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Dread Delusion on Steam

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Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Dread Delusion is a rpg, open world and dark fantasy game developed by Lovely Hellplace and published by DreadXP.
Released on May 14th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 4,934 reviews of which 4,441 were positive and 493 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 6.10€ on Eneba.


The Steam community has classified Dread Delusion into these genres:


Here is the detailed breakdown of supported languages for Dread Delusion:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Dread Delusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
Sept. 2026
A tentatively positive review. Overall this game is worth playing, but it is far from perfect. I’ll keep this brief. Firstly, the Positives - The art design of the world is fantastic. I did turn off the overly blurry grain so it was a bit sharper though. - The world they have built is genuinely a fascinating one. There’s an incredible sense of history and mystery to the world. - The writing is generally really, really good weaving short stories in throughout the world setting. - The quests are generally decent narratively. - there is a good sense of wonder and exploration, and they do a good job of rewarding you for exploring. - The music is fantastic for the most part. - i really like it when open world games have mini-narratives confined to areas. For example the clockwork kingdom and Endless regions having their own self-contained mystery, storylines, vibe and history. Really breaks the game up and stops it feeling stale. - the skill system. This is more of a neutral, but i liked the idea of having different ways to complete tasks depending on how you spec into them, even though it is a little arbitrary. Now for the Bad - The combat is really weak. I’m actually baffled they a game so lovingly crafted had so little time put into the combat. There are barely any weapons, and they mostly feel the same. Combat is the same with every enemy and their AI is almost identical. The most interesting enemy in the game is literally the soldiers in the first area, as they heal themselves, and have shields. - The game is so incredibly easy. Even on hard. There is no challenge to the combat at all, and you can literally just run past every enemy if you want and it wont matter. - magic is pretty much useless outside of utility - Items/inventory/skills. Constantly changing clothing and trinkets to pass skill checks just isn’t fun. The item menu is tedious to navigate and weirdly confusing for how few items there are too. - Traversal/the map. I understand they were taking the morrowind route and not relying on quest markers, which is great for the most part. But then they don’t mark the names of place on the map, so it’s easy to forget where the hell places are. They make the compass a seperate item you need to use, which is annoying. - the lack of fast travel! I enjoy exploring, i don’t mind not using fast travel sometimes, but half the missions have you visit an area, then go back, then go to that area again, then to somewhere else you’ve been. - the fast travel options are so inconvenient that they are barely worth using. The only one i used was the magic to warp you back to your last crystal. Because it’s so inconvenient to find a warp point. (Until you get the airship) - The game is too long. Theres a point i thought the game was about to end (you know which part) and then it throws you back to the world map. Honestly, it didn’t need it. I was happy with it ending there. Overall, despite sounding negative, the world is fun to explore, great writing and world building; just expect a little bit of annoying traversal and very basic combat. 7.5/10
35 hours played
Aug. 2026
Preface: If you're looking to pick this up solely because you think the gameplay looks great or you've heard "it's just like Morrowind!" - don't pick this up. This isn't a game you play for interesting gameplay, rewarding combat or RPG/character-building mechanics. That out of the way, I really wanted to like this game more than I did after completing it but still feel like giving it a Positive review because it is a good experience as long as you accept what kind of experience the game is trying to give you. This game can be most effectively described as an interactive storybook that wants to present its interesting world and ideas to the player and uses the glue of gameplay to try and pull it together - and the gameplay itself is the absolute bare-minimum. Combat is one button, you swing a sword then back away then swing a sword again. There's magic, but it's meaningless and you'll mostly only be casting a spell that makes you walk faster since walking is the meta in a walking-simulator game. There is one 'roleplay' stat - Charm. This unlocks extra dialogue options and sometimes might net you some extra gold or a slightly easier quest but ultimately the game plays out the same regardless of how you level this. The only 'puzzles' in the game are these find-the-object games where you need to find interactable objects in rooms then use your Lore stat to interact with them, usually to open doors or unlock chests. The game starts off honestly quite misleading, you're given a series of background options to build your character and their stats and then asked to raid a fortress but wait! - there are multiple ways to infiltrate the fortress based on the stats you selected at the start of the game. This is more or less the first and last time the game behaves like this. Following this you're thrown into a wide open world made up of a lot of visually interesting setpieces where you walk from dialogue box to dialogue box to read more about this world you're in (and it's a lot of walking). Occasionally one of these dialogue boxes will actually be the start/end of a quest where you can select a few different responses before closing out the quest and proceeding with the rest of the game in the exact same direction you always would have . See, the main problem with Dread Delusion is that it presents itself as a choice-heavy open-world RPG where you make your own adventure but in actuality the game has one 'key' quest that's actually quite short and linear. Other sidequests exist mostly in service of that main quest and you're actually quite powerless and lack any real agency at all. NPC's all have this annoying 'the DM knows better than you' attitude where if you try to deviate from your prewritten fate they'll just cast a