The Legend of Heroes: Trails through Daybreak II on Steam - User reviews, Price & Information

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Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?

The Legend of Heroes: Trails through Daybreak II is a rpg, action and adventure game developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..
Released on February 14th 2025 is available only on Windows in 2 languages: English and Japanese.

It has received 395 reviews of which 359 were positive and 36 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified The Legend of Heroes: Trails through Daybreak II into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Settings: 1080p, 30 FPS, Performance Graphics Profile

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This is one of those reviews that make me wish the mixed option still existed, so this is a tentative 'recommended', since the only people here are fans of Trails. And if you're a fan of the series, like it or not, you're going to play this on your journey through the games, so... recommended seems right, albeit arbitrary in this case. Where do I even start with this mess? And I do mean 'mess'. This is by far the messiest game in the series, and it's honestly not even close. That being said, I don't think it's the worst (that honor still goes to CS4). There are genuine moments in this game that are great and made me tear up, and there are moments in this game that made me laugh out loud at how absurd the games presentation and plot delivery could be. --- The Good - Van and the central cast of Calvard are great. They're quickly becoming my favorite group of people to spend time with in this series, and their development and progression as characters is probably the best thing about this game. Quatre in particular is the MVP of the game story-wise, and has moved into my top 3 Trails party members. - The side quests are really good. I'm not sure if I'd say they're the best in the series, but they're up there. A few of them stick out in my mind as 'Yakuza-level' in how memorable they are, and that's pretty high praise I think. Quite a few of them are immediately forgettable though, but that's Trails side quests for you. - The Fragments chapter. It was just really good, and is probably carrying the majority of my goodwill for this game on its back. - Swin and Nadia are so fun to play as and have probably the best dynamic that these games have seen in a long, long time. The Imperial Picnicking Front lives on. - The sniper twins and Harwood are pretty good. Harwood being conniving but unapologetically a bad person is exactly what I want out of a threatening Trails villain. He's almost a worse person than Weissman in some ways. I also enjoy the sniper twins being the little ♥♥♥♥-stirrers that they are. Making the usual frequent boss characters of the game two annoying teenagers is lowkey a stroke of genius, since it's perfectly in character for these two to just show up and demand yet another fight. It ends up working very well and they became my two favorite additions to the cast of the game. - Quite a few costumes for free in the Marchen Garten which was a nice surprise! Some of them are swimsuit DLC from the previous game which is quite nice, and a couple of the free optional outfits look really, really good! - The Connection events are phenomenal. Never thought I'd say that about Trails bonding events, but here we are. Falcom took a 'less is more' approach to the Connection events in this game and there's only two sections in which you can optionally bond with the cast; once about halfway through the game, and once just before the final dungeon. Since there's less of them, Connection events are slightly longer (and weirdly more ambitious in narrative) and they really stuck out to me as something special. If we have to do optional bonding in Trails, PLEASE keep doing it like this, Falcom. This was amazing. - Judith. I just like her, she's silly. The Bad - Whew that story huh? WHEW. So to keep it as spoiler free as possible, the story is rough. It's... kinda bad? Some parts of it, at least, are good. Fragments is amazing. The prologue, Act 1 and Act 2-B are alright. The rest is either average or genuinely wild to behold. Like, there are moments in Act 3 that I still cannot believe made it into a major JRPG's release. There are some moments so hilarious that you wonder how they made it into the game to begin with. And after Fragments, the plot devolves into complete nonsense, and commits the greatest sin of all: nothing actually matters. I mean, it does in a way, but it also doesn't. Characters develop, but the actual meat of the plot? The things that the games tell you matter? Yeah those things, they don't matter. You'll leave the games credits thinking 'well, I guess that sure did happen to Van and the gang', and that'll be it. I'm emotionally numb. - Act 3. Oh yeah baby I'm calling Act 3 out specifically. Falcom, what the ♥♥♥♥ were you thinking with this? What was the thought process here? I get that they want to use the macguffin as a game mechanic, and in Fragments at least, I think it works. But in Act 3... I mean, I'm on board conceptually, it might be fun. But fighting your brainwashed friends is so, so trite and boring. I'm so tired of this. It's only a little better than the masks, but that's only because the masks are just... so, so dumb. Erosion is barely better but it still doesn't have a write to exist. It makes it impossible to care, and the fact that it just never ends??? Everytime you think "surely this is the end of Act 3" uh trust me buddy, that ain't the end. What do you mean there's an F route?????? Anyway, it's really bad. If you haven't played it yet... Uh, best of luck. I hope you like it more than I did. - The combat is mediocre, still. I really wanted this to be a jump up in quality for the solid-but-boring foundation that was Daybreak 1's combat, but it didn't end up being the leap forward that I hoped. It's an okay improvement, but more like a small step. It's nowhere near the level of the later Erebonia games and Reverie, as of now. And that kind of sucks, when this game is more combat focused than its immediate predecessor, where it was easier to ignore. At least field combat is still alright as a time-saver. - I hate the Gardenmaster so much. Never has this series had such a bad main villain. Oh my god. This is like, nuclear-level bad. He's nothing. He's vapid, meaningless, just... nothing. I'm struggling to even think of things to specifically say about him. The fact that he's Auguste is... fine? I don't really care about that, but they didn't DO anything with it. He's just Some Guy. Sure, he's foreshadowed I guess....? But the way he's even in the present to begin with is... really, really stupid. Just not good. Banger boss theme though. The Ugly - The music is a mixed bag. I don't wanna beat a dead horse though. There's some bangers in there, but there's a lot of forgettable stuff too. I don't remember any tracks sticking out as completely terrible, so that's good at least. - Princess Zita. I don't know why she's here. That's it, that's my whole thought on this character. She shows up, joins the secondary cast, and