Coffee Talk on Steam - User reviews, Price & Information

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Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.

Coffee Talk is a conversation, pixel graphics and visual novel game developed and published by Toge Productions.
Released on January 29th 2020 is available on Windows and MacOS in 12 languages: English, Simplified Chinese, Japanese, Korean, French, German, Traditional Chinese, Spanish - Spain, Turkish, Russian, Portuguese - Brazil and Indonesian.

It has received 11,267 reviews of which 10,695 were positive and 572 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 12.79€ on Steam, but you can find it for 5.85€ on Gamivo.


The Steam community has classified Coffee Talk into these genres:

Media & Screenshots

Get an in-depth look at Coffee Talk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 2.4 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Sound Card: Stereo
MacOS
  • OS: Mac OS X 10.5
  • Processor: 2.33 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • Storage: 600 MB available space
  • Sound Card: Stereo

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
It's a good visual novel game. I'd definitely recommend it if you are in the mood with a lot of reading. It only took a few hours to complete and the soundtrack is to die for! All in all love this game <3
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Jan. 2026
This game is what I call a perfect visual novel. My god, I don’t think I have enjoyed a game like this one in ages. This game isn’t for everyone and I’ve seen this a lot while looking at the reviews of Coffee Talk. If you expect too much from it, you will be disappointed for sure. You don’t do much in it; you brew some coffee while listening to the stories that your customers have to say. If you aren’t a fan of relaxing games, then this one won’t be for you. The stories are very unique and special in their own way. Some more interesting than the others, but never have I thought a customer was annoying or boring for speaking about their day or background. Seeing the relationships between the characters build and grow in real time and in front of you is a very special feeling, one that makes you stay curious and engaged throughout the whole game. The characters’ designs are beautiful, the person who did the art needs a raise as soon as possible. While this is a relaxing game, it is also highly educational. It touches the topics of racism and other problems that we deal with every day in a manner that it leaves you to think and reflect about them. The soundtrack is calming and relaxing, there isn’t much to say about it. I do think there are some times when a song ends and another one starts when the one starting will be very different from the other one, making it seem louder and interrupt your flow of the game. All in all, I highly recommend this game. As soon as I finished it I went and bought the second one as well.
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Oct. 2025
I would highly recommend playing it with voice mods if you're into that Coffee Talk is a heartwarming game where you can serve customers and see stories unfold. Thats the most basic explanation. Now the actual game itself...I don't think there was a single customer that I didn't care about. You get to see so many highs and lows, discussions and arguments, and it all feels like a warm, lively place to be in overall. Coffee Talk is meant to be cozy but also it doesn't shy away from conflict, which makes it more believable. Even if its short, it still felt like a long time. Also the music slaps, I've been using it for study sessions.
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Aug. 2025
Coffee Talk is a great game to relax to. I decided to play this when I was pretty burnt out on video games – I'd just finished Persona 3 Reload along with Episode Aigis (~150 hours!) and felt like my head would explode if I saw another randomized turn-based encounter. Coffee Talk turned out to be the perfect remedy for that. In this game, you read conversations between characters who show up at your late-night coffee shop in a fantasy-world Seattle. People of all sorts of fantastical races show up to talk, work, and relax. The ambiance of the game is very similar to a real-life coffee shop, with lo-fi beats playing in the background. The only thing you need to do is fulfill customer orders as they come in (don't worry, there's no time-crunch like Overcooked or PlateUp) and listen to your customers as they talk about life. Very low-stress and relaxing – just what I wanted. I found the character storylines in this game to be hit-or-miss. While there are a few that are almost painfully stereotypical, there are some that are very interesting. Hint: if you stick around until the end of this game, watch the post-credits scene. One of the best stories gets even more interesting at that point. Despite the predictability of the storylines, however, I did always enjoy listening to the characters interact with each other. The game does a great job at depicting how people who are very different might talk with each other. While most of the writing was pretty good, there were many sentences that sounded unnatural. It wasn't enough to really detract from my enjoyment of the game, but it was enough for me to be disappointed that more effort wasn't put into the localization and editing of the script. The visual style of this game is really fun. I enjoyed the HD pixel style and the character's reaction animations during conversations. Honestly, the most disappointing part of this game is the gameplay. The only interactive part of this game is making drinks for customers. When you get an order, the game brings you to an ingredients shelf and asks you to pick three ingredients – one to use as a base, another as a primary ingredient, and a third as a secondary. Much of the time, it is very obvious how you should make the drink (for example, espresso). However, sometimes the customer will ask for something like "a drink that will make me feel something." I don't know how I would have made that drink without looking it up. There were other times when the drink they ordered wasn't common and wasn't in English either. I definitely used some google-fu to figure those out. Frustratingly enough, progress on certain storylines is gated behind getting the correct drink. Because of the lack of hints, people who insist on playing this blind could be in for multiple playthroughs. I had no qualms about using search engines, however, so it was just a minor annoyance for me. This is probably a minor nit, but I do wish there were more interaction options beyond just making drinks. A simple dialog choice system seems like it would not rock the boat too hard and would help players stay engaged. Conclusion Overall, I recommend this game. It was a good break from the RPGs I've been playing lately. The chill music and conversations also helped me relax in a rather stressful season of my life. I'd rate this 3/5 (Good).
