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Tom Clancy’s The Division® 2 on Steam

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Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.

Tom Clancy’s The Division® 2 is a looter shooter, open world and multiplayer game developed and published by Ubisoft.
Released on January 12th 2023 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 32,873 reviews of which 25,970 were positive and 6,903 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Tom Clancy’s The Division® 2 into these genres:


Here is the detailed breakdown of supported languages for Tom Clancy’s The Division® 2:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Tom Clancy’s The Division® 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: AMD FX 6350, Intel Core i5-2500K, or better (SSE 4.2 and AVX support required)
  • Memory: 8 GB RAM
  • Graphics: AMD R9 280X (3 GB), NVIDIA GeForce GTX 780 (3 GB with Shader Model 5.0+), or better
  • DirectX: Version 11
  • Storage: 77 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

295 hours played
Sept. 2026
good game but how hard is it patch an audio bug thats been in the game since its release? edit : as of 9/8/26 the audio bug has been fixed!
128 hours played
July 2026
I'm a 50 yo and female. In case you didn't already know, this is a very fun game. Just hit level 40 at about 76 hours in and it looks like I've only completed half the game when I thought I was finished. There is a lot to do and (if you're my age) a decent learning curve. Not interested in PvP or maxing out all the gear and guns. I'm just interested in playing through the base game and DLC. This has definitely been better than dinner and the movies with my husband. ***Update 128 hours, 9 Date Nights/Days*** I am ready to move on. Most of the base game and DLC are complete. Final thoughts. *Entertainment: Hubby and I went in blind when we started. It was a recommendation from a friend so the setting/content was a pleasant surprise for both of us. FAVORITE MOMENT: Recovered a SHD Cache down by the Lincoln Memorial, cleared the local area of badies, took a breath and looked around. There in the distance, illuminated by lights was the wreckage of Air Force One. Gave me goose bumps and made go "Wooooah." There were several moments throughout the game similar to this, maybe not quite as profound, but they really contributed to the immersion and drove me enthusiastically to the next thing. *Gameplay: We played on story (easy) mode. We used the "yellow paint" and orange guidance line through the streets to reach our destinations. We are not skilled gamers, have no interest in making any game a "forever" game. We wanted something to do on our ONE day off together and this game allowed us to do that for 9 weeks! I still don't know how tinkering/crafting actually works. I'm still uncertain if I made the best choices when it came to guns, gear and mods but the game let me enjoy it despite my lack of prowess. *Complaints: I can't think of anything I really didn't like because they just don't matter to my overall experience. I guess I could gripe about the Dark Zones. We went into one without understanding what they were ahead of time and could not understand how/why we were immediately getting killed the moment we entered. Whelp! We didn't get to take part in those missions or earn exotic resources for crafting. Oh well. Also, there were activities that were behind the Season Pass pay wall. No Thanks. Lastly, the Brooklyn DLC sucks. I wish I had just waited and bought Space Marine 2 on sale for us instead. The writing is bad, the voice acting is worse and it's ridiculously buggy to the point that we had to restart the game 5 times due to glitches. The Brooklyn DLC will remain uncompleted. I don't have time for that crap. Hey, I had a great time with this game as a FEMALE. Yes, an authentic XX chromosome FEMALE who happens to be a lot older than your average gamer and definitely not the audience this game was meant for. It's hard for couples to stay connected when everything is so expensive. This is how we are doing it. Hope others are doing it too.
78 hours played
April 2026
Tbh I like this game but I don't like the fact that main story is really short and so many stories are behind DLCs. Also default controls for this game felt weird to me. Graphics: 9/10 Story 7/10 Combat: 8/10 Overall 8/10 ⭐ If you found this review helpful, feel free to check out my other [url=https://steamcommunity.com/id/cpt_sr/recommended/] REVIEWS — a thumbs up would be greatly appreciated.
344 hours played
March 2026
Okay so I'm a new 2026 player and I love this game. This will be a very long review. Remember that this is based on my personal experience. The Division 2 Review: > Gameplay - Very great action pack shooter combat. Love the rpg elements and the movement (similar to days gone). Cool minimalist UI. Lot of things to do and engaging. Intuitive things to explore. Great progression system, The world difficulty is shocking at first, but once you know builds it becomes a bit reasonable. > RPG Elements - I love that there are many weapons and sets and builds with different passives that suits our game style. Then there's the idea of tinkering station and proficiency, basically "crafting station" and "equipment mastery" . Notably an MMORPG game "ESO" that has it (but you have to acquire blueprints by playing more). > Environment - Post apocalyptic. Almost everything is architecturally detailed in scale and proportions, beautiful graphics and textures, great interior furniture layouts, landscape and schemes. Superb lighting, sunrays. The world's structure is a masterpiece. Very immersive, not only with those, but also environmental physics, dynamic prop interactions. Cars have different plate numbers. Animals ambience around the world. You have to, at least experience slowly every inch of the world by walking and pay attention to details, the amount of it is crazy. Weather change supports the environment. Whenever rain comes, there's a thunderstorm and clouds coming, becomes foggy. It'd be cooler if it affect the enemy vision. > Lore - Very cool. Things related to lore scattered around the world has a short summary sentence. The dialogues are well spoken and well toned (intonation). Can dig more on the existing "codex". Main stories are great as well, with a very detailed specific environment. Small things put into matter. > NPC - Different types of community and enemies. Similar to post-apocalypse era, where there are bandits, anarchs, militant. Their dialogues and activities are dynamic, vast and immersive. War and fights in-game between the communities makes it vary and lively. > Sound & Music - Superb. Realistic ambience. The sound of weather, animals, flies, birds. Though I'm not sure with the water. There are very great songs in safehouse radio, gives fallout vibes, When in the open world map, it's more like "Skyrim". You walk, music will play. When in combat, it will change to according with the ambience. It's well arranged. Wishing for more blood-pumping music like "rotary balcony", "Kajika", etc. Love the music. Already always at "Heroic" world difficulty with 3 directives always active. I've played around 163 hrs before touching the DLC (Warlord of New Yorks Expansion), and I can't stop playing. Talk about the base game part (Washington DC), once I've mainly cleared the game, the flow became more tense because I tried to learn the game myself (without watching build guides in YouTube, because for me, that's the fun part!) and see other players gameplay through matchmaking. It felt like I've finished a marathon, proudly, and then practice much more by pushing myself even though it felt repetitive, but enjoyable. I kept grinding for better equipments, so I can build all specialization loadouts. Like "ESO" (mmorpg) with it having so many sets, we can use any build however we like that suits our gameplay. We have options on how to play with our build, and it can play a role best in a group / party. Specializations here are like, if a dnd fantasy party has a tank, dps, and support, but it's close to the real world tactical gun combat. And rather locked between 6 specializations, all of them can either be a tank, a dps, or a support. Play however we like. Equipment here is limited with either "weapons damage", "armor", or "skill tier", as you can't have all of them to be overpowered. After I'm done with all of my favorite builds for each specializations, I started to play the NY Expansion, and it felt like I'm running a new different marathon race. Like a refresh. Current critiques, flaws, suggestion & feedback that I personally note; > Friendly combatant NPC AI sometimes are bad. It'd be cooler if they have "classes" (like enemy's elite force) that's more unique to gears and details. I wish for more interactive and more variety NPC activities to make the in-game more immersive. (In WONY, NPC sometimes interact with dogs it's wholesome for a first experience). > The game primarily use hit-scan mechanics which feels weird and as a sharpshooter main, sometimes I keep firing with bullet physics understanding. But I can accept for any reasons and adapt. > Sometimes the ambience change drastically, like changing a filter of a picture. > Sometimes, it's hard to navigate path lines, (more like buggy). For me, "Peace Front East". But not once you know the area. > My first walkthrough was accidentally boosted to New York. I'd suggest to give multiple "warning" pop-up for it. > In the open world schemes, NPC dialogues in world sometimes cut. > Bulk donate in control points. > Option in setting to "click" instead of "hold" for tinkering equipments, and maybe a mark for "owned in stash" because I'm collecting favorite named items, weapons, gearsets, and brandsets. (I fixed this by personally have a tracker in a sheet). > The expertise system would be great to "Sort by :Inventory owned". But "Donate All Junk" is superior, once you've finished collecting items. > I couldn't understand weak point of robotics (black tusk). I suppose it would be great for such information to be provided on the "database" collectibles (codex). > More breakable lights because they are too bright in some occasions. > All the specialization weapons are good, but as a sharpshooter main, TAC-50 would've been best if it has high armor penetration, since MR / Rifle weapons can't easily destroy helmets. > Add timestamp on chat so we can see log of whenever players are chatting / recruiting. > There is a bug when I change between loadouts, my character will hold pistol both arms are not in correct position. Left arm is gone. > P-017 Launcher tembak muter2? > Enemy bullet sometimes went through objects like trees. (specifically, in Kajika's story mission, ODER Electronics) > Move all unequipped favorite items to stash button. > Bug when doing specialization field research and started WONY, it cannot be "tracked on screen". > Sometimes the global directive are buggy. Scavenged skills doesn't stack for artillery turret. Armor kit doesn't remove broken stack. As a live service game, it's very good. But to compare with the best live service games, No Mans Sky, Enshrouded Warframe, and some others, they are basically one-time purchase (except warframe) with occasionally gives updates for free. While The Division have worthy contents of DLCs to buy. I'd prefer one-time purchase system, and more devs taking examples for the monetization system from whom I mentioned, as I personally think it can give higher player base and make players willingly put money into it. Just a bit sharing, I'm from Southeast Asia and in my country, it's not a nourishing one about money, but with reasonable pricing and a best live service I will invest to make it a two ways communication between me and the game. Most money I have put into is Warframe. While so, The Division is very generous about the reward systems. And with the current sale pricing, it's more than enough worth. Lastly, kudos for the current condition of the game. NB: As a southeast asian, I feel like I'm travelling to US through the game. Personally, it's just mind blowing. There could be more of the review since I haven't played Brooklyn, but I think I'll put it later on. TLDR; 10/10 game.
92 hours played
March 2026
I seen all the fuss of the 10th anniversary update on Youtube in my feed and decided to jump in after a video claimed the game has, "never been better". Usually these types of videos promoting their latest clickbait normally never lands with me, but I have to say I am quite surprised by this game. Let me preface this small review by first giving you some perspective of what I expect out of a game for me to consider it actually worth leaving a positive review. The first thing on the list! Normally not any Ubisoft games... Okay, with that out of the way. I'm normally not really into 3rd/1st person shooters that trade realism for stat padding. It's nice to reward yourself with new armor and weapons, but I'm more for the Tarkov style of approach to things when it comes to realism. Which is why I am extremely surprised just how interesting and entertaining this game is. Once you move past the tutorial and get some skin in the game, it's quite impressive how using cover and working firing angles really can determine your success in encounters. Using tactics like covering fire, suppressing for your assault friends to push is all very quite viable. I was under the impression this game would easily be abused by exploiting dumb AI, and being able to rush and overwhelm the enemy with firepower and skip tactics all together. That strategy may work for you in the beginning of the game, but if you're afraid to take is slow, use cover and plan your strategy all while dealing with a large variety of enemy forces? This game may not be for you. I'm unsure of what may be possible in the endgame. I've only sunk about 40 hours into the game and I am only level 16. A lot of the time I have to keep reminding myself that I am playing a Ubisoft game, it's so deceptively fantastic for this company. The gorgeous scenery and enviroments, the attention to detail on your gear and weapons. It's all just so polished and beautifully done. The only stark reminder that I find myself snapping back to reality that I am delving into a Ubisoft title is when the cosmetic cash shop hits you in the face. The cosmetic cash shop is extremely overpriced and way out of line. I can understand maybe throwing them 10 dollars for an outfit, but we're talking some of these outfits are closer to $20+. Like, what? Hell no! It's honestly really too soon to tell just how good this game is. I don't want to spoil the game with all these Youtube videos telling me how to build my character, and what I should be doing. I don't think you should be either. This review is from a new player, directed at other new players. I have extremely high standards for games. I've bought a lot of games that I regret, I can say with confidence I do not regret this purchase. This game so far is extremely well done and a great deal of fun. In my 40 hours I've managed to recruit 3 additional friends to the game who have all agreed, we've discovered a hidden gem here. The gameplay loop is satisfying and never (so far) feels repetitive. Time will only tell if I we can all squeeze 100+ hours of content and enjoyment out of this game, but so far it's doing a really great job. I hate saying this, and I had to cringe pretty hard writing this part, but I will admit it when it needs to be done. Good job on this one Ubisoft. Ps, please give us a ♥♥♥♥♥♥♥♥ flashlight for our characters that isn't a weapon attachment.

