INDIKA on Steam - User reviews, Price & Information

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Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.

INDIKA is a surreal, puzzle and horror game developed by Odd Meter and published by 11 bit studios.
Released on May 02nd 2024 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 6,212 reviews of which 5,602 were positive and 610 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 0.52€ on Gamivo.


The Steam community has classified INDIKA into these genres:

Media & Screenshots

Get an in-depth look at INDIKA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)
  • Memory: 16 GB RAM
  • Graphics: Radeon RX580 (8GB) or Nvidia GTX 1660 (6GB) or Intel Arc A750 (8GB)
  • DirectX: Version 11
  • Storage: 50 GB available space
  • Additional Notes: SSD (Preferred), HDD (Supported). Framerate might drop in graphics-intensive scenes. Ultrawide screen supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
If you've ever thought, "You know what would really spice up my Tuesday? Grim Russian snow, a crisis of faith, and a demonic backseat driver who makes uncomfortably good points" then INDIKA is the game that was hand-crafted specifically for your unhinged brain. Developer Odd Meter hands you a gray wimple, a one-way ticket out of a monastery full of nuns who hate you, and a devil who won't stop whispering extremely valid points in your ear, then invites you to go figure out what faith even means, bucko!! The premise is simple: you are a nun. You have been kicked out. You have an errand. The devil lives in your head and he is funny. What follows is hours of surreal Russian misery, philosophical gut-punches, and a faith-meter you're expected to take seriously while an old woman opens her mouth to reveal a tiny man in pajamas doing a little dance. The game sees nothing wrong with this! INDIKA refuses, categorically and with great artistic confidence, to be one thing. One minute you're trudging through grey Soviet snowdrifts in a moody cinematic third-person. The next you're in a Pac-Man minigame?! The soundtrack went to every genre of music and said "yes, all of it." A fish factory that contains fish the size of a f*cking bus and nobody comments on this. You move on. This is normal now! The Good: The devil's dialogue, which is genuinely the funniest and most theologically devastating co-pilot since GPS was invented. The moment you realize the game's faith XP system is itself the joke, and it's a brilliant, mean, perfect joke. Snow that crunches under your feet and takes footprints, because someone at Odd Meter cared enormously about snow. A three-hour runtime that somehow leaves you thinking about it for three weeks. The Bad: The game ends. Just ends. You'll sit there waiting for more game and instead receive credits. Puzzle solutions that can be summarized as "push thing, pull thing, pray, done," which is spiritually accurate but mechanically underwhelming. The frame rate, which also apparently questioned its own faith and gave up on a couple of occasions. Trying to explain this game to another human being and watching their face do something you've never seen a face do before. Final Verdict: INDIKA is a Dostoyevsky novel that got into a bar fight with an 8-bit arcade cabinet and somehow produced a masterpiece about doubt, faith, and whether God has anything useful to say when the devil is this entertaining. You will trudge through the snow. You will collect pixelated faith points you don't believe in. You will have a frank theological debate in a fish factory. You will finish it, sit in silence, and immediately want to tell someone about it and then realize there are no words...
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Feb. 2026
Not cozy at all… but in a weirdly beautiful way. This game feels like a fever dream, like you’re walking inside someone’s thoughts and nothing is fully stable. It’s more about the feeling than the gameplay, and the story just stays with you. You play as a nun, but everything around her is kind of… off. There’s this constant tension between faith, guilt, and something darker, and it’s done in a way that feels uncomfortable but also super interesting. The game doesn’t hold your hand, it just lets you sit in it. The visuals are so unique. It’s gloomy but artistic, like every scene has meaning even if you don’t fully get it. And the tone? lowkey dark humor mixed with existential crisis 😭
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Dec. 2025
Indika is a 3-5 hour game with a large, solid nut of a good idea (and a fantastic third act), fleshed out with what I can only describe as padding that may or may not be to your taste. Contrary to how it appears at first glance, Indika is not really a game about religion - religion is an important motif for sure, and it obviously provides the setting, but it is not the primary driver (as developer and writer Dmitry Svetlow said in [url=https://www.youtube.com/watch?v=EkmdayfZbOw]an interview : it could have been set in space, or in the wild west, or anywhere; it is a game about a person first and foremost). Truly, the game is a black comedy concerning the titular Indika - a nun in a slightly alternate turn-of-the-century Tsarist Russia - who has absolutely crippling OCD, and how that interacts with her religiosity. OCD (Obsessive-Compulsive Disorder) has a popular reputation for germophobia and extreme cleanliness, but this is just one presentation of it, influenced strongly by our current social norms and taboos. People with OCD suffer from intrusive thoughts - thoughts which distress or disgust them, or some part of their identity - and perform small rituals which, irrationally, they believe mitigate those thoughts. This might be through washing hands, checking locks, or some other task repeatedly, for an arbitrary number of cycles. For religious people, they may suffer blasphemous or obscene thoughts that strike at their faith, which they have little to no control over. In a time before Cognitive Behaviour Therapy, this could be very traumatic indeed. In the case of Indika, her intrusive thoughts represent themselves as Satan - the lord of flies, the fallen angel, the devil himself - which she tries to