Tactical Breach Wizards on Steam - User reviews, Price & Information

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In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

Tactical Breach Wizards is a turn-based tactics, puzzle and turn-based strategy game developed and published by Suspicious Developments.
Released on August 22nd 2024 is available in English only on Windows.

It has received 9,467 reviews of which 9,301 were positive and 166 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Tactical Breach Wizards into these genres:

Media & Screenshots

Get an in-depth look at Tactical Breach Wizards through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
  • Memory: 8 GB RAM
  • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Look, I don't leave Steam Reviews. Like, ever. This is the fourth review I've made, and the first in over eight years. This game is amazing. It's been such a breath of fresh air in a gaming industry that's become so devoid of creativity and genuine fun, and I've loved every minute of it. I'm someone that has casually enjoyed games like XCOM, generally enjoys puzzle games, but more than anything loves games that can barely contain the creativity and care poured into them. This game has it ALL, never outstays its welcome, and is well written with some genuinely witty humour to top it all off. I've followed the designer/writer for over ten years now, and always admired their game design philosophy and outlook, but never quite thought their games were for me. That all changed with Tactical Breach Wizards. I love this game, so much, and I hope that you give it and its demo a chance. 10/10 would defenestrate again.
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June 2025
Tactical Breach Wizards is a masterpiece of a game. It reaches a level of quality and perfection that not many games can ever hope to achieve. It has a great story that manages to be funny, satirical and lighthearted while simultaneously dealing with serious topics. The characters have unique and complex personalities that go beyond their archetypes and gameplay-skills. Seriously, there are so many great, funny dialogues and characters (friendly and hostile alike) that you will remember for a long time. From a technical view the game is perfectly optimized. Loading-times are basically non-existent. The graphics style seems simple on first glance but is actually very interesting. Especially the character animations are surprisingly expressive. The character design is superb and the scenes are full of charming little details in the background. In general, the attention to detail is noticeable everywhere. Scenes and characters always feel very alive. The gameplay can be described as "tactics puzzle". Every level consists of multiple rooms that you have to breach and clear and every room is kind of a puzzle that you have to solve. Similar to games like "Into the Breach" you have full information about what the enemy plans to do and how your own actions would play out. You can always "rewind" any of your actions in the current turn until you have the perfect plan. Positioning is especially important, since a lot of abilities do not actually deal damage, but instead push or pull characters or objects. Figuring out how you can push a big armored enemy - or a bunch of enemies at once - out of a window is something that you do a lot in this game (and it is always very satifying). The characters gain new skills which you can also upgrade with new perks over the course of the campaign. They can be reset if you ever change your mind or want to try a different perk combination. The difficulty and gameplay-experience in general is extremely customisable: Individual gameplay aspects can be fine-tuned. You also always have the choice if you even want to do the optional objectives ("confidence goals") in every level. They are not relevant in any way for your gameplay- or story-progression (you just earn confidence to wear special outfits for your characters), but a significant portion of the actual challenge comes from trying to do them. These goals often require you to seriously plan ahead, but if you manage to pull it off, then the result is very satisfying. If your personal goal is to only experience the story, then "just" completing the level without any optional objectives is (in my opinion) usually not that hard. You also have the option to completely skip a level and directly continue with the story if you ever get stuck. (In theory you could play through the whole game without playing a single level, only enjoying the story.) The developers explicitly want every player to only interact with the parts of the game that they actually enjoy. Everything is optional. Nothing is required. Personally I played on highest difficulty, cleared all optional objectives and got 100% achievements. Every minute I spent with the game was wonderful.
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Jan. 2025
Tactical Breach Wizards is a turn based puzzle game where an ex-military wizard and a private detective wizard must team up to stop a group of terrorist wizards from starting World War 5. Gameplay • This review is going to sound negative, so the first thing I wanted to say is that this isn’t a bad game, its just not as good as I hoped it would be. I was expecting a tactical combat game similar to Xcom or Banner Saga, but actually Tactical Breach Wizards is more of a puzzle game whose puzzles involve turn based combat, if that makes sense. The most accurate comparison I can think of is Into The Breach, which I did enjoy, and I do also like puzzle games, but somehow TBW just felt a bit disappointing for me. • A large part of the combat system is designed around getting instant kills for knocking guys out of windows, or back into walls/objects to deal collision damage. One of your allies can place an instant death portal on almost any wall, that you can knock an enemy into. But you’ll encounter more powerful enemies which have knockback resistance, and some missions put the biggest threats in the middle of a room, several tiles away from a window, which makes those instant kills harder to set up. • Another complication is that the starting characters’ attacks are quite weak, relative to the number of enemies in each mission, and the size of their health bars. Eventually you’ll recruit two more characters who actually have good damage dealing abilities, but they still need to be upgraded first, so it wasn’t until the game’s final chapter that I really felt in control. • Another reason this feels like a puzzle game is because the order that you do things is very important, especially when you need to deal with enemies who can perform counter attacks on your turn, or change which of your characters they’re planning to attack based on who is closest to them. Fortunately, because one of your characters can see the future, the player has complete freedom to rewind/undo moves during your turn if you make a mistake. • Also, the player doesn’t choose which characters to take into each mission. Your lineup is always decided by the story*, so each mission is less about “what tactics do I want to use?” and more like “what tactics does the level designer want me to use?”. (*You can replay already completed missions later, with different lineups). • I’m not complaining about the game being too hard. I was never stuck on any mission for too long. It just often felt messy and inefficient, more annoying than fun. • Most missions have optional objectives which reward the player with confidence points, which can be used to unlock cosmetic outfits. I did some of them, but I didn’t stress about others. For example, if an objective was “finish in 4 turns” and I finished in 5, I didn’t spend ages trying to do it quicker, I just took the win and moved on. • Another important mechanic is that most missions will have a limited number of enemy reinforcements entering the map from doors, which can be sealed to prevent them from spawning. I think my feelings about the combat system are most accurately summed up when I say that the best way to deal with enemies is to not fight them at all. Story • This is the best part of the game. Very well written, with several interesting characters, and amusing dialogue playing off some interesting ideas. Like a Pyromancer who can’t kill anybody because his flames are only hot enough to cause mild irritation. Or a Necromedic who can only heal people if they’re already dead. Technical • It took me 14 hours to complete the story. • I didn’t encounter any problems with framerate, bugs, or crashes. Recommendation I have mixed feelings about Tactical Breach Wizards, and honestly I still don’t understand why I don’t like it as much as everyone else seems to. I think the most important thing is just to understand what kind of game this is before you play it.
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Dec. 2024
Okay, after "Traffic Warlock" they had me. Also, to whomever is managing the license, please consider turning this into a full-fledged animated series on the streaming service of your choice.
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Dec. 2024
Takes the loose cannon detective character archetype from Gunpoint and throws it into an international military campaign with gameplay similar to XCOM. The worldbuilding heavily includes a unique magic system that is a joy to learn about as you progress, and from a gameplay perspective it allows for a lot of very unique mechanics that you wouldn't see in a typical tactical strategy game. It leans into this very heavily. Of all the actions you can take in the game, there are only maybe two (or three with upgrades) that are pretty much just "apply damage directly." Most abilities instead use repositioning and knockback, and you have a LOT of very clever magical methods to apply them. This system is carefully designed so that your moves can combo into each other and play off of each other, giving you a lot of flexibility with your strategy without letting you spam your way through everything. It makes planning a strategy very appealing with its generous rewind system, which would also make the game very approachable for those who haven't played something in this genre before. I had about 13 hours of gameplay for the main campaign and a bit of extra levels, but there are a lot of extra levels that I haven't played yet, many of which only unlocked after I completed the main game. I suspect they will take a similar amount of time as the main campaign. There are also optional objectives on every single level, which add a good level of replayability. On top of that there is apparently a level designer with workshop support. I think even without all of this I would still heartily recommend this game since the main campaign is very strong on its own, but I'm definitely not complaining about all the extras for people who want more. Overall this game was a lot of fun and I felt I would miss the characters and the world and the gameplay itself when I got to the credits. Would recommend.
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Frequently Asked Questions

