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Tenebris: Terra Incognita on Steam

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A turn-based tactical RPG. Experiment with the talent trees of 23 heroes. Combine abilities with equipment. Defeat 17 terrifying bosses and uncover the secrets of the planet Tenebris!

Tenebris: Terra Incognita is a rpg, strategy and turn-based strategy game developed and published by Phantasmica Studios.
Released on September 14th 2026 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, Russian, Hungarian, German, Spanish - Spain, Simplified Chinese and Polish.

It has received 419 reviews of which 331 were positive and 88 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Tenebris: Terra Incognita into these genres:


Here is the detailed breakdown of supported languages for Tenebris: Terra Incognita:

UI Subtitle Audio
English
German
Spanish - Spain
Simplified Chinese
Russian
Polish
Hungarian

Media & Screenshots

Get an in-depth look at Tenebris: Terra Incognita through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11
  • Processor: Intel Core 2 Duo or equivalent
  • Memory: 4 GB RAM
  • Graphics: GTX 260 or equivalent
  • DirectX: Version 10
  • Storage: 2000 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

60 hours played
Sept. 2026
Most legit complaint about this game is that it is very grindy, though not as grindy as the much-compared Darkest Dungeon (having to level up all those full teams to complete the darkest dungeon; what a drag). On the highest difficulty at least, the game is also pretty brutal. You basically can't do missions that your characters don't over-level; your dudes will simply get oneshot constantly. Not every fight, but some of these missions have 3-6 fights with sometimes just 4 enemies in one but other times 18+ enemies in one fight, and with that many enemies throwing that much at you over that long a mission, eventually you just RNG yourself into a dead guy. So the safest way to do these missions is to overlevel them by 2-3 levels. Which then, of course, makes the game EXTRA grindy, since you get relatively less exp than your characters need due to their higher levels than the mission requirements. So, counterintuitively, your most powerful team(s) will actually end up being the 'B', 'C', or even 'D' teams, as they will level up faster by doing operations than your main team will by doing missions this way. Another tedious part is the gearing. Gear has enough potential (wothless) modifiers, but also enough extremely powerful (arguably mandatory) modifiers, that you end up sitting ther for ages cycling through hundreds of pieces of gear, looking for those 1-in-10 pieces that are worth equipping, and especially those 1-in-30 (or rarer) pieces that really let your guys carry. Getting your engineer e.g., to 10+ stacks of shock application is a gamechanger, since now he will be 100% stunning the entire team every time he throws his grenade (and of course you need the accuracy to let him land these hits, too). Then you need a ton of perception to prevent ambushes, accuracy on everyone to let them hit stuff, tons of panacea on your supports to let them remove all the debuffs you keep getting hit with, tech-nanobots on your engineers to let them repair armor efficiently, of course debuff stacks on your dps, and so on. So you end up sitting there for a really long time, looking for those ideal pieces. Gets pretty dull after a while. Upside is that this does all seem worth it. The characters have pretty interesting abilities, and there are enough of them with different enough abilities that it feels interesting to play around with them. And you do (I don't know if this is an upside to everyone or not, but it is to me) become powerful enough by the end of the game - through the combination of all these abilities you get access to - to give you that satisfying feeling of dominance as you trivially obliterate all these enemies that used to give you such trouble. Anyway. If you do like unforgiving DD-style turn based games, then it's definitely worth a look. Don't pick the hardest difficulty though, unless you either want to reload a lot or spend a huge amount of time grinding to replace all your characters that will keep dying as you limit test.
80 hours played
Sept. 2026
Really fun and engaging game! The interaction between the fun Darkest Dungeon-like battles and the interesting base management and upgrade tasks similar to X-COM is great. Managing squads, gear, base upgrades, and operational missions is a great break between the combat missions. The selection of upgraded new classes at level 11 bring additional strategies to consider. I'm shocked this game just dipped into Mostly Positive overall instead of Very Positive. The negative reviews seem to stem from rolling into hard mode of a complex game and being surprised that it is indeed... hard. In my first campaign I created a custom setup about halfway between normal and hard (though I kept perma-death is off). I've had no problems progressing deep into the game and am enjoying the challenge. Unlike some others, I love the soldier fatigue system. It keeps you from just spamming an A-Team non-stop and allows you to put together new squads and discover new synergies. I've experienced no bugs (other than the ones I'm killing on missions). Overall, it is a fabulous game and well worth its very reasonable price tag!
56 hours played
Sept. 2026
It's Darkest Dungeon in space. And the game doesn't hate the player, which is very good.
161 hours played
Sept. 2026
Accidentally I found this game then fell in love with it after an hour. Everything is nice, the gameplay is very creative, it doesnt limit how you wanna play each class nor build your squad. It will be nice if devs let us to choose and arrange, or switch which class we wanna go first, just like Final Fantasy series. Just buy and enjoy the game.
98 hours played
Sept. 2026
"The only good bug is a dead bug!" Stumbled upon this game by pure chance 3 days ago. Darkest Dungeon meets Starship Troopers -ish game? Well sign me up and let's take a look. Fast forward and I have to force myself to stop playing it because 1.0 is around the corner. Absolut gem. Haven't been this hyped in a long time <3

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Frequently Asked Questions

Tenebris: Terra Incognita is currently priced at 19.99€ on Steam.

No, Tenebris: Terra Incognita is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Tenebris: Terra Incognita received 331 positive votes out of a total of 419 achieving a rating of 7.43.
😊

Tenebris: Terra Incognita was developed and published by Phantasmica Studios.

Yes, Tenebris: Terra Incognita is playable and fully supported on Windows.

No, Tenebris: Terra Incognita is not playable on MacOS.

No, Tenebris: Terra Incognita is not playable on Linux.

Yes, Tenebris: Terra Incognita is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Tenebris: Terra Incognita is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Tenebris: Terra Incognita does not support VR.

Tenebris: Terra Incognita is a single-player game.

No, Tenebris: Terra Incognita does not currently offer any DLC.

No, Tenebris: Terra Incognita does not support mods via Steam Workshop.

No, Tenebris: Terra Incognita does not support Steam Remote Play.

Yes, Tenebris: Terra Incognita is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tenebris: Terra Incognita.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 22:57 UTC
SteamSpy data 10 November 2026 19:46 UTC
Steam price 12 November 2026 14:54 UTC
Steam reviews 21 October 2026 10:10 UTC

If you'd like to dive deeper into the details about Tenebris: Terra Incognita, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tenebris: Terra Incognita
  • SteamCharts - Analysis of Tenebris: Terra Incognita concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tenebris: Terra Incognita compatibility
Tenebris: Terra Incognita
Rating
7.4
331
88
Game modes
Features
Online players
17
Developer
Phantasmica Studios
Publisher
Phantasmica Studios
Release 14 Sep 2026
Platforms
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