I went from cringing at the Frank Sinatra song during the intro of the game, to vibing with it towards the credits. I went from laughing at the stupid dialogue, to embracing it and getting the feels. I went from a helpless little bitch in combat, to a menace who one shots end game bosses. The STORY of this game is pure cinema, and it's all due to one character: Jack. This edge lord middle aged man is so basic, so one note, so purely cringe that he circles back to interesting. Most of the game is just this man pressing the skip button on boss dialogue because he's too busy looking for Chaos. Why did he go through this whole journey? Chaos. Why is he so angry? Chaos. Who stole his sweet roll? Chaos. It's all chaos, and it always has been. Chaos exists and doesn't exist. It's in all of us, and none of us. It drives the plot, and it also stops it. It's good, and evil. This man throws the word chaos around so much that at some point I forgot what it even meant. It just sounded like background noise to me at some point. I was tempted to drink each time Jack said "chaos" in the game, but realised I wouldn't be able to write this review if I did. Anyway, chaos being the asshole he is, his mere existence is enough reason for everybody to start getting to work. Jack is ordered by the king to go with his party to find and kill chaos, and Jack is real happy to do it. He was born for this. He lives for it. He's not gonna go around to explore the map, make friends, or get character development: it's a speedrun, and the moment he runs into chaos, it's on sight. That's the gist of the story, and frankly, all anybody needs to know. The rest should be experienced by yourself. If you ever played FF1, you'll get extra enjoyment out of it (or not, depending on how much you like this game's tone). Anyway, let's get to the sauce of this game: THE GAMEPLAY. Have you ever played Nioh? Then you've basically already played this game. It's the same idea: go to mission to progress story, fight through crappy designed levels whilst gathering shitload of random loot drops, then fight the boss of the level. It's a simple design, but it's old tried and tested, so it works. Most people prefer open worlds. My ADHD short memory span brain on the other hand, couldn't give less of a fuck if it's open world or not, since most of the time the travel just makes the game annoying to me anyway, so mission-based design is something I appreciate. But realistically, what makes this game and Nioh so good? the COMBAT. You know it. I know it. Team Ninja + action combat is an iconic duo at this point, like Shaq and Kobe, or Goku and Vegeta, so you can't go wrong with it. It's quick, responsive, and satisfying. It's got flashiness to it, and in this game each monster gets a finishing animation where Jack absolutely brutalises it like he's trying to get signed up for Mortal Kombat. However Jack forgot something: he's still in a Final Fantasy game. So, just like the CCP whenever they see "1989", all that shit he does gets censored. Granted, it's done with a weird red crystal effect that does feel fitting for a final fantasy game, and there's still ocean levels of blood that gets splattered on him, so it's all good. It gives it a good feel, almost like a power fantasy where you play as this absolutely monstrous unstoppable force. Because of this, I personally found the game a lot easier overall then Nioh even though I was playing the main story on hard. It's got a few bosses here and there who killed me once or twice, but until end game, the difficulty is mostly on the lower end. To add to the power fantasy, you've got a wide range of weapons and jobs to choose from, ranging from all of the favourites you would expect to see in different final fantasy games, with your paladin, black mage, monk etc. and you get to level them up and get different skills that you can use at the end of your attacks. Each job also gets it's own job ability that can vary in use, from buffs, to attacks, to straight up gambling with one of the jobs (which my gacha rotted brain really appreciated, thanks). As well as that, from the beginning of the game, you get to pick two jobs which you can switch between during combat. One minute you are cracking skulls with an axe, the next you instantly switch to casting a big fuck off fire ball at the nearest tonberry (those things can fuck off). It's satisfying, fun, and carried me all the way to the 100% mark. My personal favourite is Berserker, because as an Unga Bunga hammer and greatsword main in Monster hunter, I appreciate just never having to think about what I'm doing when in combat and still getting good damage. I switched to it and the axe halfway through the story, and pretty much stayed on it all the way through to the final dlc because I was just able to one shot my way through most encounters with ultimate cheese from the Ninja as my second job which for whatever reason allows you to be immortal. I haven't seen a single spell being cast in a while. Speaking of the dlc... We gotta talk about the difficulty. As easy as the main game is, the end game is where the real difficulty starts, which is where the DLCs take place. We're not talking fair difficulty either: we're talking straight up bullshit. One shots. Big fuck off health bars. Enemies are all faster with bigger and better stats than yours. It's nothing new if you've played Nioh. I've been abused by those games so much that going into it I just accepted it, but I can imagine new players could get turned off from the DLCs because of it... That is, until you start cheesing. What, you thought I was going to play it fair? Hell no. I played Nioh 1. What did I do? Cheese. Nioh 2? Cheese. Wo Long? Cheese. My slow ass got no time for getting good, I just start looking for the cheapest setup I can find. That's what most people will do. It's what any SANE person would do. If the games don't play fair, why should you? Sense of achievement? Go play dark souls if you want that. This game gives you a bunch of gear and stats, and ways to change and improve them. It's made to be bent and broken to your will. At the end of the day, these games are looters so whilst 80% of it is combat, the other 20% is you sorting through the inventory, dissembling/selling gear, improving it, changing skills etc. Skill usually pays off more in the first play through when you have less options to get op gear. But playthroughs beyond that is all just the player building a god of death who will one shot everything. So if you don't like spending too much time in your inventory or menus, then these are probably not games for you. Especially with this game though, as the number of loot you get is ludicrous at times. Well anyway that's about it. To be honest I could go on and on about this game, but the character limit stops me. So just to summarise: + Good combat + Fun weapon and job variety + Flashy finishers + A lot of loot (if you like looters) + Wacky story + Jack + It's a final fantasy game, so as the shill I am, it's a plus for me - A LOT of loot (if you hate looters) - Crappy performance at times - Crappy level design Ultra short summary: Chaos.
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