Tainted Grail: The Fall of Avalon on Steam - User reviews, Price & Information

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Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.

Tainted Grail: The Fall of Avalon is a adventure, open world and dark fantasy game developed by Questline and published by Awaken Realms.
Released on May 23rd 2025 is available only on Windows in 12 languages: English, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil and Russian.

It has received 11,480 reviews of which 10,043 were positive and 1,437 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 43.99€ on Steam.


The Steam community has classified Tainted Grail: The Fall of Avalon into these genres:

Media & Screenshots

Get an in-depth look at Tainted Grail: The Fall of Avalon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5 8th gen or AMD equivalent
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 31 GB available space
  • Additional Notes: Low settings, 30 FPS, Full HD, SSD Strongly Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
A couple days after this review, the devs fixed nearly every complaint I had. I'll leave this up, but note that the game is 100% worth buying now. Tainted Grail: The Fall of Avalon does a LOT right, and unfortunately an almost equal amount wrong. I'm going to make some general comparisons to help new players better understand what they are getting into, and it will be broken down into "Good", "Mediocre", and "Bad". The Good: This game really captures the atmosphere like few games manage to do, and it lets you know right away how the game will be. It is dark and brutal with a dash of humor thrown in, and heavily leans into elements like body horror, betrayal, and morally ambiguous choices. As you'll see in many quests, every action has a reaction. You help one person out, another suffers for it, and it keeps you guessing if you did the right thing. The worldbuilding of Act 1 and Act 2 is outstanding, absolutely packed with lore and points of interests at every turn. For the first 2/3 of the game, you might even be overwhelmed with the amount of places to explore and go (though you'll learn really quick not to venture too far out too early). The combat is also another great thing this game really nails; If you are melee or archer based. I'll get more into magic later, because it isn't that magic isn't viable. Your swings of a sword or axe feel weighty, and watching an enemy go flying from a rag-doll because you hit them with a 2 meter long greatsword is amusing even after 30 hours. As for bows, this game does something VERY few other medieval/Arthurian games do; there are different types of bows. Want a fast-to-draw and light hitting bow that you can rip off arrows with on the move? FoA has you there. Want a massive longbow that you need to sit still to use, but will pin an enemy's corpse to the wall with it's power? Yup, also in the game. Want just a normal bow that works like good 'ole Skyrim? You're boring, but that is also in the game. The combat itself is indeed very similar to a skyrim/soulslike hybrid, but doesn't really fit in either. You can dodge and parry, enemies HURT, you must manage your stamina, but it is very easy to become a powerhouse ripping through the countryside in first (or third) person. Adding to the great feel of combat is the variety of weapons: oh my god there are so many. There is a set of armor and a weapon for any playstyle or build, and the game hands them out like candy for exploring and doing quests *in the first two acts*. Speaking of the first two acts, FoA does a very good job at keeping quests fresh and interesting for that portion of the game. You wont often find yourself simply fetching items and bringing them back; you'll actually go out and interact with the world and it's inhabitants. The Mediocre: Magic. Don't get me wrong, there is an absolutely insane amount of spells in the game, with many of them being quite strong, and others being hilarious. Unfortunately, the magic is held back by the same thing that makes melee feel so great: impact. Many of the spells are what I could only best describe as "Moira suck", for those of you who have played Overwatch, or generic projectiles. Then there are summons. Summons are... something. When I originally started the game, the summons would not attack anything outside of your line-of-sight, nor would they attack anything over 10 feet from them whilst making zero effort to move. Fortunately summons have been fixed in that regard, but they are still... special. They will hit you with their swings or projectiles if you get in the way, they refuse to traverse any form of vertical terrain (anything over a 6 inch drop is a no-go), and they love to get in your way. Normally hitting your own summons wouldn't matter, you can just summon another, right? Well unfortunately, if you hit your summon first while trying to attack an enemy, which will happen a LOT because they dogpile, the hit doesn't register on the enemy. That 2 meter sword I was talking about? Sorry, you clipped a friendly summon to your right, so now you cannot hit the enemy standing chest-to-chest with you. Summons ARE good as bait though, and can be quite tanky with the correct builds. Crafting is another lackluster, but not bad, aspect of this game. Get recipe, get ore, get little rock, enhance or build. That is about all there is to it, and the selection of items you can make from scratch is quite limited, as all of the best gear is gotten from bosses or quests. Another "this could be better but isn't bad" is the leveling system and gear requirements. FoA LOVES to throw gear at you with wild stat requirements that force you to constantly be building towards being able to use a new cool weapon, only to get an even stronger weapon by the time you finally reach the requirements for the first one. For example, there is a sword in the starting area of the game, right outside your first "town", that requires you to have around 12 levels perfectly allocated to wield it. Unfortunately, by the time you are level 12, you're more than likely pushing act 2 with an entirely different build. The level system is a slog and really railroads you down a single specialization. You can absolutely try and do a jack-of-all-trades, just do not be surprised when you can't use 80% of endgame items. As for music, it is a good albeit VERY limited soundtrack. Within the first 2 hours, you have heard every orchestral, and it gets mind-numbingly repetitive. I found myself seeking out combat to get away from the ambient music of exploration frequently. Finally for this part: Enemy Variety. If you break it down to a per-species or monster basis, there are not very many types of enemies in the game. Sure, there are 15 types of bandits, but they are still bandits, and it results in this game suffering from a similar plight to Skyrim in the realm of enemy variance. The bosses are cool though! The Bad: Act 3. I'm not going to go into detail or post spoilers, but Act 3 feels like an entirely different dev team made it. NPCs vanish, quest markers bug out and also vanish, key NPCs lack voiceovers, every quest is fetch and return, and the environment is incredibly annoying to traverse. From both my experience and others I have spoken to who have played this game, you are LESS likely to completely finish the multi-part quests (not gonna spoil it) than you are to experience a quest-breaking bug and have to skip it entirely. Or, if you