Tainted Grail: The Fall of Avalon on Steam - User reviews, Price & Information

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Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.

Tainted Grail: The Fall of Avalon is a adventure, open world and dark fantasy game developed by Questline and published by Awaken Realms.
Released on May 23rd 2025 is available only on Windows in 12 languages: English, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil and Russian.

It has received 11,480 reviews of which 10,043 were positive and 1,437 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 30.79€ on Steam with a 30% discount.


The Steam community has classified Tainted Grail: The Fall of Avalon into these genres:

Media & Screenshots

Get an in-depth look at Tainted Grail: The Fall of Avalon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5 8th gen or AMD equivalent
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 31 GB available space
  • Additional Notes: Low settings, 30 FPS, Full HD, SSD Strongly Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Act 1 and 2 are great, act 3 is far weaker by comparison, it felt like the devs ran out of time/resources here, you'll see why when you get there. Overall the story is very interesting, far more so than any main story of an elder scrolls, it reminded me of cyberpunk in many ways. The story isn't perfect but any game that has the depth to get me to continue thinking about it after its done is very satisfying in my book. The combat is really good too with the amount of build variety. The levelling system and items are great. Exploration is top notch and probably the best part of the whole thing (alongside the story). If you just rush the story without exploring you will be dissappointed. Definitely would recommend, we don't get many games in this genre and even less that can for the most part competently execute on their ideas. The devs could've almost certainly created a masterpiece here if they had the time, money and manpower of larger studios, but still what they achieved here is extremely impressive.
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Nov. 2025
I’ve played this entirely on a Steam Deck. If you wish there was another Morrowind, Oblivion, or Skyrim, then this is probably the closest thing you can get. It seems a bit more Oblivion-ish because it isn’t quite as overdone as Skyrim, and it’s also a bit more “old school” in the sense of not being too easy and dumbed down to attract a larger audience. Technical implementation: I didn’t really have any performance problems but I was using a steam deck which is hardware the game is specifically targeted for. The only FPS problem happens when you summon 3-5 wolves. It seems like a problem specifically with wolves for some reason. Other people sometimes have problems but these are usually solvable by reducing 2 graphics settings like vegetation quality. The game is built using Unity but you can’t really tell when playing it. Combat is a bit more difficult and action-oriented than Skyrim and Oblivion, though not complicated. The main thing is that you have dash (dodge), block, and parry as defensive options and parry rewards you for exact timing. The design of the game mechanics seems pretty good and it seems like they addressed some of the weaknesses in Skyrim especially. Like in Skyrim you can get sneaking to the point where you’re practically invisible. In this game you can’t do that. Backstabbing is sometimes possible but not usually very practical. Sniping things with a bow from a distance can handle mobs maybe 80% of the time. (But beware that there are required “boss fights” where you are locked into an arena, so you have to be able to handle melee or short range combat.) Unlike Skyrim, 2H (two-handed) weapons aren’t completely useless compared to just dual-wielding 1H weapons. You can parry and block with either loadout, and both equally prevent you from using a shield. Daggers have their own skill tree and are focused on speed; they’re not just some thing for extra backstab damage and they don’t usually give you a huge backstab advantage. (Generally speaking, the sneak attack damage bonus is about the same for all weapon types.) So all of this stuff is balanced out a lot better with no obviously useless or superior weapon types. Magic is pretty simple and you don’t really have “schools” of magic other than summons vs direct damage spells. There are only four magic skill trees and the other two are wands/cubes (magic weapons) and a general tree for mana point bonuses and such. Due to the lack of requirement for magic specialization, a ‘spellsword’ (referred to as a “battle mage” in the game) type character is more practical than usual. There are still some weaknesses to the game which I think are mostly in the content; - I think the game could use more side quests. There are a decent number, but only maybe 1/3rd of what Skyrim has, for example. (Skyrim is a bit overloaded with them compared to everything else though.) - The character system is classless, but like similar systems you’re going to have to focus on two main skill strategies to be effective. This is fine, but there aren’t really any side quests dedicated to specific skill areas. Like there’s no “mage guild” or “assassin guild” or similar quest line that requires the use of certain skills to get associated rewards of some sort. The only ones kind of like this are for alchemy and crafting wyrdstone, but they’re rather underwhelming. - Most of the “dungeons” seem too small and too few to me. The ones in Skyrim seem much bigger. - The overland areas are divided into three maps instead of one big overland map. So it’s not really 100% open world. It’s more like 33% open until you unlock the next region, then it’s 66% open until you unlock the last region. This isn’t really that big of a deal though. - The overall game scenario of “King Arthur needs to save Avalon” and such is a bit too closed to further expansion. It’s a bit difficult to imagine how a DLC for this game would work, and if I were developing a content add-on mod it would be difficult to fit anything into the narrow lore. Basically the world is too small and simple to allow for much creative expansion. - There are a few awkward consistency errors. These are hard to entirely avoid where player choices make all permutations of choices hard to test, but they might have done better if they had some sort of dedicated continuity checker. There are fewer bugs overall than the average Bethesda game. So in short, this is not the “be all end all” FPS RPG and it doesn’t blow everything else away, but it’s pretty good given its limitations and I’d still recommend it even though I wish the world was bigger with more side quests and such.
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Oct. 2025