temper through continuous use of a rosary (often clenching it so hard it draws blood). But this is all somewhat futile; untreated, her condition reduces her to a pathetic, trembling, endlessly apologising wreck, constantly stumbling around her convent and generally getting in the way, much to the annoyance of her fellow nuns. Her situation is so severe that, on occasion, it manifests as flights of fantasy or even hallucinations - accompanied by some truly fantastic sound design, as if straight out of an Igorrr music video. She is given a task to deliver a letter to a distant monastery, where, inevitably, she gets sidetracked. The gameplay is somewhat typical for these third-person adventure games, and honestly is somewhat mediocre - between long stretches of 'walking simulator' where various characters have meandering conversations about Big Topics like free will, choice, and faith (which you've probably seen in every other 'arty' game, or in some Tarkovsky film, or some other depressing Slavic literature, etc), there are small and fairly straightforward puzzles, or the occasional flashback sequence/pixelated minigame. These are mostly unobtrusive but come across like something the developers felt they had to put in because Indika is a game, and therefore needs game elements - the exception proving the rule is a sequence near the beginning where Indika must fill a water butt from the well, which was both thematically appropriate, darkly funny, and relatively avant-garde for the genre. At the risk of sounding pretentious, it was a highlight of gameplay (seriously!), instilling a sense of atmosphere while also making a broader, cogent critique, and it would have been nice to see more along those lines, rather than elevator puzzles or the inoffensive but somewhat out of place 'fish over lava' room. If I wasn't thrilled by the puzzles, nor particularly interested in the fairly surface-level philosophical musings from the characters, one of the strongest things motivating me to continue playing was the devil himself. The voice actor - Silas Carson, in the English version - has done a remarkable job of taking the (genuinely good) writing and making it hypnotic in a way only befitting the big man downstairs; every puzzle where he makes a significant appearance is instantly elevated and exceptional where equivalent puzzles might come across as busywork. Even the rambling about free will, sin, and so on comes across much more compelling and interesting when he lays it out so methodically. Naturally, in a game about a religious person - a person who has taken vows and orders, no less - these monologues fit in beautifully, demonstrating Indika's inner turmoils and obsessions. Indika's troubles resolve in the final act in a manner so perfect and so thematically appropriate that I am still thinking about it days later - without delving too deep into spoilers, the crisis of faith caused by the realisation of the lie of the kudets reveals just enough for the final consequential reveal, but not enough to tell us how her life will continue . It is such a darkly, darkly, darkly funny moment that you can't help but dwell on it - a moment completely unmatched by many, many other narrative-driven games out there today. For my part: I don't think her troubles have ended. It is a bittersweet relief that she no longer sees herself as an unholy creature, but the trauma she has faced and her aforementioned struggle with OCD is hardly likely to simply end so abruptly, instead carrying on in some other form, perhaps even more tortuous than before . But what do I know? There's so much more that could be said - about the Orthodox church, about organised religion more broadly, about Russian culture, about life itself. There are virtually infinite interpretations for this final act, and it would be a vain effort to try and build all of them - I can only share my strongest (and perhaps most personally-relatable) impression. If you can get through the filler puzzles, and the somewhat overdone chatter - perhaps lured through by the soft, calculating voice of the beast - you too will enjoy this moment, and maybe it'll stick in your thoughts for a long time after as well.
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Oct. 2025
Unique. Don't ruin it by reading any more reviews. Stick it out until the very end. It's not a long game.
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July 2025
Just finished Indika and damn god what a psycho trip! I don’t even know if I can recommend it or not. This game resonated with me, even though it can be ugly, cruel, and very weird. It’s a walking sym mostly with simple enviro puzzles. And it’s an arthouse story and by a lot. Not sure if you will fully get the story cause it’s based a lot on Orthodox Church stuff and the everyday life of the USSR. But I can guarantee, it’s very original. Somehow it reminded me a bit of What remains of Edith Finch. I truly dunno how to elaborate, other than I liked it.
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Frequently Asked Questions

INDIKA is currently priced at 24.99€ on Steam.

No, INDIKA is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, INDIKA received 5,602 positive votes out of a total of 6,212 achieving a rating of 8.73.
😎

INDIKA was developed by Odd Meter and published by 11 bit studios.

Yes, INDIKA is playable and fully supported on Windows.

No, INDIKA is not playable on MacOS.

No, INDIKA is not playable on Linux.

INDIKA is a single-player game.

Yes, there are 2 DLCs available for INDIKA. Explore additional content available for INDIKA on Steam.

No, INDIKA does not support mods via Steam Workshop.

No, INDIKA does not support Steam Remote Play.

Yes, INDIKA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for INDIKA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 June 2026 07:08
SteamSpy data 08 June 2026 14:36
Steam price 13 June 2026 12:51
Steam reviews 12 June 2026 20:03

If you'd like to dive deeper into the details about INDIKA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about INDIKA
  • SteamCharts - Analysis of INDIKA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck INDIKA compatibility
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