STASIS on Steam - User reviews, Price & Information

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STASIS The isometric, point-and-click, sci-fi horror adventure game! In the distant future aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.

STASIS is a point & click, isometric and horror game developed and published by THE BROTHERHOOD.
Released on August 31st 2015 is available on Windows and MacOS in 9 languages: English, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish and Spanish - Latin America.

It has received 2,218 reviews of which 1,817 were positive and 401 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 3.11€ on Steam with a 60% discount, but you can find it for less on K4G.


The Steam community has classified STASIS into these genres:

Media & Screenshots

Get an in-depth look at STASIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP 32 bit SP3
  • Processor: 2 GHz (Dual Core)
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 205, AMD Radeon HD 3400 Series with 256 MB+ VRAM, latest OpenGL driver (Shared Memory is not supported)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Windows XP may require a few extra drivers. Shared Graphics cards not supported at all. OpenGL 2 + Required.
MacOS
  • OS: Mac OSX 10.7
  • Processor: Intel 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 205, AMD Radeon HD 3400 Series, Intel 4000 Graphics with 256 MB VRAM, latest OpenGL driver
  • Storage: 5 GB available space
  • Sound Card: Sound Card with latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
I finally got around to playing Stasis, an isometric point-and-click adventure game that caught my interest the moment I saw the screenshots and tried the free prequel, Cayne, back in 2017 (according to my Steam logs). After sitting in my backlog for years due to other priorities, both in life and gaming, I eventually dived in this year on my Steam Deck. Like most point-and-click adventure games, it proved ideal for handheld play, with the interface working flawlessly and no awkward remapping required. Stasis was originally released in 2015 by The Brotherhood, a small South African studio founded by two brothers, Chris and Nic Bischoff. Chris handled much of the art and design, and the project was funded via Kickstarter, taking roughly five years to develop. Their aim was to blend old-school adventure mechanics with the tense atmosphere of modern sci-fi horror films, drawing heavily from classics such as Alien and Event Horizon. The game also features a soundtrack by Mark Morgan, known for his work on Fallout and Planescape: Torment, which alone hints at the mood they were aiming for. Stasis eventually expanded into a series, with the free prequel, Cayne, that I mentioned, and a full sequel, Stasis: Bone Totem, both of which further explore its universe and themes. The game places you in the role of John Maracheck, an ordinary man who wakes up disoriented and in pain aboard the massive, derelict spaceship Groomlake, which orbits above Neptune. John had been travelling with his wife Ellen and daughter Rebecca, all in stasis for what was supposed to be a routine corporate transport run, but he emerges alone and confused. The Groomlake is a dark maze of blood-streaked hallways, ruined laboratories, malfunctioning machinery, and shadows broken by emergency lighting. As John, you explore the ship, scavenging clues from PDAs, computer terminals, and environmental details that gradually reveal the nature of the experiments conducted there under the Cayne Corporation. Rather than relying on jump scares, the story favours slow-burn tension, where the horror comes from discovery and from confronting what is already known rather than what lurks around the corner, whilst still including occasional twists. Along the way, you interact with a few key characters; John himself is an everyman caught in terrifying circumstances, motivated primarily by the hope of finding his family alive, whereas, Te’ah, a scientist who contacts John via radio, offers guidance whilst keeping her motives ambiguous enough to create tension. The shadow of Dr. Malan, the main antagonist, also hangs over everything. His logs reveal his gradual descent into madness, painting him as a researcher warped by ambition and isolation. Frankly, at times, the game feels like a hybrid between Dead Space, with its isolated ship horror and body horror, and Sanitarium, with its psychological unraveling and sometimes dreamlike sequences. As previously mentioned, it also clearly takes inspiration from films such as Alien, though unlike Alien, there is no stalking creature chasing you through the corridors. True, for players who are very picky about originality, this reliance on familiar source material might make parts of the game feel derivative, but ultimately, the execution is compelling enough to keep you engaged. The game’s strengths show the passion behind this small-team project. The atmosphere is thick and oppressive. The isometric visuals are finely detailed, with every corridor and lab rendered in a way that feels both lived-in and decayed. Flickering lights cast distorted shadows, rusted metal drips with fluids, and rooms filled with the remnants of grotesque experiments are unsettling to explore. Sound design reinforces this, with distant clangs echoing like footsteps, whispers carried through vents, and the hum of failing machinery making the ship itself feel hostile. The puzzles mostly integrate well with the environment. Many involve using items in unsettling ways, such as repurposing medical tools for grim problem solving or rerouting broken circuits to progress. Optional crew logs and PDAs add depth, humanising the tragedy by showing how ordinary lives were warped by corporate negligence. Furthermore, the voice acting for John and Te’ah is solid, with John’s pain and desperation coming through in subtle details, and Te’ah’s voice hinting at her own trauma. Additionally, Mark Morgan’s score gives everything a cinematic edge, combining ambient drones with