A couple days after this review, the devs fixed nearly every complaint I had. I'll leave this up, but note that the game is 100% worth buying now. Tainted Grail: The Fall of Avalon does a LOT right, and unfortunately an almost equal amount wrong. I'm going to make some general comparisons to help new players better understand what they are getting into, and it will be broken down into "Good", "Mediocre", and "Bad". The Good: This game really captures the atmosphere like few games manage to do, and it lets you know right away how the game will be. It is dark and brutal with a dash of humor thrown in, and heavily leans into elements like body horror, betrayal, and morally ambiguous choices. As you'll see in many quests, every action has a reaction. You help one person out, another suffers for it, and it keeps you guessing if you did the right thing. The worldbuilding of Act 1 and Act 2 is outstanding, absolutely packed with lore and points of interests at every turn. For the first 2/3 of the game, you might even be overwhelmed with the amount of places to explore and go (though you'll learn really quick not to venture too far out too early). The combat is also another great thing this game really nails; If you are melee or archer based. I'll get more into magic later, because it isn't that magic isn't viable. Your swings of a sword or axe feel weighty, and watching an enemy go flying from a rag-doll because you hit them with a 2 meter long greatsword is amusing even after 30 hours. As for bows, this game does something VERY few other medieval/Arthurian games do; there are different types of bows. Want a fast-to-draw and light hitting bow that you can rip off arrows with on the move? FoA has you there. Want a massive longbow that you need to sit still to use, but will pin an enemy's corpse to the wall with it's power? Yup, also in the game. Want just a normal bow that works like good 'ole Skyrim? You're boring, but that is also in the game. The combat itself is indeed very similar to a skyrim/soulslike hybrid, but doesn't really fit in either. You can dodge and parry, enemies HURT, you must manage your stamina, but it is very easy to become a powerhouse ripping through the countryside in first (or third) person. Adding to the great feel of combat is the variety of weapons: oh my god there are so many. There is a set of armor and a weapon for any playstyle or build, and the game hands them out like candy for exploring and doing quests *in the first two acts*. Speaking of the first two acts, FoA does a very good job at keeping quests fresh and interesting for that portion of the game. You wont often find yourself simply fetching items and bringing them back; you'll actually go out and interact with the world and it's inhabitants. The Mediocre: Magic. Don't get me wrong, there is an absolutely insane amount of spells in the game, with many of them being quite strong, and others being hilarious. Unfortunately, the magic is held back by the same thing that makes melee feel so great: impact. Many of the spells are what I could only best describe as "Moira suck", for those of you who have played Overwatch, or generic projectiles. Then there are summons. Summons are... something. When I originally started the game, the summons would not attack anything outside of your line-of-sight, nor would they attack anything over 10 feet from them whilst making zero effort to move. Fortunately summons have been fixed in that regard, but they are still... special. They will hit you with their swings or projectiles if you get in the way, they refuse to traverse any form of vertical terrain (anything over a 6 inch drop is a no-go), and they love to get in your way. Normally hitting your own summons wouldn't matter, you can just summon another, right? Well unfortunately, if you hit your summon first while trying to attack an enemy, which will happen a LOT because they dogpile, the hit doesn't register on the enemy. That 2 meter sword I was talking about? Sorry, you clipped a friendly summon to your right, so now you cannot hit the enemy standing chest-to-chest with you. Summons ARE good as bait though, and can be quite tanky with the correct builds. Crafting is another lackluster, but not bad, aspect of this game. Get recipe, get ore, get little rock, enhance or build. That is about all there is to it, and the selection of items you can make from scratch is quite limited, as all of the best gear is gotten from bosses or quests. Another "this could be better but isn't bad" is the leveling system and gear requirements. FoA LOVES to throw gear at you with wild stat requirements that force you to constantly be building towards being able to use a new cool weapon, only to get an even stronger weapon by the time you finally reach the requirements for the first one. For example, there is a sword in the starting area of the game, right outside your first "town", that requires you to have around 12 levels perfectly allocated to wield it. Unfortunately, by the time you are level 12, you're more than likely pushing act 2 with an entirely different build. The level system is a slog and really railroads you down a single specialization. You can absolutely try and do a jack-of-all-trades, just do not be surprised when you can't use 80% of endgame items. As for music, it is a good albeit VERY limited soundtrack. Within the first 2 hours, you have heard every orchestral, and it gets mind-numbingly repetitive. I found myself seeking out combat to get away from the ambient music of exploration frequently. Finally for this part: Enemy Variety. If you break it down to a per-species or monster basis, there are not very many types of enemies in the game. Sure, there are 15 types of bandits, but they are still bandits, and it results in this game suffering from a similar plight to Skyrim in the realm of enemy variance. The bosses are cool though! The Bad: Act 3. I'm not going to go into detail or post spoilers, but Act 3 feels like an entirely different dev team made it. NPCs vanish, quest markers bug out and also vanish, key NPCs lack voiceovers, every quest is fetch and return, and the environment is incredibly annoying to traverse. From both my experience and others I have spoken to who have played this game, you are LESS likely to completely finish the multi-part quests (not gonna spoil it) than you are to experience a quest-breaking bug and have to skip it entirely. Or, if you are me, do 8 hours of the quest for it to break in the final part. Speaking of quests! Quest Rewards in the latter part of Act 2 and all of Act 3 are bad to say the least. Sometimes you wont even get a reward, sometimes you'll get a rock and some arrows, and other times you get a cool endgame item. Obviously the former two are much more common, which is why this falls under "the bad". Another segue, arrows! Arrows are all that is sold by blacksmiths in Act 3. Seriously, that is it. No weapons, often times no crafting components, just arrows. It's made all the more annoying by the fact that where are 5+ merchants in Act 3, and they ALL have barren stock. Next up is the story, and this one is my second biggest irritant. Up until the end of Act 2, the story is fantastic, fun, mysterious, and dark. Once you enter Act 3, there is no longer a story. That's right. It's gone. Instead, the devs give you the fetch quest to end all fetch quests, ending with a final boss fight. Finally, the thing I hated the absolute most in the game: The enemies of the final dungeon in the 3rd area. I won't state what they are, only that they are a spongey and slow slog to fight. They aren't particularly deadly at this point in the game, just ridiculously tanky and INSANELY loud. Like, gives a loud verbal feedback on EVERY HIT against them loud. Fights with these enemies drown out the music as you sit there for 5 minutes wailing on them, and in return they deafeningly yell over, and over, and over, and over.
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June 2025
It's Skyrim in a world that looks like Elden Ring, without the souls like difficulty. That's really all that needs to be said, because that's exactly what it is. Highly recommended. Edit: 4k/120fps with literally everything set as high as it can go and DLSS quality at 70%. Lowest frame rate ever dropped was 114 and that was during a fight with five summons vs about six enemies.. Zero issues with optimization for me.
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April 2025
This game gives me that old elder scrolls itch of "hey whats over there"... 7 hours later "hey whats over there"... And every time you ask the question, I wonder if something is over there, under there, in there, on top of that.... the answer is always YES and its cool.
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Frequently Asked Questions