spell to stop you talking or teleport behind you or apprehend you until you agree to continue reading this super interesting story the devs have written. My main reason for giving a good review is that the world we're presented with is so good and has so many interesting ideas and concepts in it. Quite frankly I feel like the game world is holding me hostage here and maybe I have stockholm syndrome. My only complaint about the story is the 'morality' of it is extremely inconsistent and at-times childish. You're presented with a lot of morally-grey, philosophically complex scenarios that demand a lot of contemplation but there's also this constant overbearing air of naive, anti-authority, anti-capitalist, anti-establishment, anti-everything narration that sort of punishes you if you ever make any decisions that appear to even remotely favor any kind of 'status quo'. The ending in particular is a shade of saccharine nonsense that I couldn't help but be disappointed by after how compelling the rest of the game is. I give this game one Kings Field With Extra Mayonnaise/10.
46 hours played
Aug. 2026
I'd probably say this game is a 7.5/10. The story is good, and the exploration is MOSTLY enjoyable. Nice side quests as well, and the universe is very cool. It is also not very glitchy, I had very few bugs during gameplay, and it ran very stable the entire time. The negatives are quite glaring though, and while I'm quite patient so they didn't bother me specifically I would like to write these out for people who should avoid buying. This game is a story game. Despite there being combat, and rpg systems. These are completely trivial and mostly pointless. There is practically 0 challenge fighting anything in the entire game, and the majority of the game I moved so fast I just simply ignored combat as you get no exp, almost no item drops worth noting, and no unique gear or quests are actually linked to killing things 99% of the game. The exploration has some glaring flaws. 1. Illusionary walls - exactly what it sounds like. You can drink potions to see them, and some are alluded to by landmarks or npc dialogue, but not all. This leads you to spend a lot of time making potions to walk around looking at walls, or like me, anywhere I go I am literally grinding my face into the side of anything that could have a door. 2. Most areas you adventure have loot, but the vast majority of said loot, is entirely worthless. Sometimes completing a multi-step puzzle to obtain something akin to a low tier consumable quite consistently. 3. The game gives you problems you cannot solve on your first encounter, making you go back to previous areas to re-search/finish them. This is not fun, it is boring. It could be fun if the combat was enjoyable but it isn't. The second main gripe, is the "rpg" systems. These are, in fact, a complete ♥♥♥♥ show. You have like 4 stats, I can't be bothered to remember the actual names but it's something like this. Might - Required to break doors for areas that have no other way to enter, never checked in quests. Guile - Is used to scale lockpicking, but lockpicking is RNG and has no actual hard requirement. Useless. Intelligence - Used for lore checks, which are impassable otherwise like Might. Charisma - Used for charm, which is required for good outcomes to quests. Required since story game. So basically, Guile is a dump stat, completely useless. Charisma NEEDS to be max practically, and then Intelligence for lore checks. After that, you need to start upping Might so you can open up areas for resources. Might is the least important of the three, but it does allow you to get resources/money that otherwise you are barred from obtaining. Guile gives you lockpick for traps/doors but its a literal single dice roll. So this is how it works. Roll a 1d6 Difficulty is based on lock, so with no guile you get 6 requirement locks but it cannot be harder than 1/6. Two items in the game ruin this, lockpicking tool makes it so if you roll 1 under you get the pick back. Bug makes it so the difficulty is lowered, this usually means you can at max have a 2/6 chance. This means that as long as you roll a 4-6 you will open the lock or get the pick back, which means you never run out of picks making the stat entirely useless. This isn't even late game or hard to reach. This all sounds very negative, but I am purposely leaving these for people who this would ruin the game completely for, other than this stuff, the game is very good. I wish there was more game left for me to play. Highly recommend if those things listed are not complete deal breakers. I look forward to playing the next game from the devs.
41 hours played
Aug. 2026
Disclaimer: It took me a while to play this game, even though I bought it close to release. Playing it made me dizzy, but after hearing some friends lionize it, I tried again and took a look at the video options. I turned off Wobbly Textures, Wobbly 3D, and Retro Resolution. This worked for me. And god, I'm glad I figured that out. I had such an incredible experience playing this game. It's very simple in its systems, but it excels in story and exploration. While I don't want to say too much about story because I think it's best experienced blind, I do want to share the exploration moment that made me realize how special this game is. I received a quest in which I had to travel to a mushroom forest in the southwest and look for the largest mushroom. I took out my compass, something you actually have to hold in your hand, to find the southwest, and kept my eyes peeled for a large mushroom. And I had to pause here as I realized that this is the feeling I've been missing from so many recent games. Rather than keeping my eyes on a quest marker or HUD pip, I was engaging with the world to find my way. There's so much to discover in Dread Delusion's world and story. I can't recommend this game enough.
40 hours played
April 2026
I shall now proceed to compare this game to Skyrim. Start as a prisoner? Yes Simple combat? Yes Still enjoyable? Yes A world that constantly rewards you for exploring? Yes Unique and unhinged storylines? Better than Skyrim Absolutely forgetting what the main story was about because you've been side questing so hard? YAS Set pieces that make you go WOW? Better than Skyrim An art style that pulls you into the world? Yes Difficulty choosing between two factions because they're both awful? YES Insightful commentary on the effects of an oppressive regime on its people? Better than Skyrim Your choices visibly change the world around you? Better than Skyrim A nice house? Yes A SAMOVAR???? 10/10 Skyrims

