The Great Villainess: Strategy of Lily on Steam - User reviews, Price & Information

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The Great Villainess: Strategy of Lily is a turn-based strategy game. Framed for murdering the Emperor, villainess Scarlet and Lily, fight the Empire as the first Streamers in history. Capture every enemy and turn them into allies for a happy ending... Or execute everyone and become the Demon Queen!

The Great Villainess: Strategy of Lily is a turn-based tactics, tactical rpg and female protagonist game developed by Alliance Arts, One or Eight and WSS playground and published by Alliance Arts.
Released on July 23rd 2025 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 448 reviews of which 382 were positive and 66 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 26.09€ on Steam with a 10% discount.


The Steam community has classified The Great Villainess: Strategy of Lily into these genres:

Media & Screenshots

Get an in-depth look at The Great Villainess: Strategy of Lily through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, 11 (64bit)
  • Processor: Core™ i5-9400
  • Memory: 8 GB RAM
  • Graphics: GeForce® GTX 1050 Ti 4GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
The game is great and worth playing. Its far from perfectly crafted, which I will explain shortly, but it's core is well conceived, the dialogue entertaining, and it's overall strategically interesting. Like 8/10 or so, everything from here on out is more specific and, in some ways, functions like developer feedback. For critiques, first of all the game is hard, and expects you to lose, a lot. This is generally fine, even conceptually, with the frequent auto saving making "resetting" a smooth experience. However, enemies do feel overtuned in some ways. Strong enemies are meant to be chipped away at while their supply lines are cut off, but sometimes even doing minimal damage is difficult, and it especially becomes a problem when attacking those who camp on the enemy base since you can't cut off their supplies (permanently, early on you obtain a means to do it in 3 turn bursts). And if you can't cut off supplies for extended periods of time, then they can heal something like 75% of their health per turn. This is compounded by being constantly underleveled. Allies don't scale up quick enough to match enemies shortly after they are recruited, and at times it is almost necessary to use everyone to maintain lines or cut them off. This is in part because, at least as far as I've paid attention, experience is only given if units live through a battle in which an enemy dies, and not just for participating, meaning you have to deliberately feed kills to gain levels, certainly a non-trivial thing to do. Some mix of boosting the gain for defeating higher-level opponents, and boosting everyone to a base level for every act, would fix this. Also enemies hit very hard, which contributes to making it difficult to wear them down, but that's less important imo. A new game+ would be nice, that carries over ally stats, for two reasons: making getting other endings easier, and for bonding conversations. Most of those conversations will not be seen in a single playthrough without significant, excessive grinding, so even if carrying over stats is too much, there should be an option for those conversations at least. Even if I used easy mode for repeat playthroughs for strategic ease, I still wouldn't get those conversations. Or I guess the point threshold could be decreased, but that part actually feels fine, just the inability to get all of them is disappointing. Sequence breaking seems oddly easy. The game guides you towards using certain strategies, but depending on circumstance the guidelines can be subverted. This can apparently lead to some issues though, of which I will provide two examples. 1) For the artillery wall in my first playthrough, I pursued attacking from every direction simultaneously. Below the wall, around the wall, and once around the wall also prodding at the back line of the enemy. Somehow someway, this lead to an entire character and event sequence not occurring. This not only made that battle harder, but also locked me out of the recruit everyone ending, which I didn't find out about until the end of the game because I didn't know about the existence of an entire character. I am currently unlikely to actually replay the game to get that ending (I guess I could try easy mode, but it would still be too long of a repetitive experience for it to be worthwhile to me). 2) For a recruit no one playthrough, towards the end there is an enemy who is within the plot functionally stalling for time. However, you are working with two units the entire playthrough for that ending (and additionally less broadcasts to utilize), which makes maintaining supply lines rather difficult even as Scarlet becomes able to one round nearly every battle. As such, considering what the enemies do during this segment as well, I rushed the boss. But this cut out most of the following event sequence, which also prevented two bosses from spawning, and because Scarlet powers up by killing bosses, this made the final boss harder, to the point where it was a thin margin by which I could actually survive a round, which from there I could then whittle him down. Anyways, while it makes sense to have consequences for not following event sequences, it was also unpleasant when that happened. I think the stun skill should either have a 100% success rate or have its cost reduced to 2. Too many times I found myself needing to reset banking on a 50/50 chance to stun on a particular round, or feeling restricted in my skill point usage for the sake of capturing enemies. The game feels short. I all takes place on one continent, one "map." It would have been nice for there to have been a second part to the plot that took place on a different continent, something which the plot seems to imply might happen, but it is only the story of the revolutionary war and nothing beyond. There wouldn't even need to be new recruitable characters, just the ones you already have. But maybe the recruit everyone ending has things I'm missing out on, since I haven't gotten it. The ability to skip the intro tutorial after playing it once would be nice. A 2x or 2.5x combat speed is necessary. 1x is slow once you get the feel of things, naturally, but 4x goes by so fast what happens is barely parseable. A third, middle speed would be perfect. I think that about covers it. Good game, had a fun time. Recommended.
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July 2025
Yuri Is Love, Yuri Is Life Story is good, the girls so nice Unfamiliar art, music is fine The game is hard, still fun to play.
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July 2025
me: man why doesn't this woman just say she didn't do nothing oh my god i hate this character *Scarlet's eyes flashes all over the screen* me: Aye, I shall follow Her Majesty with unwavering fealty and wage battle with valor; my life shall be her indomitable spear, cast forth to smite the empire.
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July 2025
I bought this game out of HATE because of a negative comment on how the game is unbalanced and that it is impossible to fight the first boss. What do you mean? I beat the sh*t out of your Arch-nemesis before I hit the thirty minutes playtime. It is true that they maybe a little bit hard compared to regular goons and that I died a few times. But dying in this game is like part of the core mechanics in this game and why would you played a strategy games if you don't want to die trying and adapting to your enemies. Enough hating start loving. I must say I've been eyeing this game since demo. The arts of this game is so beautiful The premise is interesting The voice is on spot. And the dynamics between Scarlet and Lily is so cute. It is enough to reignite my dying yuri heart in me. With that said I will continue playing to see how the story unfold but right now I give it perfect score
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July 2025
Played the hell out of the demo and have been watching this like a hawk, so I booted it up on purchase just to leave this review early. Game's great, presentation is excellent, writing is fantastically unhinged, and the gameplay is so weirdly unique and satisfying, I love it. People have been complaining since the first demo about how hard the first level is, and I'm not going to bother harping on them here, but the team literally wrote a guide on how to beat it if you need help, just open the "guides" section or play on Easy until you have a hang of the mechanics. Strategy difficulty is satisfying to play if you're willing to put aside your ego about how good you are at video games and accept that you're *supposed* to die sometimes, that's literally the core conceit. You have to fail to learn sometimes, sorry. The game autosaves constantly, you're really not losing out on much. All in all, fantastic game, judging by the demo content (so, uh, two maps I guess lol). Can't wait to sink my teeth into it and give a proper review further down the line. Shame progress from the newest demo doesn't seem to carry over, though.
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Frequently Asked Questions

