Dread Delusion on Steam - User reviews, Price & Information

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Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Dread Delusion is a rpg, open world and adventure game developed by Lovely Hellplace and published by DreadXP.
Released on May 14th 2024 is available in English only on Windows.

It has received 4,016 reviews of which 3,634 were positive and 382 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 8.70€ on Gamivo.


The Steam community has classified Dread Delusion into these genres:

Media & Screenshots

Get an in-depth look at Dread Delusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Dread Delusion should be taken, first and foremost, as an exercise in world building. Its combat is shallow, its itemisation meaningless beyond basic stat increases, but it’s writing and setting are as accomplished as some of the greatest works of weird fantasy seen in recent memory. It’s story, its worldbuilding, are thus what captures the player’s attention as they wander the green pastures of Hallowshire, the frigid dead fields of the Clockwork Kingdom, and the sepulchral silence of the lands of the Endless. The writing is strong, the characters excellent, the choices surprisingly vivid and effective in their consequences. It does a lot for such a cheap game, namely making me desperate for more in its setting. I don’t care if the combat is ♥♥♥♥, the progression is bland, or the items I find meaningless. I want to explore the Oneiric Isles again, and again, and again. I want books and short stories and comics set in its strange environs, to experience it all the more.
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Dec. 2025
It's no secret that I absolutely adore Dread Delusion. Still, I'm not naive enough to think it's for everyone, so I'm going to play devil advocate for this review, so people are aware of the gameplay pattern and what they are getting themselves into, so people make the right decision when deciding to purchase this game. Don't be fooled if the aesthetic appeals to you at first glance. Even if you're considering trying this game out for a bit, I don't think spending 2 hours is enough to fully grasp what it is like (unless you're speedrunning). Doesn't mean I love it any less; if anything, to put it simply, this is probably an 8.7/10 experience for me. Exploration: Dread Delusion is an exploration game first and foremost. Features, such as fast travel and getting to use a working map get introduced into the game as an optional sidequest that you have to find. There's no handholding to tell where they are. The only indicator you get given from NPCs is the four cardinal directions and some description of the places to go. From then on, you'll be relying on your map (that by this time you will still be filling out throughout the game), a compass, some signs and a telescope (if you manage to find it) to locate where you need to go. Admitting, at times, I find those things weren't always reliable for me, so I sometimes ended up using a guide when I needed help with direction, or just went to random plays hoping for the best. On one hand, this type of direction method makes rewards and completed quests more satisfying if you're able to locate them without too much trouble, on the otherhand, I can see it as a tedious thing for some people, especially where you need to rely on a compass with directions. Or when you are trying to use a map that isn't completed (by then) and to manually fill it out each time an indicator to do so pops up, whereas in other games, it is automatically done for you as well, that it is much easier to traverse, thanks to the quicker transport system you get from the start or early on. In this one, you'll mostly be doing a lot of running around and probably getting lost as you're trying to familiarise yourself with the environment. You will only have access to a faster transport, a flying airship, arguably a bit too late into the game, where, from then on, you can use it to go anywhere you want, even to other floating islands you couldn't go to before. But as I said, you will be spending a lot of time on foot, and there aren't a lot of fast travel spots, which is something this game could do with more of. Unless you manage to find a spell that makes you run faster, you may find this game boring at times, as you will use up a lot of your time running a lot and walking to manage your stamina bar. And there is a reason to do so, as every single place is filled with different treasures, spells, skill points and weapons to find and unlock that are easily missed if you don't look hard enough. However, not every reward equates to the effort you put into finding or unlocking them. 