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The Black Grimoire: Cursebreaker on Steam

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A story driven solo RPG inspired by oldschool games like RuneScape and Ultima Online! Explore a sprawling medieval fantasy world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale.

The Black Grimoire: Cursebreaker is a adventure, rpg and crafting game developed and published by Olipa Games.
Released on October 27th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 632 reviews of which 568 were positive and 64 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 0.85€ on Eneba.


The Steam community has classified The Black Grimoire: Cursebreaker into these genres:

Media & Screenshots

Get an in-depth look at The Black Grimoire: Cursebreaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 8 GB RAM
  • Graphics: GTX 550 Ti or better
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Aug. 2026
It's just not for me but if you're down for the grind then hit it up. The main reason I felt like leaving a review was seeing someone say it doesn't run on Steam Deck - that's not true, it runs perfectly fine.
3 hours played
Aug. 2026
Cursebreaker is a singleplayer runescapelike with lots of modern QoL with an interesting story and premise. It draws heavy inspiration from Runescape 2 & Ultima Online, borrowing many mechanics and elements from both. The question stands; does it do enough to differentiate itself as to not be just a copy of both of those inspirations? That's for you to decide, I myself enjoy a bit of chill turn-off-my-brain grind so my opinion on this game leans positively. I'll start with what I like: -Story, the writing so far is pretty good! Usually I skip dialogue but I find myself reading a lot of the dialogue here -Controls, I was pleasantly surprised to see WASD movement here. Controller support is decent and you have the ability to remap a lot of good functionality if you need/want to. -Music, great music that pays homage but is certainly stands out on its own -Runescape 2-esk gameplay, I enjoyed Runescape 2 a lot when I was a kid and this does take me back to those days What I think needs work: -Performance. In some areas this game chugs, seems to be intermittent but it is silly that I can't maintain a stable 144 framerate in a game that I feel should be fairly easy to do so regardless of render distance. -Menu UI. While functional, I think a lot of the UI could use an overhaul. I like the HP & MP diablo orbs and the fact that you can bind equipment to your hotbar to quick-equip them. I think the general options / settings menu needs a good touch up as it is not immediately clear that the sidebar there is full of interactable buttons. Many of the smaller menus for things like equipment, your spellbook, inventory, & skills all feel cramped in the bottom right corner. -I wish that more items stack. This was the aspect of old school runescape that I disliked the most, immediately having your inventory filled with things that you'll definitely need and having too few space to gather resources. Yes, Cursebreaker does give you several packs that 'increase inventory space' but there is an inherent problem with having many gathering items not stack like ore or wood. Even a small stack of up to 10 or 15 per tile (like other items) would do wonders. Having a low limit as to how many logs / ore / ingots ect you can carry seems arbitrary and needlessly clutters your inventory and feels like a poor design choice carried over from Runescape just because Runescape does it. This game already has a lot of other QoL features, why not this one? Market balancing plays no role as this game is singleplayer, soooo.....? All in all I think Cursebreaker is certainly worth checking out especially if you've enjoyed runescape in the past. It seems to be nicely supported by a dev who does take feedback into account and does appear to update this game frequently with bug fixes and new content. On sale for $5 I think this is way worth it. And to me it could be worth $15 full price if you miss the sale. There is a lot of game content here for $15. Thumbs up!
19 hours played
Aug. 2026
Very nicely made game. The skills are self explanatory and cover what you'd expect. Gear is gated behind skill ranks, which is a progression system I really enjoy. Mobs are frequent and aggressive, making exploration challenging. This feels good. Quests and locations have a nice amount of discovery. The only knock I have is that where resources can be found is opaque. I'd like either an in game character who might point in the general direction, or a tooltip hint for things like 'troll claws - Trolls are reported in the west'. For me, it's a nicely chill game.
42 hours played
July 2026
A super charming game where you can tell whoever created really cared about it. I think many people will find something to like here for a couple dozen hours or more. There's a janky feel to it, but it totally works in my opinion. Its one of those games that I'd heavily recommend for certain people, and not recommend in the slightest to the rest - but if it intrigues you, I'd say wait for a sale and go for it. The game clearly takes heavy inspiration from the likes of RuneScape/OSRS, which is both a blessing and a curse. I've got tons of hours in both those games, and I couldn't help but invite comparison. As RuneScape is a multi-decade monster of a game with lots of staff, it's not exactly fair to compare the two, but its identity being so close to it means it comes with the territory. I truly believe this game has vibes, music, and aestetics that rival that of RuneScape, but its mechanistic flaws, UI design and the like hold it back quite a bit, and will until they're polished up more. Crashes and frame drops are less common than they used to be, but still more common than they should be. Past data suggests the dev is taking this part seriously, as its already come a long way in the last year. And while I love a good grind, I think this game could've eased up a bit on its level scaling and expectations. The padding and grind runescape is known for is iconic, but it's a natural side effect of being a big multiplayer live service game. I fear that aspect was brought over without considering if it was a good fit for the game type. Luckily there are mods that allow players to change the level scaling to meet their needs, which I used without guilt after the grind stopped being satisfying.
50 hours played
May 2026
Most people seem to compare this to Runescape. I personally never got into playing Runescape, so I cannot comment on whether that is accurate. But I can tell you that the game definitely has an old-school feel to the game. Similar to spending hours grinding up skills and doing quests in classic mmorpg's. There were times when playing this game where you would be like ok I am going to stop playing for now after I do this last thing, then 3 hours later, you finally stop after doing 30 things. This game keeps you engaged for quite a while, even at its full price its well worth it, and when it's on sale, it is a steal. I have spent more money doing things that gave me only a few hours of enjoyment. Now the grind is real, but some mods help increase the XP modifiers to make it less grindy. I personally did not notice the grind till about 30 hours in, when it started to affect me. So even if you do not want to change the XP rate, you are still looking at quite a bit of content for the price. As of writing this review, the dev has mentioned a free DLC is getting close, so despite some reviews saying the game is abandoned are just lies. At least do yourself a favour and give the demo a shot, it should give you an idea if this game is for you.