The Great Villainess: Strategy of Lily is currently priced at 26.09€ on Steam.

The Great Villainess: Strategy of Lily is currently available at a 10% discount. You can purchase it for 26.09€ on Steam.

The Great Villainess: Strategy of Lily received 382 positive votes out of a total of 448 achieving a rating of 7.97.
😊

The Great Villainess: Strategy of Lily was developed by Alliance Arts, One or Eight and WSS playground and published by Alliance Arts.

The Great Villainess: Strategy of Lily is playable and fully supported on Windows.

The Great Villainess: Strategy of Lily is not playable on MacOS.

The Great Villainess: Strategy of Lily is not playable on Linux.

The Great Villainess: Strategy of Lily is a single-player game.

There are 2 DLCs available for The Great Villainess: Strategy of Lily. Explore additional content available for The Great Villainess: Strategy of Lily on Steam.

The Great Villainess: Strategy of Lily does not support mods via Steam Workshop.

The Great Villainess: Strategy of Lily does not support Steam Remote Play.

The Great Villainess: Strategy of Lily is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Great Villainess: Strategy of Lily.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2025 06:08
SteamSpy data 29 July 2025 14:03
Steam price 29 July 2025 20:16
Steam reviews 29 July 2025 21:49

If you'd like to dive deeper into the details about The Great Villainess: Strategy of Lily, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Great Villainess: Strategy of Lily
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Great Villainess: Strategy of Lily compatibility
The Great Villainess: Strategy of Lily
8.0
382
66
Game modes
Features
Online players
381
Developer
Alliance Arts, One or Eight, WSS playground
Publisher
Alliance Arts
Release 23 Jul 2025
Platforms