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Star Trucker on Steam

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Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.

Star Trucker is a transportation, space sim and automobile sim game developed by Monster and Monster and published by Raw Fury.
Released on September 03rd 2024 is available on Windows and Steam Deck.

It has received 4,271 reviews of which 3,373 were positive and 898 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 7.35€ on Steam with a 70% discount, but you can find it for 7.09€ on Eneba.


The Steam community has classified Star Trucker into these genres:

Media & Screenshots

Get an in-depth look at Star Trucker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 / Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1650 / AMD Radeon RX 580 or equivalent
  • DirectX: Version 12
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

48 hours played
Sept. 2026
You can put a rubber duck on your dashboard and it has a cowboy hat and you can squeak it. You can have 4 different ducks on the dash! !!!! Star Trucker has apparently just had a major year 2 update drop so is not quite the same game that launched to mixed reviews. But, my review is mixed. I want to recommend it but it could be better: The game starts with you finding yourself in your rig dealing with hull breaches you need to patch up, and nearby truckers befriend you over the Ham Radio (you "Convoy"). The game is visually very pretty, yet graphically undemanding, and the controls are straightforward yet driving a space tractor trailer takes practice (so does docking). Several of the characters you befriend over the radio are quite memorable while a couple are easily confused with one another. You don't actually "see" these other trucks in the field, either, and none show their faces. Outside of one segment where you and other drivers are tugging the same object, these convoy members are essentially ghosts, even when the story suggests they should be right beside you, jumping the lanes together etc. you won't see them driving around. You can upgrade various aspects of your truck, like acceleration or hull strength, and you can put better quality components into your hardware slots for longer lasting batteries and better wear and tear. The start of the game is a little more survival-esque - like Tin Can, which is a great game that ends too soon (lookitup!), except you can't clean air filters or really do anything to used up components except replace and sell them. Playing on normal difficulty I found that maintenance was not too much of a hassle, and there is an easier difficulty that makes it even more trivial if you don't like this mechanic. I found it fun. But, there are only 4 types of input you need for your rig: fuel, batteries (the rig can't power itself, electrolysis and artificial grav is costly), UCCs/circuit protectors, and air filters. The rig will run for literal IRL hours without any intervention if you put good quality items in it though. You're never going on EVA or anything to perform field maintenance on a faulty thruster or anything (missed opportunity if you ask me), a hull breach at worst. The hardest thing to manage was climate controls. Customization too, lots of cosmetics, with good taste and humor. Many sectors have 'highways' where there is less debris but you have 6 DOF to go where you want. In addition to hauling contracts, there are now 'ventures' where you have side-tasks to do things like find missing bags of mail, wake up sleeping truck drivers or patch air leaks in greenhouses (bring tape). Some of these ventures are simple and fun pick-ups, literal 30 second jobs. Some are downright frustrating, like turning you into an Instacart trying to shop around for toilet paper and beer, or other big 20-minute diversions. There is somewhat of a story progression too, where different Convoy side missions unlock new sectors with truck upgrades they provide for you, like window shutters to deal with solar flares. Some of these missions are fun an interesting (I want to deliver more pizza tbh), and I praise this is a game and a world setting where violence is effectively non-existent except for accidentally crashing into stuff (or one time where it's on purpose to take out a radio relay). All the game's problems are solved with a truck hauling stuff, pretty much. The story ending feels very 'to be continued' and rushed, ripe for expansion. Oddly, no cars/busses/ambulances etc. in this world setting. Strange. The most significant truck upgrade - and gamebreaking, is the Scanner. This turns your horn into a sonar pulse, and right off the bat it interferes with your ability to slam your horn to the beat of some music because it has a limited use and cooldown (sad!). But it does highlight upcoming debris for you making it easier to spot, in addition to some other hidden mechanics revealed in the story. This allows you to travel more freely and faster while dodging hull breaches. But more than that it reveals the game's biggest cheese: wreckage sites. Free loot just floating in space, you can just take it, nobody is stopping you. And what will you find: all sorts of valuables, some commodities worth $5,000 or more (that's a lot), top tier ship batteries and UCCs, fresh air filters, and all of it unscratched or unused despite being part of presumably a shipping accident. And what's worse is there are a dozen of these wrecks in every sector and they can respawn on every jump. This makes the trucking part of the game arguably pointless. See, the avg haul job takes a good amount of effort and can net you on average maybe $2,000, requiring lots of skill progression to find jobs worth $10,000 or more that will take a good amount of play time to pull off - you have to dock at a Job Board, find the job, sign up for the job, undock from the Job Board, go to the haul, Dock to the haul, haul the haul, oh, stop at the weigh station, get weighed, keep on truckin, drop off the haul - that's you