The Last Express Gold Edition on Steam - User reviews, Price & Information

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Step aboard the 1914 Orient Express in this award-winning mystery adventure from Prince of Persia creator Jordan Mechner. Described as one of the best adventure games of all time, The Last Express is an intrigue-filled adventure set aboard the luxurious Orient Express.

The Last Express Gold Edition is a adventure, point & click and mystery game developed by and published by DotEmu.
Released on November 21st 2013 is available on Windows and MacOS in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 345 reviews of which 279 were positive and 66 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 6.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified The Last Express Gold Edition into these genres:

Media & Screenshots

Get an in-depth look at The Last Express Gold Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, 7, 8
  • Processor: Pentium 4 2.4Ghz
  • Memory: 1 GB RAM
  • Graphics: 3D Graphics Card
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10.7 or later
  • Processor: Pentium 4 2.4Ghz
  • Memory: 1 GB RAM
  • Graphics: 3D Graphics Card
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
This is a good game and one that any adventure game player will enjoy. It's an interesting and intriguing story with lots of context and content based on the geo-political situation of Europe in the summer of 1914. I had heard so many good things about this game and I was very excited to play it. It does have a few issues in my mind. First the controls are a bit frustrating to use at first and it probably took me an hour to get used to clicking my way through the environment without unintended about-turns and mis-clicks. My other criticism is that whilst the story is great, there isn't much indication or help given to you as what you actually need to do any time or what it is that the protagonist is setting out to achieve, save the overall goal of finding out who the killer of your character's friend is. This was only a minor frustration for me because the player is left to explore the small environment of the Orient Express that you can traverse and meet and speak with the many interesting characters in the game. You will soon get a rough idea of what to do next, even if you still don't understand what the ultimate goal of any chapter is, and ultimately I didn't find any part of the game a challenge, aside for a few tricky quick-time events. Visually the game seems quite dated but I enjoyed the art style and felt it still help up, mostly due to it's uniqueness in it's design. Some of the animations are a bit slow, and more like a slide show (At first I checked a Youtube video to make sure it wasn't just my machine) but I think you can get used to this very quickly and enjoy it for what it is. I think it's also worth noting that in my view the acting and voice work is of a very high standard and does a lot to carry the interesting story. Overall, despite a few quibbles, I think anyone who likes adventure games or has an interest in the origins of WWI will have an enjoyable few hours playing this game.
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Oct. 2025
Note: I played the original version from gog on DOSBox rather than the Gold Edition. The Last Express far exceeded my expectations. I hadn't played many adventure games up to this point, but something about the premise and the graphics really intrigued me. I'm very happy I played it. My first experience with the game after setting it up was reading the introductory section of the official strategy guide. I loved how it described the environment and political temperature leading up to WWI. It was really well written and helped me connect with the world the characters are living in while I was playing the game. From there, I began my train ride and was immediately hooked by the game's presentation. The train car is beautiful and brought me back to a train trip I took a year ago with a sleeper car. The sound design for the train further heightened the environment for me. I loved how you could hear when the train was in motion or pulling into a stop. What tied everything together was the character design. The rotoscoping worked really well for me. The characters feel a touch more realistic despite the older graphics and are genuinely well designed. Having the trainmaster come down each car to announce dinner or that the train is arriving at the station really makes the train feel alive. The conductors further the immersion. I love their interactions with each other. When you steal the manifest and the older conductor chews out the younger conductor, the game really feels real. The game really does a good job of having the environment respond to your actions, and that's the major thing that kept me hooked throughout the game. The final thing I want to bring up for the overall game design is the voice acting. It's top notch and really pushes the quality bar to the top. The voice acting makes the game as exhilarating as it is. The characters feel real when you talk to them because they sound real. Nobody comes across as robotic. The scripting of characters talking to each other in their compartments or even over each other in the dining room or parlor car makes the world feel alive. Moving onto the gameplay itself, I really enjoyed this type of game, which was great having never played it before. The mystery hooked me, and I loved the real time exploration. There's something about learning the schedule of every character and planning out a route to accomplish a task that brings me joy. Knowing when a character will be gone in combination with when a conductor will be distracted makes for a rewarding experience sneaking into the absent character's car. But sometimes the carefully crafted plan doesn't work because the conductor is seemingly onto you and is diligently monitoring the car from his post. It's times like these where I had some fun with the game. I would stop and think, "Ok Trainmaster Verges is gone from his post, so if I head to the front of the train and release Anna's dog, that will distract Conductor Coudert long enough for me to sneak into Rebecca and Sophie's room." As I was releasing the dog, I noticed that the kennel looked large enough to fit a specific object, so I ran back to my car, grabbed the object, and placed it inside. Little did I know that this was actually a good move for later down the line. When that moment came, I felt so rewarded for understanding the subtle game design at play. There was only one part of the gameplay that tripped me up, and that was in Chapter 4: Munich to Vienna. To avoid spoilers, I'll simply say I got slightly stuck. If this were a game my friends were also playing, I'd probably ask one for a hint next time I saw them. However, no one else I know has ever played this game, let alone heard of it, so I turned to the strategy guide. And I actually liked that. It served its purpose to help me get unstuck, and I never relied on it again. I used to do that all the time back in the day when I was playing games. I really appreciate a well written strategy guide that can be leaned on. Aside from gameplay, I think it's worth mentioning some of the other moments of the game that gave me a smile. Drunk dancing with August Schmidt was hilarious and gave me the biggest smile. Everything George Abbot said was great. Particularly the exchange: > "Good job, old boy. Speaking of which, you didn't happen to find the dynamite, did you?" > "Dynamite? What dynamite?" > *cuts to train exploding* Absolutely hilarious. The game really nailed the dialogue. Every conversation was interesting and felt rewarding to listen to, even if it wasn't an essential part of the game and you should have probably been in another section of the train at that point in time. I also enjoyed the daily newspaper that brought the events of the outside world into the train. The multiple complete articles about various topics displayed an attention to detail by the developers that really impressed me and is indicative of the craftsmanship of the entire game. Finally, I really enjoyed the rewind mechanic. The fact that everything is playing out live means that you'll inevitably miss something happen at a moment