Sunderfolk on Steam - User reviews, Price & Information

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Sunderfolk is a shared turn-based tactical RPG adventure where your phone becomes the controller. Inspired by gathering around a table with friends, it is built with a couch co-op experience in mind. Up to four players adventure across the magical and dangerous Sunderlands.

Sunderfolk is a local co-op, party-based rpg and tactical rpg game developed by Secret Door and published by Dreamhaven.
Released on April 23rd 2025 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese and Polish.

It has received 304 reviews of which 282 were positive and 22 were negative resulting in a rating of 8.5 out of 10. šŸ˜Ž

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Sunderfolk into these genres:

Media & Screenshots

Get an in-depth look at Sunderfolk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 or higher
  • Processor: Intel Core i5-4590 or AMD Ryzen 3 4100
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti [2 GB] or Radeon RX 570 [8 GB]
  • DirectX: Version 12
  • Storage: 12 GB available space
  • Additional Notes: Sunderfolk requires a free smartphone or tablet app to play.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I’ve been waiting for Sunderfolk longer than most of my friendships have lasted, and now that it’s finally out, I can confidently say: it was worth every second of that bleak, joyless wait. It’s a digital tabletop game you can actually get people to play, unlike those half-baked campaigns that die after one session because our story telling abilities is as riveting as a soggy rag. Think Jackbox, but if Jackbox had a fantasy setting, actual strategy, and a healthy disrespect for your time management skills. Up to four players can join, but if you're like me you don't have any, so you can play solo by controlling all four characters. I’m better company than most people anyways. Class options are plentiful, but who really cares all you need to choose is the Arcanist. What were you going to pick the Bard? pfft only a chump would choose the bard. The others classes exist mostly to provide moral support and soak up damage while the Arcanist does all the heavy lifting. One of the neat features is you get to name a lot of stuff. NPC's, items, places—plenty of opportunities to impose your own soggy stamp on the world. Want to name the town bridge ā€œCrunchSock5000ā€? The game not only lets you, it silently nods in approval. You can’t name everything, but you can name enough to cause mild concern among the friends you probably don't have. The game uses your phone as a controller, it’s designed for couch co-op or online play with a shared screen, and honestly, the setup is so simple it’s insulting. QR code, local network, links, but let's be honest, those who struggle with the self check out at your local store would be the only people to complain about having difficulties setting this up. It took Steve,my caiman lizard five seconds to login. And Steve isn’t exactly known for his ambition. Steve’s been with me for seven years. He was a gift from someone I haven’t spoken to in six. When I got him, he was about the length of a ruler and tried to fight his reflection for twelve consecutive days. He once spent a whole week hiding behind the radiator, emerging only to eat a spider that had wandered too close. Another time, he figured out how to open the sliding door on his tank. I found him in the kitchen sink, sitting motionless, staring into the drain like it had whispered something to him. I didn’t ask. He’s not a particularly affectionate animal. He tolerates being held the way someone tolerates elevator small talk, briefly and with a blank stare. But he’s consistent. Every evening, around 6:45, he climbs onto the same rock, curls his tail around his body like a cat pretending to be noble, and watches me play games. He doesn’t blink often, but when he does, it feels like a judgment. He once lived through a 36-hour power outage like it was nothing. The heat lamp went out, the house dropped to 58 degrees, and Steve didn’t move once. I offered him a warm towel and a Mai Tai. He looked at it, then at me, then turned his back similar to how my parents did while I was growing up. One summer, a bird flew into the window. It didn’t die, just dazed itself and fell onto the sill. Steve sat perfectly still for an hour, nose pressed against the glass, staring at the bird until it left. I’m not sure what passed between them, but it felt like something significant. Steve has a complicated relationship with alcohol. Not in a dangerous way, but a fun way. It started with beer. One evening I spilled a few drops on the edge of his tank lid, and by the time I returned with a paper towel, Steve was already there, tongue flicking with quiet precision. He didn’t chug it. He tasted it. Considered it. Then turned and walked back to his basking rock. After that, it became a routine. Once a week, usually Friday, I pour a thimbleful of whatever I’m drinking into a shallow ceramic dish I bought just for this purpose. Steve approaches slowly, never eager, never rushed. He tastes. He lingers. And then he retreats to his corner, stretches out his legs, and stares into the middle distance like an old sailor remembering his first storm. He seems to prefer dark beer. IPAs don’t impress him. In fact, Steve absolutely hates IPA's, which is probably why I am confident he would be able to use a Self Check out lane. Whiskey gets a flick of the tongue and a long, thoughtful blink. Wine is beneath him entirely. I haven’t made that mistake again. He’s not addicted. He doesn't demand it. He just enjoys the ritual. The stillness. The soft hum of the room and the faint scent of barley. Sometimes I talk to him while we drink, and though he never responds, I get the sense he’s listening. Or at least tolerating me with more patience than usual. One winter night, during a blackout, we shared the last bottle of stout I had in the house by candlelight. Steve sat on the armrest of the couch, basking in the warmth of a tea light, eyes half-closed. It felt, in some small way, like companionship.He doesn’t need the alcohol. He chooses it. And in that choice, I see a strange kind of wisdom. Or at the very least, a shared understanding: sometimes the world is too much, and a quiet drink in a dim room with someone who won’t interrupt you is enough. Sunderfolk is fantastic. Polished, weirdly charming, and just flexible enough to let you tell stories while also threatening your friendships. It’s easy to set up, dangerously fun, and built for chaotic evenings filled with drama, betrayal, and a healthy dose of nonsense. PS: Who chooses the bard but then wants to tank (and fails), not Steve I can tell you that.
