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Dread Delusion on Steam - User reviews, Price & Information

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Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Dread Delusion is a rpg, open world and adventure game developed by Lovely Hellplace and published by DreadXP.
Released on May 14th 2024 is available in English only on Windows.

It has received 4,016 reviews of which 3,634 were positive and 382 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 4.19€ on Gamivo.


The Steam community has classified Dread Delusion into these genres:

Media & Screenshots

Get an in-depth look at Dread Delusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

46 hours played
Aug. 2026
I'd probably say this game is a 7.5/10. The story is good, and the exploration is MOSTLY enjoyable. Nice side quests as well, and the universe is very cool. It is also not very glitchy, I had very few bugs during gameplay, and it ran very stable the entire time. The negatives are quite glaring though, and while I'm quite patient so they didn't bother me specifically I would like to write these out for people who should avoid buying. This game is a story game. Despite there being combat, and rpg systems. These are completely trivial and mostly pointless. There is practically 0 challenge fighting anything in the entire game, and the majority of the game I moved so fast I just simply ignored combat as you get no exp, almost no item drops worth noting, and no unique gear or quests are actually linked to killing things 99% of the game. The exploration has some glaring flaws. 1. Illusionary walls - exactly what it sounds like. You can drink potions to see them, and some are alluded to by landmarks or npc dialogue, but not all. This leads you to spend a lot of time making potions to walk around looking at walls, or like me, anywhere I go I am literally grinding my face into the side of anything that could have a door. 2. Most areas you adventure have loot, but the vast majority of said loot, is entirely worthless. Sometimes completing a multi-step puzzle to obtain something akin to a low tier consumable quite consistently. 3. The game gives you problems you cannot solve on your first encounter, making you go back to previous areas to re-search/finish them. This is not fun, it is boring. It could be fun if the combat was enjoyable but it isn't. The second main gripe, is the "rpg" systems. These are, in fact, a complete ♥♥♥♥ show. You have like 4 stats, I can't be bothered to remember the actual names but it's something like this. Might - Required to break doors for areas that have no other way to enter, never checked in quests. Guile - Is used to scale lockpicking, but lockpicking is RNG and has no actual hard requirement. Useless. Intelligence - Used for lore checks, which are impassable otherwise like Might. Charisma - Used for charm, which is required for good outcomes to quests. Required since story game. So basically, Guile is a dump stat, completely useless. Charisma NEEDS to be max practically, and then Intelligence for lore checks. After that, you need to start upping Might so you can open up areas for resources. Might is the least important of the three, but it does allow you to get resources/money that otherwise you are barred from obtaining. Guile gives you lockpick for traps/doors but its a literal single dice roll. So this is how it works. Roll a 1d6 Difficulty is based on lock, so with no guile you get 6 requirement locks but it cannot be harder than 1/6. Two items in the game ruin this, lockpicking tool makes it so if you roll 1 under you get the pick back. Bug makes it so the difficulty is lowered, this usually means you can at max have a 2/6 chance. This means that as long as you roll a 4-6 you will open the lock or get the pick back, which means you never run out of picks making the stat entirely useless. This isn't even late game or hard to reach. This all sounds very negative, but I am purposely leaving these for people who this would ruin the game completely for, other than this stuff, the game is very good. I wish there was more game left for me to play. Highly recommend if those things listed are not complete deal breakers. I look forward to playing the next game from the devs.
22 hours played
March 2026
Dread Delusion should be taken, first and foremost, as an exercise in world building. Its combat is shallow, its itemisation meaningless beyond basic stat increases, but it’s writing and setting are as accomplished as some of the greatest works of weird fantasy seen in recent memory. It’s story, its worldbuilding, are thus what captures the player’s attention as they wander the green pastures of Hallowshire, the frigid dead fields of the Clockwork Kingdom, and the sepulchral silence of the lands of the Endless. The writing is strong, the characters excellent, the choices surprisingly vivid and effective in their consequences. It does a lot for such a cheap game, namely making me desperate for more in its setting. I don’t care if the combat is ♥♥♥♥, the progression is bland, or the items I find meaningless. I want to explore the Oneiric Isles again, and again, and again. I want books and short stories and comics set in its strange environs, to experience it all the more.
38 hours played
Dec. 2025
