Soulstice on Steam - User reviews, Price & Information

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Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.

Soulstice is a hack and slash, spectacle fighter and character action game game developed by Reply Game Studios and published by Maximum Entertainment.
Released on September 19th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Czech.

It has received 2,239 reviews of which 1,654 were positive and 585 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 3.99€ on Steam with a 90% discount, but you can find it for less on Gamivo.


The Steam community has classified Soulstice into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit windows 10
  • Processor: Core i7 4770k @3.5GHZ/Ryzen S 1600
  • Memory: 8 GB RAM
  • Graphics: GTX1060/RX5500XT
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: GPU Memory: 6GB or Higher

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Recommended with a "But..." Get this on sale, and I think it's worth it. The story is actually interesting, the combat is tight, though it does take some getting used to. The characters are well written, well voiced and well designed (think Claymore). I've seen some complaints regarding the environments (saying it's all same-y), and it is all same-y. You're essentially exploring a huge castle, no different than you were in DMC1. I liked it; thought the environments and map designs were cool, but this type of same-y isn't for everyone and that's ok. [Edit] Played a bit more, and man... people weren't kidding. Maps, rooms, lifts, there is a LOT of reusing exact room templates here. So, what is that "but" then, right? It's not the combat. It's the encounters. The encounters (and to a certain extent, enemies themselves) just feel uninspired. You will always be swarmed, and enemies are TANKY. Like dogs... You remember those. Dark Souls, Bloodborne, Sekiro, RE series, most games have fodder dogs just to annoy you, right? This game has them too, but they are TANKY AF! Even the god**mn dogs are tanky little f**kers. This only gets compounded when you start having to play the Red/Blue mini-game midway. It's like DmC (Ninja Theory), where you have to alternate auras depending on the enemies. This mechanic + enemies being a bit too tanky + always being swarmed, and the encounters start to overstay their welcome very quick. Honestly, there were a few times I caught myself thinking "man, I wish I could just explore without having to deal with encounters". Bosses don't escape this fate either. From my playtime so far, bosses fall into three categories: "kinda cool", "serviceable" and "just... why". There's a boss that's basically a Crash Bandicoot level (large disco ball rolling after you). There's even a boss that disables your dash and parry... "Why are my options for not taking any damage being taken away?" "Oh, and of course you have the quickest enemies as fodders for this boss..." "Ah... and the fodder enemies have a red aura, whereas the boss has a blue aura... of course, because why the f**k not, right?" Oh, and I should mention that some combos are just weird. Each weapon has a (forward) -> (forward) -> (Square) combo. Yeah... the good ole double analog stick input + attack button that everyone loves so much. C'mon, man... this ain't SF or Tekken. No one wants that in a hack-n-slash. Again, I actually find myself liking the game as a whole, but man... the encounters really start dragging the pacing down midway through the game. Even with the environmental puzzles being pretty uninspired (hack at red crystal, hack at remote red crystal, hack at remote red crystal with hazards), I still loved the areas. The overall castle design is pretty damn gnarly. Dude... ok, yeah. The puzzles are REAL f**king uninspired. Step 1 - Hack at red crystal Step 2 - Hack at remote red crystal Step 3 - Hack at remote red crystal with hazards Step 4 - I s**t you not... Hack at REGENERATING red crystals Step 5 - Hack at regenerating red crystal with hazards Step 6 - Hack at regenerating red crystals with hazards WHILE ALTERNATING BLUE AURA Step-f**king 7000 - I AM TIRED OF RED F**KING CRYSTALS AND THEIR G*DD*MN INBRED FAMILIES! I do hope the devs are planning on making another game, and that they strongly consider incorporating some common player feedback for that future title! I will never buy another game by these devs if any f**king crystals are involved!
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Aug. 2025
If you've read the manga Claymore, this is pretty much what that would look as a game. The game goes for a little too long, yet it ends super quickly. But other than that, everything about it is great.
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July 2025
