SCARLET NEXUS on Steam - User reviews, Price & Information

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Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.

SCARLET NEXUS is a anime, action and rpg game developed by Bandai Namco Studios Inc. and published by Bandai Namco Entertainment.
Released on June 24th 2021 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese and Simplified Chinese.

It has received 17,125 reviews of which 13,888 were positive and 3,237 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 4.45€ on Gamivo.


The Steam community has classified SCARLET NEXUS into these genres:

Media & Screenshots

Get an in-depth look at SCARLET NEXUS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 | AMD FX-8350
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 760, 2 GB | AMD Radeon HD 7970, 3 GB
  • DirectX: Version 11
  • Storage: 50 GB available space
  • Additional Notes: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

434 hours played
May 2026
I first came across Scarlet Nexus years ago through a Gameranx video, and something about it quietly stayed with me ever since. At the time, I was not in a position to buy games freely, so I waited patiently until the Ultimate Edition finally reached a discounted price I felt comfortable with. Looking back now, I am genuinely glad I waited and experienced the complete package together. What initially drew me toward the game were the combat animations, music, visual style, and cinematic finishers. There was a sense of freshness and personality in its presentation that felt different from many action games I had played over the years. More importantly, it felt like a game genuinely interested in trying its own ideas instead of simply following safer trends. I started my first playthrough on Very Hard while still being relatively inexperienced with this style of action combat. Naturally, the beginning was rough. However, what first looked like flashy combat eventually revealed itself as a deeper system built around positioning, timing, movement, SAS combinations, and understanding enemy behavior properly. Scarlet Nexus unexpectedly pushed me into thinking far more strategically during fights than I originally anticipated. Some of my most satisfying moments came from overcoming encounters and simulator challenges that initially felt impossible. At the same time, I also believe it is fair to acknowledge that the game occasionally struggles with vague descriptions, unclear optimization systems, and score requirements that can push combat closer toward stressful speedrunning rather than natural experimentation during certain S Rank challenges. One gameplay issue that consistently frustrated me was the target lock on system. There were moments where I would naturally aim toward an enemy directly in front of me, only for the lock on to suddenly shift elsewhere instead. During simulator missions, this disrupted combat flow more than it should have. I adapted to it eventually, but it still felt like one of the weaker elements in an otherwise strong combat system. Where Scarlet Nexus consistently succeeded for me was its combat presentation. The Brain Crush finishers, animation flow, visual effects, and overall battle rhythm gave encounters a stylish energy that remained satisfying long after the early excitement faded. The SAS system especially gave combat its own personality and kept battles evolving instead of becoming repetitive too quickly. Visually, the futuristic art direction and battle presentation carried a distinctive atmosphere that helped Scarlet Nexus stand apart from many games I had experienced previously. Still, I had mixed feelings about the world design outside combat. Many environments felt strangely lifeless to me, almost like decorative set pieces rather than naturally lived in spaces. Another aspect that weakened immersion for me was the panel based visual novel style cutscene presentation used throughout many dialogue sequences. I understand the artistic direction the developers were aiming for, but I personally would have preferred more immersive in engine cinematics during important emotional moments. Story wise, Scarlet Nexus became far more interesting once the larger narrative finally began connecting together. I deliberately chose Kasane for my first route because I initially suspected she might be more deeply tied to the conflict itself, and the later revelations surrounding Karen Travers honestly surprised me once everything finally started making sense near the late game. The more I reflected on Scarlet Nexus afterward, the more I realized the story quietly revolves around trauma, emotional attachment, regret, and the consequences of refusing to accept reality as it is. Karen completely changed how I viewed the overall narrative. In terms of sheer presence and conviction, he honestly reminded me somewhat of Megatron from the Transformers universe. Interestingly, the more I progressed through the story, the more I realized I probably had more in common with Yuito Sumeragi than I initially expected. His personality traits involving quietly helping others, taking responsibility seriously, cooking, household chores, self improvement, and caring for people around him unexpectedly felt relatable to parts of my own life. What connected with me most was the way Yuito often helped people quietly without constantly seeking recognition for it, and how those same acts of kindness eventually returned back to him unexpectedly through the people around him. The side missions were probably one of the weaker areas of the experience overall, although I still completed all of them because the rewards and progression benefits were useful while preparing for more difficult encounters later on. Replayability and achievement hunting eventually became one of the most mentally demanding parts of Scarlet Nexus for me. I completed both routes, cleared the major endgame content, replayed difficult encounters, and ultimately earned all 53 achievements. I mention that less as a flex and more as context for the perspective I developed while spending a significant amount of time with the game. The simulator missions gradually became one of the more frustrating parts of the experience for me. While I understand the intention behind rewarding mastery and precision, some sections occasionally reduced the freedom and creativity of combat in favor of strict optimization. Repeated retries also created a constant sense of pressure that gradually reduced enjoyment during certain stretches of the endgame. Long sessions focused heavily on speed and precision eventually left noticeable strain on my hands and arms at times, which reminded me that games should still remain enjoyable at their core. Despite all those criticisms, my respect for Scarlet Nexus itself never disappeared. Throughout the experience, the game consistently felt like a project filled with creativity, ambition, and individuality. Even when certain systems frustrated me, I could still clearly see the passion and experimentation behind the overall design philosophy. The music and audio design also left generally positive impressions on me. The opening theme immediately created a strong atmosphere, while some calmer tracks throughout the game carried a peaceful and harmonious tone that I appreciated deeply. I also played entirely with the English voice acting, and overall I felt it suited the anime inspired tone fairly well. After completing both routes, replaying difficult encounters, finishing the endgame content, and eventually earning every achievement, I can honestly say Scarlet Nexus became an experience I will likely remember for years to come. Not because it was perfect, but because underneath all its imperfections, there was still a sincerity and creative ambition that connected with me. I would comfortably recommend Scarlet Nexus to players who enjoy stylish action combat, anime inspired storytelling, and gradually mastering layered gameplay systems over time. Personally, I believe the Ultimate Edition becomes the best way to experience the game once discounted properly, since it allows players to experience the complete package together. I also believe games are ultimately experienced differently by every individual. Reviews, opinions, and spoilers can only say so much before someone actually sits down and experiences the game firsthand. In the end, each person becomes the protagonist of their own experience, and despite all its flaws, Scarlet Nexus ultimately gave me the experience I was personally looking for within it.
57 hours played
May 2026
Scarlet Nexus is a JRPG that I really needed in my life -No missable achievements -Linear progression -No grind -Whacky story full of mysteries. -Fun combat It's a game that respects your time and is fun to play. The longest part of the game is the final dungeon, which I still liked coz it allowed me to play around with powers to the fullest. It has challenge here if you seek one, there are different difficulty options (pick whichever you want, no difficulty achievements) I played this game in Japanese as language practice, the voice acting was great, terminology took some time getting used to. My favourite wordplay was 超脳力. I've only played as Yuito, considering doing the second route too. (Ignore my playtime, I have been afk a lot) No lags/no stutters/ no crashes. Zero technical issues Edit. Play/watch Brain eater dlc after beating the main story. Gives more context to the ending. It should have been included in the main game during the last dungeon segment, coz it's fairly essential to see.
22 hours played
Jan. 2026
I don't know why there are any negative reviews for this. Is this the best story driven game of all time? No, but its engaging enough to play. This game is very fun and unique with its combat and special abilities. I love the new style of this gameplay having a digital world and you discover mysteries that are in front of you the whole time. The boss fights are challenging and it reminds me a little bit of DMC for some of the combat, but its unique enough with your SAS abilities from other teammates to help you fight. This isn't Final Fantasy 7 like, its a unique game with a really synthetic combat system that tells a simple straightforward story. I've been enjoying it very much!
31 hours played
Dec. 2025
Story was alright, dont let the comments effect you too much. There is a spoiler reason why so many things were going haywire. Everything was fun and story ended nice enough without loose ends. You need to play as both characters if you want to know everything though, it doesnt take long with the ng+ so thats nice.
63 hours played
June 2025
I really liked this game. Overall I thought the story was decent but the character writing… could’ve been better… The combat and gameplay were great, and soundtrack was fire. It’s the best bamco game that doesn’t have “Tales of” in the title or was developed by Fromsoftware. It’s def a step in the right direction for them.

