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Starship EVO on Steam - User reviews, Price & Information

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Mine and craft your way to orbit, build your own starship and explore a vast, dangerous galaxy alongside your crew. For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.

Starship EVO is a action, indie and simulation game developed and published by Moonfire Entertainment.
Released on June 19th 2020 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,079 reviews of which 919 were positive and 160 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Starship EVO into these genres:

Media & Screenshots

Get an in-depth look at Starship EVO through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10 (latest SP) 64-bit
  • Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 3GB, AMD RX 470 4GB
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX® compatible on-board

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

44 hours played
June 2026
I'll be honest, this game probably needs much more time in the oven. I'll recommend it because it seems that the Dev is actually very committed to the idea, so thats always good; but in its current state, it has some minor and major problems. To start with the good stuff: - Spaceship Building is fun, quicker than its competitors (even in survival) and absolutely amazing regarding forms as well as in-game programming (I love the logic blocks in particular) - Artstyle is simple and clean, but provides enough detail to be charming in its own right. - Progression is fine for the first 20 or so hours - mine on the planet, collect sunstone on the asteroid for interplanetary travel, defeat the pirate at the gateway, collect void pearls in the next system for interstellar travel. Simple, easy, I like it. - I also like that you can hire NPCs to fill certain roles on a ship. I have not yet come around to actually use that feature, but I can absolutely see myself piloting a carrier with 4-6 strike craft piloted by NPC at some point. Now, there are a couple problems, some minor, some major. I'll start with general stuff and will become more nitpicky later on: - The fact that every wreckage just yields scrap metal is really annoying. Shouldn't we be able to strip ship parts for its components, or at least for trace amounts of other elements than just iron? On a more nitpicky note, why do I always need a piece of wood to make copper wire!? How do we survive in space? -Retrofitting it is a bit of a nightmare, especially if you try to link new systems without flying back-and-fourth the whole time. A general overview of systems aboard via screen and options to link systems from that screen would do wonders here. - Ship building is fun, but sometimes a bit weird (how do I connect slanted hull pieces over protruding weapons so it properly connects?) and outright frustrating due to the plethora of bugs still present (My lightcruise engiens still drain fuel from the tank despite my ship sitting still; the speedometer is sometimes broken; the tutorial pirate sometimes won't take any damage from my weapons at all...). I guess this will be fixed, hence the one-year timer. - How do I dock small ships in my hangar? Especially several? Do I always have to ask my own, driverless main ship for permission? Feels weird. - I am missing more weapon types, especially kinetic and missile weaponary. Space battles become really slow and boring when you only hear two sounds, and both are basically lasers. Might come later, though. - Lastly, there is not much to do after the initial progression. I'd like an option to start in space, maybe even buy your first ship, and work your way from an escort fighter to being captain of your own ship. I get that exploration is supposed to be the strong point of the game, being inspired by Elite: Dangerous and all, but some more interaction between factions and NPCs would be nice. Again, I think this might be something in the future. In conclusion: If you don't like it now, don't buy it, but follow it, because it shows potential. I don't like that this game has been in the works for almost 10 years now, though (back then being called skywanderes), and only now slowly creeps in the early alpha state of being a game. I know, I know, single developer and all, but seriously - with the kickstarter back then, and the money from now, would it hurt you to hire a single developer to fix the most serious bugs? (This was the promised nitpicking).
51 hours played
April 2026
Don't listen to the negative comments, if you're looking for a true guide to what Starship Evo is as a game, here it is. This game is outstandingly impressive for one that's developed primarily by a single guy. Compared to modern games, it's $32.50 pricetag (In CDN at least) is not at all horrible, and for what it has to offer I think its more than reasonable. Wether you should get this game or not a few years ago for the price was questionable, but it is more than worth it now. Who should get Starship Evo? Starship Evo is primarily a starship design game, however it dabbles in Factories and Survival. Factories and Survival are more recent, however still entirely playable and (definitely) fun. I'ven ever experienced so much freedom in a game before, the lack of "balance" restrictions is amazing. Don't get me wrong though, this game isn't unbalanced, it's just it takes engineering to another level where whatever you can engineer works, it's not limited by mining beam caps, ship size caps, weapon caps, and such, if your power system can handle it, your ship is large enough, and you have the resources, you can make it happen. This level of freedom is something Iv hardly seen in games, and when you mix it with the highly detailed ship designer its amazing. If you can dream it, you can build it. If I had to tell you