Starcom: Nexus on Steam - User reviews, Price & Information

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Suddenly thrown into an unknown galaxy, you must explore, fight or befriend aliens and transform your ship from a small survey vessel into a powerful battlecruiser to unravel the mystery of the forces that brought you here and find your way home.

Starcom: Nexus is a space, sci-fi and rpg game developed and published by Wx3 Labs and LLC.
Released on December 12th 2019 is available on Windows and Linux in 3 languages: English, German and Russian.

It has received 2,132 reviews of which 1,925 were positive and 207 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Starcom: Nexus into these genres:

Media & Screenshots

Get an in-depth look at Starcom: Nexus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista/7/8/10
  • Processor: Intel Core i5 2.2 GHz+
  • Memory: 4 GB RAM
  • Graphics: 2 GB Direct3D 11 Capable video card or better
  • DirectX: Version 10
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 16.04 LTS or SteamOS
  • Processor: Intel Core i5 2.2 GHz+
  • Memory: 4 GB RAM
  • Graphics: 2GB OpenGL 3 Capable video card or better
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Thanks to Jingles, put me onto this gem fun game! Great puzzler with space exploration & other elements, would recommend this as a good one to play!
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Nov. 2025
This game gets something right and something wrong. First of all, it is addicting. It nails the exploration and progression feel: "Just...one...more...warp..." Defeating enemies, completing quests, collecting resources, unlocking new technologies and building an even bigger, even stronger and resourceful ship is fun. However, there's several points which really try to be smart but, in the end, result just frustrating. Some quest details are hidden behind some very self-thought reasoning without very clever way of hinting them to the player. Imagine if you were talking to an aquaintance and suddenly they ask you: "Guess what i'm thinking right now!" out of the blue without context. That's exactly how it feels to complete certain quests and i have to be honest, i had to Google some of them because i really didn't want to spend more time bashing my head against a wall. We're not in the 90s anymore, i don't want to commit a full month into a single indie game. Another thing i didn't "love" too much was the total snowballing i could have about absolutely everything and anything towards the middle to endgame. Infinite shield, gobsmacking firepower, turbo regeneration and massive warp drives with no cooldown didn't make things exciting. That being said, except for quests vagueness and lot (lot) of backtracking, overall this game captured my attention for quite a bit and it was fun to complete. Also, the final "boss" is a complete joke. They say the sequel of this got a lot more love and details, let's see. For what's worth, i personally recommend this game but it's not one of those i'd see myself playing a second time after finishing it.
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July 2025
This game scratches an itch I've been trying to scratch with other games for years. I gravitated to it because aspects of it reminded me of other games like Galaxy on Fire 2, Rebel Galaxy, Sins of a Solar Empire, Star Trek Aramada, Starmade, Star Trek Online, SPAZ, etc etc. The exploring, the interactions with aliens, the (albeit limited) trading, the (again limited) diplomacy, the building, the combat, the tech tree, the story - all of it is familiar from my other favourite games but its been brought together in to something else that tickles that little bit of my brain just right and makes me love the game. The combat isn't as it might appear in the videos/screenshots - it is not an auto-shooter, twin stick, or a bullet hell game. The combat is very much like SPAZ and requires the player to aim the plasma turrets and lock the lasers/missiles while you manoeuvre your ship to avoid being swarmed or hit at close range too much. Because all ships are made from modules, you have the option of targeting specific parts (You have to do this manually with the plasma turrets, you cannot target lasers or missiles in this way) of an enemy ship like its weapons/engines/shields/etc to degrade its defences before you cause enough overall damage or manage to burrow in to the bridge and kill it. This means that you're able to take on some of the more powerful enemies quite early providing you're careful and use hit-and-run to take out their engines and/or weapons before finishing them off. The second game expands on the combat by allow you to target specific modules with all weapons instead of just manually aimed plasma turrets. The trading is pretty basic but functional, with different aliens using different raw materials as currencies and valuing other raw materials differently to their alien neighbours, there is no universal currency. Some races are just not worth trading with at all because their prices for all resources are too high to make it worth trading with them unless you can't find a cheaper or alternative source. It would have been nice to be able to buy some of the tech like the lasers, but just defending yourself and playing the game makes it so you'll find most blueprints naturally as you explore and progress the story. The story is familiar if you're a Scifi fan, especially stuff like Star Trek, Babylon 5, Farscape, Battle Star Galactica, etc. You're sucked through a rift and dumped somewhere/somewhen and have to figure out how you got there and how you get back. You interact with aliens, search planets/wrecks/derelicts, and find sources of information that teach you the lore and help you understand why the place is the way it is. I appreciated that the game didn't just make me learn everything through dialogues, which I found mostly using to clarify or expand on things I'd learned from exploring a random ruin on an abandoned planet. I also appreciated the log which allows you to look back through your interactions, messages, and notifications about new information, allowing you to piece together discoveries that lead you to rewards or other discoveries without always giving you a marker that screams "GO HERE FOR EXTRA PERK". Building is limited but fun. My biggest gripe with it, and a gripe that carries through to the second game, is the extremely limited engine situation. There is only one engine option, and the placement restrictions make it so that there are basically only a couple of configurations that amount to 'big line of engines at the back' or 'big wedge shape of engines at the back'. The kinds of shapes you can have can be limiting as well if you're bothered about armour/how much damage you take, but you can usually build something familiar to your favourite scifc ship design. Other than the engines, everything else is just about having enough reactors to power your engines/basic modules/chosen weapons, and then enough armour to keep you alive. I would have liked a wider variety of modules and weapons, and would have liked to have had hull pieces that let me change the shape/outline of the ship. The second game adds hull pieces and colour customisation which was a good step forward but takes two steps back by adding heat management which further restricts your build. The game's biggest strength is exploration. From the very first moments you're on the other side of the rift you can technically visit literally any location in the galaxy, but you'd have to do it by randomly flying off in different directions with a single engine ship and no map. As you progress, the game actually encourages you to fly off the beaten path with hints you find with clues to hidden systems/locations (Sometimes log entries, sometimes through conversations, sometimes just implied by environmental clues) or through the sensors picking up things you missed or wouldn't have seen before because your sensor range increases as you upgrade. The game's main way of holding your hand through exploration is the slingshot and gates system. Most systems have slingshots that take them to between one and three other systems and a much smaller number of systems have jump gates that allow you to jump to any other jump gate system. The way these slingshots are laid out takes the player through a pretty linear path that is broken up in to segments of the galaxy's spiral arms that are connected through jump gates. You find the locations of far off jump gates not connected to other slingshot systems by exploring and interacting with aliens, resulting in you finding coordinates or clues that lead to coordinates. You use all of this to explore what each system has to offer from different kinds of planet with various kinds of encounters/quests/resources/dangers, different factions of aliens, new information and lore, and new technology or useful relics. Highly recommend this and the second game, and cannot wait for more from this developer.
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Feb. 2025
Rating: ★★★★ - Great Time Played: 23.6 hours Difficulty: Normal: 1.0 Gameplay: • Top-Down Open-World Space Exploration with real-time combat and RPG elements. • Start with a basic ship that can be upgraded with new weapons, hull improvements, and engines in a decent progression curve. • Smooth and intuitive movement, with satisfying acceleration and inertia. • Combat is simple but engaging. • Resource collection is straightforward; scavenge materials, complete quests, and trade for upgrades. • Freeform missions that require note-taking and intuitive thinking but unfortunately can waste alot of time searching for hours to progress. • Occasional grind for materials and time-wasting for long distance travel, but never felt too tedious. • Controller was difficult to rebind properly; Stuck with Keyboard and Mouse. Story\Dialogue: • Strong 'Star Trek: Voyager' feel with an emphasis on exploration, first contacts, and cosmic mysteries. • Interesting alien factions, each with their own lore, motivations, and diplomacy options. • Dialogue is well-written but not overly complex; straight to the point without excessive fluff. • The main story is intriguing, with plenty of side discoveries that add depth. Graphics\Music: • Clean and vibrant top-down visuals; ships and environments are well-designed. • Space feels vast but not empty; plenty of points of interest without being overwhelming. • UI is simple and easy to navigate, though quest UI could be more intuitive. • Music is atmospheric and fitting, enhancing the sense of wonder and mystery. Before you Play: • At the start of the game, each time you spot a Nexus Gate, go back to Kit Station for upgrades. • Every difficulty spike or issue with the game can be resolved by experimenting in the Shipyard or Research Upgrade. • Upgrade your engines and Generator early; faster travel makes exploration much more enjoyable. • Keep an eye on your ship’s power consumption when upgrading and balance weapons and defenses wisely. • Investigate every anomaly; you’ll often find valuable resources or unlock key story elements. • Some alien factions react differently depending on your actions; be mindful of diplomacy. • Don't rush the main story; exploring every nook and cranny is mandatory to finish the game. • Make notes on the Map every time you find an anomaly you can't complete or a location that you mean to go to in the future. • For long distance travel, be sure to have something as second screen content. • Don't be afraid to look at walkthroughs if you get stuck on a quest.
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Feb. 2025
Came to Nexus because I liked Unknown Space and wanted moar. If you are here because you finished Unknown Space and would like a fresh story in the same... multiverse, this is it! If you are wondering if it's not as good because it's older, I would say the core gameplay loop is definitely there. The shipbuilder is still fun if a bit simpler, and the story is every bit as good. Unknown Space has some QoL features that never made it to the not-exactly-prequel, and if you haven't played either, Unknown Space is probably the better place to start at this point unless maybe cost is a consideration (not that either game is expensive). But if you liked Unknown Space and want a similar experience, absolutely pick this up. Both games are well worth the modest asking price, and like a lot of indie games, come with a higher level of polish and completeness than a lot of AAA titles that cost 3x as much or more.
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Frequently Asked Questions

