Sunderfolk on Steam - User reviews, Price & Information

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Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.

Sunderfolk is a tactical rpg, fantasy and turn-based tactics game developed by Secret Door and published by Dreamhaven.
Released on April 23rd 2025 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese and Polish.

It has received 619 reviews of which 579 were positive and 40 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 11.09€ on Gamivo.


The Steam community has classified Sunderfolk into these genres:

Media & Screenshots

Get an in-depth look at Sunderfolk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 or higher
  • Processor: Intel Core i5-4590 or AMD Ryzen 3 4100
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti [2 GB] or Radeon RX 570 [8 GB]
  • DirectX: Version 12
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

97 hours played
Dec. 2025
Sunderfolk is *the* modern couch co-op game. It is lovingly crafted, well-balanced, and so much fun with friends. Easy 10/10. The most comparable game to Sunderfolk is, to my mind, Gloomhaven's digital version -- which is also a great game that I adore! But I can't always play it with friends who are more casual gamers, for a couple reasons: -Gloomhaven has a moderate to steep mechanical learning curve. -Gloomhaven requires everyone to own their own PC, largely invalidating in-person play. (-Alternately, you can play the tabletop version of Gloomhaven in-person, but the price point and the amount of setup that takes is prohibitive for many.) Sunderfolk takes the Gloomhaven experience, retains what's great about it, and makes it more accessible. It is so easy to start a Sunderfolk campaign or join a campaign mid-way through -- it's even easy to play if part of all of your game group is traveling, or just lives somewhere else! You simply stream the game and have people connect with the QR code. I've played many times with two or three people in the same room projecting the stream to the TV, and someone in another state playing by watching the stream on their computer. The mechanics are simple and intuitive, considerably moreso than Gloomhaven: three cards to start, no discarding or burning, no initiative concerns. I LOVE those crunchier card mechanics in Gloomhaven, but for casual gamers, Sunderfolk has a WAY lower bar for entry mechanically (without being oversimplified). I've played every character, and they all feel useful and unique in just about any combination. If I had to pick favorites, I would probably say the Pyromancer or the Rogue are the most interesting to play for me, but none are bad or even mediocre in terms of both player fun and mechanical strength. I will say the Ranger (goat) is my least favorite character to use, because her gameplay pattern is the simplest, but she's still fun to play and appropriately impactful. The townbuilding is easy and character-driven -- you improve your home largely by having conversations and developing relationships with your NPC neighbors, who are colorful and quirky and cute. (Amaia is the best.) Little flourishes like customizable emoji text, or getting to rename locations, items, and other characters, really put the icing on the Sunderfolk cake. One of my ongoing campaigns has a beetle named "The BONESAW", a fortune teller's hut named the "Gambling Den", and a weapon called "Crippling Depression". The only thing that sucks about Sunderfolk is that so few people know about it. Here's hoping that changes soon!
32 hours played
Oct. 2025
Better than Gloomhaven. No really. I mean, a LOT of this game is inspired by the massive Gloomhaven juggernaut. And the price SEEMS high (but you only have to buy one copy and have friends). And people hate the phone interface. These people aren't boardgamers. This is a digital boardgame with flawlessly implemented tech. The app is a dream, allowing you to handle controls as well as have your own screen to deal with stuff. It will reconnect quickly and cleanly if something goes amiss--so no Solasta/BG sync issues and session crashes. And if you are playing locally, <chef's kiss> it is perfect for that. As to the game, the demo doesn't nearly do it justice. The demo feels a bit like a watered-down Gloomhaven, where you have an extremely limited move set where you only get to pick one card and do the things on that card in that order. Then you have custom damage "tweak" cards which affects your damage up or down -2 to +2. It is pretty simple, it moves, and is FAR easier to teach than GH. It also lacks the stress of GH's BRUTAL card exhaustion mechanism where your worst problem is always running out of cards. In Sunderfolk, monsters do a LOT of damage. Makes up for the card stress mechanic. But also, there is a LOT of complexity