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Terrinoth®: Heroes of Descent on Steam - User reviews, Price & Information

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Step into the epic world of Descent with the first fantasy co-op tactical RPG forged from the legendary dungeon crawling board game. Lead a company of fearless heroes across Terrinoth®, survive against epic boss battles in turn-based combat, and settle the fate of a world facing unending darkness.

Terrinoth®: Heroes of Descent is a tactical rpg, turn-based tactics and pve game developed by Artefacts Studio and Shine Group and published by New Tales.
Released on June 07th 2026 is available on Windows and MacOS in 12 languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil and Russian.

It has received 404 reviews of which 295 were positive and 109 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Terrinoth®: Heroes of Descent into these genres:

Media & Screenshots

Get an in-depth look at Terrinoth®: Heroes of Descent through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6600K / AMD Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 470
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • OS: MacOS Tahoe
  • Processor: M1
  • Memory: 8 GB RAM
  • Graphics: M1
  • Storage: 8 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
June 2026
Good game. I am somewhat bothered by the instanced nature of the gameplay: you can't change weapons and armor away from camp, you can't update hero abilities away from camp. If you're coming from BG33 looking for something similar, this isn't exactly it. it's not a sandbox at all, more like a series of dungeon runs where you don't really affect the story or environments with your choices at all. The graphics are good enough though and the dialog is good enough, and well voice acted. The combat is a lot of fun. Some of the fights seem like they go on forever because of all of the additional spawns. If you're just looking for a new turn based combat CRPG-alike, then you should like this well enough.
39 hours played
June 2026
I've played games like Divinity: Original Sin, Baldur's Gate 3, Pathfinder, Marvel's Midnight Suns, and Expedition 33, so I have plenty of experience with turn-based games. I would describe Terrinoth as a very simple version of a CRPG. This isn't an open-world game, and the story is fairly straightforward, taking you from one location to the next. For example, after finishing a mission in 007 First Light, you move on to another location. In Terrinoth, that's essentially moving from one dungeon to another. The dungeons are a good size, not too big and not too small. They usually take about an hour to complete, and I've found them quite enjoyable so far. Character progression is also very simple. You level up your heroes and choose passive buffs for them. There are eight heroes in total, each with a different role, such as tank, mage, healer, rogue, and so on. You also have two equipment slots where you can equip items that provide additional bonuses. Each hero can equip up to four skills. More skills can be unlocked by finding them in dungeons or earning them as rewards for completing dungeons. Again, it's a pretty straightforward system. Overall, I'm enjoying the game. It's fun, relaxing, and easy to pick up. However, if you're looking for a dark fantasy game with deep lore, a strong story, extensive character customization, or the ability to create your own character, this game might not be for you. My biggest complaint is that the game doesn't support DLSS or FSR. Nowadays, these technologies can sometimes look better than native resolution, especially at 4K, while also reducing the load on the GPU. That said, I'm having a good time with it so far, and I'd give it a solid 7.5/10.
15 hours played
June 2026
Artefacts Studio delivers attractive fantasy environments, detailed character models, and readable battlefield layouts. The presentation focuses on clarity during combat, ensuring that tactical information remains easy to process even in larger encounters. Terrinoth: Heroes of Descent is an enjoyable and approachable tactical RPG that should appeal to fans of games like Gloomhaven , Warhammer 40,000: Chaos Gate – Daemonhunters , and cooperative dungeon crawlers. It may not completely satisfy players hoping for a digital recreation of the classic board game, but it stands on its own as a solid fantasy strategy experience. Engaging turn-based tactical combat, Strong co-op support, Distinct hero classes and progression, Well-paced mission structure. For strategy RPG fans and Descent enthusiasts alike, this is a promising new chapter for the Terrinoth universe. 8/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT |AMAZING| MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
12 hours played
June 2026
6/10 in its current state a few days after release. Could be 8/10 with some fixes and QoL improvements. Worth a buy for tactics fans or anyone who enjoyed the devs prior game Dungeons of Naheulbeuk. (I did!) I finished act 1 (5 chapters) on Veteran in about 10 hours solo. Was defeated a few times, at bosses. At least 30 hours of content in the game. Good + Tactical combat + Combos, status effects, team synergy + Art, especially the stain glass murals + Responsive devs still updating the game, clearly doing hard work, labor of love ❤️ + Fast combat animation setting is great + Mission based dungeon crawls + Puzzles are straightforward and infrequent + Plays different, albeit simpler, than D&D Bad - Exploration and walking around is sooooo slow with no settings to speed it up - Backtracking is awful because there's no fast travel nor fast walk (The Looking Pond was particularly bad) - Level design is mediocre and expected, mostly on rails single path with a few offshoots - Mandatory tutorial? (devs might have fixed this already.) - Pathfinding: computer doesn't know how to deal with stairs or elevation - Writing is campy - Most of the voice acting is bad, though Kharaz (dragonborn warrior) and Finniel (druid) are pretty good - Very slow save game loads sometimes even with M.2 NVMe storage on a beefy rig - Choppy graphics performance - Difficulty on Veteran is all over the place (more on this below) - No barks setting still barks (characters saying things when you select them) - Knocking an enemy off a cliff is still instant kill (needs a setting to turn down the damage from this cheese) - Ranged fire is mandatory in act 1 (bring Kharaz!), there should be other ways to solve problems - Healing is overpowered and AoE damage spells seem weak - Overwatch is overpowered especially with Myria at choke points - Coop / multiplayer? (I didn't try but it's all over the negative reviews, oops) Requests - Exploration / walk speed setting (that also speeds up non-combat attack animations) - Improve exploration pathfinding: my character sometimes thinks there's a path then just ends up humping a wall - Improve enemy pathfinding: path around traffic jams, run out of range and guard (protect+5) if no path to destination - Make computer enemies less predictable and add a "deadly AI" setting like BG3 where it focus fires down your weakest party members - More granular animation speed setting (e.g. a percentage) - Speed up the slow default animation speed just a bit so you don't turn away impatient players - More juice on opening chests (make loot feel good!) - More varied loot: getting gold nearly every time is meh - Combat logs with scrollback (in game) - Option to have the enemy knock the heroes off the high ground for big damage (but not insta kill) - Buff Aurta, her synergies with the other characters are fun but when the others can just destroy everything there's no point bringing her Some of the nastiest and most fun fights were with multiple crossbow zombies on overwatch pinning down most of the party. Veteran was challenging at first but as the party leveled up and powered up it became a cakewalk by act 1 chapter 5. The final act 1 boss seemed hard at first with some annoying vine respawn mechanics but I ended the fight at nearly full health and no one downed. Def the fault of the shoddy computer enemy tactics. Should add crossbow zombies to that fight and ensure the boss guy knows to back off and throw rocks if the party is on the high ground. Or let bossman jump up and smash the heroes. Darkness (the hardest difficulty) is more stat boosts for bad guys and stat nerfs for the heroes. It doesn't change the tactics much and it isn't more fun. Would love to see new computer tactics and coordination on the higher difficulties. Overall Terrinoth is a good game that could be great with a bit of refinement. Putting it on the shelf for now while I await patches. It's fun and I'm glad I bought it. Best of luck to the devs!
46 hours played
June 2026
It's a good game to play after work in the evening. There is no grind or quest management. Resources like health and skill usages will replenish after each encounter. So each encounter is a challange by itself. I prefere that mechanic, because you can use all your resources in each battle. Otherwise I tent to not use any skill that requires resources until the end of the game. Also prolonging a battle to heal up your party is also not necessary. I like the pacing of the battles and synergies of the characters. The story is fine so fare. I would have prefered a more mature, horror or mystery. Luckily its also not childish. I'm playing only solo, because I think there is not much deept in each individual character or decission making in scenarios to play it multiplayer. In solo mode the game works without any problems.

