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Star Trucker on Steam - User reviews, Price & Information

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Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.

Star Trucker is a transportation, space sim and automobile sim game developed by Monster and Monster and published by Raw Fury.
Released on September 03rd 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian and Traditional Chinese.

It has received 4,271 reviews of which 3,373 were positive and 898 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 7.35€ on Steam with a 70% discount.


The Steam community has classified Star Trucker into these genres:

Media & Screenshots

Get an in-depth look at Star Trucker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 / Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1650 / AMD Radeon RX 580 or equivalent
  • DirectX: Version 12
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

111 hours played
July 2026
Star Trucker Star Trucker is a very niche indie game developed by the two-man team of Monster and Monster, and published by Raw Fury. It is, in the most literal sense, a video game about space trucking. Star Trucker takes inspiration from the trucking craze of the 1970s, sticks it in space, and adds some survival elements along with a story to keep you busy beyond hauling freight from point A to B. Star Trucker, of course, has all of the features you might come to expect out of a trucking sim. Various types of cargo to haul, repairs and refueling, unlockable skills and customizations, and upgrades to enhance the performance and efficiency of your truck. This game has all of the ingredients to be just another trucking simulator, but Monster and Monster has taken things one step further. Unlike many other trucking sims, Star Trucker doesn't start out by immediately having you haul something. That would be too obvious. Instead, the game starts out with you broken down with an air leak. The first thing you are tasked to do is to get out of the driver's seat, don your space suit, go out, and repair your truck. Right away, the player knows this isn't just another space trucking simulator. This is something different. It tells the player there's survival elements in this game, and by extension, an element of risk. This risk extends beyond the occasional air leak that can prop up here and there. It's in the multiple systems you have to monitor with your truck. Things like batteries and air filters that degrade over time are things you will have to replace. Fortunately, these things can be purchased at the various shops in the game, or even salvaged from wrecks that you may stumble upon. There are also harsh environmental factors as well. Star Trucker will challenge you as a driver / pilot as you navigate through blistering and blinding solar flares, electrical storms that can damage the electronics in your truck if you linger in them for too long, and even anomalies that like to sneak up on the unsuspecting player. There are a few star systems out of the thirty-two that are just a long, one way, highly challenging route that will test your piloting skills as you traverse through them from end to end. Star Trucker is a challenging game. Not just from the drives, but from managing your money and resources to keep your systems from failing on you. It took me quite awhile to get comfortably ahead of my systems with extra batteries and filters before I even thought about upgrading my trucks performance and cosmetics. This burden is eased as you gain more levels and allocate skill points into skills that unlock higher paying loads, but it takes time to get to that point. Even in the normal difficulty, Star Trucker doesn't just give things away. You have to, literally, work for them. Fortunately, there are ways you can earn money beyond hauling freight. The salvage wrecks I mentioned earlier may have goods that you can sell at a station for a high price. Star Trucker also has a decent story for you to progress through, which is adventurous and interesting at times, and a bit silly at others. It is certainly tailored towards those who have a thing for trucking, so unless you've watched films like Convoy or Smokey and the Bandit, this story may not hook you in right away. There are a few NPCs that you will interact with as you progress through the story. They all have dialogue and voices acting, and you'll be able to reply to them using the game's CB. If you've played Firewatch at all, the CB system in Star Trucker is similar to Firewatch's walkie-talkies. You, the player, will have different reply options, but they don't really seem to alter the story in anyway beyond a different response from the NPC you are talking to. The visuals themselves are some of the best I've seen in a video game in a long time. Every star system has a very nice artistic style and layout that is absolutely beautiful to behold. Sure, it's certainly not realistic to what space actually looks like, but at the very least, it's very pretty and brings a layer of wonderment to your playthrough. The sounds themselves are great, and the music is custom tailored for the game. Listening to the in-game radio is a treat, and a few of the fifteen songs the radio has to offer are absolute bangers! Like every other game, Star Trucker isn't without its flaws. When salvaging, I've noticed that some of the items I'm holding will clip through my space suit. During a venture mission, which is essentially side quests for a little extra money, I had to refuel a small drone. After the refueling was complete, I didn't get to watch the drone fly off. Instead, the screen went black for a moment, and when it came back on, the drone had disappeared, which does take away from the immersion. The pricing for some of the necessary items needed to survive in the game can be quite steep, especially early on, if salvaging isn't too generous to you. On occasion, when I do arrive at a wreck to do some salvaging, some of the items begin to float away from the others at a pace slightly quicker than the space suit can manage, thus leading to lost items and income unless you chase them down with your truck. Star Trucker has seen a few updates since its release in 2024, including an update that brought joystick support for those flight sim enthusiasts that want to immerse themselves in the game as much as possible. VR