The Outer Worlds 2 on Steam - User reviews, Price & Information

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The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.

The Outer Worlds 2 is a rpg, singleplayer and action rpg game developed by Obsidian Entertainment and published by Xbox Game Studios.
Released on October 29th 2025 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 7,188 reviews of which 5,441 were positive and 1,747 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 69.99€ on Steam.


The Steam community has classified The Outer Worlds 2 into these genres:

Media & Screenshots

Get an in-depth look at The Outer Worlds 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD RX 5700 / Nvidia GTX 1070 / Intel Arc A580
  • DirectX: Version 12
  • Storage: 110 GB available space
  • Additional Notes: SSD required. Performance scales with higher-end systems.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
It's not bad, it's not great, it's just ok. Obsidian seems to have inhereted the old Bethesda mantra of "a mile wide but only an inch deep". There are multiple worlds to visit, many large areas to explore, countless characters to interact with, lots of weapons and armour... but much of it feels generic, repetitive, and forgettable. It doesn't help that most of the NPC dialogue is, depending on faction, either: 1) stilted and wooden (the Protectorate) 2) Pedantic and technical (the Order) or 3) full of buzzwords and coorperate jargon (Aunty's Choice). It's midly entertaining the first few times, but after several hours it becomes tedious and makes everyone come across as more than a little thick-headed. The gunplay, like everything else, is serviceable but unremarkable. Though it all feels reasonably well polished, it also seems to lack any real ambition - or even a particularly engaging vision. I don't regret buying it, nor do I miss the hours I spent playing it. I had fun... but I doubt I'll ever think about it again after posting this review.
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Nov. 2025
A disclaimer to start: I have never played Fallout: New Vegas. So I did not and do not care a single bit about Obsidian's pedigree in relation to that series. I did, however, complete the first Outer Worlds (w/ all DLC) and the base game for Avowed. So I can speak to what the dev is currently putting out, and how this second Outer Worlds game compares to the first. We good? Good. Onto the spoiler free, useful stuff! -- The Good -- I just finished my play through. I did what side-quests I came across, and didn't go out of my way to 100% the game. If you played the first game, you know that Outer Worlds (OW) has a very particular sense of humor. It's still here, but it has been refined in a way I found more enjoyable. The setting, atmosphere, and story paint a much more consistent picture of Arcadia, and the well-written NPC dialogue doesn't have to be as wacky and quirky to paint the picture instead. Note the use of the word "as". It is still very humorous, but it flows a lot better than in the first game. The writing: On the whole is extremely good. And I was worried it wouldn't be, going into it. Lots of different options for dialogue, and the choices felt meaningful. I maxed out the speech skill, so I got to enjoy all of the ways to verbally tie people in knots. And the choices tangled together in strange, fun ways that I couldn't have anticipated. The world felt very reactive to me. And unlike recent games I have played, I am actually wanting to play this game again in a few months or a year. I want to go a different build, and will probably go for an anti-corporate run! Combat: Fighting is very fun, flowing well and punishing me for not adapting to the situations more often than not! I jumped between a couple of different load outs in the first half of the game, and enjoyed all of them. Running and gunning with light weapons felt incredible. Pulling out a hard hitting machine gun made me feel like a slow moving terminator. And the triple barrel shot gun makes you feel like a god early on. All in all, amazingly fun and I was always wanting to get into the next fight. Performance: I had to upgrade my rig recently (thanks Microsoft, have a middle finger salute), so I am running an extremely high end, all AMD set-up. Besides a few very minor graphics bugs, such as grass floating off of the ground in a single, small area, I encountered basically no bugs. NPC path finding bugged once, but reloading a save from 30 seconds earlier fixed it. -- The Mid -- Factions: They matter, but also don't. Certain narrative paths will be opened or closed based on how much you are helping or murdering a given group. It's really not hard to get them to like you, though. It didn't really bother me, but I was also trying to go for a "friendship and flowers" first run. It mattered for maybe four main story beat, and never again. Companions: I actually quite enjoyed all of the human companions. The robot one is blander, but that felt right. All of their stories were intriguing, and I was surprised that several of them were companions! I did grow to care about each of them differently, and wanted to try and get the best out come for all of them. They were reactive, had funny additions to situations, and I loaded a save more than once to make sure a specific one was present for an event that felt important to them. However, something was missing. Maybe it was how their stories were spread out to favor the back half of the game? But regardless, each companion's arc felt like it ended with a wet blanket of "I think I have resolved my issues and have changed. Thank you, player! You made all the difference!." It didn't ruin the experience, but I feel like the writers were so close and just dropped it at the end. Flaws / Perks: Putting these together, because I was thoroughly whelmed by them in the first game. Flaws actually are worth considering in OW2. A boon for a bane. I think it takes a dozen hours of playing before you'll understand if a flaw is fun for your build, or ruinous to it. Great for extra play-throughs! The perks are a lot more fun, but also weirdly vague as to how they might work in the world. And there are no re-specs! The perks feel like a guide to potential builds, and they are quite versatile in what they cover. -- The Poor -- Environments: On the whole, they are functionally fine and pretty to look at. Even gorgeous at times! The art style does feel very Avowed. Fantastical and very colorful, especially with compared to the human-made parts. It's a style, I feel neutral about that. The map DESIGN, however feels off. Maybe it's how all of the points of interest are spaced out, maybe its how I felt a compulsion to open the map every few minutes to make sure I was filling it in? Maybe that speaks to a lack of flow and memorable landmarks? But at the end of my time with OW2, I feel like I rarely engaged with the world. With this, I also have issues with the quest density in some later areas. I swear, I can smell the cut content. Massive stations, city ships, and structures filled with people... and maybe three to five quests. Combing the areas twice seemed to lead me to believe I didn't miss anything. OW1's later planets felt rushed and small, OW2's later planet's felt like they have been notably "Swiss Cheesed" and felt hollower as a consequence. The Ending I Got (Spoilers ahead): I made an alliance between Auntie's Choice and the Order. However just before the end, I did a side mission and got some info about Auntie, then during the last scene was able to convenience Auntie to sacrifice herself instead of myself, or one of my crew. Sounds cool right? Nope... THIS ENDING ONLY MAKES SENSE / HAS IMPACT IF YOU HAVE SEEN THE OUTER WORLDS EPISODE OF SECRET LEVEL ON AMAZON. This floored me! I just thought meeting Amos was just an easter egg, but having included and then using it as the sole reason to convenience Auntie to kill herself for others felt so hollow and wrong. She hadn't been personally characterized to us, the player, in any meaningful way that wasn't via propaganda or from her employees. -- Conclusion -- I very much enjoyed my time with this game, and felt drawn to come back to it each evening. (Unlike the first game, where I kept setting it down at Monarch). The combat, story, and writing were the highlights for me, while most maps felt a bit empty and unmemorable. The companions were very close to being great, but the companion arcs all fell a bit flat at the end in a manner that left me a bit whelmed. The BIG question in 2025: is the $70 price tag something you feel is fair for this type of experience? For me, yes it was. I feel like my money was well spent, even if I think $60 is what games should cost in general. (I'm an old man with white hair, sue me!) If some of these points I brought up are bigger issues for you, then wait until a sale. $40-$55 is probably the price point for you.
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Nov. 2025
So my thoughts boil down to it's worth playing & it's not a $70 game. Too short to be $70. Grab it on sale & you're golden.
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Oct. 2025
It's a good game just more of the same which isn't bad for me I am actually having fun however charging £90 for this is a bit high.
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Oct. 2025
SO. I will start by saying I enjoyed the first Outer Worlds despite the shortcomings. I didn't consider it nearly on the level of FNV, and I considered it a neat AA experience It's impossible to talk about this sequel without comparing it to the first game and/or FNV. I mean if you're reading reviews that's probably what you're trying to find out so here's my thoughts after like 20 hours: ---------------- 1) RPG Mechanics // The RPG mechanics are miles better than TOW1, and honestly even FNV. You actually have to choose specializations in your skills. You CANNOT be a jack of all trades, and you cannot max every skill so that you pass every skillcheck, especially late game skillchecks which require really high points in specific skills THAT BEING SAID, there are also traits (and even flaws and backgrounds) which come up in speech often. So even if you can't pass a skillcheck, sometimes you can just use your lucky trait, or dumb/sickly flaw, or your background as an ex convict or professor or whatever to pass those checks instead. So yeah. Hot take but it's better than FNV in this area. ---------------- 2) World(s) and Worldbuilding // I like space. I like sci-fi. I like space sci-fi. If you don't like these things.. well why are you even considering this game lol. I liked the charm of TOW1 but it felt like the areas were way too small, uninteresting, or just otherwise streamlined. This game is a complete upgrade on all of those aspects. The scope is huge, the factions are actually interesting, and the areas are cool. ---------------- 3) Gameplay, Gunplay, Writing, and Dialogue // Absolutely amazing. It plays smooth, the guns are FUN. The writing is fun. The dialogue is hilarious. TOW1 had some funny moments in dialogue and writing, but honestly this is 1000% better. Some of these scenarios and characters you come across will just have you laughing -- and I really have no idea how they came up with some of them but it's great and I'm totally here for it lmao. I would give details but it's better to just go in blind and experience it firsthand for yourself. ---------------- 4) WHAT ELSE?? // I don't know what else to put in this review. Do you really care about graphics if you're considering a bethesda/obsidian RPG? If so they're better than any of the others I've played. Are they cyberpunk77 graphics, or KCD2? No. But they're good. And honestly some of the dialogue facial animations are on the level of those games and feel way less stiff than TOW1 Did I mention this game is fun?? Now be a good consumer and buy it.
Expand the review