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Frequently Asked Questions

Tom Clancy’s The Division® 2 is currently priced at 29.99€ on Steam.

No, Tom Clancy’s The Division® 2 is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Tom Clancy’s The Division® 2 received 25,970 positive votes out of a total of 32,873 achieving a rating of 7.77.
😊

Tom Clancy’s The Division® 2 was developed and published by Ubisoft.

Yes, Tom Clancy’s The Division® 2 is playable and fully supported on Windows.

No, Tom Clancy’s The Division® 2 is not playable on MacOS.

No, Tom Clancy’s The Division® 2 is not playable on Linux.

Yes, Tom Clancy’s The Division® 2 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Tom Clancy’s The Division® 2 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Tom Clancy’s The Division® 2 does not support VR.

Tom Clancy’s The Division® 2 offers both single-player and multi-player modes.

Tom Clancy’s The Division® 2 offers both Co-op and PvP modes.

Yes, there are 9 DLCs available for Tom Clancy’s The Division® 2. Explore additional content available for Tom Clancy’s The Division® 2 on Steam.

No, Tom Clancy’s The Division® 2 does not support mods via Steam Workshop.

No, Tom Clancy’s The Division® 2 does not support Steam Remote Play.

No, Tom Clancy’s The Division® 2 does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tom Clancy’s The Division® 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 23:26 UTC
SteamSpy data 16 October 2026 11:39 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 21 October 2026 08:09 UTC

If you'd like to dive deeper into the details about Tom Clancy’s The Division® 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tom Clancy’s The Division® 2
  • SteamCharts - Analysis of Tom Clancy’s The Division® 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tom Clancy’s The Division® 2 compatibility
Tom Clancy’s The Division® 2 PEGI 18
Rating
7.8
25,970
6,903
Game modes
Multiplayer
Online players
9,481
Developer
Ubisoft
Publisher
Ubisoft
Release 12 Jan 2023
Platforms