i got staxel for like $5 on sale, and i love it so much it's not even funny. there's a ton of problems with it: it's buggy, unfinished, and it's not very ergonomic. it had a lot of potential that will never be realized, but its charm is all right there. i love it so much that im going to write a long, personal criticism of it. most of the characters were very engaging to me. some were forgettable, but for the most part, i looked forward to giving them gifts every day to see what quest they had in store for me next. almost every single character has a few lines of dialogue that teases a relationship (non-romantic most of the time) with another character, or something that they're hiding etc. i was excited to learn more about them and i eated up the few scenes that actually materialized those lines of dialogue into a quest or a scene. unfortunately, most of the character's storylines feel unfinished, like there should have been more. like a LOT more, and most of those lines of teaser dialogue i mentioned never get a real conclusion. the quests were confusing at times because it was unclear what to do, how to do it, and the wording was off at some points. the wiki doesn't have a lot of info and i found most of the answers to my questions on the reddit or steam lol. i do think it's largely confusing because not as many people know a lot about this game as they do other popular sandboxes. i went into this game expecting some sort of combination of minecraft, stardew valley, and animal crossing. i was sort of right; staxel feels like it took a lot of inspiration from those games, but i don't think it managed to incorporate aspects of those games together without sacrificing playability. it allows you to build freely in a minecraft sort of way, but every time i wanted to build a big project, i felt like i was being interrupted by the stardew day-by-day progression and having to go to sleep unless you want to just pass out. also, specifically with quests that transport you to different places, i wish the day-night cycle paused so i could properly enjoy the story. as far as crops and farm animals go, i like the way they do most of it. i love the watering system because it takes pretty much no time at all to water most crops. for some reason, some of the larger crops were more difficult to water, and it's super annoying that the sprinklers water a circular area instead of a square one, but it's whatever since using a watering can doesn't take long anyway. the pigs are REALLY cute, which practically makes up for everything else (it doesn't). i avoided fishing at all costs. it was so annoying and the ui is reaaally ugly. i hated how i had to do the entire fishing minigame thing just to get trash. but imo, the stardew fishing is peak and can't be topped, so i get how that's a difficult bar to live up to. for the bugs, i actually liked that they didn't move or run away when you went near them. it made it less stressful to catch the bugs if they were rare. i enjoyed collecting the fish and bugs, but i just like collecting things. the building system is really strange in my opinion. i like that you can rotate blocks before placing them, and that you can instantly take apart large builds just by removing any attachments to the ground. one of my biggest grievances with building is that blocks meld into each other and poke through other blocks, which is pretty annoying. it became more of an inconvenience than an immersive experience. the way you craft items was also strange and tedious. it made it feel more "realistic" to place down items individually on a bunch of different tables to craft, but it was ultimately so inconvenient to deal with that i ended up buying pretty much everything i needed, unless i HAD to craft to get the item. i think there are way too many crafting stations and way too many items to craft with; most items that can be used for crafting are used for one or two recipes and that's IT. i did have a lot of fun using the cooking stations. i enjoyed the process of making different ingredients and putting together food items and such, definitely more than i enjoy the stardew valley cooking. this is definitely personal preference though. the only storage system available is bookshelves. i didn't like it much at first, but honestly, it became pretty convenient being able to physically see all of the items right in front of me. the lighting in the bookshelves gets weird and some items are bigger or smaller than others in the display, but it's not a terrible system of storage imo, especially since you can stack items up to 999 (excluding eggs and some items that can only be a stack of 1). it is pretty tedious to reorganize and rearrange stuff, but that's something i enjoy doing, so it didn't affect my enjoyment too much. the movement was difficult to get used to. it's very flowy and slippery to move around, which is nice for quickly getting across the island, but i flew off so many buildings at 30mph just by tapping a button. this is awful if you try to build anything horizontally high off the ground (i kept wishing there was a sneak function). luckily, the movement isn't a big deal most of the time, and you're only expected to do parkour occasionally. i haven't played the CE version (yet). the PC version is laggy and freezes up on me sometimes, especially when playing multiplayer with just one other person. it's obvious that this game isn't very well optimized, and i think that's the biggest turnoff. staxel really could have been something. i see it. i see the vision they were trying to produce, and it's a wonderful game with wonderful characters, storylines, interesting quests, a plethora of items, an intricate crafting system, building, farming, exploring, worldbuilding, and all of the best things from all of the favorite games of so many people. i think the dev team bit off more than they could chew, and in the end, they fell short. i think that's okay.
Expand the review