The Last Spell on Steam - User reviews, Price & Information

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Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.

The Last Spell is a strategy, singleplayer and turn-based strategy game developed by Ishtar Games and published by The Arcade Crew, Gamera Games, DANGEN Entertainment and Nacon.
Released on March 09th 2023 is available only on Windows in 11 languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian and Portuguese - Brazil.

It has received 11,280 reviews of which 10,354 were positive and 926 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified The Last Spell into these genres:

Media & Screenshots

Get an in-depth look at The Last Spell through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5-3470 or AMD FX-8370
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650, 2 GB or AMD Radeon HD 7770, 2 GB
  • DirectX: Version 9.0
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This game has almost everything I could possibly want. Awesome music, incredible sound design, hordes of interesting and well-designed enemies, and tons of different, unique weapons to combat them with. It’s also got thoughtful resource management, surprisingly in-depth strategy, steady progression, and inherent challenge without being lazy or overwhelming. It’s quickly become one of my favorites. But there’s one balancing issue that I hate, hate, HATE and it’s the perk trees. Heroes have access to a random and limited set of perk trees; some are randomly available and only have one path, but other trees are guaranteed for each hero yet come with one of two options along each tier. There’s a lot of varied and interesting perks you can get, but you never know which ones might be available for a given hero. Which would be fine, but it makes developing synergies a goddamn nightmare. “Oh, this hero has a quirk that lets them do extra poison damage? Too bad they don’t have the poison perk tree.” “This hero has tons of health and would make for an awesome tank! Doesn’t it suck that their melee perk tree doesn’t have a single tank-related perk?” Furthermore, while the variety of weapons is truly a highlight, it can be a devil to find the weapons that would make a team member effective. If the poison quirk hero above doesn’t have the tree and you can’t find poison weapons, well, he’s not dealing poison damage in that game and essentially has a useless quirk, even if it was supposed to be positive. The same goes for stuns, blocking, debuffs, speed-based weapons, and tons of other mechanics that make the game fun but difficult to utilize to their full potential. I’ve already spent hours in this game customizing my heroes and trying to min-max them, which has honestly been the most fun I’ve had in a game in a long time. But the reliable unreliability in developing proper synergies is a major sore spot for me.
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March 2025
I've tried it. The mechanics are good. It has many of the elements I like in a roguelite, including ample metaprogression (I like it done this way, many don't). But I'm not continuing. The theme and aesthetic just aren't doing it for me. This is purely subjective, and I'm not going to penalize the game for that.
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Feb. 2025
Pretty good turn based tactical combat roguelite, with some simple base building. PROS: There are a lot of granular variety in terms of weapons and their attacks. You can mix match a lot of them and find really great synergies. Moderately challenging at base difficulty, and the game does a good job into easing you to most of the game mechanics. CONS: It's kinda repetitive, you have 4 towns in the base game, and each town is about 10 days of fighting, with the 10 day culminating in a boss battle. Every town will have the heroes reset from level 1 and all new gears. The problems is, the fight each day took quite a long time, and it's really the same throughout, mission objectives or map varieties don't really change. A fight each day will last at least an hour or more, so one city will take at least 10 hours to clear, and if you die, you start from the beginning of day 1 again. After 3 cities of increasing difficulties, I don't find anything different in the tactics I need to approach everyday except the boss fights, and even then, boss tactics remain similar, kill the boss on the turn it spawns, that's it. I know things probably gets even harder later, but so far I got S rank for all the days and cities. Damage is king and don't get hit is the strat. It's gotten to a point that I don't even feel like doing the last and 4th city, even though I have bought the Drwarves DLC. So TLDR, it's a fun game with really interesting mechanics that has tons of potential, unfortunately it has way too little variance in terms of missions that it gets repetitive fast.
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Oct. 2024
If there's one thing it excels at, it's making you feel hopeless yet determined - over and over. "Oh man, this is it. There's too many, there is no way I can actually survive this night..." and then "Wait, what? The horde is thinning? Wow, maybe..." and then "Impossible. We actually survived?" and then, the next night "Okay, NOW it's over. There's no way..." and so on. What The Last Spell actually is, though? Final Fantasy Tactics but They Are Billions, semi-roguelike and with a banger of a soundtrack that mixes heavy metal, darksynth and some harpischord. And yes, the music IS important here: the game is difficult and cerebral, you'll spend a lot of time listening to it while carefully planning your next move over the course of the night. All night, every night The idea is simple. Defend your little town for a set amount of nights. You'll always know the general directions where the enemies will be coming from and in approximately what force, so you can place your warriors and defenses where they're needed most... and those are arguably the most difficult decisions in the game. That's because there's never enough. How many heroes to defend this one side? Which side will have to be manned by just one person? How do I allocate the precious few materials I got, do I reinforce the walls' weaker spot or build a balista? You'll have to make some tough choices, and then later adapt your strategy to these choices. But there's another, more important layer of strategy to be found here. I'm holding out for a Hero 'til the morning light Your fighters. More specifically, the way you build and equip them. This isn't the kind of game where higher numbers = automatic victory. This one is a bit of a doozy so let me explain... For one thing, not every perk is available to every single hero, and you will not know which ones exactly will you get until you buy the hero. So builds will always have an element of improvisation to them. Ah, but you need to be very careful with your choices, because if you don't build your hero right, they simply won't pull their weight, and probably just die. And while you can mark which perks you're planning to take (more games should have this feature!), you will never know which level up stat choices you'll get and what sort of gear you'll find. So chances are you'll have to adjust course of action. He's gotta be fresh from the fight Different weapons and builds have different purposes. Some are good at crowd control/AoE. Some are good are good at picking off these swift flanker type enemies. Some are good at dealing with armoured enemies, some