know, sometimes half an hour or more. But a shipwreck? You can trip over these shipwrecks when you upgrade the scanner, they require no skill tree progression, and you can sell this stuff for thousands on thousands, and you can find all those ship components meaning you never have to buy any again. You can spend an hour hauling and, maybe, make $10-15k, you can spend an hour salvaging and you're going to make $50,000+ especially if you know what you're looking for - ignore the beer, forget the gas cans, or even the explosives, they're all huge wastes of mass:profit -it's all about the Micro Stabilizers, fam, they are 1-slot storage items, weigh practically nothing and sell for $5k base plus local market forces can push that price up to $8-9k per pop if you sell in a place like Kingsweave where the Electronics demand can push past +80%. They are more valuable than any contraband too for that matter, by about 5-fold. It's actually absurd, and makes the game Star Salvager; hauling, side missions and ventures pale in comparison to the earnings potential. The devs really ought to balance this better: wrecks need to spawn and respawn WAY less frequently (if not simply not respawn at all, tbh, this isn't a 1,000 hour game y'all) and the flotsam needs to spawn with existing wear and tear on it so it doesn't just automatically beat using the stores or earning cash from the Star Trucking part of the game. Speaking of the hauling earnings potential another problem the game has is the skill tree: it's interesting and all but lookit, you're going to hurt yourself if you don't 1st specialize in one field, if you spread the points around the jobs you get are all going to be pretty mid. When you specialize, that's when jobs start paying pretty good. The storyline also has you going to many particular places in a particular way and I found that, while I specialized in long hauls, I could very very rarely find jobs that were going where I was - so I was dead-heading far too often. This was super frustrating in a game about trucking. And to unlock skills you need to be hauling, that's the only way to get XP, the convoy story missions don't award any XP! So if you make mistakes in your skill tree, whell you're SOL, sorry. I might advise you stick with the left-side of the tree, the fast side of the tree, until you unlock Perishables III, that should provide you more opportunities to take on short but valuable hauling jobs wherever you are. Devs could really spruce this up 100% by having Convoy missions provide XP. I didn't run into any bugs in my run. You can ingame stream real internet trucking sim channels or the stream-safe radio option with in-house tracks, some of these are incredibly good tunes! I really love "Lightyears" and it's part of my Spotify now. You should still pick this game up, but devs please consider some of what I've said.
111 hours played
July 2026
Star Trucker Star Trucker is a very niche indie game developed by the two-man team of Monster and Monster, and published by Raw Fury. It is, in the most literal sense, a video game about space trucking. Star Trucker takes inspiration from the trucking craze of the 1970s, sticks it in space, and adds some survival elements along with a story to keep you busy beyond hauling freight from point A to B. Star Trucker, of course, has all of the features you might come to expect out of a trucking sim. Various types of cargo to haul, repairs and refueling, unlockable skills and customizations, and upgrades to enhance the performance and efficiency of your truck. This game has all of the ingredients to be just another trucking simulator, but Monster and Monster has taken things one step further. Unlike many other trucking sims, Star Trucker doesn't start out by immediately having you haul something. That would be too obvious. Instead, the game starts out with you broken down with an air leak. The first thing you are tasked to do is to get out of the driver's seat, don your space suit, go out, and repair your truck. Right away, the player knows this isn't just another space trucking simulator. This is something different. It tells the player there's survival elements in this game, and by extension, an element of risk. This risk extends beyond the occasional air leak that can prop up here and there. It's in the multiple systems you have to monitor with your truck. Things like batteries and air filters that degrade over time are things you will have to replace. Fortunately, these things can be purchased at the various shops in the game, or even salvaged from wrecks that you may stumble upon. There are also harsh environmental factors as well. Star Trucker will challenge you as a driver / pilot as you navigate through blistering and blinding solar flares, electrical storms that can damage the electronics in your truck if you linger in them for too long, and even anomalies that like to sneak up on the unsuspecting player. There are a few star systems out of the thirty-two that are just a long, one way, highly challenging route that will test your piloting skills as you traverse through them from end to end. Star Trucker is a challenging game. Not just from the drives, but from managing your money and resources to keep your systems from failing on you. It took me quite awhile to get comfortably ahead of my systems with extra batteries and filters before I even thought about upgrading my trucks performance and cosmetics. This burden is eased as you gain more levels and allocate skill points into skills that unlock higher paying loads, but it takes time to get to that point. Even in the normal difficulty, Star Trucker doesn't just give things away. You have to, literally, work for them. Fortunately, there are ways you can earn money beyond hauling freight. The salvage wrecks I mentioned earlier may have goods that you can sell at a station for a high price. Star Trucker also has a decent story for you to progress through, which is adventurous and interesting at times, and a bit silly at others. It is certainly