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Suicide Squad: Kill the Justice League on Steam - User reviews, Price & Information

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From the creators of Batman: Arkham, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible: Kill the Justice League.

Suicide Squad: Kill the Justice League is a capitalism, online co-op and superhero game developed by Rocksteady Studios and published by Warner Bros. Games.
Released on February 02nd 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Spanish - Latin America.

It has received 14,741 reviews of which 9,370 were positive and 5,371 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 3.49€ on Steam with a 95% discount, but you can find it for 1.04€ on Gamivo.


The Steam community has classified Suicide Squad: Kill the Justice League into these genres:

Media & Screenshots

Get an in-depth look at Suicide Squad: Kill the Justice League through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win 10 (64 bit)
  • Processor: Intel i5-8400 or AMD Ryzen 5 1600 3.20 GHz
  • Graphics: NVIDIA GTX 1070 or AMD Radeon RX Vega 56
  • DirectX: Version 12
  • Storage: 65 GB available space
  • Additional Notes: RAM: 16 GB (2x8); SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

250 hours played
April 2026
This one’s a bit tricky to pin down because there’s genuinely a lot here that works, even if the overall package feels uneven. Kill the Justice League surprised me in a few ways. The narrative is easily one of its strongest aspects there’s a sharp, comedic tone throughout that really leans into the idea of playing a group of chaotic anti heroes. The banter between the squad carries a lot of the experience, and at times it feels like the game understands exactly what kind of story it wants to tell. When it’s focused on character interactions and big story moments, it’s genuinely engaging. Gameplay wise, the shooting feels tight and responsive, and the traversal systems for each character add a nice layer of variety. Moving around the city is often more fun than the actual combat encounters themselves. That said, the combat can feel a bit gimmicky. The reliance on specific enemy mechanics where certain enemies can only be weakened or finished in one very particular way starts to wear thin after a while. What initially feels like a tactical layer eventually comes across as restrictive rather than rewarding, breaking the flow of combat instead of enhancing it. Another issue is repetition. Even though the core mechanics are solid, the mission design doesn’t evolve enough to keep things consistently fresh. A lot of encounters start to blur together, and it becomes clear that the game is built around a live service model. That structure seeps into the design in ways that don’t always benefit the experience, especially if you’re someone who prefers a more self contained campaign. That’s where it ultimately lost me. I had a good time with the main story and don’t regret playing it, but I have little interest in sticking around for the endgame or seasonal content. The “endless loop” of grinding missions, chasing gear, and keeping up with updates just isn’t appealing if you don’t have the time or the desire to commit to a live service ecosystem. There’s also a broader tonal disconnect that might not land for everyone. While the humor and irreverence are a big part of the game’s identity, they can clash with the weight of what’s actually happening in the story. Some moments that should feel impactful end up undercut by jokes or the overall lighthearted tone, which may work for some players but feel off for others. The boss battles were also a huge dissapointment especially Batman. The story, characters, and moment to moment gameplay are enjoyable, but they’re wrapped in a live service model that won’t appeal to everyone. If you’re just in it for the campaign, there’s definitely fun to be had but if you’re not interested in the long term grind, it’s hard to see much reason to stick around once the credits roll.
37 hours played
March 2026
I missed the launch window chaos — the leaks, the backlash, the live-service discourse — and honestly? Best accidental decision I ever made. Coming into this in 2026, I had a genuinely good time, and I think that says more about the game's actual quality than any day-one review ever could. My DC knowledge comes from the movies and a handful of cartoons rather than deep comic-book lore (I've dipped into a few Ostrander runs, but that's about it) — and from that vantage point, Rocksteady absolutely nailed the dysfunctional, chaotic energy that makes the Suicide Squad what it is. The writing lands more often than it misses, the jokes are mostly funny with a few meh moments sprinkled in, and the core dynamic of the group feels genuinely fleshed out. Here's the thing though — the game was never really the problem. Rocksteady set an impossibly high bar with the Arkham series, and people came in expecting the second coming of Arkham Knight with a squad twist. What they got instead was a competent, chaotic, live-service looter-shooter — a completely different beast. Add the live-service stigma on top, and the game never stood a chance at launch. Should you play it? Yeah, actually. The NPC bots for the rest of the squad make solo play genuinely fun, and the gameplay loop — the movement, the chaos, the combat tuning — is well-designed. I ran most of my playthrough as Deadshot and had a blast. Boomerang was okay for the little I played him, but your mileage may vary. Is it as good as the Arkham games? No — but that's a useless comparison. These are entirely different games with entirely different goals. If you loved James Gunn's The Suicide Squad movie (which really captured the spirit of the comics), you'll find familiar energy here. The game does its own thing, puts its own spin on things, but keeps the essentials intact. It's a decent story — not great, not perfect — that keeps you engaged. Just don't walk in expecting Arkham. Should you pay full price? Absolutely not . Buy it on sale, skip the DLC (cosmetic fluff, save your wallet), and don't worry about the live-service shutting down — Rocksteady patched it for offline play, which makes the purchase a lot easier to justify. Having only completed the main story and played primarily as Deadshot, I'm landing at a 6.8/10 — a genuinely decent game that got buried under unfair expectations and terrible timing. Sometimes that's all it takes.
220 hours played
Feb. 2026
This game is something to say the least. I would recommend it if you can get it for the less than $5. The content is a ton of fun but the story has nothing to offer in my opinion other than the cool factor of having the Justice League in a game. Wish the story was better for the endgame but it's whatever The Endgame is where the value of this game is at after you beat the story. Fun gameplay loop and gear inspired by DC Villains and Synergies to find. Perfecting your loadout and Perfecting your Character is the best parts of these games. Plus exploring the new else worlds, as to mention Season 3 / Episode 5 has the best story bits it just leads to nothing. Note as well DO NOT SPEND MONEY ON THE CHARACTERS they're super easy to unlock post game. Same thing as Battle Pass. It's better to buy the deluxe edition with the Bp token since it'll save you money in the long run. I could say more about this game but that's really about it and that's coming from someone who has made content from this game and has thousands of hours on this game. Reviews on YouTube don't do this game justice it's a fun game it is just flawed which coming from Rocksteady is a bit of let down but I strongly recommend it if you want something new and somewhat fresh set in the world of DC
19 hours played
Dec. 2025
Pick it up on sale if you are curious. Not near as bad as people say. I played mostly on ps5 and picked it up again on Steam for 5 dollars. Its fun and I'm not mad.
59 hours played
Sept. 2025
Extremely repetitive, in terms of gameplay, missions, and loot, even the battlepass is bad. Everything about it just felt so empty like it's still in Beta. The game is terrible and the hate it gets is justified, maybe if it got released in 2016 it would have done numbers. Is it bad? Yes. Did I still enjoy it? Yes lmfao

