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TROUBLESHOOTER: Abandoned Children on Steam

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TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

TROUBLESHOOTER: Abandoned Children is a turn-based tactics, tactical rpg and crpg game developed and published by Dandylion.
Released on April 23rd 2020 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese and Russian.

It has received 9,502 reviews of which 8,837 were positive and 665 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 5.74€ on Steam with a 75% discount.


The Steam community has classified TROUBLESHOOTER: Abandoned Children into these genres:


Here is the detailed breakdown of supported languages for TROUBLESHOOTER: Abandoned Children:

UI Subtitle Audio
English
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at TROUBLESHOOTER: Abandoned Children through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX compatible using the latest drivers

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

105 hours played
Sept. 2026
Saw the game listed on a short list of X-Com like games that were considered good. The list was wrong. Troubleshooter was excellent. Been a good while since I have sunk in over 100 hours on a game and I enjoyed every moment of it. The maps and missions never felt stale and what surprised me the most was that I was actually reading the storylines and backgrounds of not just the heroes but also the villains. If you like games like X-Com, then sink your teeth into this one. For such a small dev team, so much great gameplay was given. Side note: The only few things I wanted to add were that Crimson Crow had two missions with significantly steeper challenge in a way that can't be overcome with on the fly creativity or tactics. Kinda on the fence about that. Also, didn't care for the monkeys. They broke immersion. Like having Care bears running around in your GI Joe cartoon. Lastly, I really wish some of the plot threads would have been resolved before ending this game and moving onto the sequel which they have stated has appearances from this team but not from three of the core members. I know not everything could be covered but I was really hoping they would heading into the final chapter.
208 hours played
Aug. 2026
This game is basically XCOM 2, but with way more character, way more lore, and WAY more optimization. It took me 200 freaking hours to play all the way through, including the DLC. It was worth every second. If you like setting up a complex web of dozens of synchronous skills and abilities that curate your characters into absolutely indestructible juggernauts that can't die, powerhouses that can wipe out every enemy on the screen at once, or something in between, this is the game for you. Few warnings, though. -All the audio seems to be in what I think is Korean? Which is fine because that's just battle cries and there's subtitles. All the important stuff is in text form. -The lore is dense and I don't think all of my questions were answered by the end of the second DLC (which was worth it). Maybe we'll learn more about everything in the upcoming sequel? -There isn't a lot of helpful information online for this game. The wiki is woefully incomplete. It's a bit obscure for some reason. -There's something called "Troubleshooter Grade" and the game claims you can increase it. From what I can tell, you can't. It starts at bronze and increases once to iron during the story. That's it. Kinda feels like they had a vision for it that wasn't realized. Actually, a lot of things hint at content that wasn't included. I'm not sure how much longer I'll play this at max level, but I will start it again from scratch someday and I will be buying the sequel.
630 hours played
July 2026
It's a JRPG/TRPG with XCOM style gameplay and not the other way around. Don't go into this expecting a 1:1 XCOM clone. The two more important note for getting into Troubleshooter is: The start of the game can feel a bit of a slow buildup for some people and the other is TWEAK YOUR DIFFICULTY. I heard everything: that the game is too easy or too hard. I would say it's a bit easy at the start but ramps up slowly. HOWEVER you can change the difficulty settings at any time and with like 6 main difficulty levels and PLENTY of optional settings you can tailor it to your taste. If you give this game time to show it's strenghts you will find a great strategy game with one of the best character building systems i've ever seen, with ARPG style loot drops a pretty good story (altough it might be hard to follow all the branches of it) and likeable characters. After completing this game 2 times and once 100%ing it, i can only recommend it to any TRPG/JRPG fans that don't mind a slow buildup. It dethroned XCOM 1-2 as my top game for the genre and i love XCOM. It's still a bit of a hidden gem despite more and more people seem to notice it. I have a feeling that Troubleshooter will be a well known series in the future and i wish nothing but the best to the dev team.
42 hours played
June 2026
What if XCOM was anime? What if FE had depth? What if FFT had content? What if Persona had gameplay? What if Disgaea was good? Troubleshooter answers those burning questions.
203 hours played
May 2026
After 200 hours I think it's fair to say I've got plenty TO say about this game. The long and short of it is that while this title probably isn't for everyone, if it's something you enjoy you're going to have a great time. For me this was a solid 9/10. This game is a tactical turn based RPG in the isometric style of FF tactics, Fire Emblem, etc. Characters will move in turn across a grid battlefield and perform actions selected by the player, most often with the goal of defeating the enemy units on the field. When the player is not in combat they will manage a roster of characters by equipping gear and changing their abilities to develop a strategy that will allow that character to maximize their impact in battle. Effective gameplay involves making the right decisions, both in and out of combat, and mistakes are punished accordingly. There is no time limit on making decisions, so it's important to plan ahead and act with a strategy in mind. Combat missions often have you extremely outnumbered, so many of them can take a significant amount of time to complete. This title stands out from its competition by doing a few things differently: 1: There are a ton of simple mechanics to learn that will all be necessary to master the game. The game's systems seem expansive, but they are surprisingly easy to learn. In my opinion this was a great design choice, as it helps to keep the learning curve smooth and manageable. The end result is a level of character customization that is unmatched by just about any other title in this genre on the market. Systems include: Gear crafting, gear sets with set bonuses, monster taming (catch a wild creature to assist you in combat), machine building (get your own custom robot pet), targeted farming via story replay and extra missions if you need money or certain types of items, Character classes (with the ability to save multiple loadouts per character if you like to switch things up), multiple layers of passive abilities (most of which apply to the individual character, but some that also apply to the entire team), passive ability set bonuses (if you have certain combinations equipped you get bonus effects) and more! 2: Many missions allow you to utilize generic police units to assist you in combat. These units can be controlled directly, or set to a few different automatic behaviors if you don't want to bother. Unlike a lot of other games, these units are actually quite helpful in tougher missions. While they are unlikely to win the fight on their own, they provide enough assistance to make them feel like highly trained police officers, and valuable assets on the field. 3: Random enemies. Many missions (especially side missions) have rare enemies that pop up occasionally. These enemies offer unique rewards (like special passive abilities or crafting materials) that can help keep farming interesting. 4: Optional engagement. While the game has a ton of systems, on its easiest difficulty there's really no need to take full advantage of them. However, the more you learn the game the more you'll want to farm to engage with it. This game doesn't hold your hand when it comes to learning how to optimize your characters, so figuring out how to farm money or materials quickly requires you to actually use the tools the game gives you to study your opponents and work up a strategy. When you start to see how the systems work together it becomes a giant rabbit hole of discovery. The story is refreshingly "low-stakes" for a superhero setting, and the conflicts are firmly grounded at the street level. No Galactus type threats here, which means the storyline stays character driven. The writing is solid, the characters have clear motivations and pursue their goals accordingly, and the game spends just enough time on the story to give you context without taking too much time away from gameplay. However, it is important to note that the major plot line does remain unresolved (a sequel is currently in development). The graphics and music give the game a unique atmosphere I can only describe as "cel-shaded noir." Think Humphrey Bogart meets Golden Age Batman, but with significant Eastern influence. The vibe is immaculate, and does much to sell the game on its own merits. Areas I felt needed improvement: the amount of time needed to 100% this game is staggering. This is largely due to the fact that the massive number of passive abilities in this game are generally acquired from defeating enemies, many of whom need to be defeated multiple times to gain access. The character motivation system in this game seems like an idea that used to serve a purpose but was ultimately trivialized later. The only reason to engage with the system was for obsessive completionist purposes, and it had no impact on the difficulty of the game if ignored. Some of the storyline fights (the one on one duels in particular) are almost entirely up to RNG. There was very little I could do to make those fights feel like something other than a coin toss, although in most cases winning or losing did not have any impact on progressing through the storyline. Learning mastery sets requires a ridiculous amount of money, which means a ridiculous amount of farming. Whether you're just experimenting with random combinations, or buying recipes from the vendor, it all leads back to a massive currency sink that cannot be managed without running certain missions over and over again. Finally, some missions have some pretty crazy difficulty spikes (lookin at you golden beasts!). Watching a fully optimized team get absolutely bodied because they took one step too many into a blind hallway half an hour into the mission is one of the more frustrating things I've dealt with. Overall this is mostly because damage values can have extreme ranges depending on what you're targeting and how they defend. Doing 22k damage on a lucky shot to a target with 7k hp is fun, but doing 1k damage to the same enemy with the same ability because they got to activate a bunch of passives beforehand makes combat feel random unless you take the extra five minutes to review the enemy's stats before you confirm your hit. More predictability would go a long way. If you enjoy tactical RPGs I think this game is a must-have (especially for the price). I'm eagerly looking forward to the sequel, and wish the developers all the best!

