This is one of those reviews that make me wish the mixed option still existed, so this is a tentative 'recommended', since the only people here are fans of Trails. And if you're a fan of the series, like it or not, you're going to play this on your journey through the games, so... recommended seems right, albeit arbitrary in this case. Where do I even start with this mess? And I do mean 'mess'. This is by far the messiest game in the series, and it's honestly not even close. That being said, I don't think it's the worst (that honor still goes to CS4). There are genuine moments in this game that are great and made me tear up, and there are moments in this game that made me laugh out loud at how absurd the games presentation and plot delivery could be. --- The Good - Van and the central cast of Calvard are great. They're quickly becoming my favorite group of people to spend time with in this series, and their development and progression as characters is probably the best thing about this game. Quatre in particular is the MVP of the game story-wise, and has moved into my top 3 Trails party members. - The side quests are really good. I'm not sure if I'd say they're the best in the series, but they're up there. A few of them stick out in my mind as 'Yakuza-level' in how memorable they are, and that's pretty high praise I think. Quite a few of them are immediately forgettable though, but that's Trails side quests for you. - The Fragments chapter. It was just really good, and is probably carrying the majority of my goodwill for this game on its back. - Swin and Nadia are so fun to play as and have probably the best dynamic that these games have seen in a long, long time. The Imperial Picnicking Front lives on. - The sniper twins and Harwood are pretty good. Harwood being conniving but unapologetically a bad person is exactly what I want out of a threatening Trails villain. He's almost a worse person than Weissman in some ways. I also enjoy the sniper twins being the little ♥♥♥♥-stirrers that they are. Making the usual frequent boss characters of the game two annoying teenagers is lowkey a stroke of genius, since it's perfectly in character for these two to just show up and demand yet another fight. It ends up working very well and they became my two favorite additions to the cast of the game. - Quite a few costumes for free in the Marchen Garten which was a nice surprise! Some of them are swimsuit DLC from the previous game which is quite nice, and a couple of the free optional outfits look really, really good! - The Connection events are phenomenal. Never thought I'd say that about Trails bonding events, but here we are. Falcom took a 'less is more' approach to the Connection events in this game and there's only two sections in which you can optionally bond with the cast; once about halfway through the game, and once just before the final dungeon. Since there's less of them, Connection events are slightly longer (and weirdly more ambitious in narrative) and they really stuck out to me as something special. If we have to do optional bonding in Trails, PLEASE keep doing it like this, Falcom. This was amazing. - Judith. I just like her, she's silly. The Bad - Whew that story huh? WHEW. So to keep it as spoiler free as possible, the story is rough. It's... kinda bad? Some parts of it, at least, are good. Fragments is amazing. The prologue, Act 1 and Act 2-B are alright. The rest is either average or genuinely wild to behold. Like, there are moments in Act 3 that I still cannot believe made it into a major JRPG's release. There are some moments so hilarious that you wonder how they made it into the game to begin with. And after Fragments, the plot devolves into complete nonsense, and commits the greatest sin of all: nothing actually matters. I mean, it does in a way, but it also doesn't. Characters develop, but the actual meat of the plot? The things that the games tell you matter? Yeah those things, they don't matter. You'll leave the games credits thinking 'well, I guess that sure did happen to Van and the gang', and that'll be it. I'm emotionally numb. - Act 3. Oh yeah baby I'm calling Act 3 out specifically. Falcom, what the ♥♥♥♥ were you thinking with this? What was the thought process here? I get that they want to use the macguffin as a game mechanic, and in Fragments at least, I think it works. But in Act 3... I mean, I'm on board conceptually, it might be fun. But fighting your brainwashed friends is so, so trite and boring. I'm so tired of this. It's only a little better than the masks, but that's only because the masks are just... so, so dumb. Erosion is barely better but it still doesn't have a write to exist. It makes it impossible to care, and the fact that it just never ends??? Everytime you think "surely this is the end of Act 3" uh trust me buddy, that ain't the end. What do you mean there's an F route?????? Anyway, it's really bad. If you haven't played it yet... Uh, best of luck. I hope you like it more than I did. - The combat is mediocre, still. I really wanted this to be a jump up in quality for the solid-but-boring foundation that was Daybreak 1's combat, but it didn't end up being the leap forward that I hoped. It's an okay improvement, but more like a small step. It's nowhere near the level of the later Erebonia games and Reverie, as of now. And that kind of sucks, when this game is more combat focused than its immediate predecessor, where it was easier to ignore. At least field combat is still alright as a time-saver. - I hate the Gardenmaster so much. Never has this series had such a bad main villain. Oh my god. This is like, nuclear-level bad. He's nothing. He's vapid, meaningless, just... nothing. I'm struggling to even think of things to specifically say about him. The fact that he's Auguste is... fine? I don't really care about that, but they didn't DO anything with it. He's just Some Guy. Sure, he's foreshadowed I guess....? But the way he's even in the present to begin with is... really, really stupid. Just not good. Banger boss theme though. The Ugly - The music is a mixed bag. I don't wanna beat a dead horse though. There's some bangers in there, but there's a lot of forgettable stuff too. I don't remember any tracks sticking out as completely terrible, so that's good at least. - Princess Zita. I don't know why she's here. That's it, that's my whole thought on this character. She shows up, joins the secondary cast, and does nothing. She provides nothing new, says nothing interesting, and that's it. I feel nothing. - On the topic of the Marchen Garten... So, I debated between putting it here and putting it under 'The Bad', but I just don't feel strongly enough about it to care. I like it in theory, but it invites Reverie comparisons, which... Yeah, it's destined to be a punching bag because of that. This goes hand-in-hand with the combat just not being as developed as Revere's at this point in the arc, so it just feels like a cheap knock-off. Still, it was okay as a time-sync and it scratches my itch to collect things with the Mystic Cube stuff, I like setting my own music tracks for field exploration and combat, and the craft-upgrading and CP recovery option in the shop are neat ideas. - I got 100% with this one, and it was an average experience. It was less annoying to do than with most of the other games, but it also slid right off my brain. --- All in all? This review is kind of pointless, because if you like the series, you're gonna play it anyway. Just play it and see how you feel about it. You may like it more than me, you may hate it with more fire and fury than I ever could. I just can't bring myself to care enough about the emotionally vapid parts of this game, and that's a pretty terrible crime in and of itself, but at the very least, Quatre was peak. 6.5/10
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