It's no secret that I absolutely adore Dread Delusion. Still, I'm not naive enough to think it's for everyone, so I'm going to play devil advocate for this review, so people are aware of the gameplay pattern and what they are getting themselves into, so people make the right decision when deciding to purchase this game. Don't be fooled if the aesthetic appeals to you at first glance. Even if you're considering trying this game out for a bit, I don't think spending 2 hours is enough to fully grasp what it is like (unless you're speedrunning). Doesn't mean I love it any less; if anything, to put it simply, this is probably an 8.7/10 experience for me. Exploration: Dread Delusion is an exploration game first and foremost. Features, such as fast travel and getting to use a working map get introduced into the game as an optional sidequest that you have to find. There's no handholding to tell where they are. The only indicator you get given from NPCs is the four cardinal directions and some description of the places to go. From then on, you'll be relying on your map (that by this time you will still be filling out throughout the game), a compass, some signs and a telescope (if you manage to find it) to locate where you need to go. Admitting, at times, I find those things weren't always reliable for me, so I sometimes ended up using a guide when I needed help with direction, or just went to random plays hoping for the best. On one hand, this type of direction method makes rewards and completed quests more satisfying if you're able to locate them without too much trouble, on the otherhand, I can see it as a tedious thing for some people, especially where you need to rely on a compass with directions. Or when you are trying to use a map that isn't completed (by then) and to manually fill it out each time an indicator to do so pops up, whereas in other games, it is automatically done for you as well, that it is much easier to traverse, thanks to the quicker transport system you get from the start or early on. In this one, you'll mostly be doing a lot of running around and probably getting lost as you're trying to familiarise yourself with the environment. You will only have access to a faster transport, a flying airship, arguably a bit too late into the game, where, from then on, you can use it to go anywhere you want, even to other floating islands you couldn't go to before. But as I said, you will be spending a lot of time on foot, and there aren't a lot of fast travel spots, which is something this game could do with more of. Unless you manage to find a spell that makes you run faster, you may find this game boring at times, as you will use up a lot of your time running a lot and walking to manage your stamina bar. And there is a reason to do so, as every single place is filled with different treasures, spells, skill points and weapons to find and unlock that are easily missed if you don't look hard enough. However, not every reward equates to the effort you put into finding or unlocking them. 'The act of working towards getting the rewards is more rewarding than what you get given, and this quote I just made up couldn't be further from the truth. Doesn't mean there aren't some good things you can find, but don't have high expectations for something; the things you discover may not be that useful or something you try for a bit and switch it out for something you found earlier. Some of the fault lies in the combat. Combat: Spending of combat, it's really, really easy (if you're not on hard mode). Even then, this game lacks enemy variety, and their AI aren't very bright. You can run around attacking them, run away from them when you're about to die, recover and back. They even think it is a good idea to use a health potion standing in front of you when they are about to die. Their attacks are pretty easy to parry and avoid. They're so easy, in fact, that you may die more from falling off the map accidentally or from fall-down damage than from actually getting killed by the enemies. It's probably preferable not to fight them, so you get different, specific groups of people on your side (depending on who you side with in this game) Dread Delusion is definitely beginner-friendly. Preferable for someone like me and anyone on the same boat as me who hasn't played a game like this in this scope, which is something I appreciate. It made the learning curve much easier without having to worry too much about the enemies all the time, so you can pay more attention to exploring and casually immerse yourself in all the lore and characters. Lore, writing and choices: If you're just finding this now, I'm afraid to say there is no spoken dialogue (excluding the beginning and the ending). But, but, but, before you leave, if you like reading, specifically a story with good writing and in-depth lore, this game certainly has that covered for you. More of the dialogue in this game offers a lot of insight and brilliant characterisation. There's a lot of sense of discovery and learning as you go, while exploring the world you're in. The longer you stay in it, the more you can't help but get lost in this beautifully crafted, captivating world of another imagination that is all entirely original and all too real. That's why I try to keep this review spoiler-free because I want others to set foot for the first time to explore in their own ways what this game has to offer to you and make some difficult, conflicting choices. And yes, there are some choices you have to make. Most consequences are not at all black and white as they may seem at first. For some, they really got me debating with myself on what to do for a couple of minutes. I regret some of them by the end of the game, but I stand by what I did for the game. It's crazy to think a game got me reconsidering my stances on certain things, but here we are. The same could happen to you if you're up for the challenge. If you managed to read through this review, then maybe you have what it takes to survive in Dread Delusion.