are me, do 8 hours of the quest for it to break in the final part. Speaking of quests! Quest Rewards in the latter part of Act 2 and all of Act 3 are bad to say the least. Sometimes you wont even get a reward, sometimes you'll get a rock and some arrows, and other times you get a cool endgame item. Obviously the former two are much more common, which is why this falls under "the bad". Another segue, arrows! Arrows are all that is sold by blacksmiths in Act 3. Seriously, that is it. No weapons, often times no crafting components, just arrows. It's made all the more annoying by the fact that where are 5+ merchants in Act 3, and they ALL have barren stock. Next up is the story, and this one is my second biggest irritant. Up until the end of Act 2, the story is fantastic, fun, mysterious, and dark. Once you enter Act 3, there is no longer a story. That's right. It's gone. Instead, the devs give you the fetch quest to end all fetch quests, ending with a final boss fight. Finally, the thing I hated the absolute most in the game: The enemies of the final dungeon in the 3rd area. I won't state what they are, only that they are a spongey and slow slog to fight. They aren't particularly deadly at this point in the game, just ridiculously tanky and INSANELY loud. Like, gives a loud verbal feedback on EVERY HIT against them loud. Fights with these enemies drown out the music as you sit there for 5 minutes wailing on them, and in return they deafeningly yell over, and over, and over, and over.
Expand the review
June 2025
It's Skyrim in a world that looks like Elden Ring, without the souls like difficulty. That's really all that needs to be said, because that's exactly what it is. Highly recommended. Edit: 4k/120fps with literally everything set as high as it can go and DLSS quality at 70%. Lowest frame rate ever dropped was 114 and that was during a fight with five summons vs about six enemies.. Zero issues with optimization for me.
Expand the review
April 2025
This game gives me that old elder scrolls itch of "hey whats over there"... 7 hours later "hey whats over there"... And every time you ask the question, I wonder if something is over there, under there, in there, on top of that.... the answer is always YES and its cool.
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April 2025
This game has left me with a problem; I know there's going to be one more wipe with the actual final release of the game, and I don't want to keep diving into early access to spoil myself on what the game will be, so I haven't played this game in like, over a month, but I can't stop thinking about it. Right now, I'm playing another, recently released game that is very good, that will probably be a contender for game of the year, but even then, I'm still thinking about Tainted Grail: Fall of Avalon. This review is my attempt to explain why I'm so hooked on the game. Gameplay - This game has done what other companies who shall not be named started to do with games like Morrowind and Oblivion, and later betrayed with games like Skyrim and Fallout 4. I won't go into all the fine detail to explain why this is, but trust me when I say that the actual gameplay mechanics for this game, are far more refined and polished than anything to ever come out of the aforementioned, unnamed studio. If you are looking for the highest expression of quality of games like the Elder Scrolls series, this is it. Right here. Differences in weapon types are actually meaningful beyond superficial differences, spellcasting is truly unique and impactful instead of being nothing more than a cudgel with which to strike your enemies (and even there, it works better than it does in Oblivion or Skyrim, where endgame magic balance is so skewed against the damage-per-magicka equation that it's ridiculous), and crafting offers worthwhile advantages without creating infinite damage loops. Also, fewer bugs and crash conditions than those other games. As far as gameplay goes, this isn't just a love letter to games like Morrowind, it just plain surpasses them as a product. I could go on about just the gameplay, but if you've played those other games, and played this, I won't have to explain what I'm talking about. Ordinarily, this is probably where I would start talking about another aspect of the game, like story, or sound design, or art direction, or stuff like that, and those are all great, don't get me wrong, but the game is the actual part that you play, and it is for that reason that I wanted to focus on the gameplay, and not worry too much about everything else. Yes, the story is very well-written, at least so far. While the Elder Scrolls games basically all had the protagonist be someone special (Nerevarine, Hero of Kvatch, and Dragonborn) due to some special accident of birth that marks them out as having a kind of divine virtue, the protagonist of TG:FoA stumbles into something resembling a curse, and the way in which it happens, makes a large portion of this narrative very personal (I'm honestly not sure who I should trust, not because everyone around me is untrustworthy, just the opposite in fact, because I have good reasons to trust and believe several of the characters, despite them being at significant odds with each other). There is just as much of an attempt to escape one's fate as there is to fulfill a calling here, and that lends layers and depth to the story that those other games just don't have. There's also a lot of other things going on that have convinced me that the writers for this game, are themselves very well-read. At the risk of sounding like an insufferable snob, if you're looking for a more grown-up, better-realized take on the Elder Scrolls formula of gameplay, this is it. To the devs: please, don't take my comparisons to mean that your game is derivative. It's not. While there are several similarities, there are also significant differences, and it's clear to me that you've taken what was good about older games, and grown the formula in your own way. After playing this, it is my hope that Questline becomes synonymous with 'Scrolls-likes' in the future, and that your work becomes the standard off of which other, similar games are judged.
Expand the review
March 2025
The game is still in Early Access for a bit longer, and HUGE HEADS UP: THERE WILL BE A SAVE SCRUB BEFORE FINAL RELEASE. With all of that said, I can't recommend this game enough. It's Tool (the band), Scorn, a little bit of Geiger and Skyrim all mixed into one. It's a double AA game, but gives you the content that most triple AAA games gave up on in favor of repetitive copy / paste slop quests. This is the only game I've played since Skyrim and Hogwarts Legacy where I actually got that old Skyrim / Oblivion feeling from. It does have its shortcomings though, because it is still in Early Access. It's not just a slasher game, the enemies have a lot of health, hit hard, and you do feel the need to level up, explore, and get stronger tools to take out the enemies. However, if you give it a bit of time, I think you won't regret your purchase. Studios these days care more about their cash shop or their battle pass than they do about us, gamers. For the first time, in a very long time, I feel this studio's passion and love for their game as well as desire to give their customers a huge fulfilling adventure. We shouldn't be punching down on those studios, we should be lifting them up. This is definitely one, imo, that deserves to be lifted up.
Expand the review

