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Star Trucker on Steam

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Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.

Star Trucker is a transportation, space sim and automobile sim game developed by Monster and Monster and published by Raw Fury.
Released on September 03rd 2024 is available on Windows and Steam Deck.

It has received 4,271 reviews of which 3,373 were positive and 898 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for 7.17€ on Eneba.


The Steam community has classified Star Trucker into these genres:

Media & Screenshots

Get an in-depth look at Star Trucker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 / Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1650 / AMD Radeon RX 580 or equivalent
  • DirectX: Version 12
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

111 hours played
July 2026
Star Trucker Star Trucker is a very niche indie game developed by the two-man team of Monster and Monster, and published by Raw Fury. It is, in the most literal sense, a video game about space trucking. Star Trucker takes inspiration from the trucking craze of the 1970s, sticks it in space, and adds some survival elements along with a story to keep you busy beyond hauling freight from point A to B. Star Trucker, of course, has all of the features you might come to expect out of a trucking sim. Various types of cargo to haul, repairs and refueling, unlockable skills and customizations, and upgrades to enhance the performance and efficiency of your truck. This game has all of the ingredients to be just another trucking simulator, but Monster and Monster has taken things one step further. Unlike many other trucking sims, Star Trucker doesn't start out by immediately having you haul something. That would be too obvious. Instead, the game starts out with you broken down with an air leak. The first thing you are tasked to do is to get out of the driver's seat, don your space suit, go out, and repair your truck. Right away, the player knows this isn't just another space trucking simulator. This is something different. It tells the player there's survival elements in this game, and by extension, an element of risk. This risk extends beyond the occasional air leak that can prop up here and there. It's in the multiple systems you have to monitor with your truck. Things like batteries and air filters that degrade over time are things you will have to replace. Fortunately, these things can be purchased at the various shops in the game, or even salvaged from wrecks that you may stumble upon. There are also harsh environmental factors as well. Star Trucker will challenge you as a driver / pilot as you navigate through blistering and blinding solar flares, electrical storms that can damage the electronics in your truck if you linger in them for too long, and even anomalies that like to sneak up on the unsuspecting player. There are a few star systems out of the thirty-two that are just a long, one way, highly challenging route that will test your piloting skills as you traverse through them from end to end. Star Trucker is a challenging game. Not just from the drives, but from managing your money and resources to keep your systems from failing on you. It took me quite awhile to get comfortably ahead of my systems with extra batteries and filters before I even thought about upgrading my trucks performance and cosmetics. This burden is eased as you gain more levels and allocate skill points into skills that unlock higher paying loads, but it takes time to get to that point. Even in the normal difficulty, Star Trucker doesn't just give things away. You have to, literally, work for them. Fortunately, there are ways you can earn money beyond hauling freight. The salvage wrecks I mentioned earlier may have goods that you can sell at a station for a high price. Star Trucker also has a decent story for you to progress through, which is adventurous and interesting at times, and a bit silly at others. It is certainly tailored towards those who have a thing for trucking, so unless you've watched films like Convoy or Smokey and the Bandit, this story may not hook you in right away. There are a few NPCs that you will interact with as you progress through the story. They all have dialogue and voices acting, and you'll be able to reply to them using the game's CB. If you've played Firewatch at all, the CB system in Star Trucker is similar to Firewatch's walkie-talkies. You, the player, will have different reply options, but they don't really seem to alter the story in anyway beyond a different response from the NPC you are talking to. The visuals themselves are some of the best I've seen in a video game in a long time. Every star system has a very nice artistic style and layout that is absolutely beautiful to behold. Sure, it's certainly not realistic to what space actually looks like, but at the very least, it's very pretty and brings a layer of wonderment to your playthrough. The sounds themselves are great, and the music is custom tailored for the game. Listening to the in-game radio is a treat, and a few of the fifteen songs the radio has to offer are absolute bangers! Like every other game, Star Trucker isn't without its flaws. When salvaging, I've noticed that some of the items I'm holding will clip through my space suit. During a venture mission, which is essentially side quests for a little extra money, I had to refuel a small drone. After the refueling was complete, I didn't get to watch the drone fly off. Instead, the screen went black for a moment, and when it came back on, the drone had disappeared, which does take away from the immersion. The pricing for some of the necessary items needed to survive in the game can be quite steep, especially early on, if salvaging isn't too generous to you. On occasion, when I do arrive at a wreck to do some salvaging, some of the items begin to float away from the others at a pace slightly quicker than the space suit can manage, thus leading to lost items and income unless you chase them down with your truck. Star Trucker has seen a few updates since its release in 2024, including an update that brought joystick support for those flight sim enthusiasts that want to immerse themselves in the game as much as possible. VR support, unfortunately, hasn't quite made it to Star Trucker yet. Neither has multiplayer support. Fortunately, Monster and Monster have shown the desire to develop Star Trucker beyond what it was at release, which is a trend I hope to see continue. Star Trucker is a very niche game. If you're not among those who enjoy both space flight sims and old school American trucking, Star Trucker is probably going to be a pretty hard sell for you. It's great at what it does, but there are so many other options out there for survival games, space flight sims, or trucking sims. Star Trucker does offer a very unique and special experience. At the end of the day, if you want an indie game that's not in early access, one that you don't have to buy an excessive amount of DLCs just to unlock every location, and one that's developed by a small team with a clear passion and a resolve to not stray from their vision, Star Trucker is certainly something that you should consider.
311 hours played
June 2026
I am 45 hours in and switched my steam name to Star Trucker lol. I have been gaming since the 90s, this is one of the best games I have ever played. A perfect blend of cozy and survival intensity. The visuals are absolutely stunning, I find myself sometimes taking more photos than actually playing. Everything about this game is just so epic from the switches in the truck being all fully functional to learning how all the systems work, to studying how I can make money, what routes to take, do I have enough fuel and batteries for the trip? its got a wicked game play loop that gets my brain in this perfect flow state. YES BUY IT! fight through the start where the ship is falling apart and you don't know what's going on, read the manual, meet the in game NPCs, explore an awesome sand box galaxy with narrative play and rpg elements, its quite literally the perfect game.
33 hours played
May 2026