are good at assassination (swift elimination of powerful enemies), some are good at debuffs and poison. Even a roamer build is viable, so a character that moves a lot to aid others. But to construct these builds, you have to understand the unique stats this game has. Crit chance and crit power are simple enough, but how exactly does armour work? What is Opportunism? Isolation? Momentum? Multi-hit? Resistance reduction? They're stats that use mechanics not really seen in other games. Opportunism is a damage multiplier against debuffed enemies, benefitting from a debuff-centric style. Isolation is a damage multiplier against enemies that don't have an adjacent ally, which will probably end up being elites and bosses. Momentum is a damage multiplier you get for every tile travelled (unless teleported). Different weapons have additional multipliers for these stats on top of these; daggers and rifles for isolation, certain magic weapons have an opportunism bonus and so on. Make sure you read the skills and damage calculations carefully so you understand. Do it again, do it right But don't worry. The game is hard. The odds seem insurmountable, at first; but every defeat will be a lesson. There unfortunately is one difficulty spike that is a little much - and it's not even at the end of the game... but otherwise, the pace at which the game throws new challenges at you is exciting yet ultimately reasonable. If you fail a mission, the next time you try won't be exactly the same. The initial setup will be the same, yes, but you'll have completely new heroes, the waves will be completely different, the one thing that will remain is that the boss is going to be the same (even if their angle of attack will obviously be different). Oh, and there is meta progression, which also contains some story bits! Some of the writing is pretty atrocious, but otherwise I liked the plot and the slow drip of info of what's really going on. A friend of mine called it nonsensical and a bit of an a** pull, and it kinda is, but eh, I liked it. There's also a pretty clear message, but as we all know, we gamers are awful at media comprehension, so chances are you won't even notice it until someone points it out. Cleanse the blight There's a lot more to say, but I think you're informed enough by now, dear reader. Let me just bring up some statistics. 60% is the magic number; it's the amount of players that progress through each stage. So 60% of all players get the first meta unlock, 60% of these beat the first mission, and so on; that ends up resulting in only 4% of players beating the game. That's pretty low, you might say. Why is that? Well, the game is quite a time investment, it's difficult, and pretty methodical. I think it looks great, but you wouldn't call it flashy. It most definitely isn't a power fantasy, either; you'll feel like it's your last stand for the better part of the game. But to me, the satisfaction of surviving yet another night, of annihilating a group of clawers, of stopping a powerful enemy before they could reach the walls... addicting like a drug. When I first got the game, I played for 34 hours in 2 days. Admittedly, I was feverish and bedridden at the time... but it's still an excellent game. Even as I write this, I'm considering getting the DLC, or replaying it on harder difficulty. And if nothing else, the music REALLY SLAPS. [url=https://store.steampowered.com/curator/42922988/]Curator page
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May 2024
If you like tactical grid-combat games, wave defense, roguelikes and dark fantasy, this is definitely something to pick up, even for the soundtrack alone. This is a positive review, but most of this is going to be about the negatives so you know what you're in for, because some of these will absolutely be a dealbreaker for some people. The game also doesn't really hold your hand. There's a tutorial sequence that helps with the basics, but it's leaving a LOT on the table. Buyer Beware.. [*]Incredibly unforgiving for mis-inputs. I've lost multiple runs because of a misclick in the production phase or accidentally confirming an attack one tile too far over and instant-killing a teammate, or clicking a useless talent right before the boss. You can undo movement which is great, but a lack of a confirmation step for placing buildings or attacks that might hit your teammates is absolutely insane. [*]There are several difficulty spikes that you cannot possibly overcome with just skill. A pretty noticeable one is unlocking the second level, Lakeburg, as the amount and strength of enemies jumps pretty dramatically. You WILL have to go back and grind the first level for the upgrade currency for a dozen hours or more to even have a chance, because it's not really a difficulty spike, its a DPS check. [*]A LOT of useless items and abilities. At least half of the talents in the talent tree are unpickably bad, multiple weapons are actively terrible (the DLC adding the ability to ban item categories from the drop tables helps. Slightly.) Especially early on before you can upgrade your heroes to have less bad perks, some bad perks (I'm looking at you, Nihilist) are so bad that, if one of your starting heroes has it, it's better to immediately forfeit the run and restart, because they will be useless. Similarly, because the skill tree is random for each pawn, you will frequently get pawns with an entire tree of useless skills, or skills that don't match their traits at all. [*]Attacks miss. A lot. This is largely a pet peeve of mine (Why I can't stand XCOM but enjoy Mechanicus, for example), but you will be inundated with attacks randomly missing no matter how much you pump their accuracy stat, especially ranged weapons as the miss chance goes up for every tile of range. [*]Difficulty can be inconsistent. Whether or not you survive a night sometimes comes down to how the waves are laid out or where a certain enemy spawns. This is fairly typical for roguelikes, but its very noticeable here. If you're still willing to give the game a shot with those in mind, there is still a lot to love here, and why I continue to play despite all of that, many of them things that would instantly have me refunding another game. The soundtrack is incredible. If you like dungeon synth and genre-blending it with orchestra and metal into a pretty unique soundscape. The sfx are also fantastic. The weapon sound effects are punchy, you can feel the power of the rifle weapons by their loud crack, or the low boom of a fireball. When you aren't being scammed by miss-chance or getting punished for misclicks, the combat is deceptively deep. If you are an optimizer at heart and you like mechanics with very rigid keywords, stats, and interactions, this game is a playground for that. This allows for some really surprising interplay between abilities (both yours and the enemy), as well as quite a lot of freeform creativity in builds (even if most of them will suck). The customization is also very fun, you can change the name and appearance of your characters pretty thoroughly, and save them as strings of numbers to copy-paste for later or to send to your friends. I really wish you could save the presets within the game, but in the meantime you can just open a notepad file to store codes. The stylization of the game is also very nice. The hud elements do a good job of nailing down this dark fantasy post-apocalypse vibe alongside the spritework and narrative itself.
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Frequently Asked Questions

