Surviving the Aftermath on Steam - User reviews, Price & Information

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Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

Surviving the Aftermath is a strategy, simulation and city builder game developed by Iceflake Studios and published by Paradox Interactive.
Released on November 16th 2021 is available only on Windows in 8 languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 4,363 reviews of which 3,084 were positive and 1,279 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 2.11€ on Gamivo.


The Steam community has classified Surviving the Aftermath into these genres:

Media & Screenshots

Get an in-depth look at Surviving the Aftermath through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 bit
  • Processor: Intel® iCore™ i5-2500K or AMD® AMD® FX 6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 580 or AMD® Radeon™ HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
TLDR: Rating: 65 / 100 It's decent colony game. It resembles a game like "Banished" - where you have to protect your citizens from natural dissasters and establish a steady production of goods (good, medicine, clothes) for your colony and for trading purposes. Positives: - The game is quite intuitive. I didn't need to look for any external sources on how to handle things. - The is a reasonable diversity in the events that you encounter. Some are a bit more difficult (e.g. magnetic storm) but manageable. - Specialists are diverse enough and their difference is noticeable when their taks matches ttheir speciality. - It's quite easy to set up your colony. You can also rearrange quite fast. You do lose some ressource on reorg but generally that's not a big concern. - Although some research doesn't have much value, there is enough diversity in the research tree to make the player consider consider their choices. - I enjoy the "feel" of the game. I think it was a good representation of a wasteland challenges and surving a post appocalyptic world. Neutral: - I found the icon for manufactoing (boxes) a bit missleading. That's usually reserved for storage. I addapted but it seemd like an odd choice. Negatives: - The biggest problem that I have with the game is the notification system. There is a notification when a children is born, when someone becomes an adult, when someone gets old, when someone dies of old age...etc. When you have a big population, this happens all the time. My late game was a massive pop-up fest. There is no way to disable them. - Bulding notification is also problematic. A lot of buildings will show notifications that are not relevant. For example, if you build outposts, you are mostly keeping them unmanned - since it's a productivity loss if you have people stay there. And they work for defensive purposes without people in them. But you do get a permanent notification that the output is unmanned. - Upgrading buildings doesn't work "right away". The building effort is understandable but while it is being upgraded it stops functioning. This can be quite punishing - for example you upgrade your stable and the animals (that you have to breed) are removed - There is no way to deal with happyness early in the game. So unless you know that you have to rush happyness generation buildings (which does require quite a bit of research), you will encounter significant problems - and possibly a death spiral. I think this is something that you happen gradually or have some early solution. - Removing polution deposits requires a lot of tech. This wouldn't be a problem is most maps wouldn't have polution right in the middle of your starting area. You end up map hunting for a map that allows to have a decent organized early setup and not a complete mess because you cannot place 3 buildings in a row without everyone getting irradiated (for which you have no solution until late game). Polution should not be in the starting area. - You have to micromanagement the workers. On/Off on the gates, on/off on outposts. on/off of farms. It's not exactly fun to manually micromanage 50 workers just have a functional base. Some restrictions that would allow switching once per day for balance reasons would be an option. - Doing events in open world has AP innefficiency. Let's say you go for a fight and you pick a car for transport. 4 specialits do the event. When the event finishes, 1 specialists is out of AP and the others are full. You just have to camp with the other 3 since there is nothing to do. Would be more convenient if people that are engaged in the event keep the same AP (e.g. everyone loses half AP in the end instead of only 1). - A lot of the uprades are effectively worse that its predecessors. Upgrade solar panels are worse than tier 1 (more expensive, less power per resource spent). Same for wind turbines. Same for 2-story houses. Arguably same for fishing farms (they add polution). I finished the game with half of my buildings having no upgrades (even though I had the entire research done). - Food management is problematic. Even if you have Veggie based food and Meat based food, your colonists are not smart enough to pick what they are missing. So you get debuffs for not having veggie or meat in diet even if you are sitting on hundreds of each. You solve the problem later with mixed meals but research should not be to fix poor AI. - There is no benefits for food variance. I had 6 (7?) types of vegetables but whether you have one or another doesn't really make any difference. The output is the same. Other games have some benefits (e.g. carrots give you health bonus; grains give you faster heal recovery ...etc). - There is a lot of dead-end research. Like upgrade a specific building that becomes obsolete in a short period. Other games have usually double benefits. Example upgade: All houses get 10% more durability; Two-Story houses get +3 inhabbitants. This way if you do the upgrade, you have a benefit that is common for everything and one that is specific - and potentially obsolete later. This way you don't feel "bad" for doing an early research that has no benefit 1 hour later. - The building requirement is backwards. You need electricity? All electrical producers use components. Components require a building that use electricity. It's a circular requirement and you are at the mercy at scavange RNG. Components also require rare metals to manufacture, which is the last tech in the game. Rare metals producing building require microchips - which require componets. Again, a circular requirement. - Final objective is an abolute slog. I presssed 3x speed and I went afk for 2 hours (no joke). The build-up is to slow and there was nothing left for me to do than wait the 2% fill per day. The progress is limited by specialists - which come once every 4 days. There should be a way to buff the speed if you have a good economy (I had thousands of ressources - nothing left to do). Final Note: I don't think I will go for another play. There are to many QOL features messing that is dissuading me for going for another run. And there are simply better similar colony games that do better. Still, not bad for one playthrough.
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Nov. 2025
A pretty solid city builder game it can be challenging at times but not impossible to overcome with the right skills you learn in game
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June 2025
I like this game. This is a great game to play if you have a cold and are spending a couple days keeping to yourself in a room. Not that this would be the only time you would want to play this game, but it's one of the best times. Something about the post-apocalyptic struggle with frequent challenges and suffering aligns well with how it feels to be sitting around with a head cold and body aches hoping things get better soon.
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May 2025
Surviving the Aftermath is a solid blend of city-building and survival management set in a post-apocalyptic world. If you enjoy games like Frostpunk, Surviving Mars, or Cities: Skylines, this one’s worth a look. The core gameplay revolves around managing resources, expanding your colony, and making tough calls that directly affect your people’s survival. Between random catastrophes, bandit raids, and moral dilemmas, no two playthroughs feel quite the same. The game throws curveballs at you when you least expect it. One moment you’re thriving, the next you’re scrambling to handle a nuclear fallout or a bunch of bandits or cultists prowling at your gates. This game thrives on it's gameplay. I will admit, it can be challenging and unclear at times, but that's where trial and error comes in. I find this game very unique from it's gameplay and that's what keeps me coming back. A mixture of survival, city-building, and management all put together as one cohesive unit. Specialists are a nice touch too. They have their own backstories and can scavenge, fight, and scout the world map. Even after 90 hours, I’m still discovering new ones. The tech tree is deep and encourages different approaches depending on your situation, which adds some solid replay value. Graphics-wise, it’s not cutting-edge, but it still holds up well for a 2019 title. The art style fits the mood, and the atmosphere keeps you engaged. Storyline is there but don't expect a deep lore that spans tons of documents and reading about it all. It's a straightforward storyline that progresses as you play the game. I enjoyed it for what it was. The side quests also have their own unique storylines too so that's always fun to go off and see what happened at an abandoned nuclear plant or some farmers nearby having crop issues. My only note: this review covers just the base game. DLC reviews will be on their respective pages. Pros: * Addictive colony management with survival elements * Random events and catastrophes keep you on your toes * Deep tech tree with meaningful choices Cons: * No multiplayer * Graphics can feel a bit dated up close * Some decision outcomes feel too random at times Overall, a great pick for strategy and survival fans looking for a slower-paced, thoughtful challenge.
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April 2025
I came to Surviving the Aftermath after playing and really enjoying Surviving Mars, and I’ve got to say—I’m loving this game too. I jumped straight into the Complete Edition, so I can’t speak for the base game on its own, but with all the DLCs included, the experience feels rich, layered, and constantly engaging. I’ve seen some negative reviews about the DLCs, but honestly, I don’t get it. Each one adds something meaningful: new systems, new challenges, and more depth to the survival and management gameplay. It feels like the game keeps evolving and pushing you to adapt, which keeps things fresh and interesting. One thing I especially like is how every decision matters. You’re constantly balancing survival, resource management, and exploration while also dealing with unpredictable events. It really captures that feeling of rebuilding from the ground up after a collapse. If you’re a fan of colony sims or survival strategy games, and especially if you liked Surviving Mars, I think Surviving the Aftermath (with all the DLCs) is absolutely worth it.
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Frequently Asked Questions

