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Rift Wizard 3 on Steam - User reviews, Price & Information

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Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.

Rift Wizard 3 is a traditional roguelike, rpg and strategy game developed by Dylan White, Khoops and Jacob Martinez and published by Dylan White.
Released on June 23rd 2026 is available only on Windows.

It has received 309 reviews of which 275 were positive and 34 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Rift Wizard 3 into these genres:

Media & Screenshots

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System requirements

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Windows
  • OS *: Windows 7 or higher
  • Storage: 350 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

88 hours played
Aug. 2026
A good game if you've got the patience and sense of humour to spend a lot of time blowing yourself up casting spells way beyond your power and understanding. Love feeling like a chaotic upstart mage that's just mugged some elder wizard of his tomes and trying to decypher them in field. Hooked on it rn.
204 hours played
July 2026
this game is easily the best singleplayer game that i've come across in years rift wizard 3 is vast but approachable, the game throws a lot of problems at you, and you will struggle to solve them all for a while, but bit by bit you will find what gives you trouble, you will find how to answer it, you'll learn to speak the game's language and when you do the game will start to click and open up, beating the game will feel natural, you can just "go with the flow", answer problems as they come there are two main resources in this game you'll be managing, spell points, and crafting materials, crafting materials are more /limiting/, you can only craft items you have the right materials for, spell points are more /limited/, you can get any spell you have the points for, but you can only have 10 spells, and you can only upgrade any spell twice. these resources often overlap in what they can do, something killing you? use materials to make some armor, craft items that stun it, teleport away with a spell or just straight up annihilate it with magic! the interplay between these resources is incredibly dynamic, and the answer to any given problem changes every game with every build. do you play it safe and craft an extra defensive item? or try to scrape by and save the resources for the build - up to you. when you pick up crafting materials, they have impulse effects for the floor, some are strong enough to beat some early floors on their own, this does help soften the blow of the difficulty curve - you're able to take the stronger material effects instead of picking up the crafting materials that you want so you can get through the floor with these things in mind, you have so much control over this game that the difficulty being how it is is pretty much required for the game to function, the more you learn, the more you get to take risky rifts to get the materials you wanted, but otherwise, you have 3 options for rifts and a reroll, you get to see everything inside them all beforehand and have the power to puzzle it out, there are no surprises unless you aren't paying attention. i've never had a stronger game recommendation for the /deckbuilding/ and /theory-crafting/ minded, RNG rarely plays a substantial role in /making your build/ - instead, you are more often throttled by the amount of materials and excess spell points you can accrue, the more robust your build is, the easier securing these resources becomes, it's SO satisfying to get to the point where you stockpile these resources for on-the-spot encounter-solving! you can't really run out of stuff to do either, the game is vast and there are many spells to play with and challenges to complete, (most give you cute little outfits now too!!! ahh it's so nice!!) i could easily find myself continuing to casually open this a year on from now. I didn't play the other rift wizards and jumped into the deep end here without much issue learning the game, but i love /noita/ and /MTG deckbuilding/ which i would personally consider similar experiences in many ways. i would recommend getting into this game with a friend and taking turns, or having an audience of some sort to backseat you, because of the free-form nature, differing approaches will always pop up, and sometimes you'll end up with a better solution and be better off for it! (you can even chat in the discord, they don't bite!) i would also suggest picking a spell you like and sticking to it for a while, or going for school-of-magic "-mancer" challenge runs pretty early to limit the possibilities, the decision paralysis and information overload problems do happen early on but i don't think it's to the game's detriment. a substantial amount of spells are powerful enough to get you through the majority of the game on their own anyways! there are some balance issues that i forgive for now since the game is new - some spells and equipment are so universally good at solving their problem that you end up taking them every run (say, staving off debuffs or consistent early floor clearing) unless you personally decide against using them, the game has been getting regularly updated though, and the developers seem very involved, i believe this will be wrung out in time and more diverse answers will be brought to the small pool of stagnant solutions a tutorial of sorts might also be nice but i don't feel it's necessary, understanding the game at first is one of the biggest sources of friction, you are forced to gloss over a lot of text that you can't really surmise much from early... the game doesn't ever /get in the way/ of you learning, there is a help menu, a bestiary exists, you can see exactly what damages you for how much, there are turn summaries, /it's just not always easy to find the relevant information early on/. the game isn't for everyone but i feel like most should be able to get something out of it, if you find yourself curious, you really should just pick up the game and take the plunge, it's well worth it.
12 hours played
June 2026
My favorite of the series. Like the previous, it's all about finding the most powerful and flexible combination of spells and items to survive a series of brutal one-screen battles. The third game brings the most polish, with great visuals and music, but also makes adds some twists to the gameplay, removing potions, skills, and treasure chests. Instead, your spells reset each screen, and you craft gear from components you find. I personally prefer this system. Do be aware this game is brutal and there is no easy mode.
136 hours played
June 2026
You may be wondering , "how much better can a third version of an obscure franchise be ?" Let me tell you , Rift Wizard 3 may well be the pinnacle of true roguelike gameplay in our current era. Now , don't let the few hours at review time fool you , I've played its demo for 180 hours , on top of the already massive Rift Wizard 2 play time. It is everything we've hoped for , and more. It's significantly harder than previous iterations , keeping the player alert at all times , lest they unceremoniously lose their run. Devs have been keen to iterate on the difficulty curve and added some devious monsters to the mid game and later levels , to keep up the challenge even against the most broken looking interactions that may feed your power trip. Where the Mordred fight was anticlimatic in Rift Wizard 2 , it is now an absolute thrill and will very effectively test your skills. I had to give my all just to win one normal run. While a peculiar change , the new graphics help with clarity , while the shrunken arena keeps things more engaging and edgy. The new music is much better this time around , with custom tracks for both level 20 and 21 bosses , and also secret vaults. Finishing the Archmage Trials is going to be a delightful struggle. Then there's the mods that are bound to show up if I do succeed at that. If you like gratuitous complexity , emergent interactions and spicy challenge , you're going to love Rift Wizard 3.
47 hours played
June 2026
Biased because I like RW1 and especially RW2 a lot, but after 30h playtime in the pre-release demo, I think this iteration is a fresh and interesting entry in the series. Apart from the obvious change in artstyle and new music, the mapsize has been reduced, and map generation changed. Skills have been removed (and most of them moved into items), spell can be upgraded twice instead of once (with shrines and item allowing for even more sometimes), and you now gather components to craft items. All of this leads to a vastly different experience to the previous titles. The game asks flexibility more than ever, while also being much harder, not only because the safety net of consumables have been removed. Runs that do make it late often feel much stronger imo, delivering even harder on the power fantasy aspect. A good looking, harder new entry to Rift Wizard with new enemies and design space for creativity. Instant recommendation.

