Heartful S.T.A.L.K.E.R. 2 review STALKER 2 feels great but with unnecesary negative things about it that makes it questioning you - Why? Did they really test their game? They have all sorts of tools to make this game literally perfect gem, but they choosed to not do it. Game on stalker difficulty (PLAYED AT RELEASE VERSION) finished in 100 hours, on veteran difficulty (1.5 VERSION) 70 hours in with all content explored, enjoyed and tried out. 100% Achievements will be probably done in my 3rd or 4th run after some long pause. As one of my most favourite game series of all time, this was it that I really felt through my heart, it nailed the atmosphere I was hoping for, huge story uncovered but yet huge part is still unknown for me (waiting for Anomalous Dugout haha), overall it made my heart complete. I am thankful for devs for making this real and hoping for next big expansion, especially story expansion too. I recommend playing this game, but if you wanna have clean playthrough without some bugs or weird things, just wait for 1-2 years more ... My positives (+) + absolute cinema cutscenes + easter eggs and secret areas/stashes + route of different endings feels very good + continuation of previous games with multiple endings depending on your actions and decisions; tension in midgame storyline is great + game feels either serious or funny and I like it, game knows the timing + game feels really immerse and atmospheric even without perfect AI; with immersion, I am talking about using guns, hunting mutants, searching for artifacts in anomalies, huge explorability, dark areas feels scary as it should be, NPC animations, different weather conditions (those stormy and rainy days feels really good) + soundtracks, ambient music + graphics and visuals are stunning even on medium-high settings with decent PC + world terrain and whole map feels well-crafted + larger variety of anomalies; arch anomalies are amazing + main protagonist (Skif) finally talks + achievements + stealth + variety of NPC armor sets; NPC campfire guitar songs + upgraded mutants with tasty flavour + death screens for relevant causes of death + mod support My negatives (-) on game with all seriousness - optimalization is still unstable and unreliable (PLAYED AT RELEASE and 1.5 VERSION); crashes and freezes are more intense than in release state of game that I played; you still have to use FPS generator (FSR 3.1) to have 60+ fps, in other words a stable and playable game BUT it is a scam, it gives you FPS but with huge spike in your latency/ping so it feels like you are playing some online game, not a singleplayer offline game = BIG ISSUE - enemies are still spawning in small-medium radius ((PLAYED AT RELEASE and 1.5 VERSION), even in close radius where they spawn from nowhere and start shooting at you (happened multiple times); its really annoying.. just walking around, and suddenly a dog bites your cake.. just walking around, and suddenly in 80 meters in front of you, game spawns 4 soldiers (why cant they import somehow AI from old games? This is fundamental thing in these types of games, otherwise, its demotivating you to play as it could be a survival game, but no, with broken AI it feels like arcade game, and thats HUGE ISSUE to solve - placement of player stash in some bases is absurd - Duty faction just exists but nothing extra or special about it - cant go to CNPP - where are binoculars, night-vision or upgrade option for flashlight?; if there is so advanced faction as Ward, why we cant buy such equipment? - Skif isnt DAVID GOGGINS , and if we were him, he isnt drinking 20 redbulls per hour; exoskeletons should have separated endurance upgrades on their own, so you dont have to choose between endurance and other better in survivability upgrades - Arena in veteran difficulty is unplayable (its playable if you are lucky or have a will to waste your 1 hour or so for some little cash) due to buggy dogs that wiggle around and cant just move normally, I tried multiple times, but when multiple dogs are literally ,,spinning,, or ,,wiggling,, while moving, I am just gonna pass, not gonna waste an hour just for some little money from arena ... cant imagine the round with limited ammo against Chimera on veteran in this state of game LOL - if you give us broken (yellow/red) weapons from dead stalkers that we kill, why dont you give us some repair kit items? - cant drop/sell/store to stash Skifs pistol (for solution, allow us to sell that pistol or give it 0.00kg weight); other pistols may be usable depending if you really want to - but theres no point - automatic leaning to right/left side (if you are at the edge of obstacle) feels very console-like and not friendly to PC users, but frustrating - why does Ward (or Monolith) use weak SMGs like Bukets or weaker version of AKs? This is beyond being logical here - why moving stashes with important items (blueprints) to other places after an update from previous version of game? - while trading with random stalker, they just walk away from you but trading screen is still on - cant revive most friendly stalkers (yes I have medkits) - no faction wars; theres only one faction war that is somehow happening but its not dynamic, rather static .. Ward vs Spark factions through main quests - how comes that previous games didnt have any problems with optimalizations, when the world was DIVIDED by LOADING SCREENS? I think one of the main problems here is to have a large unstable and dead open-world, where of course its really complicated for technical reasons to maintain properly; I think NOONE would COMPLAIN , if stalker 2 would have many locations connected with each other with loading screen; Its okay to experiment new things, but not if its not an indie game, stalker franchise is not an indie game. - less variation of questions you can ask NPCs, theres just only 1 generic; less NPC interactions - ex-military main character and cant swim, drowns from 1 meter depth - dont loot Malachite Pass item unless you wanna get stuck with 0.5kg each whole game - during attack on Duga, my Ward comrades doesnt have helmets.. some special protection secret which I dont know about? - its sad that there is not option to travel with other stalkers to their destination (just like in CoP) - where is popular voice line ,,idi ku mne,, ? ,,idi do mna,, sounds really weird ngl - if you have sided with Ward and get to the point where main quest is in their main base, Chemical Plant, its a maze; funny when even Ward patrol is trying to get to their own base but cant find the right doors hahaha; Ward have gun merchant outside of their Chemical Plant base? - cant sell weapons or mutant parts to random NPCs - humanoid NPCs are getting stuck in each-other bodies Additional points (*) that I think would improve game * practical use of other pistols * cleaning/repair kits for guns and armor * binoculars, NIGHT-VISION and upgrade option for flashlight * FACTION WARS * anti-chemical (resist) pills * some mutant with wings, or mutated crows (with nests on tall buildings or towers) * more interaction with stalkers * COMPANIONS; special quest where stalker (or Doctor) tries to teach you through some quests on how to tame a pseudodog; you may ask, for what? for distraction * option to decline side quests in your PDA * bicycles, Warden vehicles * more possibilities to overcome some obstacles; add back laying down with ctrl+shift * an option to rebuild Zalissya for making a base more unique; good idea would be that they would implement mechanic from CoP where you get daily ammo/meds/food to your stash for your services Thank you for reading my review, some notes are my subjective thoughts, but some are just objective facts. Feel free to drop your opinion.
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