what the game feels like, I'd say its the child of Space Engineers and Stormworks. Arguably better and worse in some areas. I'd give the ship designer a 9.5/10, Its amazing, however there are a few little things that could be ironed out or added to help it. The bugs experienced in game depend on what area your playing. Generally I find that building the ships and using them is a nearly bug free experience if not fully bug free, which is incredibly impressive for a one man job. Everything space based is also incredibly well developed and relatively bug free, the only problems that exist really is Survival. Survival has quite a few bugs to iron out, however it only JUST released a few weeks ago. There are many people complaining about bugs, and I share their frustration, however all we have to do is give it time. Most of these bugs are so repetive the next bug fix is sure to squash them and we can play this addicting game without encountering such problems soon. I think another really good part about this game is how the progression feels. It's slow, but not in a frustrating way, its perfect for the game. The speed allows you to experience every end of the game (some optionally) at a healthy pace which really adds to the experience. Areas like creating your first starships and mining ships no matter how many worlds you've played are such a proud moment and such a jump in technology (as it should be) that it really does reward playing. Overall, if what I've said interests you, than get this game. I bought this game blindly OVER space engineers (on this account anyways) and I could never be more proud of my financial decisions. I have been slow in my pace, but its still such a fun game, and I owe the developer my most gracious thank you, for creating such a masterpiece.
20 hours played
March 2026
Overview:Best Spaceship-building game out there with ships you can actually fly around in. The good: -Game is essentially an easier and more creative version of Space Engineers. -Can make far more detailed and intricate ships than SE -Decent graphics -Decent performance -Survival Update is very fun so far. -Has working NPCs you can hire and actually see aboard your ship. -VERY great Developer responsiveness The Bad: -Very buggy, filled to the brim with bugs that are constantly being squashed. -Very limited graphics settings, essentially just a few effects and Vsync and thats it -Keybinds split into two separate menus (Help menu and Options menu), this can be very confusing sometimes -a SINGLE DEVELOPER IS MAKING THIS, which is both absolutely amazing and dissapointing, because your bugs are dependent on his Caffiene tollerance. I hope he can hire some good help The Ugly: -Cannot exit to main menu, only to desktop. -No manual saving, only autosaving (but in slots at least) -Some issues with the saving of entities like ships (causing them to disappear) in survival mode. -Linux support is nonexistant, it runs with the proton layer, but expect many more bugs that the developer cannot prioritize until next year. Conclusion: I find this game to be fun and enjoyable change of pace in this genre.ITS BY A SINGLE DEVELOPER FOR CRYING OUT LOUD (this game is already 80% of space engineers and 50% of star citizen and those games have dozens and thousands of devs respectively). I love crafting ships and staffing them, Its frustrating how many bugs can ruin your day, but thats why this is early access. If you need to express your creative side and build a very detailed spaceship, then this is probably your best game for it. If you dont mind experiencing a few bugs for now, I reccomend. 8/10
2 hours played
March 2026
Wow… this game has literally risen from the dead. After two years of silence, the developer came back with a massive update—so much new content: survival, pirates, AI, and more. It’s honestly overwhelming in the best way. You completely caught me off guard… and yeah, I owe you an apology for doubting you 😄
12 hours played
Aug. 2025
Ive played many space games like star citizen, empyrion, space bourne 2, no mans sky, Osiris New Dawn, Space Engineers 1 and 2, Qanga. This game has the potential to compete against all of them even star citizen because it SC doesn't have ship building, base building and Offline mode. This one does. Its crazy to think that only one developer is working on this. Good job dude, much respect.

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Frequently Asked Questions

Starship EVO is currently priced at 24.50€ on Steam.

No, Starship EVO is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Starship EVO received 919 positive votes out of a total of 1,079 achieving a rating of 8.09.
😎

Starship EVO was developed and published by Moonfire Entertainment.

Yes, Starship EVO is playable and fully supported on Windows.

No, Starship EVO is not playable on MacOS.

No, Starship EVO is not playable on Linux.

Starship EVO offers both single-player and multi-player modes.

Starship EVO offers both Co-op and PvP modes.

No, Starship EVO does not currently offer any DLC.

Yes, Starship EVO is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Starship EVO does not support Steam Remote Play.

Yes, Starship EVO is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Starship EVO.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 00:24 UTC
SteamSpy data 22 July 2026 20:09 UTC
Steam price 28 July 2026 18:47 UTC
Steam reviews 26 July 2026 06:04 UTC

If you'd like to dive deeper into the details about Starship EVO, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Starship EVO
  • SteamCharts - Analysis of Starship EVO concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Starship EVO compatibility
Starship EVO
Rating
8.1
919
160
Game modes
Multiplayer
Features
Online players
45
Developer
Moonfire Entertainment
Publisher
Moonfire Entertainment
Release 19 Jun 2020
Platforms