Okay so I'm a new 2026 player and I love this game. This will be a very long review. Remember that this is based on my personal experience. The Division 2 Review: > Gameplay - Very great action pack shooter combat. Love the rpg elements and the movement (similar to days gone). Cool minimalist UI. Lot of things to do and engaging. Intuitive things to explore. Great progression system, The world difficulty is shocking at first, but once you know builds it becomes a bit reasonable. > RPG Elements - I love that there are many weapons and sets and builds with different passives that suits our game style. Then there's the idea of tinkering station and proficiency, basically "crafting station" and "equipment mastery" . Notably an MMORPG game "ESO" that has it (but you have to acquire blueprints by playing more). > Environment - Post apocalyptic. Almost everything is architecturally detailed in scale and proportions, beautiful graphics and textures, great interior furniture layouts, landscape and schemes. Superb lighting, sunrays. The world's structure is a masterpiece. Very immersive, not only with those, but also environmental physics, dynamic prop interactions. Cars have different plate numbers. Animals ambience around the world. You have to, at least experience slowly every inch of the world by walking and pay attention to details, the amount of it is crazy. Weather change supports the environment. Whenever rain comes, there's a thunderstorm and clouds coming, becomes foggy. It'd be cooler if it affect the enemy vision. > Lore - Very cool. Things related to lore scattered around the world has a short summary sentence. The dialogues are well spoken and well toned (intonation). Can dig more on the existing "codex". Main stories are great as well, with a very detailed specific environment. Small things put into matter. > NPC - Different types of community and enemies. Similar to post-apocalypse era, where there are bandits, anarchs, militant. Their dialogues and activities are dynamic, vast and immersive. War and fights in-game between the communities makes it vary and lively. > Sound & Music - Superb. Realistic ambience. The sound of weather, animals, flies, birds. Though I'm not sure with the water. There are very great songs in safehouse radio, gives fallout vibes, When in the open world map, it's more like "Skyrim". You walk, music will play. When in combat, it will change to according with the ambience. It's well arranged. Wishing for more blood-pumping music like "rotary balcony", "Kajika", etc. Love the music. Already always at "Heroic" world difficulty with 3 directives always active. I've played around 163 hrs before touching the DLC (Warlord of New Yorks Expansion), and I can't stop playing. Talk about the base game part (Washington DC), once I've mainly cleared the game, the flow became more tense because I tried to learn the game myself (without watching build guides in YouTube, because for me, that's the fun part!) and see other players gameplay through matchmaking. It felt like I've finished a marathon, proudly, and then practice much more by pushing myself even though it felt repetitive, but enjoyable. I kept grinding for better equipments, so I can build all specialization loadouts. Like "ESO" (mmorpg) with it having so many sets, we can use any build however we like that suits our gameplay. We have options on how to play with our build, and it can play a role best in a group / party. Specializations here are like, if a dnd fantasy party has a tank, dps, and support, but it's close to the real world tactical gun combat. And rather locked between 6 specializations, all of them can either be a tank, a dps, or a support. Play however we like. Equipment here is limited with either "weapons damage", "armor", or "skill tier", as you can't have all of them to be overpowered. After I'm done with all of my favorite builds for each specializations, I started to play the NY Expansion, and it felt like I'm running a new different marathon race. Like a refresh. Current critiques, flaws, suggestion & feedback that I personally note; > Friendly combatant NPC AI sometimes are bad. It'd be cooler if they have "classes" (like enemy's elite force) that's more unique to gears and details. I wish for more interactive and more variety NPC activities to make the in-game more immersive. (In WONY, NPC sometimes interact with dogs it's wholesome for a first experience). > The game primarily use hit-scan mechanics which feels weird and as a sharpshooter main, sometimes I keep firing with bullet physics understanding. But I can accept for any reasons and adapt. > Sometimes the ambience change drastically, like changing a filter of a picture. > Sometimes, it's hard to navigate path lines, (more like buggy). For me, "Peace Front East". But not once you know the area. > My first walkthrough was accidentally boosted to New York. I'd suggest to give multiple "warning" pop-up for it. > In the open world schemes, NPC dialogues in world sometimes cut. > Bulk donate in control points. > Option in setting to "click" instead of "hold" for tinkering equipments, and maybe a mark for "owned in stash" because I'm collecting favorite named items, weapons, gearsets, and brandsets. (I fixed this by personally have a tracker in a sheet). > The expertise system would be great to "Sort by :Inventory owned". But "Donate All Junk" is superior, once you've finished collecting items. > I couldn't understand weak point of robotics (black tusk). I suppose it would be great for such information to be provided on the "database" collectibles (codex). > More breakable lights because they are too bright in some occasions. > All the specialization weapons are good, but as a sharpshooter main, TAC-50 would've been best if it has high armor penetration, since MR / Rifle weapons can't easily destroy helmets. > Add timestamp on chat so we can see log of whenever players are chatting / recruiting. > There is a bug when I change between loadouts, my character will hold pistol both arms are not in correct position. Left arm is gone. > P-017 Launcher tembak muter2? > Enemy bullet sometimes went through objects like trees. (specifically, in Kajika's story mission, ODER Electronics) > Move all unequipped favorite items to stash button. > Bug when doing specialization field research and started WONY, it cannot be "tracked on screen". > Sometimes the global directive are buggy. Scavenged skills doesn't stack for artillery turret. Armor kit doesn't remove broken stack. As a live service game, it's very good. But to compare with the best live service games, No Mans Sky, Enshrouded Warframe, and some others, they are basically one-time purchase (except warframe) with occasionally gives updates for free. While The Division have worthy contents of DLCs to buy. I'd prefer one-time purchase system, and more devs taking examples for the monetization system from whom I mentioned, as I personally think it can give higher player base and make players willingly put money into it. Just a bit sharing, I'm from Southeast Asia and in my country, it's not a nourishing one about money, but with reasonable pricing and a best live service I will invest to make it a two ways communication between me and the game. Most money I have put into is Warframe. While so, The Division is very generous about the reward systems. And with the current sale pricing, it's more than enough worth. Lastly, kudos for the current condition of the game. NB: As a southeast asian, I feel like I'm travelling to US through the game. Personally, it's just mind blowing. There could be more of the review since I haven't played Brooklyn, but I think I'll put it later on. TLDR; 10/10 game.