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Frequently Asked Questions

Terrinoth®: Heroes of Descent is currently priced at 34.99€ on Steam.

No, Terrinoth®: Heroes of Descent is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Terrinoth®: Heroes of Descent received 295 positive votes out of a total of 404 achieving a rating of 6.92.
😐

Terrinoth®: Heroes of Descent was developed by Artefacts Studio and Shine Group and published by New Tales.

Yes, Terrinoth®: Heroes of Descent is playable and fully supported on Windows.

Yes, Terrinoth®: Heroes of Descent is playable and fully supported on MacOS.

No, Terrinoth®: Heroes of Descent is not playable on Linux.

Terrinoth®: Heroes of Descent offers both single-player and multi-player modes.

Terrinoth®: Heroes of Descent includes Co-op mode where you can team up with friends.

No, Terrinoth®: Heroes of Descent does not currently offer any DLC.

No, Terrinoth®: Heroes of Descent does not support mods via Steam Workshop.

No, Terrinoth®: Heroes of Descent does not support Steam Remote Play.

Yes, Terrinoth®: Heroes of Descent is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Terrinoth®: Heroes of Descent.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2026 01:18 UTC
SteamSpy data 27 July 2026 01:50 UTC
Steam price 28 July 2026 11:05 UTC
Steam reviews 27 July 2026 07:45 UTC

If you'd like to dive deeper into the details about Terrinoth®: Heroes of Descent, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Terrinoth®: Heroes of Descent
  • SteamCharts - Analysis of Terrinoth®: Heroes of Descent concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Terrinoth®: Heroes of Descent compatibility
Terrinoth®: Heroes of Descent
Rating
6.9
295
109
Game modes
Multiplayer
Features
Online players
49
Developer
Artefacts Studio, Shine Group
Publisher
New Tales
Release 07 Jun 2026
Platforms