Squad 44 on Steam - User reviews, Price & Information

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Team up and join the frontline in Squad 44, the most authentic tactical WW2 shooter. Experience ruthless realism with an immense arsenal of faithfully recreated weapons and vehicles across massive WW2 battlefields.

Squad 44 is a world war ii, fps and simulation game developed and published by Offworld.
Released on August 09th 2018 is available only on Windows in 9 languages: English, French, Italian, Spanish - Spain, Simplified Chinese, German, Traditional Chinese, Portuguese - Brazil and Russian.

It has received 24,664 reviews of which 18,508 were positive and 6,156 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Squad 44 into these genres:

Media & Screenshots

Get an in-depth look at Squad 44 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (x64)
  • Processor: Intel i3 9th gen or AMD Ryzen 3 3300X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1080 or Radeon RX 6600 with at least 8GB of VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100 GB available space
  • Additional Notes: To fully experience our virtual battlefield, a microphone is strongly advised.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Great game. It needs more marketing to increase player base and bring more people over from squad to finally start competing more with HLL.
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Dec. 2025
No, Squad 44 or Post Scriptum is not dying. An honest review of the game and why I am recommending it. V1.1 of the review The Gameplay Since I am someone who is looking at a game's gameplay first whilst considering its quality, I am naturally going to tackle this subject first. While Squad 44 is a First Person Shooter game, it emphasizes heavily on the communication, coordination, combat awareness that a Military Game can provide. In other words, no, you are not going to win because you have the most kills, but rather because you made sense of the chaos around you, you and your team, and took advantage of every opportunities that shown themselves during the battle. This alone is really satisfying. "But wait? Why don't you play Hell Let Loose then? Isn't it the same?" Well no, definitely not, I am even arguing in favor of Squad 44 on the gameplay part (and as well in other aspects but we'll get back to it). Why? Why am I asking this rhetorical question in the first place? Hell Let Loose is indubitably Squad 44's direct active competitor when it comes to WW2 Milsims, hence the comparison here. Hell Let Loose is a game I would qualify as very linear: Each objective are devided in sectors, that implies a clear frontline, is this a good thing? Well it's boring, simply put; Opportunities for flanking are really restricted and predictable from the enemy. Hell Let Loose has too much of a Meta, hold this area, if you do not, you are bound to lose, and this is annoying. There are a lot of other points to be made here, as in gameplay superiority Squad 44 offers over Hell Let Loose, but this is a review of Squad 44, so let's not get ourselves lost. If you want to know more about my views on Squad 44 vs Hell Let Loose, let me know in the comments. The art I include in this section sound design, visuals, music, etc... Squad 44 is a blessing to the ears, I mean it. No other games made me feel stimulated and immersed in the current action of the battlefield as this game, it is top notch. The MG42 sound especially takes me to another epoque, I can not stress this enough. Not to mention the tank shell ricocheting. As far as the visual goes, the game is gorgeous, the maps are beautiful and feel alive. On the topics of maps, they are really good; They offer a lot of point of interests, difference in elevations to play with, and landmarks that can be taken advantage of. Yes some of the building may feel empty, I never considered this as a problem however. The game features appealing music, but it is not its main focus however. The Community So this is when the review tackles a bit of a problematic aspect, the main one I believe, the one that is cited by the negative reviews the most in my opinion. The Community is not bad per se, or toxic rather, but it is lacking in quantity: There are times of the day in which the game is simply unplayable Due to a lack of player base, the game suffers from a chronic low state, in which no servers have enough players to play a full game, and is stuck in a "seeding" mode. This to me is the main problem of Squad 44. But really then, does that make it a bad game? I think it is a far stretch to think so. The Hope This is section is a love letter to Squad 44, and a plea to the community, and interested buyers, to support the game by any means, or just by playing it even. Squad 44 deserve more love than it is currently getting, not by the developers, but by the community. I am optimistic that with good communication with the developers and the community, we can build a strong player base back up, and live a new era of Squad 44. Conclusion Yes you can play Squad 44, and you should if you are even remotely interested in milsims, but in full honesty you won't be able to play whenever you want, that's the only issue that persists to me. I hope this review was helpful and satisfying to you. Let me know in the comments if you want to know more. Share your opinion in the comment too, I am interested! See you people on the frontline.