Here's the thing, this game has a lot of potential, and is already got some really good ideas, but some things need to be addressed, Number one is less warp gates, not saying they should remove them, but systems should be bigger and not just going from warp gate to warp gate. More distance between warp gates along with a different challenge in each system as opposed to each sector. Bermuda Point and Hell's pocket are perfect examples of this, big shortcuts, long distance between warp gates, and you have to go through a debris field in the middle of it or though a near constant solar storm. This is what other systems should be. Many other of the systems are repeats of a formula, though it works, it could be better. Again, systems should have individual modifiers instead of the entire sector to give each system it's own personality, help it stand out, and make planning out trips much more interesting. Hopefully more modifiers like ice, magnetic anomalies , and other things, but I'm sure that will be expanded on in the future, as it's one of the games defining features. Finally are the roads themselves, in many maps they are way to lack luster in my opinion, too much vertical movement, unless you have visited each system 5+ times you don't know where they lead because signs only have one label and there is only one or two signs, and some warp gates don't have roads, which leads to not being sure if you should straight shot it and hitting a rock, or waste your time going down a road that doesn't lead to where you want it. Changing the signs to tell you all the places it leads would really help along with expanding them, or adding some extra pieces to them to make them better there is In short, more distance between warp gates, more anomalies, better roads, and more individuality between systems. Number two is UI and the truck itself, some things on the truck could work a lot better, the monitors are the biggest offenders of this. Unless you modify your field of view, viewing these screens are a pain, and there is a lot of stuff on them that should always be in view but you can't . Also it is really hard to see in front of you when you have to look through the front camera on the tiny screen when you have to close shutter when going through the sun sector, which I get is the point but it just makes it frustrating. Maybe being able to expand the screen larger or over your screen would fix this, but I'm just pointing it out. Also there is a lot of complaints about the lack vertical thrusters, while it is annoying without them, it adds to the bulkiness and awkwardness of driving a truck (if that makes sense), it really doesn't affect anything that much, and I don't mind them not being there. Along with that, The view from first person is not ideal, in first person it is really hard to see much in this game, especially in this game where there is a lot of vertical movement where the window is meant for horizontal movement, i.e. if there is a truck beneath you and you are in first person you will never see it until it hits you. Third person also suffers since you have no UI when in third person and unless you have the crazy controllers you can't press anything either. This means you are switching from first person to look at systems and press buttons, then moving to third person to see everything so you don't crash into anything. Third is the missions and the trailers, the story mode is pretty cool, though after a while it turns into kind of a slog, and you don't get paid for them either, and I'm sorry, but the end mission was reaaaallly underwhelming. It just makes the missions a bit harder to get through. Along with being unable to attach multiple trailers together to complete multiple missions at the same time, (though it would be hard to do since you now can jackknife in all directions now and you can't control the trailer), but besides that it would be a large benefit to those who could do it, and add more complexity to planning trips. More options should be available as well, as you can get stuck with missions that all will expire before you can finish the job. While browsing some of the other comments I also found a comment from ColdArs 🇺🇦 who brought up some other great ideas in my opinion that could help the cycle of this game (just wanted to help spread some other good ideas) Anyways, they said - "I don’t think you should have to dock to get jobs. You should use a tablet or something like that. In Euro Truck Simulator, you open the menu and go to “Jobs,” and the list appears, along with filters for job types, distance, etc. *It could be on the TAB key Going to the stores should be like it is at airports; instead of docking from behind, it could be something that attaches to the side (like a suction cup) or doesn’t attach at all—you just stop in front of it and a boarding bridge comes out, and it attaches to the hatch. *It's funny that you don't need anything to refuel, you just have to drive into the area. " Other than that I think that covers everything I would hope to be addressed in the future. Other than that everything else in this game is near perfect and I love it, the visuals and art style is amazing and the world building is really good as well. The reason I brought up all the problems with this game is because I love it so much and I want it to succeed, this game has so so much potential and I want to see what the devs do with it. Other than that I would still recommend this game even with these problems, the game is really good, but it has the potential to be so much better if these issues are addressed (In my opinion). Hope this helps everyone
136 hours played
April 2026
The beginning bit of this game can be stressful. Making sure your batteries are good, systems are powered, O2 filters are good, oxygen levels are stable, etc. while bouncing from system to system doing jobs. But then you unlock the Scanner upgrade, and the entire game changes. You can scan systems for scrap to go and pickup and sell. Money doesn't become an object really anymore because you can grab random items floating in space to sell on top of doing jobs. You might think that this makes the game boring, and it might for some. For me, however, this is when the game really became something I really enjoyed. Having shelves stocked with containers of ship items (batteries, UCCs, filters, etc) so that you just stop and swap as needed for standard maintenance. The game becomes such a chill no-stress space trucking game. It's the game I come and play when I just want to chill out. You can throw on nearly any radio station you want from the real world to play through the in-game radio in your truck, so when I want some chill game play, I fly through space hauling freight and listen to a station that plays old radio shows. There's just something about the ambience, the noises, the way the radio gets muffled when you put on the space suit to go outside the ship, that is just unmatched for me in any other game that I'd consider "no-stress". This is when Star Trucker really hit its stride for me. The beginning of the game can be difficult, but learning how to conserve power, (such as wedging the storage containers on the shelves by opening the lids, and then flying with no gravity) or managing your oxygen levels and filters while trying to haul things around, in my opinion makes the part of the game when you don't have to do that anymore all the more rewarding. I absolutely adore this game, and what the devs have made. The devs are only a few people, so these updates are separated by large amounts of time, sure, but I've noticed that they are consistent in adding features to the game. This isn't a hardcore trucking sim like Euro Truck Sim or anything, its not a true space sim because the flying can be a bit wonky at times, but once the game clicks, it really clicks and I love it for what it is.
82 hours played
Feb. 2026
When I was a kid I really wanted to be a trucker. I even got up early on Sundays to watch a TV show called 'Travel Well, Trucker'. Later I lost interest and the likes of Euro Truck Simulator never really picked my interest. But a trucksim in space? That might be my cup of tea! And this is more simulator than a casual game about trucking. Playing on the recommended difficulty will show you that. With the meagre gains at the start and the game barely explaining its systems to you, it can feel unforgiving. Luckily there's a custom difficulty to change many parameters, from how fast your power cells drain to how expensive the fines are. So if you want a casual, more narrative experience you can have it. Talking about narrative, I was not expecting such a good story and cast of characters. Mind you, it's nothing mind-blowing or very deep. It has some very tropey aspects, but it's so well executed it just works. All characters are fully and well voiced. Gameplay progression is tied to story progression, but you have a large margin to just do your thing, no rush. The game has plenty of zones and there's a good variety there: from cookie-cutter planet orbits to beautiful nebulas, from dark space to asteroid fields, from hell holes to intriguing vistas. Some zones have special 'weather' that require an specfic upgrade and pose different challenges. Solar flares can cook you in your cabin and make visibility difficult, electrical storms can fry your truck's systems and damage sensitive cargo and anomalies are basically invisible asteroids you need to 'scan' in order to navigate safely. Another thing this game nails are the radios. There's an original radio with some good stuff, but I loved that you can listen to actual online radios inside the game, seamlessly! Lots of 90s and 2000s hits there so it felt pretty nostalgic and kept me going when I'd otherwise stop playing for the day. I highly recommend you play this mixing keyboard & mouse (for menus and first-person) and a controller (for steering your truck). There's a big update on the works (expected by April at the earliest) that will add more sidejobs and cabin interior customization. It'll be the perfect excuse to replay this awesome game. Lastly, this game was made mostly by 2 dudes. That's impressive!