Surviving the Aftermath is currently priced at 29.99€ on Steam.

Surviving the Aftermath is currently not on sale. You can purchase it for 29.99€ on Steam.

Surviving the Aftermath received 3,084 positive votes out of a total of 4,363 achieving a rating of 6.90.
😐

Surviving the Aftermath was developed by Iceflake Studios and published by Paradox Interactive.

Surviving the Aftermath is playable and fully supported on Windows.

Surviving the Aftermath is not playable on MacOS.

Surviving the Aftermath is not playable on Linux.

Surviving the Aftermath is a single-player game.

There are 4 DLCs available for Surviving the Aftermath. Explore additional content available for Surviving the Aftermath on Steam.

Surviving the Aftermath does not support mods via Steam Workshop.

Surviving the Aftermath does not support Steam Remote Play.

Surviving the Aftermath is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Surviving the Aftermath.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 14:07
SteamSpy data 08 March 2026 01:48
Steam price 16 March 2026 04:40
Steam reviews 15 March 2026 19:58

If you'd like to dive deeper into the details about Surviving the Aftermath, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Surviving the Aftermath
  • SteamCharts - Analysis of Surviving the Aftermath concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Surviving the Aftermath compatibility
Surviving the Aftermath PEGI 7
Rating
6.9
3,084
1,279
Game modes
Features
Online players
71
Developer
Iceflake Studios
Publisher
Paradox Interactive
Release 16 Nov 2021
Platforms
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