Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

The Lost Village on Steam - User reviews, Price & Information

Quick menu

Once there was a prosperous village of Martials, now none of it remains. As the son of the former Master, you will lead your followers to rebuild this village. Recruit followers and enter the mysterious illusional domain, acquire lost wonders. Will you see the rebirth of ancestors’ glory again?

The Lost Village is a base-building, resource management and city builder game developed and published by FunYoo Games.
Released on April 07th 2024 is available only on Windows in 2 languages: Simplified Chinese and English.

It has received 7,172 reviews of which 5,638 were positive and 1,534 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 5.37€ on Steam with a 50% discount, but you can find it for 5.25€ on Gamivo.


The Steam community has classified The Lost Village into these genres:

Media & Screenshots

Get an in-depth look at The Lost Village through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 bit
  • Processor: AMD A10 7850K, Intel i3-2000
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 280, Geforce GTX 960
  • DirectX: Version 9.0
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

117 hours played
March 2026
I decided to give The Lost Village a heavily qualified up instead of a similarly heavily qualified down. Maybe that's being generous, but there's an unusual and interesting game here, even if it has solid problems and lacks a lot of obvious polish and necessity. It's a game one can definitely get wrapped up in, and the price of entry is pretty low. I played this around release, and there were some substantial sections missing translation. Coming back to play more some not quite two years later, those seem to have been corrected (and some other changes made, eg moon blade weapons seem to have inexplicably become chakrams everywhere). There are still missing translations here and there, and I haven't checked the DLC, but there's a lot more than there was, so while the game does require definite tolerance of the "translation", playability has notably improved. So, to the more interesting question of what are you getting and why might you try... This is a weird game. Imagine a set of mostly-autobattler minigames where you do little runs in a specific battle or adventure format, but the cross-run progression system is an absolutely byzantine management sim full of half-baked and convoluted subparts that come across like the project lead suffers serious ADD. Nothing is quite all there (including the autobattler parts), but there's so much there that you can easily get lost in any one corner, trying to find the right way to make things work out for your disciples, and end of the day, you probably can't, because there are so many barriers, details, limitations, and little frustrations that get in your way. Just finding information you obviously need can drive you nuts, because you know this has to be clearly needed by anyone playing the game, yet the devs didn't put it in and searching the web will, if you're lucky, turn up other people asking because they also obviously need to know, and yet somehow no one actually says anything you need to know. The most information is buried in the game's Discord, and even that is full of holes and unanswered questions. It will drive you nuts. But somehow, it still draws one in trying to make disciples with cool fights and stories leading their violent cultivation lives, or making your little town space all pretty and aesthetically pleasing, or setting up minigame runs, or just poking the various levers and reward systems. There's just a lot of things to help distract and engage you along the way. The game puts a big ladder in front of you: do you climb or do you walk away? I don't even like autobattlers normally, but several of the things here have kept me playing them because they feed and show off the progression side of the game, and just seeing what things do and whether they work keeps me thinking about things I'm meaning to get back doing. It's not hard to see someone hating the game, but it's not hard to see someone losing a lot of time to it either. I could go on for pages about all the things wrong in the UI (why is there a constant need for functions from different places, but the game will only ever open a single window, so you can never just put the two windows you need up next to each other and get things done?) or the fight mechanics (the autobattler AI is cripplingly amateur, especially for a game where it's so core to everything). Yet I keep playing it, and plan to play it quite a bit longer. Its weird web of things still kinda works for me, so I want others out there who might be interested to not just write it off. It's got mixed reviews for good reason, but there's something kind of special here. The autobattler runs are especially curious (aside from, again, everything depending on a frustratingly broken AI). You have the horde survivor like Tower mode, which is wholly different from everything else in the game, even with its own whole subsystem of what powers you can get offered on top of the core mechanics. It's clunky and much like all games of that type, fairly low on actual play interest, but you have nine ability slots across your three guys, with three different upgrade subsystems running across two selection mechanics, and you spend much of the run choosing how to push those, contesting the actual survivor-like time for mode dominance, like the game is outright backwards. Then you have the two adventure modes in the Illusion Realms and Dungeons, where you use a wholly different autobattler engine, which is entirely management oriented, as you play room cards to your map and arrange things as best you can for your very few disciples to live through the task. These are strangely puzzle like, with the Realms even involving drops you play on your explored map in specific shapes to add bonuses, so you have to arrange rooms to match without running out of space. These modes seem janky and sometimes like weird busywork, but they are odd little games I haven't played much else like. Then you have the larger battle modes, which can be attacking or defending towns, some boss fights, a weird multi-town fourway battle against a central enemy where everyone is trying to get the most credit for defeating it, and tournaments. Other than tournaments (which I forget entirely because I think I've only seen one, and I'm not sure it was even translated back then), these are a mix of the adventure modes without the map elements and a time-fueled energy resource system you spend to field your pool of fighters, to upgrade your energy rate, and to buy upgrades from a weird upgrade card shop that also isn't like anything else in the game. Boss fights here