The Legend of Heroes: Trails through Daybreak II on Steam - User reviews, Price & Information

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Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?

The Legend of Heroes: Trails through Daybreak II is a rpg, action and adventure game developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..
Released on February 14th 2025 is available only on Windows in 2 languages: English and Japanese.

It has received 346 reviews of which 317 were positive and 29 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified The Legend of Heroes: Trails through Daybreak II into these genres:

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Get an in-depth look at The Legend of Heroes: Trails through Daybreak II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Settings: 1080p, 30 FPS, Performance Graphics Profile

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
CRIMSON SIN Right of the bat that I just want to say that the talks about Trails through Daybreak II being a more different Trails sequel than usual were true. That being said it still provides the usual Trails flair with the strong characters and detailed world-building, plus the added additions to the core combat gameplay and the return of minigames (which were strangely absent in the first Daybreak), albeit with a story structure revolving around time travel that at times may feel like it takes a lot of tension out of the story depending on how its executed. Act I : Gameplay Improvements Starting with the combat first this time around since this is the aspect of the game that I think everyone who has played the game would agree got the most positive additions. Field Combat : - Quick Arts are new attacks that take up EP and serves as another attack option to do outside of turn based combat. - When executing a perfect dodge and pressing Y/Triangle after you will perform a Switch Attack where you change control to another character while performing that characters charge attack at the same time and they'll also gain a boost in parameters. Command Battles : - Dual Arts as brand new arts attacks that have the properties of two elements. - Ex-chains are special high damage attacks that can be utilized after stunning an enemy and attacking that same enemy with a basic attack or craft while boosting and being in an SCLM chain with another ally. - When double boosted a character can only perform an S-craft once before they transition into a cooldown state where they won't be able to perform another S-craft until the S-boost expires. In a way you can't really S-craft spam early in boss fights anymore until you build up the Boost gauge enough. - Bosses can S-break now (and sometimes its absolutely terrifying) Marchen Garten : The Marchen Garten serves as this game's version of the Reverie Corridor. You get randomly generated dungeons, access to all playable characters, exclusive costumes, interchangeable music, new currencies to upgrade your crafts, and easy access to the games' main minigames. While not as in depth as the Reverie Corridor at first it still does its job well enough as the game's central grinding hub. Act II : Calvard Expanded My favorite parts of the arc's first game were the region's general atmosphere and tone that you get by just walking around interacting with npcs and sometimes through doing side-quests. Daybreak 2 does still continue that strength while also providing several new locations to explore like Messeldam and Langport's Northern Quarter. Crossbell used to be my favorite main region in the series because of the shady tones that were present throughout while being mixed with equally wholesome moments. And Calvard does the same if not much better mostly because of Van's character and how his influence affects the surroundings. The music was also an important aspect in establishing the first game's tone even if the overall quality wasn't as high as the status quo. For the second game I feel as though that the soundtrack is better this time around, both in the environmental themes and battle music. Even with some great songs like 'Believing Heart', 'Solid State Shard Blow', 'Hard Boiled Short Cake', etc., I still have to admit that the previous game had some higher highs like with 'Hard Desperation' or 'Resonance of Ray', Act III : Narrative Woes The game takes place several months after the events of the first game where Van and Elaine have to deal with some mysterious mass murders that have been taking place. After the prologue's surprising conclusion you will be introduced to the game's main gimmick with the time travel and the routes, and the game following that will mostly revolve around using them. Now conceptually I like the idea of using a time travel in a Trails game. Some of its uses here I actually liked well enough. But when its seemingly overused in certain parts of the story, especially later on, it becomes less of an interesting narrative challenge and more of nuisance that makes the adventure feel slightly more repetitive than it really should. As for how Daybreak 2 expands on the wider Trails saga, its impacts feel quite minor. You get introduced to other major players of the arc, you get to complete Agnes's request from the first game, and you also get some excellent added character moments for some of the cast. But when compared to how Trails sequels usually are Daybreak 2 feels like more of a setup game just like the first did. When Kai no Kiseki finally comes out in English my thoughts may change drastically as to how they are now, but even still I did enjoy what was presented here even if the main plot mcguffin can get annoying at times. To Record Humanity's SINS... I feel that with a bit more time in the oven Trails through Daybreak II's narrative ideas could've been better executed and more of its moments all the more impactful. But even with that said I still had a lot of fun with the better tuned gameplay and the great cast of characters. And now with two games worth of build up my hopes for Kai no Kiseki's potential is all the better for it.
Expand the review
March 2025
Daybreak 2 is kind of a mixed bag depending on your expectations for what a sequel game in the series will/should do, but I think that aside from the story/general amount of progression in the plot it is a really good and fun game. Typically you expect Trails to go from setup game → payoff game, aside from the occasional epilogue game. The setup game introduces you to the setting and characters while mostly ignoring the overall Trails plot, and then the payoff game wraps up the localized plot of the setup game while progressing the overall Trails plot in a considerable way. DB1 was the setup game, however, DB2 is definitely not a payoff game, and only makes a relatively small progress to the overall plot. In fact, it kind of actively kicks the can down the road by having setbacks in the plot (without getting into spoilers). While it isn't something that is necessarily forgiveable, and isn't something they should ever do again, it is at least understandable if you know the context of the game's development. In 2022, Ys X was meant to release for Ys's 35th anniversary. For whatever reason Ys was delayed for a year, and Falcom has to release a game every year due to founder/shareholder expectations. So sadly Trails got tapped into a rushed release that wasn't planned, skipping basically the entire preproduction phase and having an even shorter full production phase than the normal one year dev cycle they usually have. It's pretty obvious from the lack of new assets, locations, and skills in the game that it was impossible to continue the story as originally intended with this crunch deadline. So I do feel for the devs and even the writers this time, as it's not their fault, but ultimately the company is to blame here. With a lot of the negativity and elephant in the room out of the way, I can get into the positives. One of my bigger issues with DB1 was the