support, unfortunately, hasn't quite made it to Star Trucker yet. Neither has multiplayer support. Fortunately, Monster and Monster have shown the desire to develop Star Trucker beyond what it was at release, which is a trend I hope to see continue. Star Trucker is a very niche game. If you're not among those who enjoy both space flight sims and old school American trucking, Star Trucker is probably going to be a pretty hard sell for you. It's great at what it does, but there are so many other options out there for survival games, space flight sims, or trucking sims. Star Trucker does offer a very unique and special experience. At the end of the day, if you want an indie game that's not in early access, one that you don't have to buy an excessive amount of DLCs just to unlock every location, and one that's developed by a small team with a clear passion and a resolve to not stray from their vision, Star Trucker is certainly something that you should consider.
265 hours played
June 2026
I am 45 hours in and switched my steam name to Star Trucker lol. I have been gaming since the 90s, this is one of the best games I have ever played. A perfect blend of cozy and survival intensity. The visuals are absolutely stunning, I find myself sometimes taking more photos than actually playing. Everything about this game is just so epic from the switches in the truck being all fully functional to learning how all the systems work, to studying how I can make money, what routes to take, do I have enough fuel and batteries for the trip? its got a wicked game play loop that gets my brain in this perfect flow state. YES BUY IT! fight through the start where the ship is falling apart and you don't know what's going on, read the manual, meet the in game NPCs, explore an awesome sand box galaxy with narrative play and rpg elements, its quite literally the perfect game.
130 hours played
April 2026
The beginning bit of this game can be stressful. Making sure your batteries are good, systems are powered, O2 filters are good, oxygen levels are stable, etc. while bouncing from system to system doing jobs. But then you unlock the Scanner upgrade, and the entire game changes. You can scan systems for scrap to go and pickup and sell. Money doesn't become an object really anymore because you can grab random items floating in space to sell on top of doing jobs. You might think that this makes the game boring, and it might for some. For me, however, this is when the game really became something I really enjoyed. Having shelves stocked with containers of ship items (batteries, UCCs, filters, etc) so that you just stop and swap as needed for standard maintenance. The game becomes such a chill no-stress space trucking game. It's the game I come and play when I just want to chill out. You can throw on nearly any radio station you want from the real world to play through the in-game radio in your truck, so when I want some chill game play, I fly through space hauling freight and listen to a station that plays old radio shows. There's just something about the ambience, the noises, the way the radio gets muffled when you put on the space suit to go outside the ship, that is just unmatched for me in any other game that I'd consider "no-stress". This is when Star Trucker really hit its stride for me. The beginning of the game can be difficult, but learning how to conserve power, (such as wedging the storage containers on the shelves by opening the lids, and then flying with no gravity) or managing your oxygen levels and filters while trying to haul things around, in my opinion makes the part of the game when you don't have to do that anymore all the more rewarding. I absolutely adore this game, and what the devs have made. The devs are only a few people, so these updates are separated by large amounts of time, sure, but I've noticed that they are consistent in adding features to the game. This isn't a hardcore trucking sim like Euro Truck Sim or anything, its not a true space sim because the flying can be a bit wonky at times, but once the game clicks, it really clicks and I love it for what it is.
8 hours played
Jan. 2026
I was surprised upon starting the game to find 23 separate difficulty settings available to adjust, given how many negative comments and reviews were about "Energy depletes too fast", "Damage is too high", "Payout is too low", etc. -- all things that can be adjusted to your liking. However, I'm finding the default settings to be just fine. You do have to come into it without certain preconceptions. In other trucking or space games with a hauling aspect, it's pretty easy to complete a job, and 100% of money earned goes right into your pocket -- within an hour or so you're a hugely successful business magnate. The universe of Star Trucker is far grittier than that. You're a blue-collar worker just trying to eke out a living. Most of your earnings -- especially at first -- go into keeping your truck running and your life-support systems functioning. Another thing that I think turns off some folks is the brutal tutorial method. It's always "A bad thing just happened because you didn't perform an action that we never told you about until now." Lessons are learned the hard way. It's effective at getting you to pay attention to systems and supplies going forward, but could be perceived as too frustrating if you're used to extreme hand-holding and can't handle taking hard knocks. This can be mitigated by reading the brilliantly designed Star Truck Owner's Manual PDF that can be downloaded separately from the game on the Steam page or the game's web site. Or just go with it, take your licks, and maybe start a new game once you've learned a few hard lessons. The game's initial setup (provided you do a normal story start and not free play) seems designed to put you into debt, possibly near death (or total death if you turn on the permadeath option), and have systems fail because of lack of supplies. These are all hurdles it puts in front of you to get you to understand the importance of managing money, maintaining supplies, monitoring systems, and driving safely. Speaking of driving safely, although it's set in space, you need to resist the urge to fly the shortest path to something. This highly industrialized universe is full of debris, so you are compelled to stick to the clean space lanes for as long as possible lest you suffer hull breaches from debris