tailored towards those who have a thing for trucking, so unless you've watched films like Convoy or Smokey and the Bandit, this story may not hook you in right away. There are a few NPCs that you will interact with as you progress through the story. They all have dialogue and voices acting, and you'll be able to reply to them using the game's CB. If you've played Firewatch at all, the CB system in Star Trucker is similar to Firewatch's walkie-talkies. You, the player, will have different reply options, but they don't really seem to alter the story in anyway beyond a different response from the NPC you are talking to. The visuals themselves are some of the best I've seen in a video game in a long time. Every star system has a very nice artistic style and layout that is absolutely beautiful to behold. Sure, it's certainly not realistic to what space actually looks like, but at the very least, it's very pretty and brings a layer of wonderment to your playthrough. The sounds themselves are great, and the music is custom tailored for the game. Listening to the in-game radio is a treat, and a few of the fifteen songs the radio has to offer are absolute bangers! Like every other game, Star Trucker isn't without its flaws. When salvaging, I've noticed that some of the items I'm holding will clip through my space suit. During a venture mission, which is essentially side quests for a little extra money, I had to refuel a small drone. After the refueling was complete, I didn't get to watch the drone fly off. Instead, the screen went black for a moment, and when it came back on, the drone had disappeared, which does take away from the immersion. The pricing for some of the necessary items needed to survive in the game can be quite steep, especially early on, if salvaging isn't too generous to you. On occasion, when I do arrive at a wreck to do some salvaging, some of the items begin to float away from the others at a pace slightly quicker than the space suit can manage, thus leading to lost items and income unless you chase them down with your truck. Star Trucker has seen a few updates since its release in 2024, including an update that brought joystick support for those flight sim enthusiasts that want to immerse themselves in the game as much as possible. VR support, unfortunately, hasn't quite made it to Star Trucker yet. Neither has multiplayer support. Fortunately, Monster and Monster have shown the desire to develop Star Trucker beyond what it was at release, which is a trend I hope to see continue. Star Trucker is a very niche game. If you're not among those who enjoy both space flight sims and old school American trucking, Star Trucker is probably going to be a pretty hard sell for you. It's great at what it does, but there are so many other options out there for survival games, space flight sims, or trucking sims. Star Trucker does offer a very unique and special experience. At the end of the day, if you want an indie game that's not in early access, one that you don't have to buy an excessive amount of DLCs just to unlock every location, and one that's developed by a small team with a clear passion and a resolve to not stray from their vision, Star Trucker is certainly something that you should consider.
312 hours played
June 2026
I am 45 hours in and switched my steam name to Star Trucker lol. I have been gaming since the 90s, this is one of the best games I have ever played. A perfect blend of cozy and survival intensity. The visuals are absolutely stunning, I find myself sometimes taking more photos than actually playing. Everything about this game is just so epic from the switches in the truck being all fully functional to learning how all the systems work, to studying how I can make money, what routes to take, do I have enough fuel and batteries for the trip? its got a wicked game play loop that gets my brain in this perfect flow state. YES BUY IT! fight through the start where the ship is falling apart and you don't know what's going on, read the manual, meet the in game NPCs, explore an awesome sand box galaxy with narrative play and rpg elements, its quite literally the perfect game.
33 hours played
May 2026
Here's the thing, this game has a lot of potential, and is already got some really good ideas, but some things need to be addressed, Number one is less warp gates, not saying they should remove them, but systems should be bigger and not just going from warp gate to warp gate. More distance between warp gates along with a different challenge in each system as opposed to each sector. Bermuda Point and Hell's pocket are perfect examples of this, big shortcuts, long distance between warp gates, and you have to go through a debris field in the middle of it or though a near constant solar storm. This is what other systems should be. Many other of the systems are repeats of a formula, though it works, it could be better. Again, systems should have individual modifiers instead of the entire sector to give each system it's own personality, help it stand out, and make planning out trips much more interesting. Hopefully more modifiers like ice, magnetic anomalies , and other things, but I'm sure that will be expanded on in the future, as it's one of the games defining features. Finally are the roads themselves, in many maps they are way to lack luster in my opinion, too much vertical movement, unless you have visited each system 5+ times you don't know where they lead because signs only have one label and there is only one or two signs, and some warp gates don't have roads, which leads to not being sure if you should straight shot it and hitting a rock, or waste your time going down a road that doesn't lead to where you want it. Changing the signs to tell you all the places it leads would really help along with expanding them, or adding some extra pieces to them to make them better there is In short, more distance between warp gates, more anomalies, better roads, and more individuality between systems. Number two is UI and the truck itself, some