added as the game goes. Later cards will have 5 and 6 different actions, and the damage cards you grow over time get stranger and stranger with a MASSIVE library of them. On top of that is a town crafting system which is BETTER than Frosthaven, alongside a nifty town discussion/reputation system. Better is that the interface allows everyone to do the town in-between mission stuff cleanly and simultaneously, and uses the main screen to show larger events in the town. Oh yeah, and there are new rules systems kicking in even in the later stages of the game. Custom weapons don't show up for awhile, and give you reasons to pay attention during player turns (where you get free immediately Reaction actions based on certain conditions occuring.) Oh yeah, and you get to rename things while you are playing. It SOUNDS dumb, but your are just envious when another player gets to do it. It is a game that really likes its players, the systems are great, the rules are great, and the experience is seamless. I play a LOT of boardgames, RPGs, and cRPGs, and this is totally top tier and unique. I adore it.
19 hours played
Aug. 2025
Summary : Sunderfolk is an innovative, elegant, and wonderfully delightful fusion of tabletop magic and digital convenience. A turn-based, tactical co‑op RPG for up to four players, it transforms your phone into a controller, character sheet, and guidebook. This exceptional game excels at creating an experience that feels like D&D-meets-Jackbox, with the strategy of Gloomhaven, but without the complexity or setup overhead. We LOVED it. So now my group will purchase every game like this that Secret Door develops. 🟢 Full Controller & Steam Deck Support : Controller can easily be used to navigate before game starts. For what happens during gameplay, see below. The game runs very well on Steam Deck, so carting this amazing game to a friend's place is even easier than bringing along any board game of similar design. 🟢 Innovative Phone-as-Controller Design : The game shines with its second-screen interface: using phones to manage personal information and decisions keeps gameplay clean and immersive. Shared displays present only the relevant communal info, while individual deeper strategy and personal decision-making stays private. No hijacking the game flow! 🟢 Distinctive & Lively Characters : Each hero (Arcanist, Bard, Berserker, Pyromancer, Ranger, Rogue) offers unique abilities that consistently feel fun and impactful. Every character gets their moment, and each player's contributions feel meaningful and varied. 🟢 Elegant Art & Interface : Clean, readable visuals and well-designed UI make the tactical grid easy to navigate. The phone app is polished, lightweight, and intuitive. 🟢 Smart Personal Engagement Systems : All progression elements (leveling, items, dialog, upgrades) are individually driven via the app, letting each player move at their own pace while still participating in the shared strategy and narrative. 🟢 Tailored Onboarding Experience : Learning the game comes organically via your phone. Each player can individually choose to explore deeper instructions upfront or learn through doing, personalized to each player's style. 🟢 Accessible Depth in Gameplay : Abilities, town (hub) systems, leveling, item shops, and decks offer richness without overwhelming complexity. The Fate Cards add layers of randomness and customization reminiscent of tabletop dice rolls in a streamlined, elegant digital form. 🟢 Music, Narration & Audio Direction : The voice‑acting by Anjali Bhimani shines as a virtual Game Master, imbuing the engaging and well-written story and NPCs with personality and charm. 🟢 Narrative “Hub” as Rest : The village of Arden serves as a charming interlude between missions, with individual players taking simultaneous actions to explore and engage with shops, quests, upgrade and reward chats, and relationship building with NPCs that refreshes and personalizes the experience. 🟢 Player Ownership & Voting : Mini world-building touches (like naming buildings or monsters, making minor choices for the group, making major decisions through voting system, etc.) give each player a personal stamp on the story. And opportunities for hilarious moments! 🟢 Seamless Drop-In/Out Play : The app's stable design ensures fast reconnections, even after a quick interruption, without breaking immersion. And players can feel free to reassign characters at any time, even if a player can't make a session or steps away for a short break (and gives the greenlight to proceed without them!) 🟢 Flexible Turn Order & Team Strategy : Players choose who goes first each turn, adding a meta layer of tactical planning around turn sequencing. 