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Frequently Asked Questions

Star Trucker is currently priced at 24.50€ on Steam.

No, Star Trucker is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Star Trucker received 3,373 positive votes out of a total of 4,271 achieving a rating of 7.66.
😊

Star Trucker was developed by Monster and Monster and published by Raw Fury.

Yes, Star Trucker is playable and fully supported on Windows.

No, Star Trucker is not playable on MacOS.

No, Star Trucker is not playable on Linux.

Yes, Star Trucker is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Star Trucker is not available yet.

No, Star Trucker does not support VR.

Star Trucker is a single-player game.

Yes, there are 7 DLCs available for Star Trucker. Explore additional content available for Star Trucker on Steam.

No, Star Trucker does not support mods via Steam Workshop.

No, Star Trucker does not support Steam Remote Play.

Yes, Star Trucker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Trucker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 23:27 UTC
SteamSpy data 10 October 2026 02:07 UTC
Steam price 14 October 2026 02:15 UTC
Steam reviews 13 October 2026 18:08 UTC

If you'd like to dive deeper into the details about Star Trucker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Trucker
  • SteamCharts - Analysis of Star Trucker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Trucker compatibility
Star Trucker
Rating
7.7
3,373
898
Game modes
Features
Online players
30
Developer
Monster and Monster
Publisher
Raw Fury
Release 03 Sep 2024
Platforms
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