does nothing. She provides nothing new, says nothing interesting, and that's it. I feel nothing. - On the topic of the Marchen Garten... So, I debated between putting it here and putting it under 'The Bad', but I just don't feel strongly enough about it to care. I like it in theory, but it invites Reverie comparisons, which... Yeah, it's destined to be a punching bag because of that. This goes hand-in-hand with the combat just not being as developed as Revere's at this point in the arc, so it just feels like a cheap knock-off. Still, it was okay as a time-sync and it scratches my itch to collect things with the Mystic Cube stuff, I like setting my own music tracks for field exploration and combat, and the craft-upgrading and CP recovery option in the shop are neat ideas. - I got 100% with this one, and it was an average experience. It was less annoying to do than with most of the other games, but it also slid right off my brain. --- All in all? This review is kind of pointless, because if you like the series, you're gonna play it anyway. Just play it and see how you feel about it. You may like it more than me, you may hate it with more fire and fury than I ever could. I just can't bring myself to care enough about the emotionally vapid parts of this game, and that's a pretty terrible crime in and of itself, but at the very least, Quatre was peak. 6.5/10
Expand the review
Aug. 2025
After finally completing the entire series this year, I have context to say that Trails Through Daybreak 2 is probably the closest I’ve come to disliking a Trails game, which makes it very difficult to provide it a recommendation without the caveat of: You will need to play this game if you are committed this far into the series. I have major problems with this game, and I feel like these issues would have been deal-breakers in your average JRPG, but when a series is riding this high on so many critical-hits, I have to give it tough-love as a result. I probably should be giving this game a thumbs-down, but I also feel like to do so would be akin to telling someone to skip it, and if you have played the series, then you know that skipping isn’t an option. Does it ruin the series? No, thankfully. The main positive I can give it is in two areas: It has an intriguing first half, especially at its midpoint Fragments chapter when fans of the series are given an ultra-dose of pay-off regarding a certain moment in Sky 3rd, and it has a strong finale. There are two ‘plot gimmicks’, one involving time (which I liked) and one involving Chapter 3 (which I hated, and I will elaborate on this later). DB2 also has better combat than DB1, but only by lieu of having more options; in many ways the combat in DB2 feels unyieldingly easy, even on Nightmare difficulty more so than any other game in the series, simply because unlike DB1, it utterly spams you with resources that you will never run out of, which makes it very easy to over-load on strong advantages throughout the runtime. I like the technical changes like the nerf to S-breaks (which were flat-out broken in DB1) and the return to stealing battle-bonuses w/ S-breaks. One major shortcoming in DB2 is that multipliers basically got shrugged off, in the sense that while you needed to stay on top of them in DB1 to maximize your limited resources, you can just not care in DB2 because the game over-spoils you in resources, regardless. Good feelings done. Now let’s not talk about the bad so much as we are going to talk about the ugly. One shortcoming that cannot be denied is its second half. The controversial Chapter 3 (which is longer than Chapter 1+2+Fragments combined), which is absolutely deserving of the ridicule and hate I’ve seen it garner in discussion threads across every platform I read fan-posts from. It is long, over-indulgent with an added plot-gimmick that overstays its welcome, and its payoffs cause a lot of damage to the integrity of the game. A villain is introduced and immediately killed off at the end of Chapter 3, and without giving spoilers, it is the most bafflingly introduction I think this series has ever had, and it genuinely feels like absolutely no adequate foreshadowing or build-up warranted this. I’ve seen fans complain about the Cold Steel games leading to schlock in its finale, but here’s the thing: The shlock was set up. I don’t care if it seems schlocky, as long as there is a set up to justify its existence, which there was. DB2’s Ch. 3 grand reveal did not accomplish this, and it also committed a grave crime on top of that. The crime being that it effectively damaged two characters; a character responsible for the situation that called forth Chapter 3’s inclusion (which personally frustrated me because that character is tied to one of my favorite characters and thus hurts that character, too, by association), and most importantly, it damaged our main character Van Arkride via spotlighting his irrelevance. I have seen fans discuss who their favorite Trails lead is, and I must say, as much as I liked Van in DB1, DB2 has really done him a disservice by pushing his significance to the absolute back-row. He very much is a tag-along in his own game, and unlike games like Sky 3rd and Reverie where there is a balance of ensemble spotlighting, Van just coasts, and I think it has led me to believe that he is now my least favorite Trails protagonist by and large. Light tangent. I have a belief about JRPGs, which is that I don’t care about its main plot so much as I care about its characters. If I can get behind the characters, the plot could be utter nonsense and I would be on-board. Trails has had a track record with getting silly and trope-ridden in its plots, but holy crap have I been absolutely in love with the majority of its characters. In DB1, I absolutely hated Agnés, because she felt like the most generic good-girl tag-along, and everyone else felt fleshed-out. This ends up reversing, with her stepping up in DB2 to be a more independent role, but the cost is that Van just became a back-seater. The major issue with Van is that unlike most JRPG protagonists, he is what I call a ‘Veteran’ character. IE he is a character who has already been-there, done-that. A lot of what we learn about Van comes from his past more so than his present, and it leads him to just being a very reactionary character more so than a character going on a journey. He HAD a journey in DB1, but with its conclusion, his story is pretty much done, making his inclusion in DB2 feel like a forced inclusion that I don’t find appealing for a main character. Overall, if you have made it this far into the series? You will finish this one, and then move onto the next game. I’m ultimately giving it a recommendation, not out of desire, but as a reminder that yes: You will need to play this game. There are things we learn that will be necessary in the next game, so proceed with caution. It is a rough game, in my opinion, but it is one we fans had to endure, and now that I am finished with it, I never want to replay it again.
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Aug. 2025