things on the truck could work a lot better, the monitors are the biggest offenders of this. Unless you modify your field of view, viewing these screens are a pain, and there is a lot of stuff on them that should always be in view but you can't . Also it is really hard to see in front of you when you have to look through the front camera on the tiny screen when you have to close shutter when going through the sun sector, which I get is the point but it just makes it frustrating. Maybe being able to expand the screen larger or over your screen would fix this, but I'm just pointing it out. Also there is a lot of complaints about the lack vertical thrusters, while it is annoying without them, it adds to the bulkiness and awkwardness of driving a truck (if that makes sense), it really doesn't affect anything that much, and I don't mind them not being there. Along with that, The view from first person is not ideal, in first person it is really hard to see much in this game, especially in this game where there is a lot of vertical movement where the window is meant for horizontal movement, i.e. if there is a truck beneath you and you are in first person you will never see it until it hits you. Third person also suffers since you have no UI when in third person and unless you have the crazy controllers you can't press anything either. This means you are switching from first person to look at systems and press buttons, then moving to third person to see everything so you don't crash into anything. Third is the missions and the trailers, the story mode is pretty cool, though after a while it turns into kind of a slog, and you don't get paid for them either, and I'm sorry, but the end mission was reaaaallly underwhelming. It just makes the missions a bit harder to get through. Along with being unable to attach multiple trailers together to complete multiple missions at the same time, (though it would be hard to do since you now can jackknife in all directions now and you can't control the trailer), but besides that it would be a large benefit to those who could do it, and add more complexity to planning trips. More options should be available as well, as you can get stuck with missions that all will expire before you can finish the job. While browsing some of the other comments I also found a comment from ColdArs 🇺🇦 who brought up some other great ideas in my opinion that could help the cycle of this game (just wanted to help spread some other good ideas) Anyways, they said - "I don’t think you should have to dock to get jobs. You should use a tablet or something like that. In Euro Truck Simulator, you open the menu and go to “Jobs,” and the list appears, along with filters for job types, distance, etc. *It could be on the TAB key Going to the stores should be like it is at airports; instead of docking from behind, it could be something that attaches to the side (like a suction cup) or doesn’t attach at all—you just stop in front of it and a boarding bridge comes out, and it attaches to the hatch. *It's funny that you don't need anything to refuel, you just have to drive into the area. " Other than that I think that covers everything I would hope to be addressed in the future. Other than that everything else in this game is near perfect and I love it, the visuals and art style is amazing and the world building is really good as well. The reason I brought up all the problems with this game is because I love it so much and I want it to succeed, this game has so so much potential and I want to see what the devs do with it. Other than that I would still recommend this game even with these problems, the game is really good, but it has the potential to be so much better if these issues are addressed (In my opinion). Hope this helps everyone
136 hours played
April 2026
The beginning bit of this game can be stressful. Making sure your batteries are good, systems are powered, O2 filters are good, oxygen levels are stable, etc. while bouncing from system to system doing jobs. But then you unlock the Scanner upgrade, and the entire game changes. You can scan systems for scrap to go and pickup and sell. Money doesn't become an object really anymore because you can grab random items floating in space to sell on top of doing jobs. You might think that this makes the game boring, and it might for some. For me, however, this is when the game really became something I really enjoyed. Having shelves stocked with containers of ship items (batteries, UCCs, filters, etc) so that you just stop and swap as needed for standard maintenance. The game becomes such a chill no-stress space trucking game. It's the game I come and play when I just want to chill out. You can throw on nearly any radio station you want from the real world to play through the in-game radio in your truck, so when I want some chill game play, I fly through space hauling freight and listen to a station that plays old radio shows. There's just something about the ambience, the noises, the way the radio gets muffled when you put on the space suit to go outside the ship, that is just unmatched for me in any other game that I'd consider "no-stress". This is when Star Trucker really hit its stride for me. The beginning of the game can be difficult, but learning how to conserve power, (such as wedging the storage containers on the shelves by opening the lids, and then flying with no gravity) or managing your oxygen levels and filters while trying to haul things around, in my opinion makes the part of the game when you don't have to do that anymore all the more rewarding. I absolutely adore this game, and what the devs have made. The devs are only a few people, so these updates are separated by large amounts of time, sure, but I've noticed that they are consistent in adding features to the game. This isn't a hardcore trucking sim like Euro Truck Sim or anything, its not a true space sim because the flying can be a bit wonky at times, but once the game clicks, it really clicks and I love it for what it is.