in time when you're supposed to be there, but you're foolishly eavesdropping on Rebecca and Sophie instead. Like a well-crafted run from the campfire to the boss fight in Dark Souls, The Last Express has a certain rhythm and cadence to the execution of what the player is required to do in order to achieve success. Inevitably you mess up because of something that would be tough to know the first time around. When this happens, you rewind back to a point in time where you can still accomplish your goals, and you try a new strategy. I found it fun to revisit my steps and discover what misstep I took. Once you placed all of the pieces correctly together and orchestrated the successful ending to a chapter, all of the rewinds and experimentation felt truly rewarding. There were only two things about the game that I was slightly disappointed in. The first is no fault of the game and purely my own hope coming into the game. As a Greek speaker, I was really hoping the game would have someone that could speak Greek on the way to Constantinople that I would have an extra edge in understanding. Unfortunately that wasn't the case, but it's understandable in the context of all the characters. The other disappointment was based on the one thing I knew about the game based on trailer footage I saw before playing. It showed Conductor Mertens juggling three of his heads. I absolutely loved that! Unfortunately I never saw that in game. I imagine it took place during a dream. I loved how the dreams dipped their toes into surrealism with events such as the head juggling, but I wish it took it a step further. I would love more fleshed out, surrealist dream sequences that become very psychedelic and trippy. However, that's more because I really enjoy surrealist ideas and art. Something about an unexplained yet bizarre side of a story really does something for me. All that to say, that's not really a knock against the game itself. Just something that would have increased my enjoyment of the game slightly more. The Last Express is clearly a labor of love, and its attention to detail in the construction of its world is beautiful. I'm almost a touch melancholic that there isn't a sequel. As a fan of the history around WWI and WWII, I want to continue exploring these more personalized stories that navigate the war. It falls in line with movies such as Indiana Jones that scratch an itch for me with fictionalized events set during real events. There's also something I really enjoy about a journey. Whether that's an epic such as The Lord of the Rings (which I read the first book of on a sleeper train) or the smaller scale journey we experience in The Last Express, I love the feeling of arriving at the final destination and being able to look back at every step along the journey.
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Oct. 2025
I should mention upfront that this game is nowhere near perfect. It has major narrative and gameplay issues that are impossible to ignore. So why exactly have I given this a positive rating? Because from top to bottom, this game is completely unlike anything I’ve ever played. On almost every level, The Last Express feels like someone who had never heard of a video game and had no idea how they’re made, decided to invent the concept from scratch. I could never hate anything this wildly creative and daring, no matter how many missteps it takes. The simple but ambitious goal of The Last Express was to create an intricate interactive snapshot of a time and place, specifically Europe in July of 1914, days before the outbreak of the First World War. As a means of keeping the scope constrained but allowing for a nationally and ideologically diverse cast of lovingly rotoscoped characters to eavesdrop on, the setting of the Orient Express was chosen. And sure, that means that the location basically consists of about eight accurately recreated carriages. But this comes with benefits, the train is set to a timetable and so too is the rest of the game. Characters will move around, eat meals, have conversations and make plots at rigidly set times, often concurrently. This means that at any given moment there are usually one or more events to witness, conversations to eavesdrop on, or rooms to explore while their occupants are otherwise engaged. Consequently you’re left with a lot of replay value, aided immensely by the ability to rewind time at will and experiment to see if there is anything happening on the other side of the train that you might have missed. The characters are impressively fleshed out, each with their own backstory and goals and half the joy of the game is discovering who they are and why they’re on the train. In a sense the story has multiple protagonists, the setting is volatile and all alliances are ones of convenience. Not least of all is the player character, the mysterious and impressively multilingual Robert Cath, though I’d hesitate to call him an avatar. In a way that reminded me of L.A. Noire, you are not Cath, even if you are directing his movements. Like Cole Phelps, Robert Cath has his own past, his own goals and his own secrets, and he isn’t particularly interested in sharing them with the player or anybody else. Even his morality is suspect, the game has multiple false endings and one true ending, but if an ending that the player might consider optimal doesn’t align with what Cath’s vague goals are, the only option is to rewind and keep moving forward if you want to see the credits. This isn’t necessarily an issue; even if it’s a little strange, it adds to the characterisation and the impressively well realised story. Having the ability to talk to characters about current events, or sit in the smoking car and read a newspaper, helps to emphasise the particularities of the setting. Sure Franz Ferdinand was assassinated, but it’s far from the top of most people’s minds in this game. When the game is allowing you to luxuriate in the minutiae of the setting or ponder the central mystery, it’s perfect in a way I’ve never quite seen before. But eventually things begin to unravel, by the last third of the game it seems to have lost confidence in that goal and unfortunately drifts into supernatural pulp that isn’t nearly as satisfying. The same goes for the gameplay. Getting to learn everyone’s routines and motivations, walking up and down the train searching for conversations to eavesdrop or opportunities to slip through unguarded doors is captivating. But eventually the scripting starts to break down and you’re left fumbling through cryptic adventure game puzzles with nothing but trial and error to guide you. Still, if you miss something critical and land on a bad ending, the game will helpfully wind the clock back as far as it needs for you to have a chance at correcting the mistake. The game might sometimes feel unfair, but never punishing. Keep playing and you will eventually be steered to the true ending. I’m always going to love something that aims so high, even if it doesn’t quite hit the target. The Last Express is extremely flawed, but few get something this groundbreaking right the first time. They had to invent a whole new kind of game to make this, it’s just a shame that nobody has taken another shot at it since. I should mention that I played the original 1997 release, purchased from GOG but running in ScummVM (mostly for the sake of running a VGA CRT shader, which the visuals benefit enormously from). From what I gather, this 2013 Gold Edition release removes some of the design ambiguity, for better or worse. So if you’re playing this version, you may have a different experience to mine.
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Aug. 2025
I had a blast for first 3 hours. I knew I would love this game and I did but this "gold version" softlocked me multiple times, making me retrace my steps. It supposed to finish around 4 hours yet I was able to get to %75 in 7 hours because of bugs. DON'T RECOMMEND THIS VERSION. Needs an actual remaster, then it would be amazing.
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Jan. 2025
I love this game because I can reference it and it makes me sound cool and pretentious for liking an old obscure cult classic Scarab puzzle is still bullshit tho
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Frequently Asked Questions

