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Soul Hackers 2 on Steam - User reviews, Price & Information

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Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.

Soul Hackers 2 is a rpg, jrpg and turn-based combat game developed by ATLUS and published by SEGA.
Released on August 25th 2022 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 3,013 reviews of which 1,984 were positive and 1,029 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for 8.84€ on Gamivo.


The Steam community has classified Soul Hackers 2 into these genres:

Media & Screenshots

Get an in-depth look at Soul Hackers 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5770, 1 GB
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Low 1080p @ 30 FPS (80% Render Scale). Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

46 hours played
June 2026
Rough around the edges, sags in the middle of the story, and some dungeons are pretty frustrating. More than a few memorable tracks, funny moments, a feel-good ending, and well curated vibes in the overworld. If it looks interesting to you, wishlist it and pick it up on sale when there's a 30-40 hour cyberpunk JRPG sized hole in your heart.
131 hours played
June 2026
I should start this review by noting that Soul Hackers 2 is not a particularly good game, and the pricing and DLC border on corporate thuggery. I also rather enjoyed playing it and found it strangely comforting as I wound my way towards 100% completion. Allow me to try and explain this apparent dichotomy while my aging brain continues to unravel. This is yet another entry in the stalwart Shin Megami Tensei franchise. I mean, I think it is? SMT is its OWN franchise, but it also has a zillion spinoffs, and some use the SMT umbrella name and some don't and it's all very confusing. (This is the second Soul Hackers game but the fifth Devil Summoner title... see what I mean?) But you know SMT when you see it... wielding demons, Agi spells, Jack Frost saying "hee-ho!" and so on. Anyhow, the original Soul Hackers debuted back in 1997, over in Japan. It wouldn't be localized to America until 2012, when it was ported to the plucky 3DS. Both that port and this 25 years late sequel seem like odd business decisions, but a certain SMT spin-off series called Persona has become very big business indeed for Atlus, and has led to increased interest in the SMT brand as a whole. And so Persona shall drag all of its siblings kicking and screaming into the West, ready to get their big break. I enjoyed the 3DS version of Soul Hackers well enough, but was still surprised to see this sequel announced 25 years late to the party. It centers around our protagonist Ringo, a plucky artificial gal created for the noble purpose of doing JRPG things like fighting monsters, talking to party members and solving side quests. She was also created to wear heels and snug hot pants, and to be shot at an angle to constantly remind us of this. I'm not a prude, but I think this hobby is well past the point where it needs to constantly be nudging us in the ribs, telling us how hot this imaginary girl is. I dunno; maybe it's ingenious satire. Ringo was spawned by a giant AI called Aion, and if one of our own Earthly AI entities pooled our collected knowledge and spawned a savior based on all it learned about human culture, knowing us, it probably WOULD take the form of a cute anime girl in short-shorts. Well played, Atlus. The game's story can be best described as 'functional.' Ringo and a bunch of Devil Summoners on various sides are fighting over five MacGuffins called Covenants, which are helpfully color-coded and look like those long, stringy sour candies. Battles are fought, people fall, and Covenants are traded around for a while. Everything then culminates in a story beat that didn't quite land for me, because the underlying relationship to support it just wasn't developed enough. I like the concept behind it and find sympathetic villains intriguing, but yeah, not enough time in the oven. (I know I'm being annoyingly cryptic here; just trying to avoid spoilers.) Then you have the Big Battle, and depending on your Soul Matrix progression, one of two endings which fall on differing sides of the Bittersweet Spectrum. The underfed nature of the climax is indicative of Soul Hackers 2 all over. It's a game which needs a lot more, well, game. This would (and probably should) be the length of a modest indie RPG, but it's been padded to the point of absurdity with fetch quests, mazes, and repeated returns to various dungeons. Although the word 'various' is a stretch there, as every area is either a shipping yard, an abandoned subway tunnel, or generic office space. The exception is the Soul Matrix, the dungeon where you explore the psyches of your teammates, but every sector there looks identical too and it gets old pretty fast. It's unfortunate, because I actually like the game's aesthetic overall. It's a warmer, more colorful take on cyberpunk that really does it for me. I wish the developers had a bigger budget to get more thorough and creative with level design. So yeah, here's where we talk about the expensive elephant in the room: the monies. This is more of a budget title; something akin to what we call a AA game. And that's fine, and even laudable; this industry needs way more of these, instead of us having to always choose between overblown trillion-dollar monoliths and something three people made in their basement. But Soul Hackers 2 retails for a full $60, and if you want the complete version, that'll be $90. This is an absurd price point for what's on offer. The DLC is especially galling, putting iconic demons like Mara and Satan behind an additional paywall. This is modern Sega all over, cutting corners everywhere but wanting even more cash as they do it. I bought the complete edition only when there was a massive sale, and I highly suggest you do the same, Gaving said all that, there it is, my thumb pointed upward atop this review. I won't remember this game in a few months, unlike, say, Persona 3, which still traverses my psyche 20 years after first playing it. But I'd come home every day after work and be happy to settle in and boot this up, basking in the glow of SMT's familiar charms. I like the non-combat locations and the fun people who inhabit them. I like Ringo's upbeat nature and shiny neon jacket. I like optimizing the demons in my compendium. Early SMT games could be brutal indeed, but the difficulty here is far more temperate. Demons don't back out on deals and you aren't likely to wipe on basic enemies. There are some tougher battles if you want them, though, and sometimes I did. It was the gaming equivalent of a "hangout movie" and I welcomed it, and the dozens of hours I could escape into it and enjoy a dystopia far more fun than the real one outside my window. The game sold below "expectations" so we probably won't see another one for another 25 years. (I'm sure Sega blamed everything except their own pricing schemes for that.) Farewell, Soul Hackers 2. Who knows what you might have been, had your parents loved you a bit more and money a bit less.
34 hours played
April 2026
soul hackers 2 is a perfectly fine video game that unfortunately sits between flashier games in atlus' wide catalogue of games. it's hard to recommend because you could recommend the widely available persona games, smt5 vengeance or metaphor instead. i feel like if dungeons were a bit better visually (aesthetics) it would get it over the finish line because at its core it's not too different from those games, but it feels a bit unfortunate. the biggest shame is that ringo is a cool character and i wish she had a better game as a whole to star in. as it stands, still think it's a fine game but a hard recommendation a world crowded by other rpgs that are equally worth playing, if not more.
103 hours played
Jan. 2026
Soul Hackers 2 is a difficult game to rank. It had a LOT and I mean A LOT of potential. When it came out I was pretty hyped though when I heard the reviews saying it was mediocre at best I waited until I finally played it. So with that in mind, I'm reviewing the most recent version of this game which unlike the on-release one, had a dash button and it wasn't a skill on Milady (Assassin Steps). This is a short but sweet game, I wasn't digging the Demon Co-Op-like system akin to Strange Journey (aka Sabbath) but in the end I ended up appreciating it which also proved I can never get tired of SMT combat, specially around that early mid game is where you really start getting into the groove of it. The biggest complaint is definitely the Soul Matrix level design, I think if this game ever gets a second shot they should definitely remake all of the matrixes so that they are more based on the characters they represent, maybe a fiery castle for Milady? Story wise I think the game was perfectly fine until a certain gal fell in love a little too quickly with a certain dashing rogue with poor motivations. The Figue we know throughout the game and the Figue the developers want you to believe in simply aren't the same character. I blame this pretty much on the game being extremely undercooked in all aspects, it needed at least 1-2 additional years of development and a more reinforced team, this is why Atlus during its golden years tended to hand spinoffs to other studios which I believe isn't what happened here. I like every other main character in the game, really just wish we got to spend more time with them. If this had the same budget Persona 5 had we would be calling it a classic. Regarding the concept of Soul Hacking itself, it kinda got reworked in this game but vision quests are still a thing, just wish it wasn't only reserved to the first 2-3 hours of the game and then it's only used 2 more times, one of them which is optional for the 'True Ending'. Speaking of endings, most people like the 'Normal Ending' more but unlike them I don't hate Figue with a passion. The way Ringo was acting towards her friends at the end of the 'Normal Ending' was completely ♥♥♥♥♥♥♥ unacceptable and I have to question who the ♥♥♥♥ wrote that. To end it, Atlus, please PLEASE I'm begging you, please, make more games in this setting. Your original IP *IS* the Devil Summoner series. Please I'm begging you I will even take a MMORPG, make a Devil Summoner game set in this futuristic Tokyo with all the tropes of SMT you can. I promise you it would sell like ♥♥♥♥♥♥♥ hot cakes. I literally took one look at Hozumi and I went "OMG WHY CAN'T I PLAY AS THIS GUY". Its been 13 years since we have been able to play as a proper Devil Summoner with a COMP, you know when that was? SMT IV. Every other new mainline game after that (that wasn't a remake) we either get God Powers (like Apocalypse and SMT V) or its this game.
59 hours played
Nov. 2025
I love this game. Is it a masterpiece to be revered? H e l l no. It's a 7/10, with the most optimistic mindset. But it hits a ton of the right notes for me to like it: great soundtrack, solid story, distinct as heck visuals, and mindful (but not balls-hard) turn-based combat. It's a JRPG for JRPG fans of a very specific niche, but for that niche, it's really terrific. The DLC isn't really worth it, in case you're wondering. The story DLC is substantial story-wise, but not really necessary, and kind of a drag gameplay-wise.

