Tavern Talk on Steam - User reviews, Price & Information

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A cozy visual novel about running a tavern in a D&D-inspired fantasy! Gather rumors, serve magical drinks, and meet adventurers on a life-changing quest.

Tavern Talk is a singleplayer, fantasy and visual novel game developed and published by Gentle Troll Entertainment.
Released on June 20th 2024 is available on Windows and MacOS in 5 languages: English, German, Japanese, Simplified Chinese and Korean.

It has received 1,467 reviews of which 1,321 were positive and 146 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 17.99€ on Steam.


The Steam community has classified Tavern Talk into these genres:

Media & Screenshots

Get an in-depth look at Tavern Talk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.4 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 2GB display memory
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Stereo
MacOS
  • OS: MacOS X 10.13
  • Processor: 2.4 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 2GB display memory
  • Storage: 2 GB available space
  • Sound Card: Stereo

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Such a lovely and cozy game! I 100% recommend it if you’re looking for something to just relax with after a chaotic day at work, especially if you’re not in the mood for combat or puzzles. The only real dilemma I had was picking the best dialogue option. The characters are so charmingI really started to get fond of some of them. :) It’s also just really lovely being an innkeeper, calmly making drinks for the regulars and getting to know them more over time. It’s the perfect vibe for unwinding. The best part for me is that it’s longer than Coffee Talk. It was nice to have more time to get to know the characters and experience their stories
Expand the review
Dec. 2024
I recommend it, but with the caveat that this game may just not be for you. Check the demo first. I wish I could give middle of the road recommendation because this is a tough game to recommend straight up from its store page. I feel like while it's not a lie, the store page may trick you into thinking there is at least a tiny bit of depth to your mixing drinks etc. There isn’t. It plays such a miniscule, nonexistent role in this and turns into such an annoying chore that I wish this element was just not in the game entirely. Mixing the drinks is not fun, it’s just a chore you do every now and then. I even tried giving the wrong drink here and there and it didn’t seem to matter; you can’t actually give the ‘wrong’ drink when the quest requires it anyway. I would just prefer to get these drinks from the menu at that point. Controls with the controller are a bit undercooked. The direction buttons don’t work in menus, you have to use the thumbstick. Jarring. Notes, and bottles/infusions can be scrolled through with the thumbstick, but it's very finicky and unreliable, making you pick what you DIDN’T want multiple times. The quest-making ‘minigame’ is also extremely annoying became of it. Also, there is no option that I could find that just shows all the text immediately and the skip and make choice buttons are the same, so I often pressed the button and had the dialogue choice basically made for me as I didn’t even see the options. It didn’t seem to impact much, considering I could pick conflicting opinions as the game went on. I am confused at the gameplay of this game, in fact. The minigames would be more fit for a much younger person, maybe a young teen or preteen would find them funny, but the meat of the game is the story that is definitely not fit for a child. So this is confusing as a choice. Now onto what the game is really about - the story. I liked it, but the format of the story made the finale of the game fall incredibly flat. Deaths of characters really did hit nicely midway through, when you could just hear about who passed and how. But the observer to nothing and only listener to tales format does not work for dramatic endings. In fact, the entire end of the game is so anticlimactic. I wish we could for once leave our tavern, show that we changed and saw something more of the action even if it were just to be still images. Or maybe there is something like this in the game and I just didn’t get that ending, but if that's the case, the ‘happy ending’ ending that I got is just somehow incredibly unsatisfying. Also there is some weird message in it that I don't want to spoil but in essence the day is won in a way that lacks nuance, makes the heroes bring you something that holds a soul of possibly your friend that they trapped in it and you're supposed to be... happy? I'm confused. The story was fine but the ending is really bad. Like, really bad. The characters are… okay as well. Not all are great, and some kind of appear too few times for me to grow to like them. I think my favorite was the vampire - even if the archetype of an airhead happy-go-lucky vampire isn’t my preferred one, he grew on me immensely. Pretty good cast of characters overall, and there are some interesting problems. Themes of difference in lifespans, religion being very real but at the same time still a distant concept: of loss, conflict, lies and their impact, i twas all pretty well done. Sure, not all of them were tackled to the full extent I wish they were, but this was a pretty good story. One issue I had with it only is that I felt no connection to my character. You don’t get to really ‘name’ yourself, and you can only pick your own pronouns. Your own history is not known to you as the player despite the innkeeper remembering their story, so there’s a dissonance there too. The art is gorgeous! I loved it to bits. Some of the animations on the other hand were a bit stilted, others were great. But, overall, the art is one of the shining parts of this game. A final issue I will mention is the writing itself, specifically with the English version, as I’m not sure if this issue is present in other languages: there are some terribly anachronistic dialogue lines that can drag you right out of the experience. In particular when one character goes ‘good mythical morning’ right after the ‘top of the morning’ from another character. Memeish jokes, very modern slang… this does not work. It doesn't ruin the experience, but it does water it down with unnecessary references and jokes that don’t fit in well. Well, that’s it! I overall recommend the game, but with a caveat that there are also a lot of flaws here. Still an enjoyable game and I don’t regret picking it up, but I feel no incentive to buy any dlc for it - It already outstayed its welcome with the 10 hours it took to read through it and by the end I was satisfied to just uninstall it and call it done.