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Frequently Asked Questions

The Black Grimoire: Cursebreaker is currently priced at 14.99€ on Steam.

No, The Black Grimoire: Cursebreaker is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, The Black Grimoire: Cursebreaker received 568 positive votes out of a total of 632 achieving a rating of 8.42.
😎

The Black Grimoire: Cursebreaker was developed and published by Olipa Games.

Yes, The Black Grimoire: Cursebreaker is playable and fully supported on Windows.

No, The Black Grimoire: Cursebreaker is not playable on MacOS.

No, The Black Grimoire: Cursebreaker is not playable on Linux.

Yes, The Black Grimoire: Cursebreaker is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Black Grimoire: Cursebreaker is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Black Grimoire: Cursebreaker does not support VR.

The Black Grimoire: Cursebreaker is a single-player game.

No, The Black Grimoire: Cursebreaker does not currently offer any DLC.

No, The Black Grimoire: Cursebreaker does not support mods via Steam Workshop.

No, The Black Grimoire: Cursebreaker does not support Steam Remote Play.

Yes, The Black Grimoire: Cursebreaker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Black Grimoire: Cursebreaker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 22:52 UTC
SteamSpy data 14 October 2026 01:06 UTC
Steam price 26 October 2026 19:33 UTC
Steam reviews 19 October 2026 07:48 UTC

If you'd like to dive deeper into the details about The Black Grimoire: Cursebreaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Black Grimoire: Cursebreaker
  • SteamCharts - Analysis of The Black Grimoire: Cursebreaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Black Grimoire: Cursebreaker compatibility
The Black Grimoire: Cursebreaker
Rating
8.4
568
64
Game modes
Features
Online players
9
Developer
Olipa Games
Publisher
Olipa Games
Release 27 Oct 2024
Platforms
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