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Frequently Asked Questions

Dread Delusion is currently priced at 16.79€ on Steam.

No, Dread Delusion is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Dread Delusion received 4,441 positive votes out of a total of 4,934 achieving a rating of 8.69.
😎

Dread Delusion was developed by Lovely Hellplace and published by DreadXP.

Yes, Dread Delusion is playable and fully supported on Windows.

No, Dread Delusion is not playable on MacOS.

No, Dread Delusion is not playable on Linux.

Yes, Dread Delusion is playable and fully supported on Steam Deck.

Yes, Dread Delusion is playable and fully supported on Steam Machine.

No, Dread Delusion does not support VR.

Dread Delusion is a single-player game.

Yes, there is a DLC available for Dread Delusion. Explore additional content available for Dread Delusion on Steam.

No, Dread Delusion does not support mods via Steam Workshop.

No, Dread Delusion does not support Steam Remote Play.

Yes, Dread Delusion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread Delusion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 06:51 UTC
SteamSpy data 15 October 2026 08:01 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 07:58 UTC

If you'd like to dive deeper into the details about Dread Delusion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dread Delusion
  • SteamCharts - Analysis of Dread Delusion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Delusion compatibility
Dread Delusion
Rating
8.7
4,441
493
Game modes
Features
Online players
41
Developer
Lovely Hellplace
Publisher
DreadXP
Release 14 May 2024
Platforms
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