SWAT Commander on Steam - User reviews, Price & Information

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Join the Special Weapons and Tactics Unit in SWAT Commander! Issue orders to your squad in single player or create one with up to 5 players in co-op. Configure equipment, study briefings, deploy on missions with various environments and objectives. Use your tactical skills to restore law and order.

SWAT Commander is a early access, action and shooter game developed by Red Mountain Games and Ritual Interactive and published by Ritual Interactive.
Released on July 31st 2025 is available only on Windows in 17 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian, Slovak and Turkish.

It has received 300 reviews of which 230 were positive and 70 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 15.99€ on Steam with a 20% discount.


The Steam community has classified SWAT Commander into these genres:

Media & Screenshots

Get an in-depth look at SWAT Commander through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, Windows 11
  • Processor: Intel Core i3-12100F or AMD Ryzen 3 3300X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 3050M 4GB or GTX 1650 4GB / AMD Radeon RX 580 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: 1080p / 30 FPS ・ Upscaler disabled

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Even though the game is still in early access, I think it's already in good condition and playable. In the future, it would definitely be good to add more options for controlling your team, add more maps, and, most importantly, not give up on the game, because it has a lot of potential, and playing it feels like playing SWAT 4. While playing, I noticed a few bugs (mostly stuck in the texture), but none of them made the game unplayable. In any case, the game has pretty nice graphics, the sound is also good, and I loved the dynamic weather, every new start looks completely different. The weapon models look really nice, and there is a lot of equipment to choose from at the beginning. Personally, I would recommend this game even in early access. Keep up the good work, developers!
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Aug. 2025
Nice reminder how games should be made. Has great potential. SWAT 4 successor. Much better in many ways to RoN. Keep up the great work devs.
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Aug. 2025
It will obviously get compared to ready or not but this is more in the same vein as SWAT 4 in terms of vibes, which is not a bad thing. It clearly has a smaller budget but is definitely fun for what it is!
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Aug. 2025
While it's a little rough around the edges, it's got the potential to be something great and the developer seems receptive to community feedback. Firstly, I want to address the fact that people have compared this title to Ready or Not, which released into Early Access almost 4 years ago and has spent a much longer time in development. Unfortunately, VOID recently left the community divided by neglecting long term players, groups, and feedback. While the recent censorship is disheartening, they've shattered the modding community 4 times now, failed to add promised content, and began pandering to casual FPS players that simply wish to "S" tier every mission while running around with Less Than Lethal loadouts... Swat Commander is actually ahead of where Ready or Not was when it launched into Early Access. For anyone that participated in the Alpha, Beta, and Early Access Launch of Ready or Not, it was an extremely slow process met with terrible AI (suspects and Swat), graphical issues, etc. Swat Commander still has a long way to go, but I feel that they're on the right track. Some of my suggestions to make this into a fantastic realism focused Swat game (obviously, some of these might be already planned further down the road): -Eventual Mod support using Steam Workshop (please do this properly from the start and with care. Breaking modifications with each update turns modders away. Some of the best mods for RoN quicky died as the modding community got tired of fixing them. It's also extremely cumbersome on groups that manage a mod list). -Briefing Lobby / Mission Planning board (not just a small tablet) -Ability to host up to 12 players and change between Blue, Red, and Green Elements with corresponding chemlights (Swat 4 20 years ago you could at least run 2 teams). -More player customization (Police, Sheriff, name and lore department patches, or even uploadable ones) and the ability to remove items such as weapons, helmets, tools, and body armor. -Tap in to Subject Matter Experts and actually listen to them. I myself am a LEO, and there's definitely some room for improvement and accuracy. Right off the bat, we use Suppressors, not Silencers. -AI is an obvious one, and it takes years to tweak it. Currently, the Swat AI is very slow and puts themselves in dangerous positions. The Suspect AI is a little John Wick (like how RoN was in EA). -More in depth TEMS (Tactical EMS). Nothing extreme by any means, but for example, each officer should have a tourniquet (instead of an injector) that will temporarily restore mobility, but not fully treat the injury. A trauma kit could be carried by someone that contains a limited amount of packing bandages, quikclot, chest seals, splints, etc that could be used to treat certain areas of the body. If you're shot in the chest, and the TEMS member treats you, the animation for treatment applies a chest seal, and so on. This is a feature that would be an absolute gamechanger. -Controls / additions (high and low ready options, ability to tap a teammate (huge demand that doesn't exist in Swat shooters by default, yet the modding community constantly keeps adding them). -Mechanic for calling suspects out and turning them around or having them lay prone. -Firing rates of a lot of weapons need some adjusting to be more realistic and in tune with their real world counterparts. -Keep building on realistic weapons and customisation. -Ability to carry LTL weapons in the secondary slots or as a long tactical tool (also realistic). -Ability to carry C2 and the lock pick gun as an additional tool. -More breach options such as halligans and occasional enterable windows or exterior walls. -No penalization for points when using appropriate lethal force (this has always baffled me). -AI Perimeter Team (highly desired). Before making entry, we always try to ensure that cold, warm, and hot zones are established. A perimeter AI team (doesn't have to be too fancy) could simply be static and well placed AI officers that can neutralize threats or hold them at gunpoint until players can restrain them. -Sounds and voiceovers. Lead sounds like he got into the roids again. -More Mission Customisation (types of weapons carried by AI, suspect and civilian amounts, levels of aggression). -Keep creating reasonably sized and realistic missions that actually fit the theme of urban police tactical operations (not an Oil Rig)... A large map once in a while is great (preferably with the ability to run multiple elements), but shouldn't become the vast majority of maps. Even something as simple as a highway standoff would be a welcoming addition. -A realistic training centre map for COOP or PvP (could be a part of a Lobby). Would require SME's and a bit of research, but highly beneficial for groups. -Various traps, but please don't overdo this. It should be surprising, not expected on every single door... -Ballistics and effects (ensure realism of ballistics and penetration), especially with launchable and throwable items. A launched flashbang / CS gas should penetrate a window. C2 should definitely create a bit of oomf. -Incremental door opening with scroll wheel up/down. Down to pull a door towards you, up to open it slowly. -Ability to play as Opfor (having the ability to surrender or be arrested when affected by LTL) with Civilian AI. Recently played with this in Swat 4 again, and it was a blast. -Further tweaking of the scoring model (got penalised when I shot someone who pointed a gun at me). Currently, the graphics aren't bad and it runs smooth with little load time (better than RoN was 4 years ago). The UI is fairly friendly and I actually really like the customisation screen. The ability to choose multiple entry points is already leaps and bounds ahead. The map screens are nice, just need the ability to draw on them. Player loadout and customisation already came packed, with the ability to save presets! As mentioned, you have definitely created something very appealing. If people want realism, they play games like ArmA, if they want arcade shooters, they play Call of Duty. Continue to make improvements and stay focused on your core community, and this game will flourish for years to come.
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July 2025
Great game for those who love tactical strategies and team operations. It offers interesting gameplay with an emphasis on planning and implementing complex missions. If you value realism and want to feel like a real special forces commander, this game is definitely worth your attention.
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Frequently Asked Questions

