The Bloodline on Steam - User reviews, Price & Information

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The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…

The Bloodline is a rpg, combat and action-adventure game developed by Shieldbearer Studios and published by 505 Pulse.
Released on October 05th 2023 is available in English only on Windows.

It has received 3,215 reviews of which 2,666 were positive and 549 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified The Bloodline into these genres:

Media & Screenshots

Get an in-depth look at The Bloodline through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: 11th Gen Intel Core i7-1165G7 @ 2.80GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce 1080 GTX or AMD RX-6800-XT or higher
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Ladies and gentlemen, I don't have a ton of gaming time as a married adult with a full time job and subsequent responsibilities. I've owned this game for 3 days and have already surpassed 10 hours. It is hard to believe that the developer is a single person. This game (even though it is Early Access) is pure joy. It's a mix of relaxing tradesman tasks (like gathering, foraging and crafting) with surprise loot, ambushes or randomized events every time you adventure out of your stronghold. Events that seem chill like a good cozy mining spot might even contain a little excitement you wouldn't expect. I felt kind of bad these last few days neglecting things that I should have been doing like paying attention to my wife, helping with Thanksgiving Day preparation or petting my dogs when they would crave attention... but The Bloodline is just too darn fun. If you like that MMO feel with single-player freedom ... If you like freeform class design resulting in a unique character ... If you like crafting systems that show you the basics and then let you learn through experimentation ... If you like clear art direction and a minimalistic yet charming aesthetic ... If you like zip-lining ... If you like discovering things you didn't expect ( *ahem* Engineering Table *ahem*) ... If you think a Donkey would make a worthy steed as a fellow Shrek enthusiast ... Then I am absolutely positive you will enjoy The Bloodline!
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Nov. 2025
It's hard to put into words where exactly this game lies in terms of overall genre. You can easily call it an RPG and be on your way, or you could throw on 20 more tags of types and still be just as accurate, but both instances would be selling this game short of what it is and both are equally...insulting(?) in their own way. Where the difficulty comes in labeling this game, describing it is not. This game is fun. Nothing else to say here because nothing else quite describes it well enough beyond that. It's just fun. Sure, there's some wishes and wants, some balancing and polishing, but for a single dev creating this entire game on their own, it's massively impressive and my biggest fear is that some game company snatches this talented individual up for a big pile of money and this game never sees completion. I'll say as a person burned more than a few times by EA games, this game being in EA for 2+ years now always has me nervous, but there's always something on the horizon content wise and they always deliver. What makes this game so enjoyable is love of the craft. There's nothing 'randomly generated' in this game. This dev has (assumedly) made everything in it themselves. Placed every tree, flower, and fence post. In the era of procedural generation, it's a rare sight and to see it so lovingly done is a real treat. No, the graphics aren't groundbreaking but if you've read any of my reviews prior to this you'll know that it doesn't matter to me, and it shouldn't to you either. The graphics are part of this game's charm and if nothing else (more on that in a moment) they add to it with all the other stuff to do in this game. Not to snub procedural generation, there are areas on the map, such as 'hotspots' that appear nearly so, so the game maintains a slight air of 'randomness' to make the world interesting if you decide to park it somewhere to do something for a moment. Very well done, and subtly so. Now for the meat and potatoes - the mechanics. This dev clearly is out to make a fun game before they make some groundbreaking story of an RPG. My ghasts would be utterly flabbered if I looked at their gaming history/library and movie collection didn't find a fantastic mix of fun genre classics like Streets of Rage, Smash Bros, Mario Party, and Skyrim, with a theatre of cult films like Matrix, Die Hard, Enter the Dragon and 300. This game nods to them all in very fun ways and I haven't played a game in a while where I did something and laughed out loud at the result. No spoilers, but there's nothing like building yourself to be a Hoplite and 300 kicking someone into next week, or shield smashing someone 'into the air' only for that phrase to actually mean 'into orbit'. The skills and talents all have something fun and useful. Some more than others, of course, but I haven't found one I didn't enjoy yet so much as 'didn't use as much as something else' instead. Which is a very good problem to have in a game, especially in the other more annoying era of gaming that is 'tiering'. Talents aren't permanent yet, so it allows you to enjoy everything and swap skills on a dime if you want to try something new. Can't say I'd enjoy that long term on a final release but for EA I'm super happy to experiment and bug report. The regions and environments are all superbly crafted and all have their own fun, unique 'thing' about them with nice little quests to do in each from surrounding npc villages and cities, each with their own factions and reputation. Think Skyrim, but simpler, and you definitely won't get your arms chopped off if you accidentally snag a potion out of a shop in front of the owner, you just may need to work back that guy's trust. The mobs are fun, goblins tend to be everywhere and every time I thought I'd seen them all, some new kind of goblin shows up and makes me giggle (umm jetpack goblins are something I didn't know I needed). Still, they're nothing to truly brush off, my character is level 16 now and I still don't really know how to deal with boar riders, they scare the shit out of me. For a constant work in progress, I'm thrilled and in awe