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Terrinoth®: Heroes of Descent on Steam

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Step into the epic world of Descent with the first fantasy co-op tactical RPG forged from the legendary dungeon crawling board game. Lead a company of fearless heroes across Terrinoth®, survive against epic boss battles in turn-based combat, and settle the fate of a world facing unending darkness.

Terrinoth®: Heroes of Descent is a tactical rpg, turn-based tactics and pve game developed by Artefacts Studio and Shine Group and published by New Tales.
Released on June 07th 2026 is available on Windows, MacOS and Steam Deck.

It has received 517 reviews of which 390 were positive and 127 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Terrinoth®: Heroes of Descent into these genres:

Media & Screenshots

Get an in-depth look at Terrinoth®: Heroes of Descent through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6600K / AMD Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 470
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • OS: MacOS Tahoe
  • Processor: M1
  • Memory: 8 GB RAM
  • Graphics: M1
  • Storage: 8 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
Sept. 2026
Finished the first chapter (5 missions) solo and wanted to collect some thoughts here. To start, the game visually reminds me of the Dungeons of Naheulbeuk (spelling is for losers), is fully voice acted, and has a number of companions that function uniquely with their own kits. Luckily for this game, that is where the similarities end. The voice acting in Terrinoth is very well done thus far; none of the purposefully grating lines/voices, some attempts at less cringey humor, no obnoxiously bleeped curse words, and a pleasant narration voice. The limited, modular leveling up system allows for easy respeccing and encourages experimentation. Equipping and upgrading abilities was a fantastic system that really leans into party synergies and making the party of 4 into veritable mob crushing machine. Movement and positioning-based abilities like knockback, charges, and pushes are well implemented and give fantastic combat options to deal with tough to crack enemies. You're not just spamming the same abilities for the sake of decreasing healthbars. each effect of a given ability serves a tactical and exploitable purpose. I also appreciate how the lore of the world is interspersed throughout exploration and conversation. As someone with no prior experience with Descent universe, the information was not presented overwhelmingly. The lore is both digestible and consistent (so far). It is not Wrath of the Righteous, BG3, or Solasta. Without a creatable player character its difficult to put this under the tag of a traditional CRPG, but it definitely shares a lot of the DNA of an isometric, party-based dungeon crawler with choices coming in the form of picking a specific party composition with prebuilt floors at Level 1 that you can build into specific roles very early on. Two thumbs up, will edit as progress continues Edit 1: Through Act 3.2 Thoroughly enjoyed the second campaign set, learned that I could maximize my enjoyment from party building/synergies by completely respeccing between missions based on both powerful, acquired equipment and forge upgrades. This also allowed for a lot of experimentation with Finniel in particular, as flipping her from a DPS poison and primary healer roles before settling on a crowd control, secondary healer sort of niche. The second campaign really encourages a fresh approach to combats relative from Act 1 to Act 2; there are weaknesses to exploit in enemies but its really up to you to create the openings and weaknesses yourself beyond the Dragon Hybrids' cold weakness. Learning to create fire weaknesses and how they create cross weaknesses is really important and signals a change before you get into Act 3. Finished the first mission of Act 3 and scanned over some previous reviews that saw this as a drop in game mechanics, customization, and new skill pick ups. The weakest, most confusing game design choices for some it would appear. While it is true that the Blight mechanic is easily the most debilitating status effect thus far, all it really forces is yet another change in approach. Logically, the less opportunities Blight stack-inflicting enemies have a chance to attack non-barriered heroes, the better the combats get. Daze and stun gets a lot of mileage for that. Finishing as quickly as possible is beneficial, but you also need to balance and ensure the Blight stacks are distributed evenly among your heroes (the Tank's archetype can't just soak up charges while taking minimal damage or they will instantly die at 30 stacks). A more balanced offense/defense approach is required than previous acts. Knowing which enemies cause Blight stacks, which enemies are summons, and positioning for the most efficient combats are an absolute need. Any abilities that distribute barriers to your heroes are phenomenal too. Also take advantage of Area of Effect spells and Auras acquired in the past acts. Each act presents a different puzzle that merits a completely different approach. I'll see how everything feels after the next 4 missions in Act 3 but right now the hate seems overblown. Edit 3: Finished Act 3 Yeah the hate is way overdone. Boss fight was very fun and felt like a race with some breaks thanks to a special item. There are so many ways to deal with the Act 3 enemies that I really wonder if I played the same game as some reviewers. Give this game a shot
35 hours played
Aug. 2026
Terrinoth: Fun But Flawed For the right group it's 100% worth playing, and there's real fun to be had. For the wrong person it's lackluster and disappointing. Overall my wife and I had 30+ hours of fun with this game, and we do recommend it - but there are some specific things you should know before you dive into it with your gaming partner. Wait, your gaming *partner*? Yep. Terrinoth shines most when you're playing with a friend - and specifically when you're playing with one friend. Here's why: [*] Characters are fun but simple. A starting character has 2 at-will abilities, 2 cooldown abilities, a special, and 2 pieces of equipment. An endgame character adds 1 more cooldown ability and 1 more piece of equipment, and that's it. Your abilities will get better and more fun over time, but you really want everyone controlling 2 characters so each player has enough to do. [*] Fights have lots of monsters, and you don't have any player inputs during this time (although you can set up "overwatch" with certain characters beforehand). I like this because it keeps things moving, but it means that you're waiting a LONG time between turns if you're only playing one character. [*] The first 17 of 20 missions all have a required character - either a new character you just got or a character that has some specific story beats during the mission. This means somebody is always changing characters. When playing with a partner, this is easier; my wife and I basically grew our "stables" of characters that we switched between and it worked out pretty well. If you have a particularly patient and flexible group of 3-4 friends, I suppose that could work too. For my friends they'd be distracted with all the waiting at higher player counts. So why does Terrinoth work with a friend? Because you can shout at them when they AOE you, or activate the bomb you're standing next to. Because you can thank them when their paladin jumps in and rescues you with a shield. Because the dialogue is sometimes laugh-out-loud funny and it's great to have somebody else to laugh with... but it's sometimes cringe-inducing bad and it's also great to have somebody else to laugh with then. Because the game is good but not great, and the fights start enjoyable but get repetitive, and the upgrades start juicy but fade away over time, and eventually the plot peters out with a weird "but it was ME the whole time!" psuedo reveal, and ALL of that becomes better with a friend. You can laugh at it, discuss it, talk about it, poke fun at it, and it's genuinely fun when you do. Because in between the awkward talent trees and the obvious favoritism for certain characters (there is never a reason to NOT bring Finniel, I'm just saying), there are a ton of good fights to fight and environments to explore. Each level is filled with secrets, some of which are genuinely well hidden. And those fights are way better when you have someone to share them with, and those secrets are way more fun to discover if you can find them before your friend does. And ultimately the value proposition of Terrinoth is this: there are too many better single player RPGs and tactics games to recommend Terrinoth for just that, but there's few enough multiplayer RPGs and tactics games that my wife and I are always on the lookout for more. Note that I'm saying this despite the fact that, at time of review, there was a persistent bug causing crashes at the end of each multiplayer game (I'll let devs leave a comment if/when they fix it). There is a good game here, and it shines brightest in multiplayer. Final Verdict If you have a friend to play with (or a particularly patient 3-4 person group), buy it full price and enjoy. If you're playing solo, wait for a sale before you give this one a try.
53 hours played
July 2026
First time review. First I would like to say the only reason there are allot of people giving it a negative review right now is the multiplayer. The solo campaign is awesome. If you like BG3 or Wrath of the Righteous, you are going to really like this game. The characters are very enjoyable, and the game play is very well done. You start off the game with a handful of characters and get a new one at the beginning of each chapter except for the last one. Each one is very unique and plays very different. Instead of an open world each chapter is broken into around 5 dungeons, each also very different and well built. They usually took me around 2 hours per dungeon, but I like to explore every nook and cranny. Plus there is ALOT of different enemies in this game, unlike some other games of the like. I found very little bugs and the game ran beautifully. If I had any complaints it would just be the game was a bit short coming in at 40 hours for me. And balance was a little off, especially on one or two bosses. By the end of the game you will be rolling most fights. Oh, and please add a mini map on the screen. Other then that I really enjoyed this game. 8.5/10
39 hours played
June 2026
Good game. I am somewhat bothered by the instanced nature of the gameplay: you can't change weapons and armor away from camp, you can't update hero abilities away from camp. If you're coming from BG33 looking for something similar, this isn't exactly it. it's not a sandbox at all, more like a series of dungeon runs where you don't really affect the story or environments with your choices at all. The graphics are good enough though and the dialog is good enough, and well voice acted. The combat is a lot of fun. Some of the fights seem like they go on forever because of all of the additional spawns. If you're just looking for a new turn based combat CRPG-alike, then you should like this well enough.
32 hours played
June 2026
It is a fun light turn based CRPG game with light narration. There are 4 Chapters with 5 missions each. You have a team of 4 characters that you can pick from a roster of about 8. They all play differents and have some fun synergies. There are some balance issues in some skills (espcially the Ultimates, some are useless and some much stronger) and some combos don't work as well as others but it was a fun experience.