very rigid formulaic way its structure was set up, similar to the first 2 sky games and all of cold steel. DB2 definitely mixes the formula around a lot, with some segments starting you in the middle of action, some with a slow start, and some with just completely unique structure overall. I would like to see a less-formulaic structure used again in the future. Another thing is that you get to see a lot of characters (and even npcs) without the MC around for significant time. I really like this, and it is something that Cold Steel for example desperately needed but sorely lacked. The combat I think got that nice bit of extra polish that puts it on par, or at least close, to Reverie in terms of overall fun. Sadly, there is still not much challenge even on higher difficulty (but this has really been true since Cold Steel). But everything flows so well, and a number of things like s-craft spam got balanced better. The control of the characters in the field combat feels better in general, improving the already good flow of action combat → break → turn based, from the first game. Especially Cross Strike adds to that feeling of flow, by allowing you to instantly change chars and strong attack after a perfect dodge. Other additions and new ideas like Quick Arts, EX Chain, and dual element arts add more choices or leave the possibility for new creative ideas to build off them in the future. Lastly, while the lack of new crafts/s-crafts and ESPECIALLY shard skills feels like a bit of a let down, at least they have the new spells, drivers, holo cores, and quartz. Minigames are back, which I think is a good thing overall to give an option of other activities to mix up what the player is doing, even if you aren't a fan of them. I think the fishing is the best implementation of it overall in the series so far. It's relatively simple, but well executed. The hacking minigame I wasn't big on at the start, but I eventually liked it quite a lot. The stealth missions—I think they're unnecessary overall. But despite a bad first impression it wasn't very difficult or frustrating, and was just neutral. Basketball is very simplistic, but fine. Seven Hearts I think is relatively on par with Blade 1 in CS1. Not a lot of skill involved and will be boring to some people, but if you compare it to card games like war, go fish, old maid, or uno, it is fine enough. There are some parts with connect events involving more than one character, and I think SO MUCH YES to this. Very good idea that mixes up the formula, and can allow for more nuanced/complex events in the future. In general the character interactions throughout the whole game are excellent as usual, and characters have decent, even if often somewhat subtle, progression. There is one section of the game where the characters are behaving kind of weird, but it is explained in the game, and I think goes along well with the 'truth vs falsity' theme of the Calvard arc in general. It did kind of get absurd at a point, but in the end they never crossed any of my personal lines like Cold Steel did over and over, so I came out the other end a lot happier than I expected. Also NPC enjoyers can rejoice. The first half of the game has pretty lackluster NPCs, due to how short you spend in the locations, but the second half has some of the best NPC arc continuations I can remember. I'm now interested in a number of NPCs that I didn't care for in the first game. The Marchen Garten I don't think is as good as the True Reverie Corridor. But that is in equal parts because of the rushed development, and also that TRC was a way to unlock the side content—whereas MG *IS* the side content. It could have done with some more variety, but at the end of the day it is a nice QoL to be able to go and get more money or sepith—or just have some battles to mix things up—at almost any point you want. Feels criminal to gloss over this, but I'm running out of space so I will quickly say that I liked DB1's music a lot. It's probably in my top 5 Trails games. But the music of DB2, man oh man, I will need like a year or two to look back on it and decide but it may be my favorite in the series. We're continuing the strong jazz theming, but a lot of songs have more energy—especially the main battle theme, which despite clearly building directly off the less memorable first game's main battle theme, is so incredibly good to me. In the end, I want to say that despite the plot kind of kicking the can down the road, it does still progress the story forward some. It also answers several questions from the first game, does give some big reveals, and does leave you with a few new questions for the future. I hope that in the next game we will see a lot of the things pay off that we didnt even realize were set up here. But as it is, DB2 is still a fun game overall. I'd rank it about middle of the pack of all Trails games.
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March 2025
Game is amazing, most of the criticism and reasons why it's mixed are just wrong. Saying this game is filler is ridiculous, many storylines from previous games come up and are either concluded or expanded upon, introduce new arcs that will be touched upon in the future (we know this for a fact), and expands the cast in a pretty good way with amazing character moments that I felt were missing in Kuro 1. If that sounds like filler to you, I recommend pills. I was not that big on Calvard with only Kuro 1 and was not expecting great things from it but this game singlehandedly changed my opinion on it and now I am very excited for the next entry. This game suffers from Sky 3rd syndrome in where being a character focused game that introduces new plots that are meant to be concluded later categorizes it as filler. Like I said, the game is amazing, do not care about the preconceived notions of it and you will find a gem.
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Feb. 2025
I mean its Trails, if you need a review you need to go back and start at the begining: Trails in the Sky. on a side note, can we do something about whichever cornball millennial is localizing these for NIS? No character in this series should ever be saying that they need to "up their Rizz". it gives very "hello fellow zoomer" vibes.
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Feb. 2025
Daybreak 2 is a flawed sequel with really low lows and some very high highs. The biggest complaint people have about this game is not living up to Daybreak 1 potential and mostly being a filler, but the latter is not completely true, while the overarching plot didn't move that much, Daybreak 2 serves as a continuation that tries to close loose ends from Daybreak 1 (the 8th genesis and the message from <<C>>). My biggest complaint however is the time leap mechanic and the dead ends surrounding it, it's clear falcom took the inspiration from re:zero, but the implementation of this mechanic in here is awful and it's mostly evident in the act 3 where the use of this mechanic is becoming a comedy routine where the writers basically made their own characters act like clowns for the sake of these dumb dead ends.... That said the gameplay is incredibly fun, it improves the foundation from the previous game making it even more fluid and faster while also balancing some broken aspects like s-craft spams. The gameplay loop is incredibly satisfying. Music is a step down from the first Daybreak, but it has some really great boss themes and action themes in general are very nice. Van is still my favourite trails protagonist despite falcom giving him a rather poor treatment and his interactions/chemistry with the characters are still fun. Daybreak 2 also has some of the best connect events in the series. Overall it's a flawed game that suffered from the rushed development and undercooked ideas, but the game ends on a really positive note and offers some of the best highs in the series. 7/10
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Frequently Asked Questions

