Spellcaster University on Steam - User reviews, Price & Information

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Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.

Spellcaster University is a simulation, magic and colony sim game developed by Sneaky Yak Studio and published by Sneaky Yak Studio and WhisperGames.
Released on June 15th 2021 is available on Windows and MacOS in 8 languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese and Polish.

It has received 4,023 reviews of which 3,339 were positive and 684 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 8.39€ on Steam with a 60% discount, but you can find it for 3.00€ on Instant Gaming.


The Steam community has classified Spellcaster University into these genres:

Media & Screenshots

Get an in-depth look at Spellcaster University through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or better
  • Processor: Intel i3-2100 / AMD A8-5600k
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 630 / Radeon HD 6570
  • Storage: 5 GB available space
MacOS
  • OS: OS X Lion
  • Processor: Intel i3-2100
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 630 / Radeon HD 6570
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I'll be honest with you guys: Spellcaster University is not a good but a fun game. The main problem and the elephant in the room is the fact that the game is not only card based but also relies HEAVY on RNG. Every, really every single aspect of the game is hidden behind a wall of RNG. Be it dungeonsevents, faction events, the cards you get, the students and even the futures your students achieve or the skillset of the teachers. Especially the teachers are a big problem as their pedagogy skill is set once you build their classroom and can only be changed by some items which are - you guess it already - are hidden behind RNG. The handling of the cards is also incredibly clunky. Very often the hoovermovement "blocks" the mouseclock fording you to play veeery slowly. And ever so often pictures or placeable items are not recognised which can only by solved by building some rooms and then try it again. Cards are bought with mana of different magic schools and is always very scarce. As you run against the clock by evil forces marching in it so is possible to have a very important card of inventory or item on your hand but cannot be placed as you have to wait for more mana to draw (and get because of the overwhemling RNG) a room card. So the most annoying problem is that you cannot plan ahead or use any strategy due to RNG. How cool would it be to design my students schedules in order to really priorize for the futures or anything. That said - why is it a fun game and why the thumbs up? Well, once you completely surrendered to the RNG and forfeit the idea of becoming a great planning and wise headmaster the magic of the game suddenly works like a charm. Once you dive in into the pure RNG and absolute chaos you’ll have a blast with that game. The music is okay but the animations are great and beautiful. The ideas of the five schools of magic and the more than 160 achievable futures with small to big boni to your actual game are awesome. I had so much fun trying to find every possible future even though it is a shame that all achieved boni only count for the actual campaign. As someone who also works in the branch of modernizing schools and therefore spend a lot of time witch teachers, parents and sometimes students I absolutely love it that they’re making fun of everyone in the cosmos of a school: The annoying overprotective parents, the glutenfree Eco-teacher, the old-fashioned teacher, the Inquisition, the ever demanding teachers of your school, the Hermine Granger Style of students and so on – I really had fun as the devs had a keen eye for their problems, sorrows and behaviour. And they even gave some of the mentioned some kind of “redemption arc” in the last level. The dungeons are a great addition but a little bit underwhelming as the events are extremely repetitive and also suffering from the huge impact of RNG. But using the different schools of magic and traits of your students to crawl the dungeon is always fun. The race against the time makes every single academy level very exciting and leaves you a little sad once you are forced to leave it behind. So what are my wishes for the game? First and foremost: An option which would let me choose between the impact of RNG. Pure Chaos or more finer nuances – for examples that every draw of card contains a room, an item and maybe a guaranteed drop of new students after x cards. Secondly: An option to start a new campaign with all already achieved benefits from former campaigns. Last wish: A possibility to control the futures a little bit more. It can be tedious to achieve certain futures as it feels frustrating to have 20 possible futures with a chance of 5% each. But overall – I was having a blast playing the game and want to thank the Devs for their great work and awesome game!
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Feb. 2025
Told my students to sleep in a coffin. They woke up as vampires. Then the inquisition got upset that I was teaching vampires. 9/10 One major complaint: You cannot delete any rooms or move any already placed rooms. You have to be very careful when building. This seems like a major oversight for a game like this. Otherwise the game is fine.
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Sept. 2024
I just finished my first campaign, and I absolutely love this game! That being said, there are several small things that I'd like to see changed/fixed... The good: - The general concept - I loved building my universities! - The unique aspect to each level - from the bard to the monk to the giant turtle, every level had its own delightful twist! - the cards and the building system - overall unique and very fun! In general, I had a great time playing this game! The bad - - The tutorial was very quick, I had to watch several YouTube videos to really understand what was going on or what to do. I'm still not really sure how to manage a lot of things or how to get certain careers out of my students. I would've preferred a whole tutorial level, maybe one that could be played as a prequel? Something that teaches you things like ways to organize students in houses, how to stack rooms, how to achieve stars, etc! - I couldn't move rooms around once I placed them. I've seen a bunch of other people mention this, and let me tell you, I had some funky looking castles where I really regretted certain rooms. Unstacking would also be nice, but I think that might remove the challenge of it. Maybe on easier difficulties? - The ending of the campaign was a little underwhelming. I would've liked to see at the very least a few zombies and the lord of Evil come to the university and get destroyed, but instead the level just ended. Overall I highly recommend this game, especially for the price! The few complaints I have could probably be addressed if I just buckled down and did my own research, but I do prefer learning hands-on instead of through youtube videos!
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Sept. 2024
I really enjoyed this game and finished it once. Just beware there are a decent amount of bugs still in this game. Some of the card text contains strange code tokens in brackets. What made me stop playing was game breaking pathing bugs where a teacher couldn't figure out how to get to his classroom. It would have been nice to be able to load a previous save, but this is a rougelike so you can't do that. I would still recommend, but watch out for these bugs!
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May 2024
What this game IS NOT: a base building colony management simulation of a magic school. Yes, I know, that's what it says the game is but if you're buying it for that you're going to be massively disappointed like all the other reviewers. What this game IS: One of the more unique roguelike deck building games out there. If you're itching for a new roguelike deckbuilder this one has some neat mechanics. You draw some basic cards to start each school, and then you get so many points to draw from the standard deck. Each time you draw from a deck, you get to choose from 3 cards that are in the theme of the deck (one for general stuff that costs money and one for each school of magic). These cards serve as your school Houses, Students, Rooms, and items available in the game. You use these cards to hit combos for different bonuses. For instance: You get a quest to graduate 3 Stargate Engineers. This requires training in Portal Magic from the school of Arcane and Runcecrafting from the school of Alchemy. I use a school House card to create a house and am provided with the option to apply the traits beautiful (limiting insanity from the portal room) and worker (increases learning level) to any students in the house, and I limit what they can learn to alchemy and arcane magic and name the house "Engineers" with little brown robes. I am lucky enough to draw an Inter dimensional Portal from the arcane deck, so I place it and add the common room card on top of it and set that room to be the common room for my Engineers. Next I get enough points from the alchemy deck from some little map quest. When I draw the Rune Scriptorium from the alchemy deck, I made a point to keep space next to my portal room and I place it there, and right nearby I make sure to add a refractory for eating and a dorm room. Now when I look at my school, almost all my little brown robed engineers should mostly stick to this area of the school with most of their needs met without having to travel too far. I then draw a portal window from the arcane deck, which allows any active students in that room to learn portal magic, so I place that in my rune Scriptorium to double down on any students who learn one learn both so when they graduate they can be chosen as Stargate Engineers. As students graduate, they apply bonuses or immediate benefits based on what they're trained in. There's also little auto battler dungeons occasionally, and then you get to see the training and items in action. They are shockingly fun when you get a good little party going and you can bring back lots of loot. Like any game of this nature, you roll with the draw of the deck. So you can see why people who went in wanting to design a magic school were sorely disappointed. It's just not that game. It's about points and combos and "deck" management. And someone please fix how they labeled this game so the right crowd gets to it. I hate seeing a game get pounded in the ratings not because it's not fun, but because the advertising is bringing in the whiskey crowd when all they serve here is fruity cocktails.
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Frequently Asked Questions