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Frequently Asked Questions

SCARLET NEXUS is currently priced at 49.99€ on Steam.

No, SCARLET NEXUS is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, SCARLET NEXUS received 13,888 positive votes out of a total of 17,125 achieving a rating of 7.94.
😊

SCARLET NEXUS was developed by Bandai Namco Studios Inc. and published by Bandai Namco Entertainment.

Yes, SCARLET NEXUS is playable and fully supported on Windows.

No, SCARLET NEXUS is not playable on MacOS.

No, SCARLET NEXUS is not playable on Linux.

SCARLET NEXUS is a single-player game.

Yes, there are 7 DLCs available for SCARLET NEXUS. Explore additional content available for SCARLET NEXUS on Steam.

No, SCARLET NEXUS does not support mods via Steam Workshop.

No, SCARLET NEXUS does not support Steam Remote Play.

Yes, SCARLET NEXUS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SCARLET NEXUS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 20:12
SteamSpy data 09 June 2026 12:51
Steam price 13 June 2026 20:45
Steam reviews 11 June 2026 15:59

If you'd like to dive deeper into the details about SCARLET NEXUS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SCARLET NEXUS
  • SteamCharts - Analysis of SCARLET NEXUS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SCARLET NEXUS compatibility
SCARLET NEXUS PEGI 16
Rating
7.9
13,888
3,237
Game modes
Features
Online players
52
Developer
Bandai Namco Studios Inc.
Publisher
Bandai Namco Entertainment
Release 24 Jun 2021
Platforms
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