The Legend of Heroes: Trails through Daybreak II is currently priced at 59.99€ on Steam.

The Legend of Heroes: Trails through Daybreak II is currently not on sale. You can purchase it for 59.99€ on Steam.

The Legend of Heroes: Trails through Daybreak II received 317 positive votes out of a total of 346 achieving a rating of 8.45.
😎

The Legend of Heroes: Trails through Daybreak II was developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..

The Legend of Heroes: Trails through Daybreak II is playable and fully supported on Windows.

The Legend of Heroes: Trails through Daybreak II is not playable on MacOS.

The Legend of Heroes: Trails through Daybreak II is not playable on Linux.

The Legend of Heroes: Trails through Daybreak II is a single-player game.

There are 10 DLCs available for The Legend of Heroes: Trails through Daybreak II. Explore additional content available for The Legend of Heroes: Trails through Daybreak II on Steam.

The Legend of Heroes: Trails through Daybreak II does not support mods via Steam Workshop.

The Legend of Heroes: Trails through Daybreak II does not support Steam Remote Play.

The Legend of Heroes: Trails through Daybreak II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Legend of Heroes: Trails through Daybreak II.

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Last Updates
Steam data 26 April 2025 08:04
SteamSpy data 25 April 2025 22:52
Steam price 29 April 2025 20:57
Steam reviews 29 April 2025 11:50

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The Legend of Heroes: Trails through Daybreak II
8.5
317
29
Game modes
Features
Online players
120
Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release 14 Feb 2025
Platforms