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Dawnfolk on Steam

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Dawnfolk is a charmingly dark, casual and puzzly survival building game. Gather resources, rebuild your realm, and protect your people from oppressive shadows. Can you unveil the secrets of the monoliths and bring light back to the world?

Dawnfolk is a pixel graphics, strategy and city builder game developed by Darenn Keller and published by Klei Publishing.
Released on February 13th 2025 is available on Windows, MacOS and Linux.

It has received 417 reviews of which 401 were positive and 16 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Dawnfolk into these genres:

Media & Screenshots

Get an in-depth look at Dawnfolk through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2+ Cores, 2+ GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available space
  • Additional Notes: Support for OpenGL 3.3
MacOS
  • OS: macOS 10.12
  • Processor: Apple M1 or Intel Core M
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available space
  • Additional Notes: Support for OpenGL 3.3
Linux
  • OS: Ubuntu 18.04+ or SteamOS
  • Processor: 2+ Cores, 2+ GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available space
  • Additional Notes: Support for OpenGL 3.3

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
July 2026
Really fun game. A nice mix of a little challenging and relaxing. Its perfect for the Steam Deck, plays well and you get plenty of playtime on battery power.
11 hours played
March 2026
It's nice. There's something heartwarming about bringing light to the world, one tile at a time, with the help of your magical flame friend. But this warmth can only exist in contrast to deep, almost impenetrable darkness; in other words, Dawnfolk is a cozy game, but it also has some dark, perhaps even scary elements. But let's talk about the genre first. It looks like a city builder, and I actually think it is, but you'll notice that some players call it more of a puzzle game - or complain about lack of information, something that is apparently required in city builders. But here? This is a game that expects you to make decisions with incomplete info, and find out things by experimentation - almost on accident. So if you simply must minmax everything based on the Community-Approved Wiki Strat, consider rethinking your life this game will frustrate you. You're supposed to go into the dark and illuminate your own path from within. Even navigating the game's menus and unlocking new stuff follows this principle, so if that's not your jam, this is probably not a game for you. It is a solodev game. Not of the "oh my this game is barely holding together but it was just one guy!" kind, but of the "all elements of the game follow the strict creative vision of its creator". So there are elements that might seem strange at first - you are supposed to play little minigames to maximise resource harvest, for example. But no, it fits! The minigames are short enough as to not be annoying, and give just enough of a boost that you feel motivated to do well in them. I'm actually a little impressed; but if that doesn't sound appealing, there is a building that "plays them" for you. There's a lot of little cool things in here, too. When you hover over an area or a building, you can "hear" it: the crashing waves over the ocean, the laughter and chatter of people in a tavern. And the dark mist also has a sound: I can only describe it as the sound of void . This deep, uncaring hum which surely hides everything you were never meant to know. Eh, something about it just captivated me. And of course you have this ethical flavour which recently seems to be popular in games: Cute and warm, yet realistic and capable of loss, corruption and death. I'm glad to see that instead of descending into South Park-style cynicism and nihilism, we seem to have chosen a far more bright and hopeful way of dealing with the utter existential nightmare that is our current Technofascist world. Keeps the little Lueur in our hearts alive and smiling, no matter how dark it is outside. Oh yeah. Lueur - the little flame - is your main point of contact with the world, and he'll be talking to you constantly. I love him dearly and he really added lots of warmth to the game for me, but if the idea of a little sentient spark of hope talking to you is not appealing, you'll probably hate this. I don't get it, but there are many other things I don't get, so this one is up to you to decide. Still: Only 15% of players beat the game. That's a pretty low number considering the game's not that long. Also, the game feels tuned to be played on Hard rather than Normal. If you want a chill experience without having to worry about losing, Normal is fine. Hard is not exactly hard, but you probably won't be able to win unless you put some thought into what you're doing. Good stuff. I'd argue that the 15% completion rate clashes with the Overwhelmingly Positive reviews, but I liked it quite a bit; it might not be what you expect, though. There's a demo - maybe walk into the dark and see yourself? [url=https://store.steampowered.com/curator/42922988/]Curator page
18 hours played
Feb. 2026
I like it but it's love-hate. Here are the reasons you might hate it, neutrals, and positives. + cute / charming in visuals and music + good if you enjoy screwing around and coming across ah-ha moments of understanding. But bad if you are annoyed by excessive trial&error being necessary to gain knowledge. ~ Normal mode is way easy. Hard is hard enough you will lose sometimes and have to pay attention. Impossible frankly is a pain. ~ minimal / unskilled storytelling ~ Good amount of content, but much feels samey. Variation is decent enough though. ~ Calling it a city builder may be a stretch. It's at least adjacent to what City Builder usually means. ~ Story levels seem to tend to have a pre-determined path to success which pretty much removes roguelike elements if you were expecting much significance to them. Instead it's more of a slightly changing puzzle game. - Baffling lack of info for a strategy game. This annoys me most. You're left guessing what buildings need what for bonuses, what buildings can turn into, their requirements, and more. The glossary not only is overly wordy and gives little info, you can't even read it without spending meta-progression currency. Wtf? - Minimalist UI makes much of the game annoying to figure out. - Because above problems, often a loss feels thanks to the game hiding fundamental information you haven't come across or memorized yet. It's not bad. I hope they change the UI to show better info, or at least give a free journal to read up on stuff.
6 hours played
Feb. 2026
The game is a lot of fun. It feels like a "cuter" version of Against the Storm. Something new, something different. I'm really enjoying the game so far.
3 hours played
Feb. 2026
What a really fun management game. I also like the concept of using light resource to gradually revealing the map and fighting the dark storms. Kudos to the solo dev who created this amazing game!

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Frequently Asked Questions

Dawnfolk is currently priced at 14.79€ on Steam.

No, Dawnfolk is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Dawnfolk received 401 positive votes out of a total of 417 achieving a rating of 8.87.
😎

Dawnfolk was developed by Darenn Keller and published by Klei Publishing.

Yes, Dawnfolk is playable and fully supported on Windows.

Yes, Dawnfolk is playable and fully supported on MacOS.

Yes, Dawnfolk is playable and fully supported on Linux.

This information about Dawnfolk is not available yet.

This information about Dawnfolk is not available yet.

No, Dawnfolk does not support VR.

Dawnfolk is a single-player game.

No, Dawnfolk does not currently offer any DLC.

Yes, Dawnfolk is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Dawnfolk does not support Steam Remote Play.

Yes, Dawnfolk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dawnfolk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 23:11 UTC
SteamSpy data 20 October 2026 11:00 UTC
Steam price 26 October 2026 19:53 UTC
Steam reviews 19 October 2026 15:51 UTC

If you'd like to dive deeper into the details about Dawnfolk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dawnfolk
  • SteamCharts - Analysis of Dawnfolk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dawnfolk compatibility
Dawnfolk PEGI 7
Rating
8.9
401
16
Game modes
Features
Online players
6
Developer
Darenn Keller
Publisher
Klei Publishing
Release 13 Feb 2025
Platforms