Finally finished this one after hearing, for literally years, from certain subsets of Falcom's community about how it's utter tripe -- as one of most recent reviews calls it, "Falcom's Newest Low". It put me off the game for quite a while, and I'm annoyed, yet also very glad, to say they were wrong. Daybreak II is a filler game. Yes, it's true, the overall 'grand' plot of the series hardly develops. Within this experience, however, the excellent cast of the Arkride Solutions Office (and friends) get ample chance to be further developed, to have meaningful and touching interactions, to get a chance to shine and have their moment in a manner that wasn't present in Daybreak I. For that alone, it's worthwhile. Even beyond that horizon, though, the story being told is -- whilst, at times, repetitive -- decently strong, with some excellent high points that kept me engaged throughout. Even where there were lulls in the narrative, the interactions between the characters kept things entertaining, and impactful moments were scattered throughout. Fans of this series know that Falcom's worst efforts within it are still far from 'bad'. Is this their lowest point? No, that was Cold Steel II and IV. It is, however, a step-down from Daybreak 1's stronger narrative. I suppose that's only natural when this game was designed as a 'filler' entry from the get-go, but it was still a very enjoyable time and I'm eagerly awaiting the next entry. 8.5/10.
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March 2025
Can't say it's the best entry in the series. The main story is a joke and the main mechanic of it is also it's downfall. Had it been changed and reworked it could be an S tier entry in the seires. However, the gameplay is tighter than ever, the character development is amazing, and the finale is peak as usual for the Trails series. There were times I ranted for 10 minutes straight and times I popped off hella hard. Its a game of high highs and low lows. But, if you're on this page you've likely already committed to the series so we both know you're gonna buy it. Also Shizuna supremacy.
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March 2025
CRIMSON SIN Right of the bat that I just want to say that the talks about Trails through Daybreak II being a more different Trails sequel than usual were true. That being said it still provides the usual Trails flair with the strong characters and detailed world-building, plus the added additions to the core combat gameplay and the return of minigames (which were strangely absent in the first Daybreak), albeit with a story structure revolving around time travel that at times may feel like it takes a lot of tension out of the story depending on how its executed. Act I : Gameplay Improvements Starting with the combat first this time around since this is the aspect of the game that I think everyone who has played the game would agree got the most positive additions. Field Combat : - Quick Arts are new attacks that take up EP and serves as another attack option to do outside of turn based combat. - When executing a perfect dodge and pressing Y/Triangle after you will perform a Switch Attack where you change control to another character while performing that characters charge attack at the same time and they'll also gain a boost in parameters. Command Battles : - Dual Arts as brand new arts attacks that have the properties of two elements. - Ex-chains are special high damage attacks that can be utilized after stunning an enemy and attacking that same enemy with a basic attack or craft while boosting and being in an SCLM chain with another ally. - When double boosted a character can only perform an S-craft once before they transition into a cooldown state where they won't be able to perform another S-craft until the S-boost expires. In a way you can't really S-craft spam early in boss fights anymore until you build up the Boost gauge enough. - Bosses can S-break now (and sometimes its absolutely terrifying) Marchen Garten : The Marchen Garten serves as this game's version of the Reverie Corridor. You get randomly generated dungeons, access to all playable characters, exclusive costumes, interchangeable music, new currencies to upgrade your crafts, and easy access to the games' main minigames. While not as in depth as the Reverie Corridor at first it still does its job well enough as the game's central grinding hub. Act II : Calvard Expanded My favorite parts of the arc's first game were the region's general atmosphere and tone that you get by just walking around interacting with npcs and sometimes through doing side-quests. Daybreak 2 does still continue that strength while also providing several new locations to explore like Messeldam and Langport's Northern Quarter. Crossbell used to be my favorite main region in the series because of the shady tones that were present throughout while being mixed with equally wholesome moments. And Calvard does the same if not much better mostly because of Van's character and how his influence affects the surroundings. The music was also an important aspect in establishing the first game's tone even if the overall quality wasn't as high as the status quo. For the second game I feel as though that the soundtrack is better this time around, both in the environmental themes and battle music. Even with some great songs like 'Believing Heart', 'Solid State Shard Blow', 'Hard Boiled Short Cake', etc., I still have to admit that the previous game had some higher highs like with 'Hard Desperation' or 'Resonance of Ray', Act III : Narrative Woes The game takes place several months after the events of the first game where Van and Elaine have to deal with some mysterious mass murders that have been taking place. After the prologue's surprising conclusion you will be introduced to the game's main gimmick with the time travel and the routes, and the game following that will mostly revolve around using them. Now conceptually I like the idea of using a time travel in a Trails game. Some of its uses here I actually liked well enough. But when its seemingly overused in certain parts of the story, especially later on, it becomes less of an interesting narrative challenge and more of nuisance that makes the adventure feel slightly more repetitive than it really should. As for how Daybreak 2 expands on the wider Trails saga, its impacts feel quite minor. You get introduced to other major players of the arc, you get to complete Agnes's request from the first game, and you also get some excellent added character moments for some of the cast. But when compared to how Trails sequels usually are Daybreak 2 feels like more of a setup game just like the first did. When Kai no Kiseki finally comes out in English my thoughts may change drastically as to how they are now, but even still I did enjoy what was presented here even if the main plot mcguffin can get annoying at times. To Record Humanity's SINS... I feel that with a bit more time in the oven Trails through Daybreak II's narrative ideas could've been better executed and more of its moments all the more impactful. But even with that said I still had a lot of fun with the better tuned gameplay and the great cast of characters. And now with two games worth of build up my hopes for Kai no Kiseki's potential is all the better for it.
Expand the review