As a long time fan of Claymore, Berserk and Devil May Cry, i can see the strong artistic inspirations in the game. This, is a work of art, it is the closest thing there is to a Claymore hack n slash videogame with AA or AAA production quality level. The graphics are great, the animations are dynamic, everything feels cool as fucking hell, the music is good.... but GRAPHICS-> 9/10 ART DIRECTION -> 10/10 MUSIC -> 8/10 GAMEPLAY -> 4/10 Everything about this game is just great, except the gameplay.... it starts up decent, it feels responsive, and combat goes pretty fast and you can dish up some combos here and there... but as more weapons, enemy types and mechanics are added, it gets progressively worse, here's why: - 90% of the enemies the game throws at you start having superarmor, making it annoying as hell to try to do combos, while you're literally swarmed by them. This isnt great, especially since the "affinity" mechanic pushes you to do full combos to trigger special attacks and actually end battles quickly. - Camera angles-> For the most part they're okay but the latter half of the game there are wide areas with a bunch of enemies dashing you or shooting stuff at you from off-screen. - Enemy targeting sucks, the manual targeting constantly switches enemy as they dance and dash around you, and the autotarget throws you against a different enemy than you wanted most of the time. I would literally prefer no targeting and having to aim my attacks manually than this. - Too many weapons and fucky hitboxes: There are way too many weapons and the gameplay revolves around switching to the right weapon to do more damage to different kinds of enemies. Most of the weapons in my experience sucks and it is almost always better to just use axe for everything since it hits harder, even if it doesnt have the enemy-type damage bonus. The hitbox for a lot of weapons, especially the short range ones like the knuckles, tonfas and daggers, are small, and you end up missing a good chunk of attacks, especially against big flying enemies that have superarmor and just fly away from you. Less weapon variety (4 weapons maybe) but more polished moveset would have been much, much better. - The enemies have a lot of hp endgame: Nearing the end of the game the game throws a shitload of battles at you with a lot (A LOT) of big high-rank and medium-rank enemies, making an obvious attempt at padding the length of the game, but what this accomplishes is just making the experience more tedious, and the pacing and story suffer because of this. I found myself tuning the difficulty down to the easiest one just to get it over with quickly. The fact that less than 10% of the players have actually finished the game i think is testament to how bad it really gets in the later stages. I still recommend the game and think its worth playing. I just recommend you to crank the difficulty down when you start feeling the battles drag on too much for your own sanity. I'm dead serious, dont be ashamed to do this.
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May 2025
Took me about 24h ish to beat the game, with about 4h away from my PC as the game was on. 1. Plenty of hidden secrets. 2. Exploration is rewarded. 3.Fun challenges (except 1). 4. Gameplay is extremely fast pace and you actually do feel yourself get better and better as the game goes on. 5. World/character building was actually interesting. 6. Something was always new so gameplay never got stale. 7. Upgrade system is presented at a fair rate (might be a bit slow at the start). 8. Though the music was good I didn't notice it too much as I was fighting because I had to keep track of everything. I will say that the combat feels really slow at the start of the game. This is because you don't have any new toys to play with, nor upgraded your character at this point in the game. But once you get some stuff and start feeling out how combos work, oh man you'll have a blast. For me everything kinda clicked together when I got to chapter 13 I think. Oh and a slight heads up if it bothers you, slight nudity but it's tasteful as in it makes sense story wise. Devil may cry, melee bullet hell, the anime claymore. That's the best description I can give you of it, and oh man I love the hell out if it. I really really hope the devs make another game or expend the universe in other media.
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March 2025
If you're reading this review, then that might mean you are hesitating to buy and play this game due to the negative reviews. So let me answer that and set things straight. Most of the reviews that are negative comes from two things: Fixed Camera, a supposed “lack” of depth. I am here to say address those. Let me explain. ---- First of all, the fixed camera served two major purposes. The first one is gameplay. In this game, enemies always attack regardless of whether they are visible in the screen or not. So having a standard action camera would limit your vision. In DMC for example, enemies don’t attack when they’re not in your vision. And in here, the fixed camera in combat tends to be pulled far back and more wide. Allowing you to have a better view of everything as it is not always at your back; and at the same time, camera during combat can be rotated. So you can look at where you want, but of course, the specific “angle” stays as it is fixed after all. Just keep an open mind honestly. Don’t get triggered at the first sign of inconvenience, allow the game to take you in its own ride, and you