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April 2025
This game is... wow. So good. I purchased this because it sounded very innovative and I wanted to try with my partner. The game is so good that we have been playing a whole day, leading to one of the most cozy multiplayer experience I ever had. The game is having two different stages: 1. You fight battles 2. You chat and do things in the village The battles are straightforward, but not boring. It definitely resembles a very simplified Gloomhaven, but there are some unique tricks each character can do and they seem to be powerful enough when players work together. When you are in the village you can talk to people individually or all together (depending on some specific events), so there is some player roleplay if you like your character to react in a specific way. You get equipment, buffs, items and you can all invest together to rebuild the village and select what is next. You can send items and gold to each other so you can share all resources. What had me struck with awesomeness for this game however is not the above features that you can find generally in any game: It is the systems that made the coop around it. For example: - When you are doing something in a building the game will show in the screen where everyone is and when you all visit a place that make sense to do something together, will switch and give you further options. - In battle there are systems to point to the screen from your mobile without the need to point to the screen itself - The way the mobile app is integrated to the experience: I love how when I choose something and swipe up, you can feel the animations and what you do follow through like you have thrown a card on the main screen - Renaming things: Each player will get multiple opportunities to rename enemies, food, items, buildings and you this alone can create so much fun when playing with friends. When you choose something other players would have to read that for the rest of the game, so pick something hilarious that means something for your group! Because of those systems we were able to play all day from our bed using steam stream and with our mobile phones as controllers and it was amazing. We didn't have to touch the computer mouse/keyboard at all. Why I would instantly recommend this game: 1. Story and characters are cute, with some spring of reality in them, I loved talking to everyone 2. The coop systems in this game are very well thought and they really nailed the coop experience 3. The battle is not boring and every stage seems handcrafted with thought. There was no mission that we had 'kill x monsters' only, it was more interesting. 4. The game crashed some times, but it autosaves so much, we were able to get on the exact same spot without a problem 5. The animations and sound are superb both in mobile app and the game itself. 6. The game has very beautiful graphics and I would change nothing 7. It promotes true face to face coop like playing a board game. Me and my partner will include this game to our date nights 8. I paid for a game that I can play with my partner, my friends that I play board games without them have to pay anything. 10/10 would recommend.
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April 2025
I really hope this is a new way to play campaign board games. Zero admin, pure gameplay.
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April 2025
Great game. I was initially concerned about the app/tablet controls, but they're excellent. Bonus points for only requiring one copy of the game. 10/10.
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April 2025
I've had sort of a video game void for a while, and nothing I'm playing really fills it. This one immediately did. I've played a little bit on release day, and am excited to play more, especially with friends. But the single player experience is also fun as well. I never really got into Gloomhaven, either physical or digital versions. I'm not sure what it was, I just didn't enjoy it even though I enjoy most of the mechanics of the game. This is like if the Everdell aesthetic was fused with most of Gloomhaven's gameplay. Really great combination.
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Frequently Asked Questions

Sunderfolk is currently priced at 49.99€ on Steam.

Sunderfolk is currently not on sale. You can purchase it for 49.99€ on Steam.

Sunderfolk received 282 positive votes out of a total of 304 achieving a rating of 8.51.
šŸ˜Ž

Sunderfolk was developed by Secret Door and published by Dreamhaven.

Sunderfolk is playable and fully supported on Windows.

Sunderfolk is not playable on MacOS.

Sunderfolk is not playable on Linux.

Sunderfolk is a multi-player game.

Sunderfolk includes Co-op mode where you can team up with friends.

Sunderfolk does not currently offer any DLC.

Sunderfolk does not support mods via Steam Workshop.

Sunderfolk supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Sunderfolk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sunderfolk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 May 2025 07:18
SteamSpy data 04 May 2025 20:41
Steam price 05 May 2025 05:00
Steam reviews 04 May 2025 03:45

If you'd like to dive deeper into the details about Sunderfolk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sunderfolk
  • SteamCharts - Analysis of Sunderfolk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sunderfolk compatibility
Sunderfolk
8.5
282
22
Game modes
Multiplayer
Features
Online players
540
Developer
Secret Door
Publisher
Dreamhaven
Release 23 Apr 2025
Platforms
Remote Play