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Frequently Asked Questions

The Legend of Heroes: Trails through Daybreak II is currently priced at 59.99€ on Steam.

The Legend of Heroes: Trails through Daybreak II is currently not on sale. You can purchase it for 59.99€ on Steam.

The Legend of Heroes: Trails through Daybreak II received 359 positive votes out of a total of 395 achieving a rating of 8.41.
😎

The Legend of Heroes: Trails through Daybreak II was developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..

The Legend of Heroes: Trails through Daybreak II is playable and fully supported on Windows.

The Legend of Heroes: Trails through Daybreak II is not playable on MacOS.

The Legend of Heroes: Trails through Daybreak II is not playable on Linux.

The Legend of Heroes: Trails through Daybreak II is a single-player game.

There are 10 DLCs available for The Legend of Heroes: Trails through Daybreak II. Explore additional content available for The Legend of Heroes: Trails through Daybreak II on Steam.

The Legend of Heroes: Trails through Daybreak II does not support mods via Steam Workshop.

The Legend of Heroes: Trails through Daybreak II does not support Steam Remote Play.

The Legend of Heroes: Trails through Daybreak II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Legend of Heroes: Trails through Daybreak II.

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Steam reviews 14 March 2026 07:45

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The Legend of Heroes: Trails through Daybreak II
Rating
8.4
359
36
Game modes
Features
Online players
108
Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release 14 Feb 2025
Platforms