basically give you five minutes to deal as much damage as you can to an infinitely scaling enemy, with rewards for how many times you roll over its health bar, and then it goes on cooldown for a while, because it's kind of strictly just a reward drop as long as you can blow your five minutes and actually get a bar off before the scaling relentlessly wipes you faster than you get to throwing damage. No in-game-time passes, and it has no negative effects, so it's basically just a reward and a sense of how your group grows over playtime. Adventure and battle modes (ie, not the tower) also have a separate subsystem for building odd little bonus cards you get to play in those fights, because of course they do, so don't forget to build and keep refining your artifacts (which of course are wholly different from your destiny artifacts), and have their own quite missable research tree, especially since there's a second more obvious research tree that's also for your artifacts and adventures. Speaking of destiny artifacts, you have to remember to check in on those and take some manual steps whenever a disciple does their first breakthrough from "refining" to "foundation". If you don't, they will automatically start slowly building it themselves with random junk and ignore every aspect of how the subsystem works or whether the bonuses they're building can possibly ever apply to them in any way. I've honestly no idea what the devs were thinking here, as anyone playing this game is guaranteed to pull their hair out when they realize they have to spend years and resources overwriting the dumb auto-building to make coherent bonuses. Always lock destiny artifacts down as part of the foundation breakthrough. Oh, and what artifact you get there is random, but you can replace it if you find a better one (or save before the breakthrough and reload until you get a less bad one). I didn't even mention your spirit beast, which also participates in adventures and battles, and has a whole other subsystem of things to manage acquiring and feeding it so it can be somewhat less deadweight. Look in the "faith store" for those, and no that's sadly not the "prestige store", which is by far the easier currency to acquire. That's a little taste of the game. Like I said, there's a lot to dig into, if inclined--and permissive.
49 hours played
Feb. 2026
“Strong Cultivation Vibes, Weak Translation” I really like the idea behind this game. Building your own cultivation sect, becoming the sect master, and watching your disciples grow gives it strong xianxia cultivation vibes that are hard to find on Steam. There’s a lot to do, from mining and pill refining to sect wars, building academies, exploring different realms to fight in, and managing disciples. The character art is also very nice and fits the setting well. One of the more unique systems is the descendant feature—you can have children who attend the academy and eventually become the next generation of your sect. Harem is possible, but this isn’t a romance visual novel. You still need to build relationships and befriend sect members naturally, rather than expecting scripted romance scenes. Unfortunately, the translation seriously hurts the experience. Many descriptions are unclear or confusing, and this issue continues across all the DLCs. It can feel frustrating because the systems themselves are deep and interesting, but poor localization makes them harder to understand than they should be. Some items are also very hard to obtain or only available in small quantities, which can slow progression unnecessarily. That said, I still recommend buying the game—especially since there are very few xianxia or cultivation games available on Steam. It’s rough around the edges, but if you enjoy cultivation worlds, sect management, and long-term progression, this game still offers a unique experience that’s hard to find elsewhere. 7/10 — strong cultivation vibes and lots of content, but held back by weak translation. :(
165 hours played
Nov. 2025
Some of the translation can be a little off (not bad), some of the in-game assets (usually NPCs) may not be translated at all (use Google lens to translate it, but most of the time it's not necessary if you just push through). The gameplay is pretty satisfying, you can put time into making your village aesthetically pleasing with decorations if you want, and there's quite a variety in gameplay in the different mini-games. I've got roughly 140 hours into it, and I haven't even completed my first playthrough (looking to 100% my taoist points on the first run). Bought it for my wife, and she is close to the same amount of hours. So, if you like Chinese culture, strategy games, wuxia content, etc., give this game a try!
89 hours played
Oct. 2025
I have generally avoided cultivation games, or "Wuxia" I suppose would be the proper term, as I've not understood the game mechanics nor did not want to deal with a bad translation. I am glad I gave The Lost Village a chance and strongly recommend anyone else hesitating to buy the game to give it a chance. The game is a relaxing management sim, the cultivator part, that I would equate to something of a very gentle Rimworld experience. However, there are also multiple genres rolled into one, so you end up with a mix of vampire survivors, a rogue lite, and an auto battler thrown together with insane min/maxing of stats for those that really want to lean into that part of the game. There are some parts that aren't translated or don't make 100 percent sense, but nothing that's been too confusing to figure out on my own. For me, this is essentially the perfect game I've always wanted to play in the sense that it kind of has a mobile game/gacha vibe with the game mechanics, but there is no FOMO and relentless price gouging or time gated content. Also as the leader of your immortal sect, you get to pick any follower you want and uhmmm... "dual cultivate" with them for months at time, for all eternity.
30 hours played
Aug. 2025
While understanding something about cultivating helps, it is not required. Where it does help, is to get caught up in the game, Knowing which pills to work on first things to aim for ect.. The good things about the game are - 1 Lots of things to do, 2 No required order 3 Tutorial simply rewards for what you will do anyway. 4 Open world and free form game play. 5 Stable game play, save and loading smooth. The "bad" things 1 No difficulty setting 2 Some items are very hard to obtain, or only come in small numbers. 3, While there may be other issues they are mainly personal preference vs real problems. Overall it might not be the best game, but there are plenty of fun things about it, And with a budget price you do get your money's worth from it. PS, my playtime is mainly offline so my time is not reflected in the "record" 350 at time of writing review.