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Frequently Asked Questions

Tainted Grail: The Fall of Avalon is currently priced at 43.99€ on Steam.

Tainted Grail: The Fall of Avalon is currently not on sale. You can purchase it for 43.99€ on Steam.

Tainted Grail: The Fall of Avalon received 10,043 positive votes out of a total of 11,480 achieving a rating of 8.52.
😎

Tainted Grail: The Fall of Avalon was developed by Questline and published by Awaken Realms.

Tainted Grail: The Fall of Avalon is playable and fully supported on Windows.

Tainted Grail: The Fall of Avalon is not playable on MacOS.

Tainted Grail: The Fall of Avalon is not playable on Linux.

Tainted Grail: The Fall of Avalon is a single-player game.

There is a DLC available for Tainted Grail: The Fall of Avalon. Explore additional content available for Tainted Grail: The Fall of Avalon on Steam.

Tainted Grail: The Fall of Avalon does not support mods via Steam Workshop.

Tainted Grail: The Fall of Avalon does not support Steam Remote Play.

Tainted Grail: The Fall of Avalon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tainted Grail: The Fall of Avalon.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2025 03:27
SteamSpy data 22 October 2025 02:13
Steam price 28 October 2025 12:49
Steam reviews 28 October 2025 08:07

If you'd like to dive deeper into the details about Tainted Grail: The Fall of Avalon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tainted Grail: The Fall of Avalon
  • SteamCharts - Analysis of Tainted Grail: The Fall of Avalon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tainted Grail: The Fall of Avalon compatibility
Tainted Grail: The Fall of Avalon
Rating
8.5
10,043
1,437
Game modes
Features
Online players
1,031
Developer
Questline
Publisher
Awaken Realms
Release 23 May 2025
Platforms