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Frequently Asked Questions

Terrinoth®: Heroes of Descent is currently priced at 34.99€ on Steam.

No, Terrinoth®: Heroes of Descent is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Terrinoth®: Heroes of Descent received 390 positive votes out of a total of 517 achieving a rating of 7.16.
😊

Terrinoth®: Heroes of Descent was developed by Artefacts Studio and Shine Group and published by New Tales.

Yes, Terrinoth®: Heroes of Descent is playable and fully supported on Windows.

Yes, Terrinoth®: Heroes of Descent is playable and fully supported on MacOS.

No, Terrinoth®: Heroes of Descent is not playable on Linux.

Yes, Terrinoth®: Heroes of Descent is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Terrinoth®: Heroes of Descent is not available yet.

No, Terrinoth®: Heroes of Descent does not support VR.

Terrinoth®: Heroes of Descent offers both single-player and multi-player modes.

Terrinoth®: Heroes of Descent includes Co-op mode where you can team up with friends.

No, Terrinoth®: Heroes of Descent does not currently offer any DLC.

No, Terrinoth®: Heroes of Descent does not support mods via Steam Workshop.

No, Terrinoth®: Heroes of Descent does not support Steam Remote Play.

Yes, Terrinoth®: Heroes of Descent is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Terrinoth®: Heroes of Descent.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 14:32 UTC
SteamSpy data 24 October 2026 04:10 UTC
Steam price 26 October 2026 20:40 UTC
Steam reviews 19 October 2026 16:10 UTC

If you'd like to dive deeper into the details about Terrinoth®: Heroes of Descent, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Terrinoth®: Heroes of Descent
  • SteamCharts - Analysis of Terrinoth®: Heroes of Descent concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Terrinoth®: Heroes of Descent compatibility
Terrinoth®: Heroes of Descent
Rating
7.2
390
127
Game modes
Multiplayer
Features
Online players
29
Developer
Artefacts Studio, Shine Group
Publisher
New Tales
Release 07 Jun 2026
Platforms