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Star Valor on Steam

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Choose your own destiny as you explore an open-world procedurally generated galaxy where anything is possible. Become a miner, a trader, a bounty hunter, a pirate, or perhaps a jack of all trades. Start off small and build your way to the top but remember with every action, comes consequences.

Star Valor is a space, sandbox and action game developed and published by Rafael Burgos.
Released on August 03rd 2022 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, Portuguese - Brazil, German, Spanish - Spain, French, Russian, Simplified Chinese, Vietnamese, Korean, Polish, Italian and Japanese.

It has received 3,285 reviews of which 2,891 were positive and 394 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 9.40€ on Steam with a 60% discount.


The Steam community has classified Star Valor into these genres:


Here is the detailed breakdown of supported languages for Star Valor:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Vietnamese

Media & Screenshots

Get an in-depth look at Star Valor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: Yes

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

85 hours played
Oct. 2026
This game is the labour of love for one man from Brazil. His name is Rafael Burgos. This is an absolutely amazing game. I am 52 years old and I have been playing games since the 80s. I can honestly say that this game provides the same immersive 4X experience that the X3 games did but it is an isometric real-time top down version. This game allows you to tailor your experience in whichever way you want. Whether you want to be a vile pirate that preys on the weak or a deepspace miner or an opportunistic trader that creates an empire, or a ruthless bounty hunter, the choice is yours. The graphics look fantastic and the music seems to suit the situation you are in nicely. For example in a life and death battle, the music is upbeat while when you are mining in the cold darkness of space, it is ambient and melancholy. I enjoyed the base game so much that I picked up the base building dlc and I have been enjoying it because it takes the 4X capability of this game to the next level. If you enjoyed games like master of orion 2 or star control 2 or you want an isometric top-down version of X3, then this game is almost mandatory...lol. Once again, I am blown away by the quality of this game done by one person when triple A releases from gargantuan companies are riddled with bugs and have terrible game design that require a supercomputer to even run not to mention the 100s of gigabyes of space you need to even install. This game is 3 gb which clearly shows that Rafael Burgos is very efficient when it comes to programming. Just get this game and thank me later...
178 hours played
Sept. 2026
Overall I'd rate this game a solid 7.5/10. It reminds me of a start-trek flash game i used to play in the early 2000s. Pros: Almost everything feels productive: Scavenging, mining, Combat, Trading, and Base building, are all pretty simple and rewarding. The customization system and skill system is really rewarding to fiddle with and find a play style you enjoy. Custom weapons require some playing around with, but can be very rewarding when you find a build you like. The fleet mechanic is fun, and allows for a fun solo or small fleet combat. Perks system allows for multiple runs to feel worth it. Cons: Once you get the hang of combat, it starts to feel a little to easy. The UI is serviceable, but could use improvement and desperately needs a search function. Modifying ships in your Armada can be a bit of a pain if you are crafting things since they default to your main ships inventory which is not accessible when you are modifying a fleet ship. The game could use some markings around weapon range outside of the numbers in the weapon UI, its hard to judge where your rounds will end. Getting large ships requires a lot of grinding, which can be a bit of a pain. Still had a really enjoyable time playing.
69 hours played
Sept. 2026
This is an awesome example of a sandbox game done right - there is not much the game forces you to do, but there is so much content in ENDLESS hours of customizing and fine tuning you ship and fighting endless horders of enemies. Yesterday I wanted to move a ship from a far away star system to home base and it took me like 5 hours instead of 5 minutes, because I sidetracked doing a miriad of small local things. The best sandbox experience ever. Highly recommended, there is a minimum a 100 hours of spaceship modding and fighting content here, and 1000+ hours if you want to build strong fleets and dominate the galaxy. And new playthroughs unlock new perks to add to your character! Adding hundreds of hours of content. And if ever the developer makes a good story mod for this and faction warfare OMG this will be 1000+ hours of content on top this game already has. Super highly recommended!!!!!
25 hours played
Sept. 2026
Happy to have given this a chance and its an easy recommend for me, for the fair price (especially on sale) Its an interesting mix of strenghths that play to my preferences, and weaknesses that I can overlook On first impression, the UI grap,hics and presentation feel a bit dated, it kind of sits in the uncanny valley where its nothing too impressive, but also not bad *enough to be retro or stylized. I would call it mostly solid programmer art. At the end of the day though, the gameplay just hits the sweet spot for me where its not overwhelming like a 4X game, but not too oversimplified either. Craft some custom lasers, go mining, or fill your hold with missiles at the missile factory and sell them at the space station a few jumps away. A bit of zoom zoom and a bit of pew pew, get rich and build a fleet of ships. it feels like it has imperfect but serviceable mix of activities catering to a few different playstyles simultaneously (miner, trader, bounty hunter), while not overwhelming you with menus or stats, or requiring you to micromanage or put out fires inside of your ship. Just fly around, until you have bigger ships, with more lasers. The fact that you get a little squad of companions following you around or manning your turrets is very cool, and since outfitting ships is my jam, outfitting 10 ships is just even more jam to jam. Dont get me wrong Im seeing a lot of room for improvement still in nearly every aspect, some weird menu quirks, control quirks, trade goods distribution and prices that manage to be both too predictable and too arbitrary at the same time. Asteroid fields tend to be pretty boring which is not too surprising. But it does enough right to get by without doing enough wrong to drive me away. Ive bounced off of dozens of other space games made by much bigger teams, chasing that perfect successor to freelancer or star control. And Ive given most of those other titles much smaller playtimes. Something about this game just works, and has kept me grinding economy, mining asteroids, blasting space pirates til 3am a few nights in a row. Seems this game has been around in EA longer than I realized until now, but my advice to the dev is still to refine what you already have in the core systems. I want more interesting things to salvage. More kinds of missions, more kinds of space station to encounter. more variety and logic in where trade goods are found and priced. Interesting asteroid fields full of surprising resources or hidden treasures. I do worry with the first DLC that you are starting to go in new directions while the core gameplay styles and systems are still only 80% of the way there. I still bought it because I like to support independant projects like this. Either way, good luck and congratulations on getting this far, I really appreciated my time with your game, and I hope If I revisit it in a few more years time Ill be amazed that the game evolved from a jack of all trades and was eventually polished into a true gem.
744 hours played
July 2026
Warp jump-stuck my dreadnought straight into an asteroid and it wiggle-bashed itself to death 2 seconds before the warp drive recharged. 1 in 400 hours chance. I love this game. please add ore sorting to the lootfilter. 10\10 space sandbox