🟢 INCREDIBLE Value for the Price : Offers tremendous value, in our opinion far exceeding any $100-200 board game with this level of depth and polish, delivering deep co‑op tactical gameplay for one copy. If you're into cooperative board games or tabletop/group-based RPGs, this one's a no-brainer. GET IT NOW! 🔴 Gold and Treasure Distribution : Gold is allocated to individual characters, which, for any group like ours, required bookkeeping from the group as we prefer to keep things very fair. An option for shared loot or Need/Want/Pass-style distribution would streamline the flow and enhance the feeling of co-operation. 🔴 App vs. Web Interface Preference : While the mobile app works beautifully, some players might appreciate the quick access of a browser‑based alternative, like Jackbox games offer. 🔴 Big Disconnect Alerts Can Interrupt Flow : Though necessary and effective, the size of the popup can feel obtrusive, especially during narrative moments or cutscenes. 🔴 Hex Movement Could Be Smoother : Directional inputs on the app can sometimes feel a little abstract. Though we very rarely had an issue, we think that showing an explicit hex grid in the app, to match with the one onscreen, would improve precision and clarity. This gets an easy HIGHLY RECOMMENDED from my gaming group. Sunderfolk is a heartfelt digital tabletop-like experience that masterfully balances strategy, story, and social gameplay. Its innovative phone-as-controller interface, layered yet accessible mechanics, rich audio narration, and communal design all coalesce into one of the most memorable co‑op experiences in recent memory. Possibly the best! If your group craves more tabletop‑infused digital co-op fun then Sunderfolk is a must own. And to you genius devs at SECRET DOOR: WE NEED MORE GAMES LIKE THIS . Keep them coming!
34 hours played
June 2025
Sunderfolk: The Accidental Hero of Game Night This little gem started as a backup plan, a filler for when our D&D group was running on empty story-wise. But somehow, that "temporary" fill-in became the main event every week until we fully completed it like responsible adventurers with too much caffeine and not enough sleep. Now, I'll admit I’d much rather be playing this with a controller in my hand, but surprisingly, it works just fine on a phone. Touch controls didn’t ruin the fun, though my thumbs occasionally considered unionizing. Gameplay? Genuinely engaging. Each character felt unique, like they all showed up with their own weird backstories and snack preferences. No two felt the same, which is rare in a game that isn't trying to be 500 hours long. The story was... there. Solid, well-told, but definitely aimed at a younger audience. Our group, comprised entirely of folks who remember floppy disks and dial-up internet, found it a bit too Saturday morning cartoon meets “moral-of-the-week.” Still, it was charming in its own right, just a little too clean-cut for our taste. That said, we want more. Like, right now. Secret Door and Dreamhaven, if you’re reading this, go darker, go deeper, give us trauma and weird philosophical choices. Or at the very least, give us more NPCs that insult us creatively. Bottom line: If you keep making these, I’ll keep buying them. And hey, anything that keeps me from having to DM is already GOTY in my book.
31 hours played
June 2025
Good game to trick friends who aren't into playing boardgames with you into playing boardgames with you.

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Frequently Asked Questions

Sunderfolk is currently priced at 49.99€ on Steam.

No, Sunderfolk is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Sunderfolk received 579 positive votes out of a total of 619 achieving a rating of 8.73.
😎

Sunderfolk was developed by Secret Door and published by Dreamhaven.

Yes, Sunderfolk is playable and fully supported on Windows.

No, Sunderfolk is not playable on MacOS.

No, Sunderfolk is not playable on Linux.

Sunderfolk is a multi-player game.

Sunderfolk includes Co-op mode where you can team up with friends.

No, Sunderfolk does not currently offer any DLC.

No, Sunderfolk does not support mods via Steam Workshop.

Yes, Sunderfolk supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Sunderfolk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sunderfolk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2026 18:16
SteamSpy data 09 June 2026 09:41
Steam price 13 June 2026 12:57
Steam reviews 11 June 2026 11:59

If you'd like to dive deeper into the details about Sunderfolk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sunderfolk
  • SteamCharts - Analysis of Sunderfolk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sunderfolk compatibility
Sunderfolk
Rating
8.7
579
40
Game modes
Multiplayer
Features
Online players
151
Developer
Secret Door
Publisher
Dreamhaven
Release 23 Apr 2025
Platforms
Remote Play
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