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Star Birds on Steam

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Star Birds is a chill factory building and resource management game. Mine asteroids and create brain-twisting production networks. Level by level, you guide your feathered crew to new interstellar horizons!

Star Birds is a resource management, base building and colorful game developed by Toukana Interactive and published by Toukana Interactive and kurzgesagt - in a nutshell.
Released on September 10th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian and Spanish - Latin America.

It has received 3,021 reviews of which 2,749 were positive and 272 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 17.08€ on G2A.


The Steam community has classified Star Birds into these genres:


Here is the detailed breakdown of supported languages for Star Birds:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Star Birds through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WIndows 10
  • Processor: Quad Core
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GT1030 or equivalent
  • Storage: 3 GB available space
  • Sound Card: If you don't have one, listen to the Birds outside ;)
MacOS
  • Requires an Apple processor
  • OS: macOS 14 Sonoma
  • Processor: Apple Silicon
  • Memory: 6 GB RAM
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Aug. 2026
It's OK so far! I will keep playing to explore this game more. But, coming from someone who played through Factorio, Mindustry and Dyson Sphere Program, this can benefit from a few QoL upgrades for a smooth factory game in my preference. It should be easier to replay a level if chasing individual level scores is part of the intended game plan - right now you basically have to quit and restart the game from the main menu to get back into level selection in a comfortable way. When replayed, specifically in regards to timed achievements, the narration should be skipped or skippable on a re-play. I feel a slight frustration not knowing if the menu time is being added to my speed run attempt. Besides, i low key feel the intent of this game is to be a "cozy" factory game, and at the same time, completing level 1 in 3.5 minutes requires quite a lot perfection in clicking away menus and dragging pipes to accomplish (i really tried and was a whooping 30 seconds late on speed on the very first level's achievement). I don't think it inspires "replayability" to have to go back with potential late game upgrades to solve the first level in a certain way for an achievement. I prefer alternative achievements for levels etc to be accomplishable when you actually are there. Besides, the game yet doesnt explain these requirements fully either. example "Reach highscore 20 on level X". How? What gives high score? The game doesn't really tell me. Simply put, the game should perhaps take a different direction into side-objectives if this is a desired aspect of the game. Good spontaneous inspiration for level replayability I appreciate can be found in Denshattack (side objectives) or in Thronefall (with selectable perks and difficulty modifiers that the player must use minimum combinations of to reach full score on a level) The pipe hubs should be an early addition, and not something introduced at the end of level 3, in my opinion. Also, maybe i didnt get there yet, but it's quite bothersome that the launch pads does not send rockets to separate astroids based on the rocket's contents. If i run 3 different materials into a launch pads, all 3 will inescapably be delivered to the connected landing pad, and not just the one resource i mapped for delivery. Maybe it's an intended game rule, but its not very .. fun. The graphical aestethics is really pretty, but its also almost a bit too stencilized, making a lot of the small details (that you actually need to keep track of whats going on) hard to see. Many resources look quite similar, and there are very limited information on what is what. you basically need to learn the icons by heart or get hung up regularly on having to circle back to remember what materials an icon meant. All this aside, the basics for an accessible factory game is there. It plays similar to a simpler version of Dyson Sphere Program. With my feedback above, i think it could really get there for me.
70 hours played
July 2026
Disclaimer: This is NOT a factory game. This is a master's course in Topological Graph Theory DISGUISED as a factory game. I find it prudent to compare a shared problem-solving experience many players will encounter throughout a myriad of factory games. This, of course, is what players do when confronted with a belt crossing. In Factorio, when you need to cross belts, the solution is simple: Build an underground belt that travels underneath the first. This is easy and intuitive to understand, and demonstrates how the best solution to a problem is often the simplest one. In Shapez 2, when confronted with the same problem, you can increase or decrease the machine layer to pass belts underneath or above one another. This, of course, mirrors the larger gimmick of the game: the freedom of layered building. In Satisfactory, there are perhaps a hundred different ways to solve this singular problem, each neither inferior nor superior to another. Rather, each is unique and different. You could simply build a conveyor lift to rise one conveyor over another. Or, if the look of lifts is displeasing to you, you could use a conveyor support to form a sloped conveyor, producing a more sleek and elegant design. If, however, neither of these seemed appealing, you could simply merge the two belts and use a smart splitter further down the line to re-separate them. For whatever reason. The point is, these many solutions to the singular problem of a belt crossing symbolize Satisfactory's core design principle: Each person's factory is unique to them, and no person's way of playing the game is superior to another's. Thus, we see a game's fundamental essence revealed in the solutions to this problem. So, you may ask, what fundamental essence does this game reveal of itself through this very same problem? Well, it is a simple, blunt response: TOO. GODDᾹMN. BAD. THERE IS NO EASTER BUNNY. THERE IS NO TOOTH FAIRY. AND THERE IS NO BELT CROSSING!!! In this game, your enemy is not the numbers. It is not the throughput of your belts, nor the availability of your resources. It is not logistics, it is not production, it is not scale. In this game, your enemy is none other than Mathematics herself. And she has risen scorned. 10/10 game, would recommend
5 hours played
July 2026
quite fun and easy! if you watch the kurzgesagt youtube channel, you should get it because it is made by them
16 hours played
May 2026
i found aliens they wanted 10 cups i gave em 10 cups then they gave me 2 plants that produce fentanyl 10/10 game
61 hours played
Feb. 2026
Big fan of their YouTube channel "kurzgesagt – in a nutshell", I got this game mostly to support them. Turns out the game is pretty chill fun. The main goal is simply resource gathering / manipulation from asteroids, but the challenge is fitting all the equipment in the limited space on each asteroid. Fun, casual, puzzle game!

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Frequently Asked Questions

Star Birds is currently priced at 19.99€ on Steam.

No, Star Birds is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Star Birds received 2,749 positive votes out of a total of 3,021 achieving a rating of 8.73.
😎

Star Birds was developed by Toukana Interactive and published by Toukana Interactive and kurzgesagt - in a nutshell.

Yes, Star Birds is playable and fully supported on Windows.

Yes, Star Birds is playable and fully supported on MacOS.

No, Star Birds is not playable on Linux.

Yes, Star Birds is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Star Birds is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Star Birds does not support VR.

Star Birds is a single-player game.

Yes, there are 3 DLCs available for Star Birds. Explore additional content available for Star Birds on Steam.

No, Star Birds does not support mods via Steam Workshop.

No, Star Birds does not support Steam Remote Play.

Yes, Star Birds is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Birds.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 23:30 UTC
SteamSpy data 27 October 2026 12:00 UTC
Steam price 30 October 2026 20:14 UTC
Steam reviews 18 October 2026 21:54 UTC

If you'd like to dive deeper into the details about Star Birds, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Birds
  • SteamCharts - Analysis of Star Birds concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Birds compatibility
Star Birds
Rating
8.7
2,749
272
Game modes
Features
Online players
47
Developer
Toukana Interactive
Publisher
Toukana Interactive, kurzgesagt - in a nutshell
Release 10 Sep 2025
Platforms
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