impacts. This leads to controls. I wish I could map the spacesuit controls other than Up and Down. Spacesuit controls are mapped to whatever your walking controls are. I would prefer they were mapped to the driving/flying controls. Physics... well, here we go: Despite being a space game, there is no translational left/right/up/down movement (other than in your spacesuit). I can kind of understand it in this context, however. The MagLock ring that keeps your trailer "connected" would be unduly stressed by a sideways pull, so I can see how these vehicles wouldn't have translational movement. Yaw induces roll. I hate it. I tell myself it's unbalanced thrusters causing this. When driving in the space lanes it isn't so bad because the lanes also bank a bit when they turn. When arriving at a dock/trailer point and spinning around to back into it, having 20 degrees of roll to go with my 180 degrees of yaw is an annoyance. There is a "Drive Assist" mode/button that is on by default, which makes the truck fly as stupidly as Elite Dangerous (which I like to call Elite 1.5 as its physics are such a step backward from Elite 2), always going straight. Turning off the Drive Assist button does not turn off the drive assist, however; it only reduces it. Flying Star Trucker with Drive Assist OFF is like flying X4 Foundations with Flight Assist ON (in the 7.5+ flight model). The vehicle "slides" for a bit but eventually ends up going in the direction you're pointing it. I tell myself this is a required safety feature in this trailer-based game universe. Ultimately this is a trucking game more than a space game, so I'm OK with not having full Newtonian flight. I've got Pioneer Space Sim or Flight of Nova (or even X4 with FA Off, to an extent) for that. The MagLock system that keeps your trailer (almost) attached also brings your trailer around and prevents it from over-swaying after a turn. It would have been nice if Drive Assist Off weakened that strength so that the trailer swayed a bit, but that probably would make for more accidents and just be overly frustrating. Even with Drive Assist Off, the truck coasts to a stop when you turn off your thrusters. In normal flying, I don't like this, but again I can see it as a safety feature in the universe to prevent runaway trucks if there's a life-support failure. This auto-braking is welcome when backing into a dock or trailer, however, as your main engines are powerful and it would be difficult to slow down while backing up -- imagine trying to dock at a space station in Flight of Nova without having RCS Forward as a separate control from the main forward engines. My preference would be to have the auto-braking only be a thing when a docking camera is active on one of the flight monitors. Perhaps a dead-man switch like on a train if you're driving in free float for too long without a control input...? But whatever: If I can believe auto-braking is a safety requirement in this universe, then I am OK with that. (I try not to think about the fact that no fuel is expended by the auto-braking; it's just magic...) It's a tongue-in-cheek game universe, after all. One of the complaints I have seen about the game is how the batteries that power systems are non-rechargeable. You must buy new batteries to replace them. This is a core aspect of the game. The game explains it in an off-handed way as simply "regulations". I think of it as originally sold to the public as a safety measure to ensure a consistent charge per cell and avoid surprises or drivers stranded because their recharging system broke, but deep down it's just a result of Big Battery lobbyists controlling the market. That fits in with this gritty universe. The areas in the game are varied. Early on you'll see a wide-open commercial sector, contrasted with a tightly packed industrial sector. Later there are places with severe solar activity requiring you to cover your windows and drive by monitor, and places with electrical activity that can damage your systems if you haven't installed enough electrical shielding. There are certain NPCs (I never quite see them; there's just an icon saying they're there) whose storylines introduce you to new concepts like fragile cargo, timely deliveries (you can even be penalized for delivering some things too early), and so on. Interactions with them are called "Side Jobs" and constitute the story mode. One big tip I have here is about the CB radio used to interact with the NPCs. By default, on a controller anyway, the control to move the microphone to your mouth to speak is the same as your forward thrust control. Thus, when you are compelled to grab the CB to interact with an NPC, you lose the ability to drive the truck. You can change the control for holding the mic to your mouth to something else, or -- better still -- set the auto-hold mic option which will move it to your mouth whenever you're given a choice of things to say, and remove the control binding for holding the mic (turning on auto-hold does not stop the manual hold function from still being active, so unbinding the control is necessary). Then you can drive and use the CB at the same time. Looking around in the cab/cockpit can be done in two ways. The default way is an axis that acts like a camera controller. The other is via quick-look commands which are not bound by default. Unfortunately, while you can assign quick-look to axes, it behaves like buttons. It just goes to maximum range the moment you apply any input. Correct behavior would be for the head position to match the stick position. Because it does not behave correctly, this means no headtracking via joystick emulation is possible.
1 hours played
Oct. 2025
Fun Chill Great potential BUT This game needs workshop support, what could be in this game is a long way off with an indie team. This game would explode in the sim/space gaming community. ALSO OPEN IT UP!!! Jump gating from one hub to the next is extremely boring. I don't care if the planets/stars/outposts are mostly empty, let me park it in orbit or fly by like a real space hauler. Just do it, it's what this game REALLY needs. I don't need space highways with exits yada yada, it's hard to fly in anyway for most. I wanna walk around my interior as cruise control moves me at sub light speeds from point A to point B. Maybe ALERT ALERT! INTENSE GRAVITY DETECTED! or EXCESSIVE DEBRIS DETECTED! MANUAL FLIGHT REQUIRED! POTENTIAL