'The act of working towards getting the rewards is more rewarding than what you get given, and this quote I just made up couldn't be further from the truth. Doesn't mean there aren't some good things you can find, but don't have high expectations for something; the things you discover may not be that useful or something you try for a bit and switch it out for something you found earlier. Some of the fault lies in the combat. Combat: Spending of combat, it's really, really easy (if you're not on hard mode). Even then, this game lacks enemy variety, and their AI aren't very bright. You can run around attacking them, run away from them when you're about to die, recover and back. They even think it is a good idea to use a health potion standing in front of you when they are about to die. Their attacks are pretty easy to parry and avoid. They're so easy, in fact, that you may die more from falling off the map accidentally or from fall-down damage than from actually getting killed by the enemies. It's probably preferable not to fight them, so you get different, specific groups of people on your side (depending on who you side with in this game) Dread Delusion is definitely beginner-friendly. Preferable for someone like me and anyone on the same boat as me who hasn't played a game like this in this scope, which is something I appreciate. It made the learning curve much easier without having to worry too much about the enemies all the time, so you can pay more attention to exploring and casually immerse yourself in all the lore and characters. Lore, writing and choices: If you're just finding this now, I'm afraid to say there is no spoken dialogue (excluding the beginning and the ending). But, but, but, before you leave, if you like reading, specifically a story with good writing and in-depth lore, this game certainly has that covered for you. More of the dialogue in this game offers a lot of insight and brilliant characterisation. There's a lot of sense of discovery and learning as you go, while exploring the world you're in. The longer you stay in it, the more you can't help but get lost in this beautifully crafted, captivating world of another imagination that is all entirely original and all too real. That's why I try to keep this review spoiler-free because I want others to set foot for the first time to explore in their own ways what this game has to offer to you and make some difficult, conflicting choices. And yes, there are some choices you have to make. Most consequences are not at all black and white as they may seem at first. For some, they really got me debating with myself on what to do for a couple of minutes. I regret some of them by the end of the game, but I stand by what I did for the game. It's crazy to think a game got me reconsidering my stances on certain things, but here we are. The same could happen to you if you're up for the challenge. If you managed to read through this review, then maybe you have what it takes to survive in Dread Delusion.
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Sept. 2025
The gameplay of "Dread Delusion" is reminiscent of "The Elder Scrolls" series, though comparing a solo developer's project to the scale of Bethesda's work would be unfair. The creator made a wise decision by focusing on a unique setting and rich lore, while keeping the other elements just good enough to maintain engagement. Character progression is handled in an unusual way: experience points aren't gained through combat or quests, but by exploring the world and collecting hidden items known as "Glimmers of Delusion". These are spent to improve your character's attributes, which serve as modifiers in skill calculations. The "Might" stat also allows you to break down doors depending on their strength. Key skills include: - Lockpick (used to pick locks and disarm traps) - Lore (lets you activate secret switches) - Charm (helps persuade NPCs and unlock alternate quest options) Many obstacles can be approached in multiple ways - brute force, a key switch, or a lockpick - adding variety to progression. Your character can equip weapons, armor, rings, and accessories. Weapons (dagger, sword, greatsword, and bow) and armor can be upgraded with materials. Consumables include arrows, throwing weapons, and potions. Combat yields only money and crafting resources, which reduces the incentive to fight. Encounters are simplistic and become repetitive even on the hardest difficulty. I found three effective combat strategies: - Strike with a power attack and back away. - Spam power attacks before the enemy can counter. - Circle-strafe with the bow while shooting continuously. There's little to spend money on - buying homes or gear is optional and offers little advantage. Even the starting rusty sword is enough to defeat any enemy, if you're patient. Consumables can be produced through the game's alchemy system. One item worth highlighting is the "Truth Potion", which lets you see through illusions, greatly aiding in exploration and quest completion. The magic system feels underwhelming. Offensive spells are weak compared to melee weapons. Summoned skeletons merely distract enemies, being too weak to deal real damage. The slow spell is useful but not necessary, and changing the time of day is more conveniently done by sleeping. Only teleportation stands out as a truly helpful spell for speeding up travel. So why does "Dread Delusion" have so many positive reviews? Because of its atmosphere, deep and original lore, and a setting unlike any other. The story begins in a prison, where augmented Inquisitors offer the protagonist a deal they can't refuse - death or a dangerous mission. The design of the Inquisition evokes a mix of Tech-Priests and Chaos cultists from "Warhammer 40000". In fact, many character designs feel inspired by that universe - myrmidons seem like something cobbled together by Chaos or Orks, and several monsters resemble warped followers of Chaos Gods. The open world consists of floating islands drifting in the void beneath a red neutron star. In the sky: pulses of light, clouds of gas, and monstrous celestial creatures. The terrain is rich in strange flora (towering mushrooms à la "Morrowind") and bizarre fauna. The ambient soundscape - wind, water, and the eerie singing of mushrooms like whales - creates a remarkably immersive atmosphere. This world blends magic and