bursts of tension that kept me engaged. That said, Stasis is far from flawless. Some puzzles can be frustratingly unintuitive, a classic point-and-click curse, requiring peculiar item combinations that feel unnatural. At times, progress can rely more on blind trial and error than clever deduction. The lack of a hotspot highlight makes pixel hunting in dark areas an occasional issue, which can also sometimes prove particularly tiresome on the smaller Steam Deck screen compared to a PC monitor. The writing also falters slightly with Dr. Malan, who leans too heavily into the archetype of a ranting mad scientist, spouting lines about “playing God” that clash with the otherwise grounded tone of the story. Furthermore, the game’s structure is more linear than I anticipated and can demand a fair amount of backtracking across the Groomlake’s decks. This becomes monotonous when combined with some trial-and-error puzzle solving, as you might check one room, then a floor above, then another, only to be wrong repeatedly. Without fast travel or some clearer objective markers, tense exploration can sometimes slip into repetitive wandering. There are also aspects that sit somewhere in the middle. As previously alluded, the game involves reading, with PDAs and computer terminals filled with logs, crew profiles, and corporate memos. I personally enjoyed diving into them, as they fleshed out the world, but I can see how they might overwhelm players who just want to push forward. The gore is extremely graphic at times, full of mutilations, body horror, and failed augmentations. It fits the theme and story, but will undoubtedly put off anyone sensitive to that kind of imagery. There is also a touch of dark humour, such as Steam achievements that reward you for dying in gruesome ways, for example venting yourself into space or tampering with unstable machinery that kills you. Moreover, the game is fairly short, around six to ten hours depending on how much time you spend reading optional logs or exploring. That length works well, keeping the pace tight, though it left me wishing for more side stories or branching paths given the richness of the setting. The pre-rendered backgrounds are mostly static compared to fully dynamic environments in modern games, but I found the retro style charming and fitting for the isometric perspective. In conclusion, I genuinely enjoyed Stasis despite some flaws and its heavy reliance on familiar inspirations. It is a moody, atmospheric horror point-and-click adventure in an isometric perspective that fully immerses you in its world. The detailed visuals, haunting sound design, and strong narrative hooks make it feel far larger than its indie budget suggests. Some puzzles can be frustrating, backtracking repetitive at times, and perhaps one or two characters slightly underdeveloped for my liking, but the strengths clearly outweigh the weaknesses. The game builds its horror through discovery and atmosphere rather than cheap scares, leaving a lasting impression in my opinion. Sure, the pixel hunting at times can be a minor nuisance in darker areas, but even on the Steam Deck, the experience remains smooth and engaging. I am now looking forward to try out the sequel, Bone Totem, at some point, as of writing this. Stasis is well worth playing, alongside the free prequel, Cayne, for additional story context, even if not essential. Comes recommended for anyone seeking an impactful (sci-fi horror) point-and-click adventure game.
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July 2025
₊˚。゚ʚɞ•━━┈꒰ა ⊱✦⊰ ໒꒱┈•━━ ʚɞ ₊˚。゚ Stasis is a sci-fi isometric adventure game set in the future aboard a spacecraft. The protagonist, John Maracheck, is an ordinary school teacher who wakes up amid utter chaos, despair, and desolation, with the utmost goal of saving his wife and daughter from the haunting and wretched spaceship of Groomlake. Story and A Bit of Spoilers John awakens from his stasis alone aboard Groomlake, a medical research ship run by Cayne Corporation which is worth mentioning that he wasn’t supposed to be on it for an unclear reason, and questions who has awakened him, how he got here, and why. He along with his family was supposed to be on a trip to Titan. He is mentally and physically suffering from the effects of stasis, which causes him ongoing distress throughout his journey. Later, he encounters the corpse of someone named Yuri and discovers a radio with someone speaking on it, who is later identified as Te’ah Hensley. This is where the game truly begins. According to Te’ah, this ship is conducting illegal research on innocent civilians for a project called SEED created by the scientist Dr.Malan. The purpose of this project is still unknown according to what I read through the leftover of dead people’s PDA logs. Some claim it is for creating a healing compound for impossible diseases and others claim it is for creating undying supersoldiers. Basically, they were playing “God” and that resulted in creating an animalistic and viscous mutant humans referred to as “Hybrids”. These hybrids escaped and slaughtered the entire crew. Simultaneously, a fungus infestation suddenly damaged the ship’s systems . Atmosphere The atmosphere of Stasis profoundly captured the haunting tragedy that happened aboard the Groomlake, shrouding it in a chilling and eerie aura of despair and gore. Corpses were lingering everywhere across the ship, the reflection of blood splattered and splashed on the floor, wall, bed, and every object there. Additionally, some areas were infested by fungus and others were filled with acid and toxic gas. A strange pool of corpses with a bizarre substance. It was completely chaotic. While it may not be connected, when I read into each log of dead crew members, an unsettling intuition washed over me. It felt as though the people behind those entries were not merely flawed, but rather displayed a kind of wickedness that was almost palpable. The overwhelming sense was that many of them were devoid of any redeeming qualities, teetering on the