Expand the review
June 2024
I'm giving this a recommended because I think it would be a good game for players who want a cozy visual novel. However, this isn't the right type of game for me. I love the concept of being a player character for a D&D innkeeper hearing rumors and giving quests, a role usually relegated to an npc. I'd still love to see a game like that. Tavern Talk is click through reading with a minor diversion to mix a drink. There isn't much more than that. There's no economy. I don't get paid for mixing drinks, and I don't need to order ingredients. If I mix a wrong drink for a customer and throw it away, there's no penalty for wasted ingredients. The reason why I am giving this a recommended is because this could be the right type of game if you're just looking for a light, uncomplicated visual novel for Sunday afternoon reading. The art style is lovely. The characters are charming and have their quirks (I love Kyle, the neurotic yet charismatic vampire). The characters pick up the quests from the board, ask for advice on which way they should approach the quest, go away for several days, then come back and tell you how it went. Supposedly there is a consequence system if you give advice that is wrong for the quest, but I did not play this long enough to explore that. If you grow attached to the characters, then this could give an emotional dimension to the game. I imagined being a player character for a D&D innkeeper would involve budgeting, pricing for the drinks, paying rent to the king, and a transactional component to doing the quests. Like a quest giver would pay x amount for the job to get done, and the innkeeper takes a cut on completion. Tavern Talk isn't that type of game, so this review is to help set what to expect. If you like a click through novel from the point of view from a high fantasy innkeeper, then you might enjoy this.
Expand the review
June 2024
TLDR: Get it if you enjoy fantasy stories and reading. Don't get it if you're looking for creative fun creating and making drinks - if that's you, get Coffee Talk instead. I really enjoyed Coffee Talk and was excited to see this new game, but in my opinion Coffee Talk is better than Tavern Talk. The main reason is that in Coffee Talk you could use your creativity to create drinks and have fun discovering new ones. In Tavern Talk you can't. You have to follow the recipe and if you don't you just get an error. You can't create drinks outside of the story either. And while the quest system is fun, you can't be eagle-eyed and jump in to create a new quest once you have enough rumours, you have to wait until the story tells you too. This game has almost no creativity options for players. The only thing you can really do is to pick between two options on occasion to choose one story path over another. I do enjoy this game, I love the artwork and find the characters interesting, but I really wish I could have more input and creativity than offered. It holds your hand tightly and is largely just reading.
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June 2024
I would like to start off by saying this. I don't play casual games, visual novels and the like. Quite the opposite in fact, I play more action oriented games where you have SIGNIFICANTLY more input into what goes on. This game however managed to capture my attention. It truly is something special from the perspective of someone who doesn't normally enjoy these games, I can't exactly pin it to one specific attribute, but if you are one of these kinds of people that think they don't like it, I implore you to try it out.
Expand the review

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Frequently Asked Questions

Tavern Talk is currently priced at 17.99€ on Steam.

Tavern Talk is currently not on sale. You can purchase it for 17.99€ on Steam.

Tavern Talk received 1,321 positive votes out of a total of 1,467 achieving a rating of 8.56.
😎

Tavern Talk was developed and published by Gentle Troll Entertainment.

Tavern Talk is playable and fully supported on Windows.

Tavern Talk is playable and fully supported on MacOS.

Tavern Talk is not playable on Linux.

Tavern Talk is a single-player game.

There are 7 DLCs available for Tavern Talk. Explore additional content available for Tavern Talk on Steam.

Tavern Talk does not support mods via Steam Workshop.

Tavern Talk does not support Steam Remote Play.

Tavern Talk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tavern Talk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 16:24
SteamSpy data 09 June 2025 21:53
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 03:45

If you'd like to dive deeper into the details about Tavern Talk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tavern Talk
  • SteamCharts - Analysis of Tavern Talk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tavern Talk compatibility
Tavern Talk
8.6
1,321
146
Game modes
Features
Online players
21
Developer
Gentle Troll Entertainment
Publisher
Gentle Troll Entertainment
Release 20 Jun 2024
Platforms