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Frequently Asked Questions

TROUBLESHOOTER: Abandoned Children is currently priced at 5.74€ on Steam.

Yes, TROUBLESHOOTER: Abandoned Children is currently available at a 75% discount. You can purchase it for 5.74€ on Steam.

Yes, TROUBLESHOOTER: Abandoned Children received 8,837 positive votes out of a total of 9,502 achieving an impressive rating of 9.03.
😍

TROUBLESHOOTER: Abandoned Children was developed and published by Dandylion.

Yes, TROUBLESHOOTER: Abandoned Children is playable and fully supported on Windows.

No, TROUBLESHOOTER: Abandoned Children is not playable on MacOS.

No, TROUBLESHOOTER: Abandoned Children is not playable on Linux.

Yes, TROUBLESHOOTER: Abandoned Children is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, TROUBLESHOOTER: Abandoned Children is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, TROUBLESHOOTER: Abandoned Children does not support VR.

TROUBLESHOOTER: Abandoned Children is a single-player game.

Yes, there are 20 DLCs available for TROUBLESHOOTER: Abandoned Children. Explore additional content available for TROUBLESHOOTER: Abandoned Children on Steam.

No, TROUBLESHOOTER: Abandoned Children does not support mods via Steam Workshop.

No, TROUBLESHOOTER: Abandoned Children does not support Steam Remote Play.

Yes, TROUBLESHOOTER: Abandoned Children is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TROUBLESHOOTER: Abandoned Children.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 06:49 UTC
SteamSpy data 13 October 2026 12:03 UTC
Steam price 26 October 2026 20:03 UTC
Steam reviews 21 October 2026 16:11 UTC

If you'd like to dive deeper into the details about TROUBLESHOOTER: Abandoned Children, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TROUBLESHOOTER: Abandoned Children
  • SteamCharts - Analysis of TROUBLESHOOTER: Abandoned Children concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TROUBLESHOOTER: Abandoned Children compatibility
TROUBLESHOOTER: Abandoned Children
Rating
9.0
8,837
665
Game modes
Features
Online players
86
Developer
Dandylion
Publisher
Dandylion
Release 23 Apr 2020
Platforms