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Frequently Asked Questions

Star Trucker is currently priced at 7.35€ on Steam.

Yes, Star Trucker is currently available at a 70% discount. You can purchase it for 7.35€ on Steam.

Yes, Star Trucker received 3,373 positive votes out of a total of 4,271 achieving a rating of 7.66.
😊

Star Trucker was developed by Monster and Monster and published by Raw Fury.

Yes, Star Trucker is playable and fully supported on Windows.

No, Star Trucker is not playable on MacOS.

No, Star Trucker is not playable on Linux.

This information about Star Trucker is not available yet.

This information about Star Trucker is not available yet.

No, Star Trucker does not support VR.

Star Trucker is a single-player game.

Yes, there are 7 DLCs available for Star Trucker. Explore additional content available for Star Trucker on Steam.

No, Star Trucker does not support mods via Steam Workshop.

No, Star Trucker does not support Steam Remote Play.

Yes, Star Trucker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Trucker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 22:56 UTC
SteamSpy data 01 September 2026 03:28 UTC
Steam price 12 September 2026 02:15 UTC
Steam reviews 09 September 2026 06:01 UTC

If you'd like to dive deeper into the details about Star Trucker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Trucker
  • SteamCharts - Analysis of Star Trucker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Trucker compatibility
Star Trucker
Rating
7.7
3,373
898
Game modes
Features
Online players
104
Developer
Monster and Monster
Publisher
Raw Fury
Release 03 Sep 2024
Platforms
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