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UnderMine on Steam

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An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

UnderMine is a action roguelike, pixel graphics and dungeon crawler game developed and published by Thorium.
Released on August 06th 2020 is available on Windows, MacOS and Linux.

It has received 9,058 reviews of which 8,280 were positive and 778 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 1.98€ on Eneba.


The Steam community has classified UnderMine into these genres:

Media & Screenshots

Get an in-depth look at UnderMine through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: 1080p, 16:9 recommended
MacOS
  • OS: 10.11 El Capitan
  • Processor: 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • Storage: 2 GB available space
  • Additional Notes: Metal, 1080p, 16:9 recommended
Linux
  • OS: Ubuntu 12.04
  • Processor: 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • Storage: 2 GB available space
  • Additional Notes: 1080p, 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

89 hours played
Aug. 2026
Rating: 8.5/10 I know I'm being pedantic here, but this is a roguelite and not a roguelike. Now that I've gotten the pedantry out of the way, love this game. Kinda reminded me of Moonlighter, without the shop aspect of course. I also think I played this at the right time... coming off of Elden Ring, I needed something not as large and less grueling, haha. I actually thought this game would be easy, as Barb blew threw it in 14 hours, but it was quite challenging. Really my only issue is that the RNG seems a bit weird at times. Like, there will be runs where almost every single special room is gated by a key on each floor. And then there'll be other runs where I've got 30+ keys. Sometimes the 1st floor of the 1st dungeon is filled with absolute chaos and harder enemies seen in other dungeons, but then later in the run, it's chill; so the difficulty could be balanced a little better. Other than that, loved it, had a lot of fun, and I'll be cleaning up the rest of the achievements. Looking forward to UnderMine 2! 100% Achievement Edit: some of the achievements felt like pure RNG... you could go ages without seeing what you need at the right time, and then it can line up perfectly. The 30 Summon Stone achievement is so unnecessary... I would say 1, 10, and 15 would've been sufficient, or even 1, 5, 10. It's just way too much grinding. Also, the curse based achievements for Othermine were definitely terrible, but doable. Still had a great time, even with those complaints, but that's usually how most low percentage achievements are for games, haha.
46 hours played
June 2026
Very fun roguelite, dungeon crawler! Solid art, good mechanics, no complaints.
9 hours played
May 2026
UnderMine completely hooked me with that dangerous “just one more run” energy. It looks cute at first, but the deeper you go, the more the game turns into pure greed, chaos, and questionable survival decisions. What I love most is how satisfying the progression feels. Even failed runs still matter because you’re constantly unlocking upgrades, new items, NPCs, and permanent improvements that slowly make future runs stronger and more interesting. The combat and exploration are also really fun because every run feels unpredictable. One moment you’re carefully planning resource usage, and the next you accidentally trigger complete chaos because you opened one suspicious chest you absolutely knew was a bad idea. I also really enjoy the humor and charm throughout the game. The world has a lot more personality than I expected, and the combination of dungeon crawling, relic synergies, curses, and upgrades makes every run feel different enough to stay addictive. For me, UnderMine is one of those roguelikes that perfectly balances progression, randomness, and chaos while constantly convincing me I’m “definitely done after this run.”
61 hours played
March 2026
I'm a sucker for a roguelite with so much losses and winning after countless trials. and if you do too, Undermine may be just for you! The art is incredible, the event encounters are vast amounts, the upgrades and artifacts are chef's kiss, the music is perfectly fit and relaxing for the theme, and the game mechanics is fun and challenging. Anything can happen each time you run and there's so much events and hidden things to discover each time you do a run. I have finished the storyline and yet, there's still so much to discover even after reaching the end game. One thing for sure, I can say that, luck is definitely involved each run, and I'm digging it. Many accidents happen too (like accidentally getting a curse because of an unexpected explosions), but that's part of the challenge and the fun! There are curses you can actually take advantage of and sometimes all it takes is a little adjustment or you have to crawl deeper into the depths to look for a way to get rid of it. And that's also one of the amusing aspects of the game. The only concern I have is that there are vague descriptions in certain artifacts or features that need a little explaining and experimenting. I'd understand if it's probably designed that way because it's for the mystery aspect of it, however, each run there's just so many artifacts being obtained and it would be very much appreciated if there are notes or more description on those since there's already so many things need to consider to survive. Despite having multiple run fails, you always bring something back with you. Experience and a few things you can add to your next run. I love the roguelite genre so much, I believe Undermine really checked off most of the things I'm looking for.
3 hours played
Feb. 2026
OOOOHHH!! never thought that this game is like this.. got attracted to the game when i saw my friend played this. the cute graphic art is number-one-thing for me when chossing a game. but after i tried this game.. it amazed me! the idea of marathon-y, always-changing mine is like AWESOME!! there's nothing like it, i've never found such unique idea in a game before. this game is actually too hard for me to even go down to level 5 mine.. but, i'm assuming, that's the very basic idea of it! you don't have to speed run to get to the bottom of the mine. you can just use your own pace to slowly collect the treasures and unveil the mystery inside the mine. everytime the character i played die, i came up with another one and the NPC just realized that i weren't the same person. slight humour that i found in this game is refreshing! YOU HAVE TO PLAY THIS GAME, I IMPLORE!! such an addicting game i don't wanna put down like ever! bought the first series just out of curiosity, yet bought the second one cuz i HAVE to have it. it's gonna be my game of the year this year! WHOOHOO, i'm so excited to jump back into it again after writing this, so.. adieu~~

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Frequently Asked Questions

UnderMine is currently priced at 16.79€ on Steam.

No, UnderMine is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, UnderMine received 8,280 positive votes out of a total of 9,058 achieving a rating of 8.87.
😎

UnderMine was developed and published by Thorium.

Yes, UnderMine is playable and fully supported on Windows.

Yes, UnderMine is playable and fully supported on MacOS.

Yes, UnderMine is playable and fully supported on Linux.

This information about UnderMine is not available yet.

This information about UnderMine is not available yet.

No, UnderMine does not support VR.

UnderMine is a single-player game.

Yes, there is a DLC available for UnderMine. Explore additional content available for UnderMine on Steam.

No, UnderMine does not support mods via Steam Workshop.

No, UnderMine does not support Steam Remote Play.

Yes, UnderMine is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UnderMine.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 06:02 UTC
SteamSpy data 23 October 2026 12:06 UTC
Steam price 26 October 2026 20:00 UTC
Steam reviews 20 October 2026 16:07 UTC

If you'd like to dive deeper into the details about UnderMine, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UnderMine
  • SteamCharts - Analysis of UnderMine concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UnderMine compatibility
UnderMine PEGI 7
Rating
8.9
8,280
778
Game modes
Features
Online players
98
Developer
Thorium
Publisher
Thorium
Release 06 Aug 2020
Platforms
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