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Superliminal on Steam

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Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.

Superliminal is a puzzle, first-person and surreal game developed and published by Pillow Castle.
Released on November 05th 2020 is available on Windows, MacOS and Linux.

It has received 30,151 reviews of which 28,522 were positive and 1,629 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 18.99€ on Steam, but you can find it for 4.20€ on Eneba.


The Steam community has classified Superliminal into these genres:

Media & Screenshots

Get an in-depth look at Superliminal through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 750
  • DirectX: Version 10
  • Storage: 12 GB available space
  • Additional Notes: Minimum: 3GB VRAM
MacOS
  • OS: Sierra 10.12
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon Pro 460
  • Storage: 12 GB available space
  • Additional Notes: Minimum: 3GB VRAM
Linux
  • OS: glibc 2.17+, 64-bit only
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: Graphics Processor with 3GB VRAM
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
July 2026
Surprisingly fun. Very trippy. This game made me feel good. Thank you for that experience.
3 hours played
June 2026
What seemed like an interesting gimmick or game mechanic toy type of game turned into a genuinely fun and surreal experience.
8 hours played
May 2026
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ☐ Playing on mute ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ High grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
6 hours played
May 2026
Superliminal is one of the most creative puzzle games I’ve played in years. The entire game is built around perspective-based puzzles where the size and position of objects change depending on how you look at them. What starts as a simple gimmick quickly turns into some genuinely mind-bending puzzle design that constantly makes you rethink how space and perspective work. One of the best things about the game is that it keeps introducing new ideas before the mechanics become stale. Every chapter feels different enough to stay interesting, and there are several moments where the game completely catches you off guard with clever visual tricks and transitions. The atmosphere also deserves a lot of credit. The dreamlike environments, surreal architecture, and calm narration create this strange relaxing feeling while your brain is simultaneously melting from the puzzles. The good: - Extremely creative puzzle mechanics - Clever use of perspective and visual tricks - Constantly introduces fresh ideas - Strong atmosphere and presentation - Some puzzles feel genuinely mind-blowing - Relaxing soundtrack and narration - Great pacing with very little filler - Visually memorable environments - Makes you feel smart when solutions click - One of the most unique puzzle games around The bad: - Fairly short overall - Some puzzles are much easier than others - A few solutions feel unintuitive - Limited replay value after finishing - Walking speed can feel slow - Story/message may feel overly obvious to some players - Certain sections rely more on trial and error - Players expecting difficult puzzle challenges may want more complexity Overall, Superliminal is a fantastic puzzle game built around an incredibly clever idea. It’s creative, memorable, and constantly surprising in ways that very few puzzle games manage to achieve.
4 hours played
March 2026
When this game first came out and after received the “Most Innovative Gameplay” award on Steam (over Death Stranding), I felt a strong antipathy toward it. Perspective-based illusions never felt impressive to me (especially) in digital environments, because digital worlds don’t have fixed physical rules to begin with. Plus, other games had already explored similar ideas, and Superliminal looked like an extra layer built almost entirely around a single concept, perspective, without expanding or transforming it into something deeper. So I kept my distance from it with prejudice. In the end, I finally played it and my thoughts on these points didn’t really change. Yet the game managed to catch me from a different *angle*. Superliminal is built around solving puzzles by manipulating perspective. Most puzzles are easy and predictable, i finished it under 2hs, which creates a lingering “what’s going to happen?” feeling. And yet precisely here, the game begins a subtle pedagogical process. Even though the puzzles are simple and quickly solved, the design gently conditions you, step by step, to internalize a way of seeing. This is where Superliminal does something unusual. Most puzzle games teach you rules. For example, Portal teaches you how its physics and mechanics consistently work, then asks you to solve problems within that system. You learn how the world functions. Superliminal, however, does not really teach you how its system works. Instead, it conditions you. By repeatedly showing that what you see cannot be trusted, it trains a reflex, to doubt your first interpretation, to look again, to reinterpret space. It teaches not a rule, but a perceptual habit. This is a fascinating pedagogical move. The game quietly repeats the same perceptual exercise until “looking differently” becomes automatic. At the end, it essentially says “I’ve taught you something.” This can feel a bit preachy but the way it arrives there feels sincere and thoughtfully constructed. However, this very conditioning is also where the game’s final claim starts to lose strength. Near the end, the game tells you “You just overcame what seemed impossible by thinking outside the box.” But by that point, you have already been trained, over and over, not to trust what you see and to search for alternative perspectives. So the question becomes difficult to answer, did you really think outside the box, or did you simply apply a reflex the game carefully conditioned into you? In other words, you are not breaking the rules of the system of anything, you are following the process of things the game has been teaching you all along. Because the system itself is loose, the physics and world logic unreliable, and the puzzles predictable, this conditioning is rarely tested in a way that creates a strong mental rupture. Unlike Magritte’s ''The Treachery of Images'' (which the game reminded me), where a stable reality makes representation clash with meaning, here everything is already flexible. There is nothing solid to crack. Similarly, The Stanley Parable achieves the feeling of “thinking outside the box” far more effectively without ever stating it. A limited map, *seemingly* clear boundaries, and the curiosity to test them create that sensation through player action. Superliminal tends to say it rather than make you feel it. In conclusion, Superliminal remains limited in its puzzle design and predictability, especially for players who already think ''outside of the box''. But its subtle pedagogical conditioning, and the simple yet thoughtful way it builds toward its final note, make it more interesting than I initially gave it credit for. -You can follow [url=https://store.steampowered.com/curator/37909124/] my curator page , if you like.-

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Frequently Asked Questions

Superliminal is currently priced at 18.99€ on Steam.

No, Superliminal is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, Superliminal received 28,522 positive votes out of a total of 30,151 achieving an impressive rating of 9.26.
😍

Superliminal was developed and published by Pillow Castle.

Yes, Superliminal is playable and fully supported on Windows.

Yes, Superliminal is playable and fully supported on MacOS.

Yes, Superliminal is playable and fully supported on Linux.

This information about Superliminal is not available yet.

This information about Superliminal is not available yet.

No, Superliminal does not support VR.

Superliminal offers both single-player and multi-player modes.

Superliminal offers both Co-op and PvP modes.

Yes, there is a DLC available for Superliminal. Explore additional content available for Superliminal on Steam.

Yes, Superliminal is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Superliminal supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Superliminal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Superliminal.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 18:10 UTC
SteamSpy data 13 October 2026 18:36 UTC
Steam price 26 October 2026 19:36 UTC
Steam reviews 19 October 2026 10:00 UTC

If you'd like to dive deeper into the details about Superliminal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Superliminal
  • SteamCharts - Analysis of Superliminal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Superliminal compatibility
Superliminal
Rating
9.3
28,522
1,629
Game modes
Multiplayer
Features
Online players
65
Developer
Pillow Castle
Publisher
Pillow Castle
Release 05 Nov 2020
Platforms
Remote Play
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