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Frequently Asked Questions

Soul Hackers 2 is currently priced at 59.99€ on Steam.

No, Soul Hackers 2 is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Soul Hackers 2 received 1,984 positive votes out of a total of 3,013 achieving a rating of 6.44.
😐

Soul Hackers 2 was developed by ATLUS and published by SEGA.

Yes, Soul Hackers 2 is playable and fully supported on Windows.

No, Soul Hackers 2 is not playable on MacOS.

No, Soul Hackers 2 is not playable on Linux.

Soul Hackers 2 is a single-player game.

Yes, there are 5 DLCs available for Soul Hackers 2. Explore additional content available for Soul Hackers 2 on Steam.

No, Soul Hackers 2 does not support mods via Steam Workshop.

No, Soul Hackers 2 does not support Steam Remote Play.

Yes, Soul Hackers 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soul Hackers 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 12:13 UTC
SteamSpy data 24 July 2026 14:34 UTC
Steam price 28 July 2026 18:22 UTC
Steam reviews 26 July 2026 20:01 UTC

If you'd like to dive deeper into the details about Soul Hackers 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soul Hackers 2
  • SteamCharts - Analysis of Soul Hackers 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soul Hackers 2 compatibility
Soul Hackers 2 PEGI 16
Rating
6.4
1,984
1,029
Game modes
Features
Online players
32
Developer
ATLUS
Publisher
SEGA
Release 25 Aug 2022
Platforms
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