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Sept. 2025
After several thousand hours, I think it's time to share my opinion on Squad 44. The game was once a gem for those who enjoy immersive gameplay. Unfortunately, a lot has changed over the years, yet not much. I still log in basically every day, but I'm chasing memories more than enemies these days. Unfortunately, the number of active players continues to decline, and free weekends don't change that much. I think the game is on its last legs, and the last survivors are hoping for a small miracle. U can play on 1-2 full servers in the evening but servers are basicly all empty in the daytime and due to the lack of new players u can feel the veterans loosing the will. Despite everything: All in all, it was the best WWII experience I've had in my long gaming career. Sound 9.5/10 Gameplay 8.5/10 Graphics 7/10 Performance 6/10
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June 2025
I have played Milsims in the past. The best comparison in this case is obviously Hell Let Loose (HLL). But at this point I'd pick Squad 44 over HLL any day of the week. This is especially true, since Offworld took over, to update the game in terms of content and visuals. These Updates have been huge, with new maps and overall impprovements. Even with everything not being optimal, when it comes to performance, this game should have a bigger player base. For reference I will compare Sq44 to HLL, not because I think one game is better than the other. I don't. Sq44 is just more appealing to me. They outdo eachother in different departements, but end up being different games within the subgenre of WW2 milsims. The comparison simply makes it easier for me to explain the specifics of Sq44. Main differences to HLL: 1. Tactical gameplay is a more detailed in Sq44. It is not a big step up, but it is noticable. In comparison there are tweaks to every system in the game: map and sound design, game modes and tactical gameplay, character managment and gunplay. While not big on their own, these changes overall elevate Sq44 to a more challenging game. Let's say it is not called Squad . . . 44 for no reason. And it might make the difference for you picking one over the other or playing both HLL and Sq44 because they complement eachother for that reason. I wanna mention one thing specifically. Ultimately, how teamwork is appplied in Sq44 makes the biggest differnce: since only Squadleads can ping and they also only can build Spawn points with other players from their own squad (2 free roles or 1 specialist), teamplay becomes a must, way more at least than in HLL, where you can still do things on your own (which I wouldn't recommend either) in comparison. Since additionally the ticket system in Sq44 actually conributes to the winning conditions unlike in HLL, tactics will change during the game if necessary and medics are actually a more important role. And you can feel that while playing. Players are communicating a lot more, due to it being a necessity and the atmosphere is more cooperatrive, than in other squad based games. 2. Maps: Sq44 aims for realism and a slower but intense pace, on big, more open (but not empty maps); HLL on the other hand goes for dense maps and a faster pace. Both are valid approaches. But Sq44 maps are really big and beautiful maps They even went so far to recreate Iwo Jima 1:1. And I have to admid before Squad 44's Iwo Jima I never liked the asian war fronts very much. In Sq44 I love it and after seeing it in the playtest I am looking forward to Guadalcanal. The size of the maps makes the game slower, but it doesn't take away from the intensity of the fights. To me it feels more like a distinct and slow built up, until two armies meet in a deadly crescendo, while at the same time I am still awestruck, by certain views the game provides. 3. Graphics: The game looks really good with its own style. Here and there you can see that it is not as polished as other games. But not being polished does not mean it is broken. Not at all. But you can see i.e. in HLL, that some details are just done better and more polished. But even with its flaws, Sq44 is in a state, in which it doesn't have to hide at all and it really comes down to your preference, which style you like more. Technically graphics is the one department, in which HLL lies ahead of Sq44. But not to a degree, that it is not more a matter of taste than quality at this point. 3. Sound design is amazing and the best I ever have experienced in a war game. This is where Sq44 really shines. There are sounds in this game, I haven't heard in any other game. It is a little overwhelming at first, but one gets used to it pretty quickly. Especially, when you have played similar games before. But it leads to an atmosphere unmatched in other games, I have played. It is loud but distinct, awesome, really scary and threatening at all times, even when you are not in a fight yet. This is what I'd associate with being in a war zone. The only critcism for me would be that vehicles are already very loud, even when they are still far away, which makes it hard to judge, how close they really are. Otherwise the sound offers a lot of information, that I am missing in other games. To me this difference is so big, that it is hard for me to get back to HLL because it fades in comparison, while not being bad at all. But in this case greatness outshines a job, that is "just" well done. It really feels unfair to say this. But that is simply, how good the sound in Sq44 is, Period. 