Spark in the Dark on Steam - User reviews, Price & Information

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The hardcore dark fantasy Dungeon Crawler where you will go to the endless depths of a mysterious grim Dungeon.

Spark in the Dark is a early access, dungeon crawler and adventure game developed and published by Stellar Fish.
Released on April 07th 2026 is available on Windows and MacOS in 12 languages: English, Russian, Portuguese - Portugal, Spanish - Spain, French, Ukrainian, Turkish, German, Italian, Czech, Hungarian and Simplified Chinese.

It has received 305 reviews of which 256 were positive and 49 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.84€ on Steam with a 10% discount.


The Steam community has classified Spark in the Dark into these genres:

Media & Screenshots

Get an in-depth look at Spark in the Dark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1)
  • DirectX: Version 10
MacOS
  • OS: macOS Mojave (10.14)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
For me personally, this is one of the best action RPGs of the last few years. What hooks me is its mix of survival horror and Action-RPG elements. I already waste 30+ hours into the demo alone, trying out different classes. I played the demo on the highest difficulty with non-negotiable permadeath, and I had a lot of fun time. The developers have put all their focus into crafting a very fine-tuned hardcore balance — one that is meant to create different levels of tension for the player while still feeling fair. All those small mechanics, the exploration of dangerous locations, and the constant sense of danger pull me into the darkness of this game completely. People in reviews compare the game to all sorts of other titles, including Exanima, but I would rather compare it to Project Zomboid. Both games put heavy emphasis on hardcore design, unpredictability, and the sheer brutality of the situations they throw you into — where you only survive if you stay alert at all times and never let yourself relax too much. The combat in both is also fairly simple and repetitive, but I do not see that as a major problem, because the real focus is on the survival aspect within the exploration of locations, not on something else. You get a similar kind of repetitiveness in older Souls-likes too, where timing matters more than anything. At most, the one thing I would have liked is for the default combo to gradually expand or improve over the course of the game, like in Gothic or something like that. So yeah, this game is very much for a specific kind of player — and I am definitely that kind of player.
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April 2026
Big review incoming, so I will highlight the main information at the top. Is it worth it? Yes Is it hard? Absolutely unforgiving Is it fun? Completely. I spent more time than I should have just on the demo Is it perfect? No, a few bugs, needs balancing and other gameplay improvements Is it dark and hard to see? Yes, and that is a GOOD thing. I think it's one of the game's core elements. It's hard to see because that's exactly how it should feel in a dungeon with no windows and no sense of direction. Without a lantern, you can only see a faint spark in the middle of pure darkness. Is it worth following its development? Yes — if you want to wait before buying, I'd recommend keeping an eye on it to see how it evolves. Why did I buy it? It gave me a genuinely fun experience, and I see enormous potential here if the developers continue putting effort and love into it. Important note: This is an early access game from a small team. There's no way to know how long it will take to reach a full release or when the next update is planned. I didn't look into those details, this is purely my personal experience, coming from someone who is extremely reluctant to buy early access games. Full review below. When you enter the game for the first time, you die. And fast. The hardcore experience is completely genuine. It's frustrating and addicting, which I loved. As you keep progressing, you realize that monsters are not your only problem — your own greed and curiosity can also be your enemies. Venturing into a new area or grabbing more items can be rewarding, it can end your entire run, or it can simply be a waste of precious resources. Combat is still a bit rough around the edges. Once you learn monster patterns, which are limited and fairly easy to read when you pay attention, things become more manageable. Your attack options remain the same throughout: swing once, swing twice, block, shoot, throw, and counter (warrior only). After many runs, it starts to feel repetitive. That said, learning the timing and discovering small tricks to handle the relentless enemy encounters is genuinely satisfying. The main area for improvement here is adding new variations and possibilities for both the player and the monsters. Loot and items are another significant area that needs work. There are few weapons, and they don't differ much from one another beyond some special status effects like bleeding, reduced constitution, strength debuffs, and similar bonuses alongside the usual damage, block, and defense stats. For example, you might pick up a new, visually impressive sword that deals more damage, but it uses the exact same attack animation you've seen a thousand times. Armor follows the same pattern: just find the best defense you can carry and move on. Exploration is where the game truly shines. The map layout is always the same, with some randomization in secret passages, but the oppressive atmosphere keeps things tense. Enemies lurk in corners waiting to ambush you the moment you walk past, or close in when you're distracted looting a chest, only for something horrifying to emerge from the shadows. It's absolutely thrilling. The darkness is real darkness: without a lantern or a strong memory, you will die to something eventually. The resource management system is also a standout feature. Moving while over-encumbered makes combat a painful struggle, forcing you to find a safe spot to drop items or leave things behind and mentally note where they are for later. For me, this tension is the heart of the game, and it does it remarkably well. Bugs are present and worth mentioning. There are movement bugs, sometimes mid-fight you'll suddenly start flying across the room like a super hero. You can also get stuck in animations: aiming the crossbow, raising your shield, drinking a potion, or clipping into an enemy and spinning uncontrollably. This game is far from bug-free, and those bugs will kill you at the worst possible moments. Class balance needs significant attention. Playing as a Warrior makes the game noticeably easier, while the Hunter feels like a drug addict on bolt drops, you're constantly scrambling just to use your main weapon. The Thief rarely gets to lean into stealth mechanics because fighting enemies head-on is almost always the better option. Each class already has a clear and interesting identity, but they lack the resources, skill synergies, and tools needed to make each playstyle feel equally effective. The Warrior may simply be overtuned. The Blacksmith, essentially a Warrior who prefers a crowbar, suffers less from class design and more from the overall lack of item and combat variety in the game. That's my review. I genuinely hope this game reaches its full potential.
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April 2026
I love everything about this game except the combat, the combat is so janky and buggy its what gets me killed most of the time, even with me being extremely patient with it. Inputs are either delayed or don't even respond.
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April 2026
This game is incredibly frustrating and its impossible to see in the dark, this is exactly what I was looking for thank you Stellar Fish, looking forward to the content updates in the future.
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April 2026
A challenging dungeon crawler with a magnificent horror atmosphere. The experience of fear and struggling are executed perfectly in this one, forcing the player into a desperate search for anything useful to survive. Resource scarcity, durability and inventory management, punishing darkness, never quite knowing what lurks around the next corner, and a bit of randomness on where certain items and equipment are and their condition or augments, make for an addictive gameplay loop.
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Frequently Asked Questions

Spark in the Dark is currently priced at 14.84€ on Steam.

Spark in the Dark is currently available at a 10% discount. You can purchase it for 14.84€ on Steam.

Spark in the Dark received 256 positive votes out of a total of 305 achieving a rating of 7.79.
😊

Spark in the Dark was developed and published by Stellar Fish.

Spark in the Dark is playable and fully supported on Windows.

Spark in the Dark is playable and fully supported on MacOS.

Spark in the Dark is not playable on Linux.

Spark in the Dark is a single-player game.

Spark in the Dark does not currently offer any DLC.

Spark in the Dark does not support mods via Steam Workshop.

Spark in the Dark does not support Steam Remote Play.

Spark in the Dark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Spark in the Dark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2026 16:35
SteamSpy data 12 April 2026 14:09
Steam price 12 April 2026 20:36
Steam reviews 12 April 2026 15:45

If you'd like to dive deeper into the details about Spark in the Dark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Spark in the Dark
  • SteamCharts - Analysis of Spark in the Dark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Spark in the Dark compatibility
Spark in the Dark
Rating
7.8
256
49
Game modes
Features
Developer
Stellar Fish
Publisher
Stellar Fish
Release 07 Apr 2026
Platforms