3 hours played
Oct. 2025
*Ignore my hrs on record, most of my hours are offline* TL;DR - 8.8/10 with potential to be closer to 9.5/10 - Don't let the presentation fool you, Dread Delusion is a super chill exploration game proudley showing its own vision. If you want a bite-size chance to relive the childhood feeling of exploring games like oblivion and dig the graphics but real life allows you an hour or two a week with close to no energy left for games. This may just be the perfect way to get back into open world exploration games. I put off playing Dread Delusion for a quiet a while, mostly due to a few negative reviews talking about weak combat or weak RPG elements. With "walking simulator" often being used somewhat negatively to describe the game. Frankly, I get it. The combat is very basic, and most of the game you spend walking. However, my personal opinion is that it is not due to poor choices but by deliberate design. I would go as far as to say i would personally Tag this game as "Chill" as a primary tag. I think a lot of people saw the visuals and saw the way the game was presented on steam and expected a completely different experience, for which I cannot blame them as the game’s initial presentation on its steam page is somewhat deceiving, bluntly put, there are not many thrills on offer. But pure originality, passion, and a clear creative vision a plenty. A very unique interlinked world, a distinct vision with graphics, and thought-out design. To tackle some of the more significant criticism I’ve seen; Calling RPG elements weak - Yes, they lack depth, look at the price tag, don't crush a team's creative vision because an Indie game the cost of a KFC bucket doesn’t match Elden Rings mechanically. Let's also be honest, we’ve all spent 100s of hours in Bethesda RPGs which aren’t deep enough mechanically to drown a rat (Morrowind was well over 20 years ago). Walking simulator - I personally do not see that title as negative, but definitely true. A meaningful walk in a worth-while place is one of the greatest things someone can do with their free time. You do unlock fast travel mechanics and start with a recall spell. I refuse to use them because I want to walk. I think adding more detail to far off corners beyond a few items would benefit the game immensely. Improved Environmental story telling in the nooks and crannies could make this game a Modern classic. Weak audio - yes, its basic, yes music is a few quick loops. Loops that perfectly match the chill walk the game presents. Overall, I think most if not all of the main criticisms for the game are far more due to the games marketing and presentation rather than the product itself. The game has allowed me to relive the childhood feeling of playing a game like Oblivion for the first time while also acting as a great relaxation aid after a stressful day of work. It is a chill, Slow paced, creatively rich Indie project presenting a unique world in its own time. Not a deep high-octane RPG. Highly recommended. 8.8/10 (easily close to 10/10 if there was more environmental story telling).
19 hours played
Sept. 2025
I keep mentally coming back to this game, even after finishing it and moving on to play other things. The atmosphere and aesthetics are impeccable.

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Frequently Asked Questions

Dread Delusion is currently priced at 16.79€ on Steam.

No, Dread Delusion is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Dread Delusion received 3,634 positive votes out of a total of 4,016 achieving a rating of 8.72.
😎

Dread Delusion was developed by Lovely Hellplace and published by DreadXP.

Yes, Dread Delusion is playable and fully supported on Windows.

No, Dread Delusion is not playable on MacOS.

No, Dread Delusion is not playable on Linux.

This information about Dread Delusion is not available yet.

This information about Dread Delusion is not available yet.

No, Dread Delusion does not support VR.

Dread Delusion is a single-player game.

Yes, there is a DLC available for Dread Delusion. Explore additional content available for Dread Delusion on Steam.

No, Dread Delusion does not support mods via Steam Workshop.

No, Dread Delusion does not support Steam Remote Play.

Yes, Dread Delusion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread Delusion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 10:01 UTC
SteamSpy data 06 September 2026 04:01 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 09 September 2026 01:54 UTC

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  • SteamDB - A comprehensive database of everything on Steam about Dread Delusion
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Delusion compatibility
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