A treat for eyes, ears and imagination. This is how I'd like to describe the game in a few words. It has been a great experience so far and I hope to see more of these devs in the future in title similar to this one. Specially with this kind of art direction. If I had any kind of gripe with the game it would be maybe that at times it feels the battles can be pretty random in many things. It would be great to have more/better cards that allow for more control of your units during battles. Also some units are kinda broken, like the Carrier, I think it was called, which has high HP and a skill that runs over your soldiers and drops a fairly strong unit somewhere in the battlefield (usually the back where archers are). They use this ability way too often and results in massive losses for my armies when facing it.
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Nov. 2025
This game is a lot like old school Heros of Might and Magic, but the combat is auto-battler style, which for me is a huge bonus. When I used to play HOMM, I would micro-manage my combat early on. This would make me agonize over losing just a few units and sometimes I would reload and try to replay the fight. In this game the auto-battler takes all but the big picture decisions out of your hand and THIS IS HOW A REAL GENERAL WOULD FEEL IN BATTLE. You train your units and position them and hope for the best. The auto-battling also makes the late game a breeze. In HOMM and games like Age of Wonders, late game battles can be a slog, especially if they aren't the most important battles but you have to make sure you don't lose too many units. In Songs of Silence, the battle just happens. Your general can change the tide through the use of "spell-like" cards but a big chunk of your performance is up to your units. Again, this is what it would be like in real life for a general trying to direct an army. Aside from the auto-battling, the artwork is gorgeous. It's bold and colorful and the character design is weird and feels actually magical. It's It feels truly original its not just "dwarves, orcs and fairies'. They have created a strange and vibrant world in Songs of Silence.
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Nov. 2025
The art is nice, the mechanis work well, the story is decent. Overall a decent-good game, but I can't quite recommend it nor dis-recommend. The game became very repetitive by mid game with the story becoming predicatble. Not bad, not good, but somewhere between decent and good, not a game I need to play twice. Because there is no neutral button on Steam I give it a thumbs up.
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July 2025
Songs of Silence – From Demo Disappointment to a Little Strategy Insider Tip I had already played Songs of Silence in an early demo before the official Steam release – and, to be honest, stopped playing pretty quickly. As a strategy fan, the game just didn't appeal to me back then. After a few moves, I was over; a lot of things seemed immature and difficult to grasp. I gave the game another chance during the summer sale – the price was fair, and my curiosity outweighed my skepticism. And what can I say: A lot has changed since the demo. Not necessarily in the graphics (which were already quite decent before), but the game itself now seems much more rounded, understandable, and strategically well-thought-out. What I noticed right away: The first steps are now explained much better, and you understand how the mechanics work together more quickly. And you realize: This isn't just about hitting things. Sometimes it makes more sense to entrench yourself in your own fortress, let the enemy approach, and then catch them weakened. True strategy, that is – not just on the battlefield, but also on the world map. What bothered me a bit, however, was the lack of continuity within the campaign, especially with regard to the factions and their heroes. I had really grown accustomed to my first heroine – fought numerous battles with her, found a new home – and then her story simply ended. Instead of following her further path, the campaign switches to a new faction in a different part of the world map. Sure, that provides variety, but I miss the feeling that my progress so far really has meaning or is being continued. I wanted to see more – more about the path this heroine is taking, more about the units she can still recruit, more about the cards that are added as she levels up. Instead, it's basically like, "I'm glad you've achieved something – now we'll continue with a new faction somewhere else." It almost seems as if each faction only exists for a few sections and then becomes irrelevant, even though you've only just begun to truly identify with it. What I'd also like to see is a bit more diplomacy in the game. For example: I'm besieging an enemy fortress, the enemy no longer has a realistic chance – why can't I force them to surrender and let them leave peacefully? That would open up more tactical options and also fit in well with the story. And there's still room for improvement when it comes to moving units. Currently, I have to take my hero directly into a fortress to take units stationed there into my army. How nice would it be if I could simply send troops – visible on the world map – to join my army. These reinforcements could then become a potential target for the enemy, which would introduce new tactical considerations: "When do I send them? Will the enemy intercept them?" That would have real potential. Conclusion: Songs of Silence isn't a perfect strategy game – but it's improved a lot since the demo and brings a breath of fresh air to an often stagnant genre. If you don't just want to fight mindlessly, but also enjoy thinking, planning, and waiting for the right moment, this is a game with more depth than it might seem at first glance. I'm glad I gave the game another chance – and hope that future updates continue on this path. [url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] I love writing about games - and if you find my opinion interesting, you might also like our AWG Curator. We discover indie gems and share honest opinions, without buying followers!
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April 2025
First time playing Chimera game, but I can tell devs are experienced gamers, so pros first: (1) Impeccable art style, needless to say (2) Diverse heroes & units, I initially thought different heroes under same class are just cosmetics, but they actually offer different ability & play style, I appreciate the attentiveness to build variety (3) Decent story setting & character development, writers know their job & voice acting is on point, I did not expect such solid narrative outside of triple A title (4) Extensive progress even after endgame with many hidden challenges, rewarding play time with positive feedback However, I do think this game doesn't attract enough players also because of its old school design, so here are my feedback: (1) Speed up the pacing & remove certain punishing elements, right now the game has too much RTS elements where players start off very weak with slow progression & must min/max every move (2) Reward exploration, campaign chapter 7 does very good job where player explores the map for hidden resource, somehow world treasure is absent in multiplayer & everyone must build, so for example: Each hero can recruit certain/exclusive unit & generate resource every turn, for instance Hierophant can heal unit & summon celestial, while Konstruktor can generate building material & summon konstrukt no matter where they are Make camping default ability, able to camp inside location & apply building upgrade to army as camping upgrade, so players aren't stuck in one location Maybe change defeat condition to destroy enemy army & respawn point(all capitals) (3) Balance needs some tweaking, I will mention my favorite ones: Konstruktor heroes have rapid perk to move faster, but old race units can't keep up, so the rapid perk is pointless, also Stonesinger is early game konstruktor, but cannot summon war titan from Konstruktorium in early game, while Grand Arkitekt as late game builder has access to depot to summon cheap konstrukt early (4) Teamwork needs some tweaking, currently there is no coop element between teammates & player cannot access teammate's location at all, as result I often have to seize location before my teammate does (5) Player tutorial needs some note, it took me a while to understand Hymm means soul in this game, and I still have no idea about the relationship between light eater and crusade, aren't they all living in the silence? (6) Optimization needs massive improvement, I initially thought this game would do great on mobile, until I realized my 3070m is running on 10~20 FPS There are more feedbacks I would like to give, if there is a link, please let me know
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Frequently Asked Questions