The Last Spell is currently priced at 24.99€ on Steam.

The Last Spell is currently not on sale. You can purchase it for 24.99€ on Steam.

The Last Spell received 10,354 positive votes out of a total of 11,280 achieving a rating of 8.93.
😎

The Last Spell was developed by Ishtar Games and published by The Arcade Crew, Gamera Games, DANGEN Entertainment and Nacon.

The Last Spell is playable and fully supported on Windows.

The Last Spell is not playable on MacOS.

The Last Spell is not playable on Linux.

The Last Spell is a single-player game.

There are 3 DLCs available for The Last Spell. Explore additional content available for The Last Spell on Steam.

The Last Spell does not support mods via Steam Workshop.

The Last Spell does not support Steam Remote Play.

The Last Spell is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Last Spell.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2025 00:42
SteamSpy data 25 April 2025 14:24
Steam price 30 April 2025 04:54
Steam reviews 30 April 2025 03:50

If you'd like to dive deeper into the details about The Last Spell, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Last Spell
  • SteamCharts - Analysis of The Last Spell concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Last Spell compatibility
The Last Spell
8.9
10,354
926
Game modes
Features
Online players
784
Developer
Ishtar Games
Publisher
The Arcade Crew, Gamera Games, DANGEN Entertainment, Nacon
Release 09 Mar 2023
Platforms