Spellcaster University is currently priced at 8.39€ on Steam.

Spellcaster University is currently available at a 60% discount. You can purchase it for 8.39€ on Steam.

Spellcaster University received 3,339 positive votes out of a total of 4,023 achieving a rating of 8.03.
😎

Spellcaster University was developed by Sneaky Yak Studio and published by Sneaky Yak Studio and WhisperGames.

Spellcaster University is playable and fully supported on Windows.

Spellcaster University is playable and fully supported on MacOS.

Spellcaster University is not playable on Linux.

Spellcaster University is a single-player game.

There is a DLC available for Spellcaster University. Explore additional content available for Spellcaster University on Steam.

Spellcaster University does not support mods via Steam Workshop.

Spellcaster University does not support Steam Remote Play.

Spellcaster University is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Spellcaster University.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 April 2025 07:00
SteamSpy data 26 April 2025 16:16
Steam price 30 April 2025 04:20
Steam reviews 27 April 2025 22:04

If you'd like to dive deeper into the details about Spellcaster University, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Spellcaster University
  • SteamCharts - Analysis of Spellcaster University concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Spellcaster University compatibility
Spellcaster University
8.0
3,339
684
Game modes
Features
Online players
61
Developer
Sneaky Yak Studio
Publisher
Sneaky Yak Studio, WhisperGames
Release 15 Jun 2021
Platforms
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