Starcom: Nexus is currently priced at 16.79€ on Steam.

Starcom: Nexus is currently not on sale. You can purchase it for 16.79€ on Steam.

Starcom: Nexus received 1,925 positive votes out of a total of 2,132 achieving a rating of 8.63.
😎

Starcom: Nexus was developed and published by Wx3 Labs and LLC.

Starcom: Nexus is playable and fully supported on Windows.

Starcom: Nexus is not playable on MacOS.

Starcom: Nexus is playable and fully supported on Linux.

Starcom: Nexus is a single-player game.

Starcom: Nexus does not currently offer any DLC.

Starcom: Nexus does not support mods via Steam Workshop.

Starcom: Nexus does not support Steam Remote Play.

Starcom: Nexus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Starcom: Nexus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 06:27
SteamSpy data 26 January 2026 10:26
Steam price 28 January 2026 20:20
Steam reviews 28 January 2026 16:07

If you'd like to dive deeper into the details about Starcom: Nexus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Starcom: Nexus
  • SteamCharts - Analysis of Starcom: Nexus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Starcom: Nexus compatibility
Starcom: Nexus
Rating
8.6
1,925
207
Game modes
Features
Online players
21
Developer
Wx3 Labs, LLC
Publisher
Wx3 Labs, LLC
Release 12 Dec 2019
Platforms