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Frequently Asked Questions

The Outer Worlds 2 is currently priced at 69.99€ on Steam.

The Outer Worlds 2 is currently not on sale. You can purchase it for 69.99€ on Steam.

The Outer Worlds 2 received 5,441 positive votes out of a total of 7,188 achieving a rating of 7.39.
😊

The Outer Worlds 2 was developed by Obsidian Entertainment and published by Xbox Game Studios.

The Outer Worlds 2 is playable and fully supported on Windows.

The Outer Worlds 2 is not playable on MacOS.

The Outer Worlds 2 is not playable on Linux.

The Outer Worlds 2 is a single-player game.

The Outer Worlds 2 does not currently offer any DLC.

The Outer Worlds 2 does not support mods via Steam Workshop.

The Outer Worlds 2 does not support Steam Remote Play.

The Outer Worlds 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Outer Worlds 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 January 2026 07:32
SteamSpy data 23 January 2026 18:43
Steam price 31 January 2026 04:56
Steam reviews 28 January 2026 21:57

If you'd like to dive deeper into the details about The Outer Worlds 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Outer Worlds 2
  • SteamCharts - Analysis of The Outer Worlds 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Outer Worlds 2 compatibility
The Outer Worlds 2 PEGI 18
Rating
7.4
5,441
1,747
Game modes
Features
Online players
864
Developer
Obsidian Entertainment
Publisher
Xbox Game Studios
Release 29 Oct 2025
Platforms