SWAT Commander is currently priced at 15.99€ on Steam.

SWAT Commander is currently available at a 20% discount. You can purchase it for 15.99€ on Steam.

SWAT Commander received 230 positive votes out of a total of 300 achieving a rating of 7.19.
😊

SWAT Commander was developed by Red Mountain Games and Ritual Interactive and published by Ritual Interactive.

SWAT Commander is playable and fully supported on Windows.

SWAT Commander is not playable on MacOS.

SWAT Commander is not playable on Linux.

SWAT Commander offers both single-player and multi-player modes.

SWAT Commander includes Co-op mode where you can team up with friends.

There is a DLC available for SWAT Commander. Explore additional content available for SWAT Commander on Steam.

SWAT Commander does not support mods via Steam Workshop.

SWAT Commander does not support Steam Remote Play.

SWAT Commander is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SWAT Commander.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2025 00:40
SteamSpy data 19 September 2025 06:16
Steam price 19 September 2025 12:51
Steam reviews 19 September 2025 15:45

If you'd like to dive deeper into the details about SWAT Commander, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SWAT Commander
  • SteamCharts - Analysis of SWAT Commander concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SWAT Commander compatibility
SWAT Commander
Rating
7.2
230
70
Game modes
Multiplayer
Features
Developer
Red Mountain Games, Ritual Interactive
Publisher
Ritual Interactive
Release 31 Jul 2025
Platforms