will adapt. If you’re one of those people who advocates devs become artistic and creative instead of following triple A formulaic slop, but shouts at the clouds when an indie dev’s artistic and creative choices inconveniences you, we will never get anywhere. Learn to bear bumpy rides. ---- The second purpose is the presentation. This game looks and feels like a playable concept art book. The visuals is so good, and so is the atmosphere. But what truly elevates it is the fixed camera. Everything is pretty much perfectly composed and angles go hand in hand with it, giving it this god-tier atmosphere. If you put DMC5 camera in this game, it would strip Soulstice of its identity and its own feel. As that would devoid Soulstice of its presentation. It’s like translating Lovecraft into middle-school English. That specific framing is what creates the soul and the energy of his works, and that same thing applies here. ---- But of course, with its advantages comes it disadvantages. There are indeed those problematic platforming segments. But worry not. 90% of the platforming in this game works perfectly fine with the fixed camera. However, there are those few segments that does get a bit annoying so keep that in mind. But I’d say it’s more than worth it. The amount of things fixed camera added to this game severely outweighs the bad by a ton. The lack of depth claim is complete slander. The people who say those are mostly the DMC fans with severe brainrot who thinks that your character having 100 moves is what determines the depth of the game. Soulstice is quite deep. But it’s depth does not come from you having a million moves and having the ability to go “Combo MAD” at enemies. It’s all about enemy design, level design and your interactions with enemies here. Enemies have specific purpose in combat, some are easy to kill but are always running around, prepared to interrupt you at any moment with unparryable attacks whenever you stand still for too long. Some are long range, almost invisible and untouchable that can interrupt you as you’re comboing with air, unless you affect them with the proper field and deal with them. Some are meant to be tanky that summons barriers and hazards, serving as a more imminent threat, and some are ultra tanky but super immobile, meant to pose as a looming threat you while you run around and eliminate everything so you can 1v1 it. Every enemy are strong and weak to a specific kind of weapon in your arsenal. So your incentive to change weapons during your offense is not just for arbitrary and ultimately useless points, but serves actual purpose, so you can be more efficient in dealing with them. And there’s a lot of enemies here, with each and every one of them serving a purpose which varies up each encounter. Which paired with the level design itself gives you a very deep gameplay. So yeah, Soulstice is quite deep. And is honestly already one of my top games of all time. The most similar game I can compare this to is DOOM Eternal, as they are both action games but with spontaneous chess elements at its core with how each and every enemy forces you to make a move. With that said. You may just not like this game, not because of its qualities, but simply because of what it is. And with reading this, I hope I have set your expectation straight with what kind of game to expect. That this is not a DMC wannabe game, Soulstice is its own thing. If you’re really more into the ultra combo mad games, this is really not for you. I highly recommend Devil May Cry 5. However I still recommend this game. Because this game is an amazing gem. Just please keep an open mind when you do play it if you’re coming from that mindset.
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Frequently Asked Questions

Soulstice is currently priced at 3.99€ on Steam.

Soulstice is currently available at a 90% discount. You can purchase it for 3.99€ on Steam.

Soulstice received 1,654 positive votes out of a total of 2,239 achieving a rating of 7.15.
😊

Soulstice was developed by Reply Game Studios and published by Maximum Entertainment.

Soulstice is playable and fully supported on Windows.

Soulstice is not playable on MacOS.

Soulstice is not playable on Linux.

Soulstice is a single-player game.

There are 3 DLCs available for Soulstice. Explore additional content available for Soulstice on Steam.

Soulstice does not support mods via Steam Workshop.

Soulstice does not support Steam Remote Play.

Soulstice is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulstice.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 14:05
SteamSpy data 21 January 2026 06:33
Steam price 29 January 2026 04:32
Steam reviews 26 January 2026 21:51

If you'd like to dive deeper into the details about Soulstice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulstice
  • SteamCharts - Analysis of Soulstice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulstice compatibility
Soulstice
Rating
7.2
1,654
585
Game modes
Features
Online players
25
Developer
Reply Game Studios
Publisher
Maximum Entertainment
Release 19 Sep 2022
Platforms
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