A disclaimer to start: I have never played Fallout: New Vegas. So I did not and do not care a single bit about Obsidian's pedigree in relation to that series. I did, however, complete the first Outer Worlds (w/ all DLC) and the base game for Avowed. So I can speak to what the dev is currently putting out, and how this second Outer Worlds game compares to the first. We good? Good. Onto the spoiler free, useful stuff! -- The Good -- I just finished my play through. I did what side-quests I came across, and didn't go out of my way to 100% the game. If you played the first game, you know that Outer Worlds (OW) has a very particular sense of humor. It's still here, but it has been refined in a way I found more enjoyable. The setting, atmosphere, and story paint a much more consistent picture of Arcadia, and the well-written NPC dialogue doesn't have to be as wacky and quirky to paint the picture instead. Note the use of the word "as". It is still very humorous, but it flows a lot better than in the first game. The writing: On the whole is extremely good. And I was worried it wouldn't be, going into it. Lots of different options for dialogue, and the choices felt meaningful. I maxed out the speech skill, so I got to enjoy all of the ways to verbally tie people in knots. And the choices tangled together in strange, fun ways that I couldn't have anticipated. The world felt very reactive to me. And unlike recent games I have played, I am actually wanting to play this game again in a few months or a year. I want to go a different build, and will probably go for an anti-corporate run! Combat: Fighting is very fun, flowing well and punishing me for not adapting to the situations more often than not! I jumped between a couple of different load outs in the first half of the game, and enjoyed all of them. Running and gunning with light weapons felt incredible. Pulling out a hard hitting machine gun made me feel like a slow moving terminator. And the triple barrel shot gun makes you feel like a god early on. All in all, amazingly fun and I was always wanting to get into the next fight. Performance: I had to upgrade my rig recently (thanks Microsoft, have a middle finger salute), so I am running an extremely high end, all AMD set-up. Besides a few very minor graphics bugs, such as grass floating off of the ground in a single, small area, I encountered basically no bugs. NPC path finding bugged once, but reloading a save from 30 seconds earlier fixed it. -- The Mid -- Factions: They matter, but also don't. Certain narrative paths will be opened or closed based on how much you are helping or murdering a given group. It's really not hard to get them to like you, though. It didn't really bother me, but I was also trying to go for a "friendship and flowers" first run. It mattered for maybe four main story beat, and never again. Companions: I actually quite enjoyed all of the human companions. The robot one is blander, but that felt right. All of their stories were intriguing, and I was surprised that several of them were companions! I did grow to care about each of them differently, and wanted to try and get the best out come for all of them. They were reactive, had funny additions to situations, and I loaded a save more than once to make sure a specific one was present for an event that felt important to them. However, something was missing. Maybe it was how their stories were spread out to favor the back half of the game? But regardless, each companion's arc felt like it ended with a wet blanket of "I think I have resolved my issues and have changed. Thank you, player! You made all the difference!." It didn't ruin the experience, but I feel like the writers were so close and just dropped it at the end. Flaws / Perks: Putting these together, because I was thoroughly whelmed by them in the first game. Flaws actually are worth considering in OW2. A boon for a bane. I think it takes a dozen hours of playing before you'll understand if a flaw is fun for your build, or ruinous to it. Great for extra play-throughs! The perks are a lot more fun, but also weirdly vague as to how they might work in the world. And there are no re-specs! The perks feel like a guide to potential builds, and they are quite versatile in what they cover. -- The Poor -- Environments: On the whole, they are functionally fine and pretty to look at. Even gorgeous at times! The art style does feel very Avowed. Fantastical and very colorful, especially with compared to the human-made parts. It's a style, I feel neutral about that. The map DESIGN, however feels off. Maybe it's how all of the points of interest are spaced out, maybe its how I felt a compulsion to open the map every few minutes to make sure I was filling it in? Maybe that speaks to a lack of flow and memorable landmarks? But at the end of my time with OW2, I feel like I rarely engaged with the world. With this, I also have issues with the quest density in some later areas. I swear, I can smell the cut content. Massive stations, city ships, and structures filled with people... and maybe three to five quests. Combing the areas twice seemed to lead me to believe I didn't miss anything. OW1's later planets felt rushed and small, OW2's later planet's felt like they have been notably "Swiss Cheesed" and felt hollower as a consequence. The Ending I Got (Spoilers ahead): I made an alliance between Auntie's Choice and the Order. However just before the end, I did a side mission and got some info about Auntie, then during the last scene was able to convenience Auntie to sacrifice herself instead of myself, or one of my crew. Sounds cool right? Nope... THIS ENDING ONLY MAKES SENSE / HAS IMPACT IF YOU HAVE SEEN THE OUTER WORLDS EPISODE OF SECRET LEVEL ON AMAZON. This floored me! I just thought meeting Amos was just an easter egg, but having included and then using it as the sole reason to convenience Auntie to kill herself for others felt so hollow and wrong. She hadn't been personally characterized to us, the player, in any meaningful way that wasn't via propaganda or from her employees. -- Conclusion -- I very much enjoyed my time with this game, and felt drawn to come back to it each evening. (Unlike the first game, where I kept setting it down at Monarch). The combat, story, and writing were the highlights for me, while most maps felt a bit empty and unmemorable. The companions were very close to being great, but the companion arcs all fell a bit flat at the end in a manner that left me a bit whelmed. The BIG question in 2025: is the $70 price tag something you feel is fair for this type of experience? For me, yes it was. I feel like my money was well spent, even if I think $60 is what games should cost in general. (I'm an old man with white hair, sue me!) If some of these points I brought up are bigger issues for you, then wait until a sale. $40-$55 is probably the price point for you.
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