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Frequently Asked Questions

Star Trucker is currently priced at 7.35€ on Steam.

Yes, Star Trucker is currently available at a 70% discount. You can purchase it for 7.35€ on Steam.

Yes, Star Trucker received 3,373 positive votes out of a total of 4,271 achieving a rating of 7.66.
😊

Star Trucker was developed by Monster and Monster and published by Raw Fury.

Yes, Star Trucker is playable and fully supported on Windows.

No, Star Trucker is not playable on MacOS.

No, Star Trucker is not playable on Linux.

Yes, Star Trucker is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Star Trucker is not available yet.

No, Star Trucker does not support VR.

Star Trucker is a single-player game.

Yes, there are 7 DLCs available for Star Trucker. Explore additional content available for Star Trucker on Steam.

No, Star Trucker does not support mods via Steam Workshop.

No, Star Trucker does not support Steam Remote Play.

Yes, Star Trucker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Trucker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 23:27 UTC
SteamSpy data 23 October 2026 15:08 UTC
Steam price 27 October 2026 03:15 UTC
Steam reviews 18 October 2026 16:03 UTC

If you'd like to dive deeper into the details about Star Trucker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Trucker
  • SteamCharts - Analysis of Star Trucker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Trucker compatibility
Star Trucker
Rating
7.7
3,373
898
Game modes
Features
Online players
69
Developer
Monster and Monster
Publisher
Raw Fury
Release 03 Sep 2024
Platforms
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