Tactical Breach Wizards is currently priced at 19.50€ on Steam.

Tactical Breach Wizards is currently not on sale. You can purchase it for 19.50€ on Steam.

Tactical Breach Wizards received 9,301 positive votes out of a total of 9,467 achieving an impressive rating of 9.52.
😍

Tactical Breach Wizards was developed and published by Suspicious Developments.

Tactical Breach Wizards is playable and fully supported on Windows.

Tactical Breach Wizards is not playable on MacOS.

Tactical Breach Wizards is not playable on Linux.

Tactical Breach Wizards is a single-player game.

There is a DLC available for Tactical Breach Wizards. Explore additional content available for Tactical Breach Wizards on Steam.

Tactical Breach Wizards is fully integrated with Steam Workshop. Visit Steam Workshop.

Tactical Breach Wizards does not support Steam Remote Play.

Tactical Breach Wizards is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tactical Breach Wizards.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2025 15:23
SteamSpy data 23 October 2025 21:08
Steam price 29 October 2025 20:28
Steam reviews 29 October 2025 07:50

If you'd like to dive deeper into the details about Tactical Breach Wizards, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tactical Breach Wizards
  • SteamCharts - Analysis of Tactical Breach Wizards concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tactical Breach Wizards compatibility
Tactical Breach Wizards
Rating
9.5
9,301
166
Game modes
Features
Online players
61
Developer
Suspicious Developments
Publisher
Suspicious Developments
Release 22 Aug 2024
Platforms