brink of being utterly malevolent, like sinister sociopaths, and mentally ill individuals who used each other or killed one another. There was no genuine connection to be found in any of them. Yet, my heart aches for both John and Harry; they didn't deserve the fate that befell them. I believe in their innocence. Gameplay It’s a point-and-click adventure filled with cleverly designed puzzles. As it was my first experience with an isometric game, I found myself utterly astonished by the immersive gameplay and intricately detailed environments. The mechanics kept me engaged and left me feeling incredibly satisfied. Conclusion and Final Thoughts Wow… I was impressed, shocked, and teared up towards the end. The plot is very well-written. I was utterly immersed in it even though reading through all the entries took most of my time to get a grasp on the lore. It was worth it! I intentionally avoided mentioning important info for fear of spoiling it. I understand now that saying when an indie game traumatizes you. It literally made me gasp! It also had a huge vibe of Dead Space and Event Horizon yet it was absolutely unique. I want to express my heartfelt gratitude to the developers for creating such a masterpiece and for their hard work. Thank you! ₊˚。゚ʚɞ•━━┈꒰ა ⊱✦⊰ ໒꒱┈•━━ ʚɞ ₊˚。゚ You can find more detailed recommendations on my curator page [url=https://store.steampowered.com/curator/45628294/]Raghad's Choice . ⋆。‧˚ʚ♡ɞ˚‧。⋆
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May 2025
C+! Get it on a sale. Finally got around to finishing STASIS after trying once before and giving up in the first act due to, well, a number of things that plagued the full game. + Interesting enough story with a good amount of twists - Obtuse puzzles and no hint system, had to walkthrough a LOT of it just to enjoy the story - Eye-roll inducing dialogue and writing. - Not great V/O (Te'Ah especially..) but John lifted a pretty heavy load by himself so well done him. - Everything was.. blurry? I mean I know it's a 2015 game but, yeah the art direction was just kind of.. not sharp. Which along with the lack of strong lighting left it kind of a mess to point and click in. - Not scary, I got the vibes but meh. I will probs pick up Bone Totem on a sale too though. I like me some sci-fi. Good first effort I guess.
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April 2025
Taking into account that my last point-and-click game was Memento Mori from the 2008 and I avoided this genre for over a decade - the revisiting one of those games was HARD. Strange puzzles, vague usage of items, their descriptions... I tried this game over a half year ago because couldn't solve the "tram" riddle, and only playing with my girlfriend, constantly helping each other, searching for clues and pixel hunting items made possible for me to reach the finish. But to be fair - it was worth it. The biggest problem to me was that this game as indie looks and plays kinda junky (but to be fair has no critical bugs or performance issues). Positives: + interesting story, a great blend of sci-fi and horror make a perfect match + the environment telling is on point, showing bloodchilling stuff + sound design is GREAT, some rooms made me seating on the edge of my chair and gave a lot of chills Negatives: - a big part of story is hidden in many PDA's- which means - reading - a lot, which breaks the "show, don't tell" rule of the writing. (probably need to mention that this game was made by small indie team of 3 (which is incredible) - strange puzzles, sometimes they were VERY non-logical and far from obvious (maybe the game need some hints system, or better learning curve or im novice to the genre... - poor visuals, the game looks old now and it looked old on its release 10 years ago. Sometimes it looks like Planescape Torment or Fallout 1 - sometimes it is too predictable (plot-wise) and its plot-twists a bit clisheid. Borderline recommended, beware that this game is brutally blunt and there is a chance they you will need a hint or even multiple hints to finish the game (or at least a 2nd pair of eyes and perspective) to finish it.
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Nov. 2024
I first played Stasis through in April 2022, and I recently came back to it because I remembered just how much I liked it. The storytelling is gripping, and the atmosphere pulls you right into its dark, eerie world. The isometric perspective may be a bit awkward at times, but it adds a unique feel that works perfectly with the sci-fi horror theme. I highly recommend this game to any sci-fi horror fans—it’s compelling, unsettling, and an experience worth having.
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Frequently Asked Questions

STASIS is currently priced at 3.11€ on Steam.

STASIS is currently available at a 60% discount. You can purchase it for 3.11€ on Steam.

STASIS received 1,817 positive votes out of a total of 2,218 achieving a rating of 7.88.
😊

STASIS was developed and published by THE BROTHERHOOD.

STASIS is playable and fully supported on Windows.

STASIS is playable and fully supported on MacOS.

STASIS is not playable on Linux.

STASIS is a single-player game.

There are 2 DLCs available for STASIS. Explore additional content available for STASIS on Steam.

STASIS does not support mods via Steam Workshop.

STASIS does not support Steam Remote Play.

STASIS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STASIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2025 07:38
SteamSpy data 22 October 2025 10:45
Steam price 29 October 2025 20:51
Steam reviews 28 October 2025 15:49

If you'd like to dive deeper into the details about STASIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STASIS
  • SteamCharts - Analysis of STASIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STASIS compatibility
STASIS PEGI 18
Rating
7.9
1,817
401
Game modes
Features
Online players
2
Developer
THE BROTHERHOOD
Publisher
THE BROTHERHOOD
Release 31 Aug 2015
Platforms
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