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Frequently Asked Questions

Star Valor is currently priced at 9.40€ on Steam.

Yes, Star Valor is currently available at a 60% discount. You can purchase it for 9.40€ on Steam.

Yes, Star Valor received 2,891 positive votes out of a total of 3,285 achieving a rating of 8.47.
😎

Star Valor was developed and published by Rafael Burgos.

Yes, Star Valor is playable and fully supported on Windows.

No, Star Valor is not playable on MacOS.

No, Star Valor is not playable on Linux.

Yes, Star Valor is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Star Valor is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Star Valor does not support VR.

Star Valor is a single-player game.

Yes, there is a DLC available for Star Valor. Explore additional content available for Star Valor on Steam.

No, Star Valor does not support mods via Steam Workshop.

No, Star Valor does not support Steam Remote Play.

Yes, Star Valor is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Valor.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 22:53 UTC
SteamSpy data 14 October 2026 07:13 UTC
Steam price 27 October 2026 14:24 UTC
Steam reviews 18 October 2026 21:52 UTC

If you'd like to dive deeper into the details about Star Valor, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Valor
  • SteamCharts - Analysis of Star Valor concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Valor compatibility
Star Valor
Rating
8.5
2,891
394
Game modes
Features
Online players
146
Developer
Rafael Burgos
Publisher
Rafael Burgos
Release 03 Aug 2022
Platforms
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