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Frequently Asked Questions

Suicide Squad: Kill the Justice League is currently priced at 3.49€ on Steam.

Yes, Suicide Squad: Kill the Justice League is currently available at a 95% discount. You can purchase it for 3.49€ on Steam.

Yes, Suicide Squad: Kill the Justice League received 9,370 positive votes out of a total of 14,741 achieving a rating of 6.28.
😐

Suicide Squad: Kill the Justice League was developed by Rocksteady Studios and published by Warner Bros. Games.

Yes, Suicide Squad: Kill the Justice League is playable and fully supported on Windows.

No, Suicide Squad: Kill the Justice League is not playable on MacOS.

No, Suicide Squad: Kill the Justice League is not playable on Linux.

Suicide Squad: Kill the Justice League offers both single-player and multi-player modes.

Suicide Squad: Kill the Justice League includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Suicide Squad: Kill the Justice League. Explore additional content available for Suicide Squad: Kill the Justice League on Steam.

No, Suicide Squad: Kill the Justice League does not support mods via Steam Workshop.

No, Suicide Squad: Kill the Justice League does not support Steam Remote Play.

Yes, Suicide Squad: Kill the Justice League is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Suicide Squad: Kill the Justice League.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 04:33 UTC
SteamSpy data 25 July 2026 15:20 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 11:51 UTC

If you'd like to dive deeper into the details about Suicide Squad: Kill the Justice League, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Suicide Squad: Kill the Justice League
  • SteamCharts - Analysis of Suicide Squad: Kill the Justice League concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Suicide Squad: Kill the Justice League compatibility
Suicide Squad: Kill the Justice League PEGI 18
Rating
6.3
9,370
5,371
Game modes
Multiplayer
Features
Online players
84
Developer
Rocksteady Studios
Publisher
Warner Bros. Games
Release 02 Feb 2024
Platforms
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