Similar games

View all
Against the Storm A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Similarity 68%
Price -97% 1.13€
Rating 9.3
Release 08 Dec 2023
Oxygen: First Breath This is a free version of Oxygen, featuring the first 50 game-days. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and keep the Oxygen Center running!

Similarity 67%
Price Free to play
Rating 8.6
Release 07 Oct 2022
Stellar Settlers: Space Base Builder Stellar Settlers is a chill space base/city builder and colony sim game. With unique vertical and horizontal base-building gameplay, settle on 10 hostile alien planets and build your own thriving colony. Get enough materials to build a physics-based Spaceship and try to escape from disasters.

Similarity 66%
Price -66% 4.17€
Rating 7.0
Release 22 Feb 2025
Oxygen Oxygen is a survival city builder. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and more importantly keep the Oxygen Center running!

Similarity 66%
Price -93% 1.09€
Rating 7.1
Release 07 Apr 2023
Dawnfolk Dawnfolk is a charmingly dark, casual and puzzly survival building game. Gather resources, rebuild your realm, and protect your people from oppressive shadows. Can you unveil the secrets of the monoliths and bring light back to the world?

Similarity 65%
Price 14.79€
Rating 8.9
Release 13 Feb 2025
Workers & Resources: Soviet Republic Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.

Similarity 63%
Price -84% 6.78€
Rating 8.9
Release 20 Jun 2024
Diluvian Winds Diluvian Winds is a relaxing management game set in a small hamlet at the foot of a lighthouse. Welcome weary travelers and work together to expand your hamlet on land, under the sea, or among the clouds.

Similarity 62%
Price -79% 3.19€
Rating 6.9
Release 25 Apr 2024
Industries of Titan Create a sprawling industrial city. Compete with other rival corporations on Titan for resources, territory, and power. Seek victory via technology, influence, warfare, or the wealth extracted from your citizens. Stake your claim to the Industries of Titan in this innovative sim/strategy game!

Similarity 62%
Price 28.99€
Rating 6.2
Release 31 Jan 2023
Laysara: Summit Kingdom Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?

Similarity 62%
Price 24.50€
Rating 7.9
Release 27 Feb 2026
Blacksmith Master Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.

Similarity 60%
Price -76% 4.88€
Rating 8.0
Release 15 May 2025
Founders' Fortune A fantasy village builder focusing on creative building, colonist psychology and base defense. Handle resources, farming, production, tools, diplomacy, families, trading, defense, and research, as well as the wishes, expectations, thoughts, and equipment of every villager.

Similarity 60%
Price -98% 0.45€
Rating 7.7
Release 18 Dec 2020
First Feudal Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.

Similarity 60%
Price -19% 14.99€
Rating 7.3
Release 08 Apr 2021

Frequently Asked Questions

The Lost Village is currently priced at 5.37€ on Steam.

Yes, The Lost Village is currently available at a 50% discount. You can purchase it for 5.37€ on Steam.

Yes, The Lost Village received 5,638 positive votes out of a total of 7,172 achieving a rating of 7.66.
😊

The Lost Village was developed and published by FunYoo Games.

Yes, The Lost Village is playable and fully supported on Windows.

No, The Lost Village is not playable on MacOS.

No, The Lost Village is not playable on Linux.

The Lost Village is a single-player game.

Yes, there are 6 DLCs available for The Lost Village. Explore additional content available for The Lost Village on Steam.

No, The Lost Village does not support mods via Steam Workshop.

No, The Lost Village does not support Steam Remote Play.

Yes, The Lost Village is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Lost Village.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 09:28 UTC
SteamSpy data 23 July 2026 04:28 UTC
Steam price 28 July 2026 18:47 UTC
Steam reviews 26 July 2026 14:07 UTC

If you'd like to dive deeper into the details about The Lost Village, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Lost Village
  • SteamCharts - Analysis of The Lost Village concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Lost Village compatibility
The Lost Village
Rating
7.7
5,638
1,534
Game modes
Features
Online players
65
Developer
FunYoo Games
Publisher
FunYoo Games
Release 07 Apr 2024
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.