technology. Some mortal but sentient entities are revered as gods, feeding on worship and sacrifice to fuel their power. Since many of them brought suffering, humanity formed the Inquisition to eliminate both gods and their cults. Throughout the game, you face difficult moral decisions. On the first islands, for instance, you must choose whether to destroy the weakened gods - condemning the people to famine and decay - or restore their cruel cults, ensuring survival at the cost of blood sacrifices. These grim dilemmas are a common thread, and very few quests offer a truly happy ending. The island of the undead is especially disturbing: A king performed a ritual, sacrificing his daughter to gain immortality, but died in the process. Half his kingdom turned into intelligent, decaying zombies who devoured the rest - including mothers eating their children. One creative touch: a giant dragon that eats undead, whose digested souls continue to exist within it. A powerful mage, having also gained immortality, devised a way to grow sentient biomass as food for the undead. Another standout location is the steampunk kingdom ruled by a computer: The Mechanical King once ruled effectively with logic and magic, but eventually bugged out - plunging the realm into eternal winter, famine, plague, and mass amnesia. People, accustomed to obeying the infallible machine, continue to follow blindly. You must decide: repair the broken system or destroy it, forcing society to fend for itself under the harsh conditions it created. Later in the game, you obtain an airship that allows travel between distant islands, which initially seemed like background scenery. Notable among them: - A massive mollusk housing a decaying city inside its body, slowly infecting its inhabitants. - A battlefield where a colossal robot once fought a giant in an epic confrontation. The ending reveals the cause of the world's ruin: an advanced civilization made a catastrophic error, tearing the planet apart and altering physical laws, flooding the world with magic. You can either preserve the current order or risk all life for the chance of change. This risky choice, surprisingly, is the only quest that ends on a genuinely positive note - with no hidden consequences - standing out in an otherwise bleak universe. You can't earn all achievements in a single playthrough due to mutually exclusive decisions, but this can be resolved by backing up your save before key choices. Despite the simplistic mechanics and repetitive combat, "Dread Delusion" succeeds thanks to its imaginative world and morally complex storytelling. It absolutely deserves the attention of anyone who values narrative-driven RPGs.
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July 2025
If I had to compare this game to any other game, I'd compare it to Citizen Sleeper. What a lovely game. The story is the reason to play it. In the end, I failed to follow my convictions. I was offered a chance at Heaven, and I leapt.
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May 2025
Every convention overturned, every trope spurned. This is what the fantasy genre should have been all along; it's actually not about aping Tolkien. It's about daring to imagine something new, new worlds with new rules. Fantasy should be about human beings, at our ugliest and most beautiful. Here's a story about being born into a world after the most unimaginable conflict occurred. In some ways it got better, but gradually things are getting worse. And for most people the notion of things ever improving is unthinkable. Does this sound familiar? Mechanically the game is solid, nothing that hasn't been done before but the gameplay stays interesting as the player improves. Aesthetically it's inspired - the PS1 was never quite like this, but every now and then the clunky, lo-fi visuals give way to something special and you find yourself wishing you could be there. But the writing, you have to play this game for the writing. It puts many AAA titles to shame. With a few paragraphs more is said than 100 hours of Skyrim.
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Frequently Asked Questions

Dread Delusion is currently priced at 16.79€ on Steam.

Dread Delusion is currently not on sale. You can purchase it for 16.79€ on Steam.

Dread Delusion received 3,634 positive votes out of a total of 4,016 achieving a rating of 8.72.
😎

Dread Delusion was developed by Lovely Hellplace and published by DreadXP.

Dread Delusion is playable and fully supported on Windows.

Dread Delusion is not playable on MacOS.

Dread Delusion is not playable on Linux.

Dread Delusion is a single-player game.

There is a DLC available for Dread Delusion. Explore additional content available for Dread Delusion on Steam.

Dread Delusion does not support mods via Steam Workshop.

Dread Delusion does not support Steam Remote Play.

Dread Delusion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread Delusion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 20:04
SteamSpy data 23 April 2026 16:01
Steam price 29 April 2026 04:49
Steam reviews 27 April 2026 08:00

If you'd like to dive deeper into the details about Dread Delusion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dread Delusion
  • SteamCharts - Analysis of Dread Delusion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Delusion compatibility
Dread Delusion
Rating
8.7
3,634
382
Game modes
Features
Online players
22
Developer
Lovely Hellplace
Publisher
DreadXP
Release 14 May 2024
Platforms
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