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June 2025
Coffee talk is a fantastic contribution to the cosy visual novel genre. A lush visual presentation combined with a calming soundtrack serves as a fantastic catalyst to tell a story that feels written from the heart. While the game's main mechanic doesn’t get much time in the sun, it will still hook you into the experience. Positives: Wonderful aesthetic, soundtrack and atmosphere that does a fantastic job of reeling you in. The coffee making format of storytelling is immersive (but flawed) fun that serves as an amazing foundation for future titles. Negatives: There are some clashes with the coffee making mechanics and the story telling itself, with the mechanic feeling like it’s not used to full potential. Neutrals: Going for 100% is quite easy but guide material is almost certainly required to do so. The Details Game Mechanics and Game Flow Given this game is a visual novel at heart, I’m going to take this section to just discuss the main mechanic of interaction within the story, that being making coffee. The coffee making is a great idea and its execution in theory feels quite satisfying to pull off. However, this is a mechanic that is just not given enough support to fully bloom. The mechanic boils down to essentially serving what drink is requested (or sometimes what you believe should be served) which then opens up the characters to sharing more dialogue with you. I personally think that this base idea works fine,however I found myself wishing what drinks you served were easier to intuit. Half of the drinks required to serve for major plot events are not told to you, leaving you to either figure out the recipe in endless mode or use a guide. A saving grace for this would have been better use of clues through the story, allowing for more moments where the puzzle pieces click together and you realise; “Now is the time” for this drink. It would have given some great payoffs and would give the player far more agency in gameplay. It would have strongly promoted the player's place as an active listener throughout the story. Some parts of the story toy with this idea but it doesn’t go far enough in my opinion. Visuals There’s plenty of merits this game can proudly wear and visuals is one of them. Fantastic pixel art, with very evident time and love put into all of the characters designs. The backgrounds are well designed as well, with the coffee shop itself being centre stage for the entire story. Each character sprite as well does a fantastic job of conveying their emotions as well, with a wide selection of expressions across the board to assist with providing feeling to spoken word. Story A Visual novel without good writing is like having a shotgun without shells. Thankfully, this game delivers on this front quite well. Your role in the story is as an open ear, with you sitting back listening to various people’s woes and issues. If you provide the right drink and a kind word here and there, you’ll help these people see their problems through. First, the framing of the world in a more fantasy driven world I think is actually a great choice. While you can make the point that nothing extravagant is done with this world, I believe it’s actually a great catalyst for talking about issues of prejudice and discrimination without having to dismantle a real world issue directly (Although the game does get a smidge on the nose about this at one point) Second, the characters and their arcs themselves. While all story arcs in this game are not created equal, each one of them do have notes they hit that are bound to resonate. I don’t want to elaborate too much as these games benefit greatly from playing blind. But I can give my reassurances and say this story is worth experiencing. Audio The soundtrack for this is a gem as well, providing a fantastic album (composed by one artist) full of lo-fi beats that serve as fantastic background that don’t detract from the action (that being reading and making coffee). There are a few songs that are a bit harsher on the ears than others but you have full control over what song plays so that’s no worries. As for sfx, it’s solid. The usual clatters of shuffles of a coffee shop are captured just fine. The sounds for dialogue advancement are also crisp and non intrusive on the ears too. As a side note, there is no voice acting in the game but on the workshop, some dedicated fans have fully voice acted the entire game so if you like your dialogue spoken, you’re in luck. Longevity and Achievement List Review For this review, I did one big playthrough of the story, going for the final ending which took me approximately 4 hours. To elaborate, I read fairly fast so that playtime can have a lot of variance. I also did use a guide at some point to assist at some points as well in the story. Going for the achievements in this game was a fairly easy ride, only adding an additional 2 hours to my playtime. This was mainly spent staring at latte art for an hour and playing challenge mode (Which very much requires guide material as well). The achievements in this game were all very fun and natural to get, with only two being a bit silly in hindsight (those being making latte art for an hour and chucking out a load of drinks) As an additional note, the game includes a fantastic gallery mode to enjoy once you have finished your adventure, which includes lots of great concepts, pieces, comics and art from the games development. A really nice treat once you have finished the story and the challenge mode!
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Frequently Asked Questions

Coffee Talk is currently priced at 12.79€ on Steam.

No, Coffee Talk is currently not on sale. You can purchase it for 12.79€ on Steam.

Yes, Coffee Talk received 10,695 positive votes out of a total of 11,267 achieving an impressive rating of 9.22.
😍

Coffee Talk was developed and published by Toge Productions.

Yes, Coffee Talk is playable and fully supported on Windows.

Yes, Coffee Talk is playable and fully supported on MacOS.

No, Coffee Talk is not playable on Linux.

Coffee Talk is a single-player game.

Yes, there are 2 DLCs available for Coffee Talk. Explore additional content available for Coffee Talk on Steam.

Yes, Coffee Talk is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Coffee Talk supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Coffee Talk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Coffee Talk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2026 07:04
SteamSpy data 09 June 2026 13:37
Steam price 13 June 2026 12:19
Steam reviews 13 June 2026 03:58

If you'd like to dive deeper into the details about Coffee Talk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Coffee Talk
  • SteamCharts - Analysis of Coffee Talk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Coffee Talk compatibility
Coffee Talk
Rating
9.2
10,695
572
Game modes
Features
Online players
40
Developer
Toge Productions
Publisher
Toge Productions
Release 29 Jan 2020
Platforms
Remote Play
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