The Last Express Gold Edition is currently priced at 6.99€ on Steam.

The Last Express Gold Edition is currently not on sale. You can purchase it for 6.99€ on Steam.

The Last Express Gold Edition received 279 positive votes out of a total of 345 achieving a rating of 7.56.
😊

The Last Express Gold Edition was published by DotEmu.

The Last Express Gold Edition is playable and fully supported on Windows.

The Last Express Gold Edition is playable and fully supported on MacOS.

The Last Express Gold Edition is not playable on Linux.

The Last Express Gold Edition is a single-player game.

The Last Express Gold Edition does not currently offer any DLC.

The Last Express Gold Edition does not support mods via Steam Workshop.

The Last Express Gold Edition does not support Steam Remote Play.

The Last Express Gold Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Last Express Gold Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2025 06:13
SteamSpy data 19 October 2025 09:24
Steam price 29 October 2025 04:44
Steam reviews 27 October 2025 12:05

If you'd like to dive deeper into the details about The Last Express Gold Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Last Express Gold Edition
  • SteamCharts - Analysis of The Last Express Gold Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Last Express Gold Edition compatibility
The Last Express Gold Edition PEGI 12
Rating
7.6
279
66
Game modes
Features
Online players
1
Publisher
DotEmu
Release 21 Nov 2013
Platforms
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