at the amount of content already in this game, and seeing more coming all the time I find myself always excited to see this game pop up in my news feed about something. Yeah, there's things I'd like to see addressed because there's a lot of things you get notified about in the game that you actually can't do yet (talent points for tradeskills, for example) but the game also is pretty good about telling you about it too. There's a quest that's a WIP and when you do finally find the NPC when you chat it literally says, "bro, we're working on it, try again later" lol. At least I know it's not broken, ya know? My only gripe isn't REALLY a gripe because I know it's probably just another WIP, but that's crafting. Nothing really SEEMS to be better than anything else other than aesthetic flair. One handers tend to cap out around 35ish 'damage' no matter the magical find or crafted materials you use thus far, Two handers about the same with the exception of a few finds that I have around 50 or 60. Damage seems to come from your skills which is great, but it gets a little boring to travel this massive world from city to city and the blacksmiths have varying cost of items that merely look different. I can buy a lute for 120 gold and it's the same performative boost (so it seems) as the lovely 'ash' lute I bought across the country from the world famous bard for 6300 gold, just prettier. Same with armor. Light, Medium, Heavy. Only restrictions seem to be movement and overall value, but I get my ass beat all the same and it's more about what do I want to look like over actual effectiveness. Again, I know it's a WIP but man was that an expensive learn, not that gold seems to be much of a problem. All that to say, this is a brilliant game that I'm sure the average player of the RPG genre will thoroughly enjoy. I've had plenty of moments where I've found myself chuckling at the humor of the dialogue, laughing at the absurdity of some of the combat crap I've pulled off, and in pure awe of some of the simple but lovely mechanics of everything else that is in this game. There's so much to talk about in this game that the character limit for reviews just isn't enough. There's a very deep, very good crafting system. Inventory is fantastic and even has a search feature. Quests, factions, and rep are everything from straight and simple to deeply complex. Mounts and companions are unique and fun. The world map and travel is as quick or as deep as you'd like it to be. It's all good, there isn't anything more to say about it all. Do yourself a favor and give it a try, it's one of those games where you keep telling yourself, 30 more mins and I'm good, only to find you've missed family dinner and are now eating cold potatoes from the fridge.
Expand the review
Sept. 2025
I really like this game. I love the freedom it offers. However, the lack of cloud saves has really dented my enthusiasm after several times having to reset my computer. It's really janky, but almost an endearing kinda jank, but if that bothers you then be warned. I myself won't be playing again until there's cloud saves. The latest dev blog says they'll be going into polish mode so hopefully that'll be added. All that being said, at the moment I'm mixed on whether to recommend this as it is. If you've got the money to risk on something that's fun but still needs a lot of polish then go for it. Otherwise, I'd wait for now.
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Aug. 2025
One of the best indie adventure RPG's I've played in a long time, you can feel the love the dev is pouring into it. Sure it's got bugs and glitches, but you wouldn't be looking at EA games if you weren't open to the potential of that and none of the one's I've run into have been game breaking, they're largely graphics related issues and can often be resolved by returning to the overworld map and if not, restarting the game is always a surefire solution. It brings me back to the days of playing Fable, WoW, or Oblivion. Deep and interesting areas to explore, crafting systems to grind at, mini-games for the various crafting and gathering tasks you do, beautiful landscapes and magic to accompany it with both gorgeous and destructive potential, village building and decorating to create the ideal village for your playstyle whether that's creating 4 logging camps to never have to worry about lumber again or just building a village you think looks nice and fits your RP style and best of all a huge selection of ever-expanding spells and combat manoeuvres to choose from to suit the build you want! There's plenty I've yet to mention like the interesting story, differing kingdoms and styles therein, factions, events, and overworld content to experience but that's what the "buy" button is for. ;)
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May 2025
Every update is proof of how much love goes into this world. Such a unique and wonderful game. Absolutely wonderful over and over again.
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Frequently Asked Questions

The Bloodline is currently priced at 19.99€ on Steam.

The Bloodline is currently not on sale. You can purchase it for 19.99€ on Steam.

The Bloodline received 2,666 positive votes out of a total of 3,215 achieving a rating of 8.00.
😎

The Bloodline was developed by Shieldbearer Studios and published by 505 Pulse.

The Bloodline is playable and fully supported on Windows.

The Bloodline is not playable on MacOS.

The Bloodline is not playable on Linux.

The Bloodline is a single-player game.

The Bloodline does not currently offer any DLC.

The Bloodline does not support mods via Steam Workshop.

The Bloodline does not support Steam Remote Play.

The Bloodline is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Bloodline.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 January 2026 08:09
SteamSpy data 26 January 2026 01:44
Steam price 29 January 2026 12:50
Steam reviews 28 January 2026 10:06

If you'd like to dive deeper into the details about The Bloodline, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Bloodline
  • SteamCharts - Analysis of The Bloodline concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Bloodline compatibility
The Bloodline
Rating
8
2,666
549
Game modes
Features
Online players
24
Developer
Shieldbearer Studios
Publisher
505 Pulse
Release 05 Oct 2023
Platforms
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