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Frequently Asked Questions

Rift Wizard 3 is currently priced at 19.50€ on Steam.

No, Rift Wizard 3 is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Rift Wizard 3 received 275 positive votes out of a total of 309 achieving a rating of 8.21.
😎

Rift Wizard 3 was developed by Dylan White, Khoops and Jacob Martinez and published by Dylan White.

Yes, Rift Wizard 3 is playable and fully supported on Windows.

No, Rift Wizard 3 is not playable on MacOS.

No, Rift Wizard 3 is not playable on Linux.

This information about Rift Wizard 3 is not available yet.

This information about Rift Wizard 3 is not available yet.

No, Rift Wizard 3 does not support VR.

Rift Wizard 3 is a single-player game.

No, Rift Wizard 3 does not currently offer any DLC.

Yes, Rift Wizard 3 is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Rift Wizard 3 does not support Steam Remote Play.

Yes, Rift Wizard 3 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rift Wizard 3.

Data sources

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Last Updates
Steam data 30 August 2026 23:27 UTC
SteamSpy data 15 September 2026 12:40 UTC
Steam price 15 September 2026 11:07 UTC
Steam reviews 15 September 2026 13:45 UTC

If you'd like to dive deeper into the details about Rift Wizard 3, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rift Wizard 3
  • SteamCharts - Analysis of Rift Wizard 3 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rift Wizard 3 compatibility
Rift Wizard 3
Rating
8.2
275
34
Game modes
Features
Developer
Dylan White, Khoops, Jacob Martinez
Publisher
Dylan White
Release 23 Jun 2026
Platforms