4. Effects: I'll make it short. When things blow up THEY BLOW UP, and it will take a long time until I get tired of seeing a tank getting ripped into pieces. I find them a lot more appealing and immersive than in HLL. Explossions and shockwaves are impressive. And the smoke resulting from these events has a real but authentic feeling impact on the battlefield. 5. Gunplay: Guns feel and sound really good as expected in this genre and animations are very detailed. It is a really nice feel. Due to the impact of stamina on weapon sway, the ranging mechanic and how suppression is handled in the game, it also offers a layer of complexity, I appreciate a lot. The game has two main problems. 1. There are only two servers (sometimes three), with enough players at all times: one asian and one us server. But it means there is a player base and you are not missing out. It just means the game has no options when it comes to servers and play modes. Which is sad, because you will only see a limited amount of modes, the game has to offer. Hopefully this game gets more recognition in the future. It certainly deserves it and it would hopefully result in a bigger playerbase. 2. Performance is not optimal. I am not playing on a high end pc. So performance becomes more and more an issue for me. But I can get my 40 fps out of most modern games. Sq44 struggles with that and is an older game. If this is gamebreaking for you and you don't wanna mess around with settings, don't touch sq44. It is on the good side of playable and I don't mind. But in general it is a noticable issue and it might be for you, when you play on a lower graphics card (for reference: mine is GForce 1660 Ti). Overall Squad44 is a very underrated game at this point, even when not everything is perfect. The updates within the last 1.5 years have been incredible and make it now one of the best milsim-fps out there. And it certainly doesn't have to hide behind any other, when it comes to ww2-themed shooters. In fact it is exceeding the competition in several departments at this point. However I also think HLL and Squad44 are games in their own rights. For new players, who never played a game like this before, I'd still recommend to start with HLL. It is a little more forgiving, and still not an easy game. For everone else I'd say it is worth gaving both. especially since you can find Squad44 for a really cheap price. But in general I'd say that for me HLL feels tame but beautifully polished, while Squad44 feels raw, brutal and unfiltered. Beatles vs. Rolling Stones. It'd be ignorant to choose one over the other. You pick both. But forced into deciding for only one of the two, even with its flaws, Sq44 will be my choice without a doubt.
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Jan. 2025
Squad 44 is an excellent historical tactical shooter. In my opinion, it is the best and most realistic game in its field in terms of historical authenticity. From the Battle of France to Iwo Jima, from the Normandy landings to Operation Market Garden and many more, the game has a lot of content. As the title suggests, it's in the same style as Squad in terms of gameplay, but with a few extra mechanics. Unfortunately, the game suffers from a lack of players, but you can always find two or three servers with people. The game is still receiving updates (the Pacific will be added in early 2025). In conclusion, I recommend this game to anyone looking for a tactical shooter about the Second World War that's very realistic and authentic and packed with content, you won't be disappointed.
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Frequently Asked Questions

Squad 44 is currently priced at 19.50€ on Steam.

Squad 44 is currently not on sale. You can purchase it for 19.50€ on Steam.

Squad 44 received 18,508 positive votes out of a total of 24,664 achieving a rating of 7.38.
😊

Squad 44 was developed and published by Offworld.

Squad 44 is playable and fully supported on Windows.

Squad 44 is not playable on MacOS.

Squad 44 is not playable on Linux.

Squad 44 is a multi-player game.

Squad 44 features PvP mode where you can test your skills against other players.

There is a DLC available for Squad 44. Explore additional content available for Squad 44 on Steam.

Squad 44 is fully integrated with Steam Workshop. Visit Steam Workshop.

Squad 44 does not support Steam Remote Play.

Squad 44 does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Squad 44.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 08:00
SteamSpy data 28 January 2026 03:15
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 12:00

If you'd like to dive deeper into the details about Squad 44, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Squad 44
  • SteamCharts - Analysis of Squad 44 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Squad 44 compatibility
Squad 44
Rating
7.4
18,508
6,156
Game modes
Multiplayer
Features
Online players
139
Developer
Offworld
Publisher
Offworld
Release 09 Aug 2018
Platforms
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