Tainted Grail: The Fall of Avalon is currently priced at 30.79€ on Steam.

Tainted Grail: The Fall of Avalon is currently available at a 30% discount. You can purchase it for 30.79€ on Steam.

Tainted Grail: The Fall of Avalon received 10,043 positive votes out of a total of 11,480 achieving a rating of 8.52.
😎

Tainted Grail: The Fall of Avalon was developed by Questline and published by Awaken Realms.

Tainted Grail: The Fall of Avalon is playable and fully supported on Windows.

Tainted Grail: The Fall of Avalon is not playable on MacOS.

Tainted Grail: The Fall of Avalon is not playable on Linux.

Tainted Grail: The Fall of Avalon is a single-player game.

There are 3 DLCs available for Tainted Grail: The Fall of Avalon. Explore additional content available for Tainted Grail: The Fall of Avalon on Steam.

Tainted Grail: The Fall of Avalon does not support mods via Steam Workshop.

Tainted Grail: The Fall of Avalon does not support Steam Remote Play.

Tainted Grail: The Fall of Avalon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tainted Grail: The Fall of Avalon.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 00:40
SteamSpy data 11 March 2026 19:43
Steam price 15 March 2026 04:48
Steam reviews 14 March 2026 17:57

If you'd like to dive deeper into the details about Tainted Grail: The Fall of Avalon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tainted Grail: The Fall of Avalon
  • SteamCharts - Analysis of Tainted Grail: The Fall of Avalon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tainted Grail: The Fall of Avalon compatibility
Tainted Grail: The Fall of Avalon
Rating
8.5
10,043
1,437
Game modes
Features
Online players
3,381
Developer
Questline
Publisher
Awaken Realms
Release 23 May 2025
Platforms