Songs of Silence is currently priced at 14.99€ on Steam.

Songs of Silence is currently available at a 50% discount. You can purchase it for 14.99€ on Steam.

Songs of Silence received 1,489 positive votes out of a total of 1,846 achieving a rating of 7.75.
😊

Songs of Silence was developed by Chimera Entertainment and published by Chimera Entertainment and H2 Interactive (Korea and Japan).

Songs of Silence is playable and fully supported on Windows.

Songs of Silence is not playable on MacOS.

Songs of Silence is not playable on Linux.

Songs of Silence offers both single-player and multi-player modes.

Songs of Silence offers both Co-op and PvP modes.

There are 9 DLCs available for Songs of Silence. Explore additional content available for Songs of Silence on Steam.

Songs of Silence does not support mods via Steam Workshop.

Songs of Silence does not support Steam Remote Play.

Songs of Silence is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Songs of Silence.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 00:48
SteamSpy data 28 January 2026 01:15
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 06:01

If you'd like to dive deeper into the details about Songs of Silence, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Songs of Silence
  • SteamCharts - Analysis of Songs of Silence concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Songs of Silence compatibility
Songs of Silence PEGI 12
Rating
7.8
1,489
357
Game modes
Multiplayer
Features
Online players
53
Developer
Chimera Entertainment
Publisher
Chimera Entertainment, H2 Interactive (Korea and Japan)
Release 13 Nov 2024
Platforms
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